結果
問題 | No.5019 Hakai Project |
ユーザー |
|
提出日時 | 2023-11-17 16:55:36 |
言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 2,780 ms / 3,000 ms |
コード長 | 17,182 bytes |
コンパイル時間 | 3,777 ms |
コンパイル使用メモリ | 255,104 KB |
実行使用メモリ | 6,548 KB |
スコア | 835,870,871 |
最終ジャッジ日時 | 2023-11-17 16:56:54 |
合計ジャッジ時間 | 9,402 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge13 |
純コード判定しない問題か言語 |
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ファイルパターン | 結果 |
---|---|
other | AC * 50 |
コンパイルメッセージ
main.cpp: In function 'int getmove(point, point)': main.cpp:99:1: warning: control reaches end of non-void function [-Wreturn-type] 99 | } | ^
ソースコード
#include <bits/stdc++.h>// clang-format offusing namespace std; using ll=long long; using ull=unsigned long long; using pll=pair<ll,ll>; const ll INF=4e18;void print0(){}; template<typename H,typename... T> void print0(H h,T... t){cout<<h;print0(t...);}void print(){print0("\n");}; template<typename H,typename... T>void print(H h,T... t){print0(h);if(sizeof...(T)>0)print0(" ");print(t...);}#define debug1(a) { cerr<<#a<<":"<<a<<endl; }#define debug2(a,b) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<endl; }#define debug3(a,b,c) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<endl; }#define debug4(a,b,c,d) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<" "<<#d<<":"<<d<<endl; }struct point {int r; int c; };bool operator==(const point &lhs, const point &rhs) { return (lhs.r == rhs.r && lhs.c == rhs.c); }bool operator!=(const point &lhs, const point &rhs) { return !(lhs == rhs); }bool operator<(const point &lhs, const point &rhs) {if (lhs.r != rhs.r){return lhs.r<rhs.r;}return lhs.c<rhs.c;}point operator-(const point &self){return {-self.r, -self.c};}point operator+(const point &lhs, const point &rhs){return {lhs.r+rhs.r, lhs.c+rhs.c};}point operator-(const point &lhs, const point &rhs){return lhs + (-rhs);}std::ostream &operator<<(std::ostream &os, point &pt) {string s;s = "(" + to_string(int(pt.r)) + ", " + to_string(int(pt.c)) + ")";return os << s;};const int inf = 1e9;// clang-format onnamespace marathon {mt19937 engine(0);clock_t start_time;double now() {return 1000.0 * (clock() - start_time) / CLOCKS_PER_SEC;}void marathon_init() {start_time = clock();random_device seed_gen;engine.seed(seed_gen());}int randint(int mn, int mx) {int rng = mx - mn + 1;return mn + (engine() % rng);}double uniform(double x, double y) {const int RND = 1e8;double mean = (x + y) / 2.0;double dif = y - mean;double p = double(engine() % RND) / RND;return mean + dif * (1.0 - 2.0 * p);}template <typename T>T random_choice(vector<T> &vec) {return vec[engine() % vec.size()];}bool anneal_accept(double new_score, double old_score, double cur_time, double begin_time, double end_time, double begin_temp, double end_temp) {const int ANNEAL_RND = 1e8;const double ANNEAL_EPS = 1e-6;double temp = (begin_temp * (end_time - cur_time) + end_temp * (cur_time - begin_time)) / (end_time - begin_time);return (exp((new_score - old_score) / temp) > double(engine() % ANNEAL_RND) / ANNEAL_RND + ANNEAL_EPS);}} // namespace marathonstruct operation_t {int kind;int xyz;};struct bomb_t {int cost;vector<point> ranges;};const int _U_ = 0;const int _R_ = 1;const int _D_ = 2;const int _L_ = 3;const int N = 50;const int M = 20;vector<point> mvs = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};char TBL_INIT[N][N];bomb_t BOMBS[M];int getmove(point src, point dest) {assert(abs(src.r - dest.r) + abs(src.c - dest.c) == 1);if (src.r < dest.r) {return _D_;}if (src.r > dest.r) {return _U_;}if (src.c < dest.c) {return _R_;}if (src.c > dest.c) {return _L_;}}bool ingrid(int i, int j) {return 0 <= i && i < N && 0 <= j && j < N;}bool ingrid(point p) {return ingrid(p.r, p.c);}struct anneal_state_t {vector<pair<int, point>> bombs;double calc_score(vector<vector<double>> &break_score, vector<point> &breaks, point now_shop) {static int hit[N][N];for (auto br : breaks) {hit[br.r][br.c] = 0;}// TODO 差分計算// TODO かなり嘘な計算ではあるconst double bomb_num_ratio = 1.1;double score = 0;score -= bomb_num_ratio * bombs.size();for (auto b : bombs) {int bombid = b.first;point center = b.second;for (auto nxt : BOMBS[bombid].ranges) {point pt = center + nxt;if (!ingrid(pt)) continue;hit[pt.r][pt.c]++;if (hit[pt.r][pt.c] == 1) {score += 1.0 * break_score[pt.r][pt.c];}}}if (hit[now_shop.r][now_shop.c] >= 2) {score -= 10000;}return score;}};vector<pair<int, point>> anneal_bomb_puts(vector<vector<char>> &tbl, vector<vector<double>> &break_score, point now_shop) {vector<point> breaks;int init_shopcnt = 0;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {point pt = {r, c};if (tbl[r][c] != '.') {breaks.push_back({r, c});}if (TBL_INIT[r][c] == '@') init_shopcnt++;}}const double END_TIME = 2900;double begin_time = marathon::now();double end_time = begin_time + 0.95 * END_TIME / init_shopcnt;anneal_state_t state;state.bombs.clear();double old_score = state.calc_score(break_score, breaks, now_shop);while (marathon::now() < end_time) {// 10*10マスの中に爆弾を置く// TODO 爆弾をなくす遷移(破壊再構築寄り)int r = now_shop.r + marathon::randint(-3, 3);int c = now_shop.c + marathon::randint(-3, 3);if (!ingrid(r, c)) continue;int b = marathon::engine() % M;state.bombs.push_back({b, {r, c}});double new_score = state.calc_score(break_score, breaks, now_shop);if (new_score > old_score) {old_score = new_score;} else {state.bombs.pop_back();}}return state.bombs;}void solve1(point &now, vector<vector<char>> &tbl, vector<operation_t> &ops) {assert(tbl[now.r][now.c] == '@');// 必ず破壊すべきtargetと、できれば破壊したいtargetconst int DISTANCE_LIM = 10; // TODOvector<vector<double>> break_score(N, vector<double>(N));{vector<point> walls;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {point pt = {r, c};if (tbl[r][c] == '#') {walls.push_back({r, c});}}}vector<point> shops;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {if (tbl[r][c] == '@') {point shop = {r, c};shops.push_back(shop);if (shop != now) {if (walls.size() == 0) {int distance = max(abs(shop.r - now.r), abs(shop.c - now.c)); // TODOif (distance <= DISTANCE_LIM) {break_score[shop.r][shop.c] += 2; // なるべく壊しておきたい} else {break_score[shop.r][shop.c] += 0.01; // 壊せるとちょっとうれしい}} else {break_score[r][c] += -10000;}}}}}break_score[now.r][now.c] += 2;for (auto wall : walls) {{int distance = max(abs(wall.r - now.r), abs(wall.c - now.c)); // TODOif (distance <= DISTANCE_LIM) {break_score[wall.r][wall.c] += 2; // なるべく壊しておきたい} else {break_score[wall.r][wall.c] += 0.01; // 壊せるとちょっとうれしい}}int nearest_distance = inf;point nearest_shop = {-1, -1};for (auto shop : shops) {const int DISTANCE_LIM = 10; // TODOint distance = max(abs(wall.r - shop.r), abs(wall.c - shop.c)); // TODOif (nearest_distance > distance) {nearest_distance = distance;nearest_shop = shop;}}if (nearest_shop == now) {break_score[wall.r][wall.c] += 100; // ほぼ確実に壊しておきたい}}}auto bomb_puts = anneal_bomb_puts(tbl, break_score, now);// とりあえず貪欲(TODO 焼きなます){for (auto b : bomb_puts) {int bombid = b.first;ops.push_back({2, bombid});}pair<int, point> last_bomb_put = {-1, {-1, -1}}; // shopを壊すのは最後にするfor (auto b : bomb_puts) {int bombid = b.first;point center = b.second;for (auto nxt : BOMBS[bombid].ranges) {point pt = center + nxt;if (pt == now) {last_bomb_put = b;}}}debug1(marathon::now());while (bomb_puts.size()) {priority_queue<tuple<int, point, point>, vector<tuple<int, point, point>>, greater<tuple<int, point, point>>> pq;pq.push({0, now, {-1, -1}});vector<vector<int>> costs(N, vector<int>(N, inf));vector<vector<point>> froms(N, vector<point>(N, {-1, -1}));vector<vector<bool>> destination(N, vector<bool>(N));for (auto b : bomb_puts) {point p = b.second;if (b == last_bomb_put && bomb_puts.size() >= 2) continue;destination[p.r][p.c] = true;}pair<int, point> tgt_bomb_put = {-1, {-1, -1}};while (pq.size()) {int cost;point u, frm;tie(cost, u, frm) = pq.top();pq.pop();if (costs[u.r][u.c] <= cost) continue;costs[u.r][u.c] = cost;froms[u.r][u.c] = frm;if (destination[u.r][u.c]) {for (auto b : bomb_puts) {if (b == last_bomb_put && bomb_puts.size() >= 2) continue;if (b.second != u) continue;tgt_bomb_put = b;break;}break;}for (auto mv : mvs) {point v = mv + u;if (!ingrid(v)) continue;int nc = cost + 1;if (tbl[v.r][v.c] != '.') {nc = cost + 2;}pq.push({nc, v, u});}}assert(tgt_bomb_put.first >= 0);{point cur = tgt_bomb_put.second;vector<point> route;while (true) {route.push_back(cur);if (cur == now) break;cur = froms[cur.r][cur.c];}reverse(route.begin(), route.end());for (int i = 1; i < int(route.size()); i++) {point pre = route[i - 1];point nxt = route[i];int mvid = getmove(pre, nxt);ops.push_back({1, mvid});}now = tgt_bomb_put.second;}{ops.push_back({3, tgt_bomb_put.first});int bombid = tgt_bomb_put.first;for (auto nxt : BOMBS[bombid].ranges) {point pt = now + nxt;if (!ingrid(pt)) continue;tbl[pt.r][pt.c] = '.';}}bomb_puts.erase(std::find(bomb_puts.begin(), bomb_puts.end(), tgt_bomb_put));}debug1(marathon::now());}}void solve() {vector<operation_t> ops;// point last_bomb_shop = {-1, -1}; // 念のため最後の爆弾屋は中心近くにする{int min_centerness = inf;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {if (TBL_INIT[r][c] == '@') {int centerness = abs(r - N / 2) + abs(c - N / 2);if (min_centerness > centerness) {// last_bomb_shop = {r, c};min_centerness = centerness;}}}}}//point now = {0, 0};vector<vector<char>> tbl(N, vector<char>(N));for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {tbl[r][c] = TBL_INIT[r][c];}}while (true) {// 一番近くにあるshopに移動 //TODO TSPvector<point> shops;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {if (tbl[r][c] == '@') shops.push_back({r, c});}}debug2(marathon::now(), shops.size());if (shops.size() == 0) break;point mvto_shop = {-1, -1};{int maxscore = -1;for (auto shop : shops) {// if (shop == last_bomb_shop && shops.size() >= 2) continue;int score = 0;for (int r = shop.r - 10; r <= shop.r + 10; r++) {for (int c = shop.c - 10; c <= shop.c + 10; c++) {if (!ingrid(r, c)) continue;if (tbl[r][c] == '#') score++;}}if (maxscore < score) {maxscore = score;mvto_shop = shop;}}// queue<point> que;// vector<vector<bool>> done(N, vector<bool>(N));// que.push(now);// done[now.r][now.c] = true;// while (que.size()) {// point u = que.front();// que.pop();// if (tbl[u.r][u.c] == '@') {// if (u == last_bomb_shop && totalshop >= 2) continue; // 最後のショップに行くのは残りショップ数が1のときだけ// mvto_shop = u;// break;// }// for (auto mv : mvs) {// point v = u + mv;// if (!ingrid(v)) continue;// if (done[v.r][v.c]) continue;// done[v.r][v.c] = true;// que.push(v);// }// }}// shopに移動{priority_queue<tuple<int, point, point>, vector<tuple<int, point, point>>, greater<tuple<int, point, point>>> pq;pq.push({0, now, {-1, -1}});vector<vector<int>> costs(N, vector<int>(N, inf));vector<vector<point>> froms(N, vector<point>(N, {-1, -1}));while (pq.size()) {int cost;point u, frm;tie(cost, u, frm) = pq.top();pq.pop();if (costs[u.r][u.c] <= cost) continue;costs[u.r][u.c] = cost;froms[u.r][u.c] = frm;if (u == mvto_shop) break;for (auto mv : mvs) {point v = mv + u;if (!ingrid(v)) continue;int nc = cost + 1;if (tbl[v.r][v.c] != '.') {nc = cost + 2;}pq.push({nc, v, u});}}{point cur = mvto_shop;vector<point> route;while (true) {route.push_back(cur);if (cur == now) break;cur = froms[cur.r][cur.c];}reverse(route.begin(), route.end());for (int i = 1; i < int(route.size()); i++) {point pre = route[i - 1];point nxt = route[i];int mvid = getmove(pre, nxt);ops.push_back({1, mvid});}now = mvto_shop;}}solve1(now, tbl, ops);}cout << ops.size() << endl;for (auto op : ops) {if (op.kind == 1) {char d = '.';if (op.xyz == _L_) d = 'L';if (op.xyz == _R_) d = 'R';if (op.xyz == _U_) d = 'U';if (op.xyz == _D_) d = 'D';cout << op.kind << " " << d << endl;} else {cout << op.kind << " " << op.xyz + 1 << endl;}}}int main() {marathon::marathon_init();int n, m;cin >> n >> m;for (int r = 0; r < N; r++) {for (int c = 0; c < N; c++) {cin >> TBL_INIT[r][c];}}for (int b = 0; b < M; b++) {int c, l;cin >> c >> l;bomb_t bomb;bomb.cost = c;for (int i = 0; i < l; i++) {int dr, dc;cin >> dr >> dc;bomb.ranges.push_back({dr, dc});}BOMBS[b] = bomb;}solve();}