結果
問題 | No.5019 Hakai Project |
ユーザー | wanui |
提出日時 | 2023-11-17 22:27:04 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 2,258 ms / 3,000 ms |
コード長 | 15,724 bytes |
コンパイル時間 | 3,763 ms |
コンパイル使用メモリ | 253,812 KB |
実行使用メモリ | 19,592 KB |
スコア | 2,716,647,339 |
最終ジャッジ日時 | 2023-11-17 22:28:34 |
合計ジャッジ時間 | 90,253 ms |
ジャッジサーバーID (参考情報) |
judge14 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1,484 ms
19,584 KB |
testcase_01 | AC | 1,993 ms
19,584 KB |
testcase_02 | AC | 1,646 ms
19,588 KB |
testcase_03 | AC | 1,545 ms
19,584 KB |
testcase_04 | AC | 1,337 ms
19,584 KB |
testcase_05 | AC | 1,334 ms
19,584 KB |
testcase_06 | AC | 1,518 ms
19,580 KB |
testcase_07 | AC | 1,923 ms
19,584 KB |
testcase_08 | AC | 1,534 ms
19,580 KB |
testcase_09 | AC | 2,258 ms
19,584 KB |
testcase_10 | AC | 1,227 ms
19,584 KB |
testcase_11 | AC | 1,629 ms
19,584 KB |
testcase_12 | AC | 1,652 ms
19,584 KB |
testcase_13 | AC | 1,711 ms
19,580 KB |
testcase_14 | AC | 1,280 ms
19,588 KB |
testcase_15 | AC | 1,511 ms
19,580 KB |
testcase_16 | AC | 1,359 ms
19,580 KB |
testcase_17 | AC | 1,038 ms
19,588 KB |
testcase_18 | AC | 1,720 ms
19,580 KB |
testcase_19 | AC | 1,502 ms
19,584 KB |
testcase_20 | AC | 1,889 ms
19,584 KB |
testcase_21 | AC | 1,776 ms
19,584 KB |
testcase_22 | AC | 1,291 ms
19,588 KB |
testcase_23 | AC | 1,620 ms
19,584 KB |
testcase_24 | AC | 1,722 ms
19,588 KB |
testcase_25 | AC | 1,681 ms
19,584 KB |
testcase_26 | AC | 1,543 ms
19,580 KB |
testcase_27 | AC | 1,221 ms
19,588 KB |
testcase_28 | AC | 1,470 ms
19,584 KB |
testcase_29 | AC | 1,125 ms
19,588 KB |
testcase_30 | AC | 1,670 ms
19,576 KB |
testcase_31 | AC | 1,636 ms
19,580 KB |
testcase_32 | AC | 1,864 ms
19,580 KB |
testcase_33 | AC | 1,368 ms
19,584 KB |
testcase_34 | AC | 1,979 ms
19,580 KB |
testcase_35 | AC | 1,567 ms
19,584 KB |
testcase_36 | AC | 1,480 ms
19,580 KB |
testcase_37 | AC | 1,600 ms
19,580 KB |
testcase_38 | AC | 1,744 ms
19,572 KB |
testcase_39 | AC | 1,471 ms
19,592 KB |
testcase_40 | AC | 1,754 ms
19,580 KB |
testcase_41 | AC | 1,652 ms
19,584 KB |
testcase_42 | AC | 1,421 ms
19,584 KB |
testcase_43 | AC | 1,234 ms
19,588 KB |
testcase_44 | AC | 1,360 ms
19,584 KB |
testcase_45 | AC | 1,091 ms
19,580 KB |
testcase_46 | AC | 1,636 ms
19,588 KB |
testcase_47 | AC | 1,425 ms
19,580 KB |
testcase_48 | AC | 1,851 ms
19,584 KB |
testcase_49 | AC | 2,132 ms
19,588 KB |
コンパイルメッセージ
main.cpp: In function 'int getmove(point, point)': main.cpp:103:1: warning: control reaches end of non-void function [-Wreturn-type] 103 | } | ^
ソースコード
#include <bits/stdc++.h> // clang-format off using namespace std; using ll=long long; using ull=unsigned long long; using pll=pair<ll,ll>; const ll INF=4e18; void print0(){}; template<typename H,typename... T> void print0(H h,T... t){cout<<h;print0(t...);} void print(){print0("\n");}; template<typename H,typename... T>void print(H h,T... t){print0(h);if(sizeof...(T)>0)print0(" ");print(t...);} #define debug1(a) { cerr<<#a<<":"<<a<<endl; } #define debug2(a,b) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<endl; } #define debug3(a,b,c) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<endl; } #define debug4(a,b,c,d) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<" "<<#d<<":"<<d<<endl; } struct point {int r; int c; }; bool operator==(const point &lhs, const point &rhs) { return (lhs.r == rhs.r && lhs.c == rhs.c); } bool operator!=(const point &lhs, const point &rhs) { return !(lhs == rhs); } bool operator<(const point &lhs, const point &rhs) { if (lhs.r != rhs.r){return lhs.r<rhs.r;} return lhs.c<rhs.c; } point operator-(const point &self){ return {-self.r, -self.c}; } point operator+(const point &lhs, const point &rhs){ return {lhs.r+rhs.r, lhs.c+rhs.c}; } point operator-(const point &lhs, const point &rhs){ return lhs + (-rhs); } std::ostream &operator<<(std::ostream &os, point &pt) { string s; s = "(" + to_string(int(pt.r)) + ", " + to_string(int(pt.c)) + ")"; return os << s; }; const int inf = 1e9; // clang-format on namespace marathon { mt19937 engine(0); clock_t start_time; double now() { return 1000.0 * (clock() - start_time) / CLOCKS_PER_SEC; } void marathon_init() { start_time = clock(); random_device seed_gen; engine.seed(seed_gen()); } int randint(int mn, int mx) { int rng = mx - mn + 1; return mn + (engine() % rng); } double uniform(double x, double y) { const int RND = 1e8; double mean = (x + y) / 2.0; double dif = y - mean; double p = double(engine() % RND) / RND; return mean + dif * (1.0 - 2.0 * p); } template <typename T> T random_choice(vector<T> &vec) { return vec[engine() % vec.size()]; } bool anneal_accept(double new_score, double old_score, double cur_time, double begin_time, double end_time, double begin_temp, double end_temp) { const int ANNEAL_RND = 1e8; const double ANNEAL_EPS = 1e-6; double temp = (begin_temp * (end_time - cur_time) + end_temp * (cur_time - begin_time)) / (end_time - begin_time); return (exp((new_score - old_score) / temp) > double(engine() % ANNEAL_RND) / ANNEAL_RND + ANNEAL_EPS); } } // namespace marathon struct operation_t { int kind; int xyz; }; struct bomb_t { int cost; vector<point> ranges; }; const int _U_ = 0; const int _R_ = 1; const int _D_ = 2; const int _L_ = 3; const int N = 50; const int M = 20; const int N2 = 2500; vector<point> mvs = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}}; using bsn2 = bitset<N2>; vector<vector<int>> mvtbl(N2); bsn2 break_bomb_bs[N][N][M]; char TBL_INIT[N][N]; bomb_t BOMBS[M]; int getmove(point src, point dest) { assert(abs(src.r - dest.r) + abs(src.c - dest.c) == 1); if (src.r < dest.r) { return _D_; } if (src.r > dest.r) { return _U_; } if (src.c < dest.c) { return _R_; } if (src.c > dest.c) { return _L_; } } bool ingrid(int i, int j) { return 0 <= i && i < N && 0 <= j && j < N; } bool ingrid(point p) { return ingrid(p.r, p.c); } int _p(int r, int c) { return r * N + c; } int _p(point p) { return _p(p.r, p.c); } void init_data() { for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { point u = {r, c}; for (auto mv : mvs) { auto v = mv + u; if (!ingrid(v)) continue; mvtbl[_p(u)].push_back(_p(v)); } } } for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { for (int bid = 0; bid < M; bid++) { break_bomb_bs[r][c][bid] = 0; point now = {r, c}; for (auto drc : BOMBS[bid].ranges) { point pt = now + drc; if (!ingrid(pt)) continue; break_bomb_bs[r][c][bid][_p(pt)] = 1; } } } } } vector<vector<int>> dij_cost(point ini, vector<vector<char>> &tbl) { priority_queue<uint, vector<uint>, greater<uint>> pq; vector<char> tbl_(N2); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl_[_p(r, c)] = tbl[r][c]; } } pq.push(_p(ini)); vector<bool> done(N2); vector<int> costs(N2, inf); while (pq.size()) { uint cu = pq.top(); pq.pop(); int cost = cu >> 16; int u = cu & 65535; if (done[u]) continue; done[u] = true; costs[u] = cost; for (auto v : mvtbl[u]) { int nc = cost + 1; if (tbl_[v] != '.') { nc = cost + 2; } if (costs[v] <= nc) continue; costs[v] = nc; pq.push(nc * 65536 + v); } } vector<vector<int>> result(N, vector<int>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { result[r][c] = costs[_p(r, c)]; // debug4(ini, r, c, result[r][c]); } } return result; } void dij_goto_ops(point &hulk, point dest, vector<operation_t> &ops, vector<vector<char>> &tbl) { priority_queue<tuple<int, point, point>, vector<tuple<int, point, point>>, greater<tuple<int, point, point>>> pq; pq.push({0, hulk, {-1, -1}}); vector<vector<int>> costs(N, vector<int>(N, inf)); vector<vector<point>> froms(N, vector<point>(N, {-1, -1})); while (pq.size()) { int cost; point u, frm; tie(cost, u, frm) = pq.top(); pq.pop(); if (costs[u.r][u.c] <= cost) continue; costs[u.r][u.c] = cost; froms[u.r][u.c] = frm; if (u == dest) break; for (auto mv : mvs) { point v = mv + u; if (!ingrid(v)) continue; int nc = cost + 1; if (tbl[v.r][v.c] != '.') { nc = cost + 2; } pq.push({nc, v, u}); } } { point cur = dest; vector<point> route; while (true) { route.push_back(cur); if (cur == hulk) break; cur = froms[cur.r][cur.c]; } reverse(route.begin(), route.end()); for (int i = 1; i < int(route.size()); i++) { point pre = route[i - 1]; point nxt = route[i]; int mvid = getmove(pre, nxt); ops.push_back({1, mvid}); } } hulk = dest; } pair<int, int> evaluate_ops(vector<operation_t> &ops) { vector<vector<char>> tbl(N, vector<char>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl[r][c] = TBL_INIT[r][c]; } } int move_cost = 0; int bomb_cost = 0; point hulk = {0, 0}; int bombs = 0; for (auto op : ops) { if (op.kind == 1) { hulk = hulk + mvs[op.xyz]; if (tbl[hulk.r][hulk.c] == '.') { move_cost += (1 + bombs) * (1 + bombs); } else { move_cost += 2 * (1 + bombs) * (1 + bombs); } } else if (op.kind == 2) { bombs++; int bombid = op.xyz; bomb_cost += BOMBS[bombid].cost; } else { bombs--; // WAにはならない前提 int bombid = op.xyz; for (auto drc : BOMBS[bombid].ranges) { point pt = hulk + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } } } return {move_cost, bomb_cost}; } void solve() { point hulk = {0, 0}; vector<vector<char>> tbl(N, vector<char>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl[r][c] = TBL_INIT[r][c]; } } // 1/4区画ごとに中心となる店(ハブ店)を1店舗ずつ定めておく。 ハブ店はなるべく破壊しないようにする。 bsn2 hub_shop_bs = 0; for (int hub_shop_id = 0; hub_shop_id < 4; hub_shop_id++) { point center = {-1, -1}; const int HUB_SHOP_CENTER = 12; if (hub_shop_id == 0) center = {HUB_SHOP_CENTER, HUB_SHOP_CENTER}; if (hub_shop_id == 1) center = {N - 1 - HUB_SHOP_CENTER, HUB_SHOP_CENTER}; if (hub_shop_id == 2) center = {HUB_SHOP_CENTER, N - 1 - HUB_SHOP_CENTER}; if (hub_shop_id == 3) center = {N - 1 - HUB_SHOP_CENTER, N - 1 - HUB_SHOP_CENTER}; pair<int, point> minshop = {inf, {-1, -1}}; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (tbl[r][c] == '@') { point now = {r, c}; int distance = abs(center.r - now.r) + abs(center.c - now.c); minshop = min(minshop, {distance, now}); } } } hub_shop_bs[_p(minshop.second)] = 1; } vector<operation_t> ops; // ある爆弾をある位置まで1個だけ運んで爆発させる操作を繰り返す貪欲。 // 各回での操作の種類数は N*N*M (爆発させる場所 * 爆弾の種類)。 時間に余裕がないので高速化が重要。 // 貪欲の評価関数として (移動コスト+爆弾コスト)/破壊する建物数 が一番小さい操作を選ぶ。 for (int breakloop = 0; true; breakloop++) { debug2(breakloop, marathon::now()); vector<point> shops; vector<point> buildings; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (tbl[r][c] == '@') shops.push_back({r, c}); if (tbl[r][c] == '#') buildings.push_back({r, c}); } } if (shops.size() == 0) break; // 最も評価関数の値が大きい操作の (爆発する場所, 爆弾を買う場所, 爆弾ID) tuple<point, point, int> bestop = {{-1, -1}, {-1, -1}, -1}; { double bestscore = -1e18; auto hulk_cost = dij_cost(hulk, tbl); vector<vector<point>> midshop(N, vector<point>(N, {-1, -1})); vector<vector<int>> move_cost(N, vector<int>(N, inf)); for (auto shop : shops) { auto shop_cost = dij_cost(shop, tbl); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { int cost = shop_cost[r][c] * 4 + hulk_cost[shop.r][shop.c]; if (move_cost[r][c] > cost) { move_cost[r][c] = cost; midshop[r][c] = shop; } } } } // bitset高速化 bsn2 building_bs = 0; bsn2 shop_bs = 0; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { int u = _p(r, c); if (tbl[r][c] == '#') building_bs[u] = 1; if (tbl[r][c] == '@') shop_bs[u] = 1; } } for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { point now = {r, c}; for (int bid = 0; bid < M; bid++) { bsn2 break_building_bs = break_bomb_bs[r][c][bid] & building_bs; int break_building = break_building_bs.count(); bsn2 break_shop_bs = break_bomb_bs[r][c][bid] & shop_bs; int break_shop = break_shop_bs.count(); bsn2 break_hub_shop_bs = break_bomb_bs[r][c][bid] & hub_shop_bs; int break_hub_shop = break_hub_shop_bs.count(); /* int break_building = 0; int break_shop = 0; int break_hub_shop = 0; for (auto drc : BOMBS[bid].ranges) { point pt = now + drc; if (!ingrid(pt)) continue; if (tbl[pt.r][pt.c] == '#') { break_building++; } if (tbl[pt.r][pt.c] == '@') { break_shop++; } if(is_hub_shop(pt)) { break_hub_shop++; } } */ // 基本的には -(移動コスト+爆弾コスト)/破壊する建物数 で評価するが、ハブ店を破壊したら巨大なペナルティを与える。 // 建物がなくなった場合にはハブ店も含めて破壊すべきであり、-(移動コスト+爆弾コスト)/破壊する店数 で評価する。 int cost = move_cost[r][c] + BOMBS[bid].cost; double score = 0; if (buildings.size() == 0) { if (break_shop == 0) continue; score = -1.0 * cost / break_shop; } else { if (break_building == 0) continue; score = -1.0 * (cost + 10000 * break_hub_shop) / break_building; } if (bestscore < score) { bestscore = score; bestop = {now, midshop[now.r][now.c], bid}; } } } } } { point midshop, bombpt; int bombid; tie(bombpt, midshop, bombid) = bestop; dij_goto_ops(hulk, midshop, ops, tbl); ops.push_back({2, bombid}); dij_goto_ops(hulk, bombpt, ops, tbl); ops.push_back({3, bombid}); for (auto drc : BOMBS[bombid].ranges) { point pt = hulk + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } } } { cout << ops.size() << endl; for (auto op : ops) { if (op.kind == 1) { char d = '.'; if (op.xyz == _L_) d = 'L'; if (op.xyz == _R_) d = 'R'; if (op.xyz == _U_) d = 'U'; if (op.xyz == _D_) d = 'D'; cout << op.kind << " " << d << endl; } else { cout << op.kind << " " << op.xyz + 1 << endl; } } } { int move_cost, bomb_cost; tie(move_cost, bomb_cost) = evaluate_ops(ops); int totalcost = move_cost + bomb_cost; int score = 1e12 / (1e4 + totalcost); cerr << "score==" << score << " move_cost==" << move_cost << " bomb_cost==" << bomb_cost << " time==" << marathon::now() << endl; } } int main() { marathon::marathon_init(); int n, m; cin >> n >> m; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { cin >> TBL_INIT[r][c]; } } for (int b = 0; b < M; b++) { int c, l; cin >> c >> l; bomb_t bomb; bomb.cost = c; for (int i = 0; i < l; i++) { int dr, dc; cin >> dr >> dc; bomb.ranges.push_back({dr, dc}); } BOMBS[b] = bomb; } init_data(); solve(); }