結果
問題 | No.5018 Let's Make a Best-seller Book |
ユーザー | e869120 |
提出日時 | 2023-09-18 17:21:31 |
言語 | C++14 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 38 ms / 400 ms |
コード長 | 6,801 bytes |
コンパイル時間 | 796 ms |
コンパイル使用メモリ | 82,716 KB |
実行使用メモリ | 24,396 KB |
スコア | 132,305 |
平均クエリ数 | 52.00 |
最終ジャッジ日時 | 2023-10-01 12:31:01 |
合計ジャッジ時間 | 9,393 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge13 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 38 ms
23,400 KB |
testcase_01 | AC | 34 ms
23,628 KB |
testcase_02 | AC | 33 ms
23,508 KB |
testcase_03 | AC | 34 ms
23,520 KB |
testcase_04 | AC | 35 ms
23,412 KB |
testcase_05 | AC | 34 ms
24,360 KB |
testcase_06 | AC | 34 ms
24,204 KB |
testcase_07 | AC | 34 ms
23,532 KB |
testcase_08 | AC | 34 ms
23,820 KB |
testcase_09 | AC | 34 ms
23,616 KB |
testcase_10 | AC | 33 ms
23,412 KB |
testcase_11 | AC | 34 ms
23,532 KB |
testcase_12 | AC | 33 ms
23,844 KB |
testcase_13 | AC | 33 ms
24,000 KB |
testcase_14 | AC | 34 ms
23,844 KB |
testcase_15 | AC | 35 ms
23,388 KB |
testcase_16 | AC | 33 ms
24,048 KB |
testcase_17 | AC | 34 ms
23,832 KB |
testcase_18 | AC | 34 ms
23,652 KB |
testcase_19 | AC | 34 ms
24,048 KB |
testcase_20 | AC | 34 ms
23,652 KB |
testcase_21 | AC | 33 ms
24,396 KB |
testcase_22 | AC | 35 ms
23,628 KB |
testcase_23 | AC | 34 ms
23,676 KB |
testcase_24 | AC | 33 ms
23,664 KB |
testcase_25 | AC | 34 ms
23,640 KB |
testcase_26 | AC | 35 ms
24,372 KB |
testcase_27 | AC | 33 ms
24,264 KB |
testcase_28 | AC | 34 ms
23,520 KB |
testcase_29 | AC | 34 ms
24,024 KB |
testcase_30 | AC | 34 ms
23,400 KB |
testcase_31 | AC | 34 ms
24,348 KB |
testcase_32 | AC | 33 ms
24,384 KB |
testcase_33 | AC | 33 ms
23,832 KB |
testcase_34 | AC | 33 ms
23,832 KB |
testcase_35 | AC | 33 ms
23,844 KB |
testcase_36 | AC | 34 ms
23,508 KB |
testcase_37 | AC | 33 ms
23,628 KB |
testcase_38 | AC | 34 ms
24,048 KB |
testcase_39 | AC | 35 ms
23,412 KB |
testcase_40 | AC | 34 ms
24,036 KB |
testcase_41 | AC | 34 ms
23,424 KB |
testcase_42 | AC | 35 ms
23,412 KB |
testcase_43 | AC | 34 ms
23,376 KB |
testcase_44 | AC | 34 ms
23,520 KB |
testcase_45 | AC | 34 ms
24,240 KB |
testcase_46 | AC | 33 ms
24,000 KB |
testcase_47 | AC | 34 ms
24,024 KB |
testcase_48 | AC | 33 ms
23,652 KB |
testcase_49 | AC | 35 ms
24,312 KB |
testcase_50 | AC | 33 ms
23,424 KB |
testcase_51 | AC | 34 ms
24,324 KB |
testcase_52 | AC | 33 ms
24,048 KB |
testcase_53 | AC | 34 ms
23,652 KB |
testcase_54 | AC | 34 ms
23,832 KB |
testcase_55 | AC | 34 ms
23,388 KB |
testcase_56 | AC | 34 ms
23,520 KB |
testcase_57 | AC | 34 ms
23,640 KB |
testcase_58 | AC | 33 ms
23,508 KB |
testcase_59 | AC | 34 ms
23,520 KB |
testcase_60 | AC | 34 ms
24,012 KB |
testcase_61 | AC | 34 ms
24,384 KB |
testcase_62 | AC | 34 ms
23,820 KB |
testcase_63 | AC | 34 ms
24,012 KB |
testcase_64 | AC | 34 ms
24,336 KB |
testcase_65 | AC | 34 ms
24,324 KB |
testcase_66 | AC | 34 ms
23,424 KB |
testcase_67 | AC | 33 ms
23,520 KB |
testcase_68 | AC | 35 ms
24,360 KB |
testcase_69 | AC | 34 ms
23,628 KB |
testcase_70 | AC | 35 ms
23,640 KB |
testcase_71 | AC | 35 ms
23,520 KB |
testcase_72 | AC | 34 ms
23,700 KB |
testcase_73 | AC | 35 ms
23,364 KB |
testcase_74 | AC | 33 ms
24,372 KB |
testcase_75 | AC | 34 ms
24,348 KB |
testcase_76 | AC | 34 ms
24,264 KB |
testcase_77 | AC | 34 ms
23,364 KB |
testcase_78 | AC | 34 ms
23,640 KB |
testcase_79 | AC | 33 ms
23,412 KB |
testcase_80 | AC | 34 ms
23,424 KB |
testcase_81 | AC | 34 ms
23,652 KB |
testcase_82 | AC | 33 ms
24,336 KB |
testcase_83 | AC | 34 ms
23,424 KB |
testcase_84 | AC | 34 ms
24,384 KB |
testcase_85 | AC | 34 ms
24,036 KB |
testcase_86 | AC | 34 ms
24,024 KB |
testcase_87 | AC | 35 ms
23,412 KB |
testcase_88 | AC | 36 ms
23,640 KB |
testcase_89 | AC | 35 ms
23,640 KB |
testcase_90 | AC | 36 ms
23,376 KB |
testcase_91 | AC | 34 ms
24,312 KB |
testcase_92 | AC | 34 ms
23,664 KB |
testcase_93 | AC | 34 ms
23,412 KB |
testcase_94 | AC | 34 ms
24,012 KB |
testcase_95 | AC | 35 ms
24,048 KB |
testcase_96 | AC | 35 ms
24,384 KB |
testcase_97 | AC | 35 ms
24,264 KB |
testcase_98 | AC | 34 ms
24,276 KB |
testcase_99 | AC | 36 ms
23,520 KB |
ソースコード
#include <iostream> #include <cmath> #include <vector> #include <algorithm> using namespace std; // =============================================================== デバッグ用の出力 =============================================================== class DebugMode { public: int T = 52; int N = 10; int CurrentTurn; int CurrentMoney; int Score; vector<int> Sales; vector<int> Remain; vector<int> Popula; vector<double> D; vector<vector<double>> Z; double Randouble() { double s = 1, t = 0; for (int i = 0; i < 3; i++) { s /= 1024.0; t += 1.0 * (rand() % 1024) * s; } return t; } void Initialize() { CurrentMoney = 2000000; CurrentTurn = 0; Score = 0; Sales = vector<int>(N, 0); Remain = vector<int>(N, 0); Popula = vector<int>(N, 0); D = vector<double>(N, 0); Z = vector<vector<double>>(T, vector<double>(N, 0)); for (int i = 0; i < N; i++) D[i] = Randouble() * 1.0 + 0.5; for (int i = 0; i < T; i++) { for (int j = 0; j < N; j++) Z[i][j] = Randouble() * 0.5 + 0.75; } } void Refresh() { int i = CurrentTurn; for (int j = 0; j < N; j++) Sales[j] = min(Remain[j], (int)(1.0 * pow(Remain[j], 0.5) * pow(1.05, Popula[j]) * D[j] * Z[i][j])); for (int j = 0; j < N; j++) { if (10 * Sales[j] >= 3 * Remain[j]) Popula[j] = min(+60, Popula[j] + 1); if (10 * Sales[j] < 1 * Remain[j]) Popula[j] = max(-60, Popula[j] - 1); } for (int j = 0; j < N; j++) Score += Sales[j]; for (int j = 0; j < N; j++) CurrentMoney += 1000LL * Sales[j]; for (int j = 0; j < N; j++) Remain[j] -= Sales[j]; CurrentTurn += 1; } }; // =============================================================== デバッグ用の出力 =============================================================== const int DEBUG = 1; int T, N; int Money; int S[19], P[19], R[19]; int Prev_Ad; double Expected_D[19], Sum_D[19], Cnt_D[19]; DebugMode COMP; void Initialize() { T = 0; N = 0; Money = 0; Prev_Ad = 0; for (int i = 0; i < 19; i++) { Expected_D[i] = 0; Sum_D[i] = 0; Cnt_D[i] = 0; S[i] = 0; P[i] = 0; R[i] = 0; } } void Ask(int Type, vector<int> vec) { if (DEBUG == 1) { cout << Type; for (int i = 0; i < vec.size(); i++) cout << " " << vec[i]; cout << endl; } if (DEBUG == 2 && Type == 1) { for (int i = 0; i < N; i++) COMP.CurrentMoney -= 500 * vec[i]; for (int i = 0; i < N; i++) COMP.Remain[i] += vec[i]; } if (DEBUG == 2 && Type == 2) { COMP.CurrentMoney -= 500000 * (1 << (vec[0] - 1)); for (int i = 0; i < N; i++) COMP.Popula[i] = min(60, COMP.Popula[i] + vec[0]); } } void Decide(int turn) { bool AdFlag = false; int count60 = 0; for (int i = 1; i <= N; i++) { if (P[i] == 60) count60 += 1; } // 広告を打つ条件 if (turn == 1) AdFlag = true; if (turn <= 15 && (Money >= 1100000 && turn - Prev_Ad >= 2 && count60 <= 3)) AdFlag = true; if (turn <= 25 && (Money >= 1300000 && turn - Prev_Ad >= 2 && count60 <= 3)) AdFlag = true; if (turn <= 60 && (Money >= 1500000 && turn - Prev_Ad >= 2 && count60 <= 3)) AdFlag = true; // 広告を打つ場合 if (AdFlag == true) { Ask(2, vector<int>{2}); Prev_Ad = turn; } // 広告を打たない場合 else { vector<int> L(N, 0); int NeedMoney = 0; for (int i = 1; i <= N; i++) { double keisuu = 5.0; if (P[i] >= 40) keisuu = 10.0; if (P[i] >= 50) keisuu = 70.0; int Goal = keisuu * pow(1.05, 1.0 * P[i]) * Expected_D[i] * pow(1.05, 1.0 * P[i]); Goal = max(1, Goal - R[i]); L[i - 1] = Goal; NeedMoney += 500 * Goal; } if (NeedMoney > Money) { for (int i = 1; i <= N; i++) L[i - 1] = (1LL * L[i - 1] * Money / NeedMoney); } Ask(1, L); } } int main() { // ========================================================================= 通常モード ========================================================================= if (DEBUG == 1) { cin >> T >> N >> Money; for (int i = 1; i <= N; i++) Expected_D[i] = 1.0; // インタラクティブ開始 for (int t = 1; t <= T; t++) { // (あ) 行動を決める Decide(t); // (い) 売上部数などを入力する cin >> Money; for (int i = 1; i <= N; i++) cin >> S[i]; for (int i = 1; i <= N; i++) cin >> P[i]; for (int i = 1; i <= N; i++) cin >> R[i]; cerr << "Turn = " << t << ":" << endl; cerr << Money << endl; for (int i = 1; i <= N; i++) cerr << S[i] << " "; cerr << endl; for (int i = 1; i <= N; i++) cerr << P[i] << " "; cerr << endl; for (int i = 1; i <= N; i++) cerr << R[i] << " "; cerr << endl; cerr << endl; // D の値を更新 for (int i = 1; i <= N; i++) { if (S[i] == 0) continue; int moto_popular = P[i]; if (10 * S[i] >= 3 * (S[i] + R[i])) moto_popular -= 1; if (10 * S[i] < 1 * (S[i] + R[i])) moto_popular += 1; double expected = (0.5 + S[i]) / (pow(1.0 * (S[i] + R[i]), 0.5) * pow(1.05, moto_popular)); Sum_D[i] += expected; Cnt_D[i] += 1.0; Expected_D[i] = min(1.45, max(0.55, Sum_D[i] / Cnt_D[i])); } } } // ========================================================================= デバッグモード ========================================================================= if (DEBUG == 2) { int NumCases = 50; int ScoreSum = 0; int ScoreCnt = 0; for (int cases = 1; cases <= NumCases; cases++) { Initialize(); T = 52; N = 10; Money = 2000000; COMP.Initialize(); for (int i = 1; i <= N; i++) Expected_D[i] = 1.0; // インタラクティブ開始 for (int t = 1; t <= T; t++) { // (あ) 行動を決める Decide(t); // (い) 売上部数などを入力する COMP.Refresh(); Money = COMP.CurrentMoney; for (int i = 1; i <= N; i++) S[i] = COMP.Sales[i - 1]; for (int i = 1; i <= N; i++) P[i] = COMP.Popula[i - 1]; for (int i = 1; i <= N; i++) R[i] = COMP.Remain[i - 1]; if (NumCases == 1) { cerr << "Turn = " << t << ":" << endl; cerr << Money << endl; for (int i = 1; i <= N; i++) cerr << S[i] << " "; cerr << endl; for (int i = 1; i <= N; i++) cerr << P[i] << " "; cerr << endl; for (int i = 1; i <= N; i++) cerr << R[i] << " "; cerr << endl; cerr << endl; } // D の値を更新 for (int i = 1; i <= N; i++) { if (S[i] == 0) continue; int moto_popular = P[i]; if (10 * S[i] >= 3 * (S[i] + R[i])) moto_popular -= 1; if (10 * S[i] < 1 * (S[i] + R[i])) moto_popular += 1; double expected = (0.5 + S[i]) / (pow(1.0 * (S[i] + R[i]), 0.5) * pow(1.05, moto_popular)); Sum_D[i] += expected; Cnt_D[i] += 1.0; Expected_D[i] = min(1.45, max(0.55, Sum_D[i] / Cnt_D[i])); } } printf("Case#% 3d: Score =% 7d\n", cases, COMP.Score); ScoreSum += COMP.Score; ScoreCnt += 1; } printf("=======================================\n"); printf("Average Score =% 9d\n", ScoreSum / ScoreCnt); } return 0; }