結果
問題 | No.5019 Hakai Project |
ユーザー | wanui |
提出日時 | 2023-11-19 10:51:48 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 2,971 ms / 3,000 ms |
コード長 | 26,477 bytes |
コンパイル時間 | 4,614 ms |
コンパイル使用メモリ | 270,736 KB |
実行使用メモリ | 157,656 KB |
スコア | 2,794,714,592 |
最終ジャッジ日時 | 2023-11-19 10:54:23 |
合計ジャッジ時間 | 155,230 ms |
ジャッジサーバーID (参考情報) |
judge11 / judge15 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2,938 ms
144,724 KB |
testcase_01 | AC | 2,733 ms
141,556 KB |
testcase_02 | AC | 2,761 ms
157,656 KB |
testcase_03 | AC | 2,676 ms
116,044 KB |
testcase_04 | AC | 2,674 ms
143,344 KB |
testcase_05 | AC | 2,804 ms
131,240 KB |
testcase_06 | AC | 2,723 ms
117,596 KB |
testcase_07 | AC | 2,873 ms
145,804 KB |
testcase_08 | AC | 2,795 ms
134,492 KB |
testcase_09 | AC | 2,875 ms
141,288 KB |
testcase_10 | AC | 2,807 ms
110,232 KB |
testcase_11 | AC | 2,832 ms
133,388 KB |
testcase_12 | AC | 2,844 ms
127,908 KB |
testcase_13 | AC | 2,843 ms
129,404 KB |
testcase_14 | AC | 2,868 ms
133,588 KB |
testcase_15 | AC | 2,812 ms
111,784 KB |
testcase_16 | AC | 2,770 ms
132,608 KB |
testcase_17 | AC | 2,776 ms
133,736 KB |
testcase_18 | AC | 2,847 ms
127,792 KB |
testcase_19 | AC | 2,890 ms
131,252 KB |
testcase_20 | AC | 2,796 ms
134,984 KB |
testcase_21 | AC | 2,904 ms
135,328 KB |
testcase_22 | AC | 2,689 ms
122,592 KB |
testcase_23 | AC | 2,846 ms
133,740 KB |
testcase_24 | AC | 2,880 ms
155,820 KB |
testcase_25 | AC | 2,821 ms
129,240 KB |
testcase_26 | AC | 2,871 ms
139,832 KB |
testcase_27 | AC | 2,726 ms
142,896 KB |
testcase_28 | AC | 2,826 ms
122,260 KB |
testcase_29 | AC | 2,835 ms
118,556 KB |
testcase_30 | AC | 2,740 ms
124,216 KB |
testcase_31 | AC | 2,744 ms
111,288 KB |
testcase_32 | AC | 2,901 ms
121,524 KB |
testcase_33 | AC | 2,826 ms
147,220 KB |
testcase_34 | AC | 2,884 ms
133,412 KB |
testcase_35 | AC | 2,884 ms
123,464 KB |
testcase_36 | AC | 2,728 ms
123,152 KB |
testcase_37 | AC | 2,801 ms
113,160 KB |
testcase_38 | AC | 2,784 ms
103,148 KB |
testcase_39 | AC | 2,798 ms
151,072 KB |
testcase_40 | AC | 2,824 ms
140,064 KB |
testcase_41 | AC | 2,699 ms
149,164 KB |
testcase_42 | AC | 2,758 ms
123,816 KB |
testcase_43 | AC | 2,804 ms
155,908 KB |
testcase_44 | AC | 2,971 ms
129,496 KB |
testcase_45 | AC | 2,834 ms
114,768 KB |
testcase_46 | AC | 2,911 ms
135,560 KB |
testcase_47 | AC | 2,845 ms
136,336 KB |
testcase_48 | AC | 2,764 ms
130,004 KB |
testcase_49 | AC | 2,880 ms
138,988 KB |
コンパイルメッセージ
main.cpp: In function 'int getmove(point, point)': main.cpp:113:1: warning: control reaches end of non-void function [-Wreturn-type] 113 | } | ^
ソースコード
#include <bits/stdc++.h> // clang-format off using namespace std; void print0(){}; template<typename H,typename... T> void print0(H h,T... t){cout<<h;print0(t...);} void print(){print0("\n");}; template<typename H,typename... T>void print(H h,T... t){print0(h);if(sizeof...(T)>0)print0(" ");print(t...);} #define debug1(a) { cerr<<#a<<":"<<a<<endl; } #define debug2(a,b) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<endl; } #define debug3(a,b,c) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<endl; } #define debug4(a,b,c,d) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<" "<<#d<<":"<<d<<endl; } struct point {int r; int c; }; bool operator==(const point &lhs, const point &rhs) { return (lhs.r == rhs.r && lhs.c == rhs.c); } bool operator!=(const point &lhs, const point &rhs) { return !(lhs == rhs); } bool operator<(const point &lhs, const point &rhs) { if (lhs.r != rhs.r){return lhs.r<rhs.r;} return lhs.c<rhs.c; } point operator-(const point &self){ return {-self.r, -self.c}; } point operator+(const point &lhs, const point &rhs){ return {lhs.r+rhs.r, lhs.c+rhs.c}; } point operator-(const point &lhs, const point &rhs){ return lhs + (-rhs); } std::ostream &operator<<(std::ostream &os, point &pt) { string s; s = "(" + to_string(int(pt.r)) + ", " + to_string(int(pt.c)) + ")"; return os << s; }; const int inf = 1e9; using pii = pair<int, int>; // clang-format on namespace marathon { mt19937 engine(0); clock_t start_time; double now() { return 1000.0 * (clock() - start_time) / CLOCKS_PER_SEC; } void marathon_init() { start_time = clock(); random_device seed_gen; engine.seed(seed_gen()); } int randint(int mn, int mx) { int rng = mx - mn + 1; return mn + (engine() % rng); } double uniform(double x, double y) { const int RND = 1e8; double mean = (x + y) / 2.0; double dif = y - mean; double p = double(engine() % RND) / RND; return mean + dif * (1.0 - 2.0 * p); } template <typename T> T random_choice(vector<T> &vec) { return vec[engine() % vec.size()]; } bool anneal_accept(double new_score, double old_score, double cur_time, double begin_time, double end_time, double begin_temp, double end_temp) { static int called = 0; static double temp = 0; if ((called & 127) == 0) { double ratio = (cur_time - begin_time) / (end_time - begin_time); ratio = min(ratio, 1.0); temp = pow(begin_temp, 1.0 - ratio) * pow(end_temp, ratio); } called++; const int ANNEAL_RND = 1e8; const double ANNEAL_EPS = 1e-6; return (exp((new_score - old_score) / temp) > double(engine() % ANNEAL_RND) / ANNEAL_RND + ANNEAL_EPS); } } // namespace marathon struct operation_t { int kind; int xyz; }; struct bomb_t { int cost; vector<point> ranges; }; const int _U_ = 0; const int _R_ = 1; const int _D_ = 2; const int _L_ = 3; const int N = 50; const int M = 20; const int N2 = 2500; const int NNM = 50000; vector<point> mvs = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}}; using bsn2 = bitset<N2>; vector<vector<int>> mvtbl(N2); bsn2 break_bomb_bs[N][N][M]; char TBL_INIT[N][N]; bomb_t BOMBS[M]; int getmove(point src, point dest) { assert(abs(src.r - dest.r) + abs(src.c - dest.c) == 1); if (src.r < dest.r) { return _D_; } if (src.r > dest.r) { return _U_; } if (src.c < dest.c) { return _R_; } if (src.c > dest.c) { return _L_; } } bool ingrid(int i, int j) { return 0 <= i && i < N && 0 <= j && j < N; } bool ingrid(point p) { return ingrid(p.r, p.c); } int _p(int r, int c) { return r * N + c; } int _p(point p) { return _p(p.r, p.c); } void init_data() { for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { point u = {r, c}; for (auto mv : mvs) { auto v = mv + u; if (!ingrid(v)) continue; mvtbl[_p(u)].push_back(_p(v)); } } } for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { for (int bid = 0; bid < M; bid++) { break_bomb_bs[r][c][bid] = 0; point now = {r, c}; for (auto drc : BOMBS[bid].ranges) { point pt = now + drc; if (!ingrid(pt)) continue; break_bomb_bs[r][c][bid][_p(pt)] = 1; } } } } } vector<vector<int>> dij_cost(point ini, vector<vector<char>> &tbl) { // コスト上限が400くらいなのでpriority_queue不要 vector<char> tbl_(N2); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl_[_p(r, c)] = tbl[r][c]; } } vector<bool> done(N2); vector<int> costs(N2, inf); vector<vector<int>> cost_points(N * 4); cost_points[0].push_back(_p(ini)); costs[_p(ini)] = 0; for (int cost = 0; cost < N * 4; cost++) { for (auto u : cost_points[cost]) { if (done[u]) continue; done[u] = true; for (auto v : mvtbl[u]) { int nc = cost + 1; if (tbl_[v] != '.') { nc = cost + 2; } if (done[v]) continue; if (costs[v] <= nc) continue; costs[v] = nc; cost_points[nc].push_back(v); } } } vector<vector<int>> result(N, vector<int>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { result[r][c] = costs[_p(r, c)]; } } return result; } void dij_goto_ops(point &hulk, point dest, vector<operation_t> &ops, vector<vector<char>> &tbl) { priority_queue<tuple<int, point, point>, vector<tuple<int, point, point>>, greater<tuple<int, point, point>>> pq; pq.push({0, hulk, {-1, -1}}); vector<vector<int>> costs(N, vector<int>(N, inf)); vector<vector<point>> froms(N, vector<point>(N, {-1, -1})); while (pq.size()) { int cost; point u, frm; tie(cost, u, frm) = pq.top(); pq.pop(); if (costs[u.r][u.c] <= cost) continue; costs[u.r][u.c] = cost; froms[u.r][u.c] = frm; if (u == dest) break; for (auto mv : mvs) { point v = mv + u; if (!ingrid(v)) continue; int nc = cost + 1; if (tbl[v.r][v.c] != '.') { nc = cost + 2; } pq.push({nc, v, u}); } } { point cur = dest; vector<point> route; while (true) { route.push_back(cur); if (cur == hulk) break; cur = froms[cur.r][cur.c]; } reverse(route.begin(), route.end()); for (int i = 1; i < int(route.size()); i++) { point pre = route[i - 1]; point nxt = route[i]; int mvid = getmove(pre, nxt); ops.push_back({1, mvid}); } } hulk = dest; } pii evaluate_ops(vector<operation_t> &ops) { vector<vector<char>> tbl(N, vector<char>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl[r][c] = TBL_INIT[r][c]; } } int move_cost = 0; int bomb_cost = 0; point hulk = {0, 0}; int bombs = 0; for (auto op : ops) { if (op.kind == 1) { hulk = hulk + mvs[op.xyz]; if (tbl[hulk.r][hulk.c] == '.') { move_cost += (1 + bombs) * (1 + bombs); } else { move_cost += 2 * (1 + bombs) * (1 + bombs); } } else if (op.kind == 2) { bombs++; int bombid = op.xyz; bomb_cost += BOMBS[bombid].cost; } else { bombs--; // WAにはならない前提 int bombid = op.xyz; for (auto drc : BOMBS[bombid].ranges) { point pt = hulk + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } } } return {move_cost, bomb_cost}; } int bomb_place_id(point p, int b) { return b * N * N + p.r * N + p.c; } int bpid2bombid(int bpid) { return bpid / N2; } point bpid2point(int bpid) { return point{(bpid / N) % N, bpid % N}; } vector<int> hc_bomb_places(vector<int> init_bomb_places, vector<int> init_fillcnt, vector<vector<int>> bpid2walls, vector<vector<int>> wall2bpids, vector<int> good_bpids) { // 破壊再構築系の山登り vector<int> bpid2cost(NNM); for (int bpid = 0; bpid < NNM; bpid++) { bpid2cost[bpid] = BOMBS[bpid2bombid(bpid)].cost; } int old_score = 0; auto bomb_places = init_bomb_places; auto fillcnt = init_fillcnt; for (auto bpid : bomb_places) { old_score += -bpid2cost[bpid]; } double begin_time = marathon::now(); double end_time = begin_time + 1000; int hc_iter = 0; int hc_accept = 0; static uint16_t bpid_cnt[NNM]; while (marathon::now() < end_time) { hc_iter++; vector<int> new_bomb_places = bomb_places; auto new_fillcnt = fillcnt; vector<int> notfilled; int new_score = old_score; int rmnum = marathon::randint(4, 6); for (int r = 0; r < rmnum; r++) { int remove_bpid = marathon::random_choice(new_bomb_places); new_bomb_places.erase(std::remove(new_bomb_places.begin(), new_bomb_places.end(), remove_bpid), new_bomb_places.end()); new_score += bpid2cost[remove_bpid]; for (int pt : bpid2walls[remove_bpid]) { new_fillcnt[pt]--; if (new_fillcnt[pt] == 0) notfilled.push_back(pt); } } while (notfilled.size()) { // この中の処理が非常に重い for (int bpid : good_bpids) { bpid_cnt[bpid] = 0; } for (auto wall : notfilled) { for (auto bpid : wall2bpids[wall]) { bpid_cnt[bpid]++; } } int bestbpid = 0; int bestscore = -inf; for (int bpid : good_bpids) { if (bpid_cnt[bpid] > 0) { // int score = -1000 * marathon::uniform(1.0, 2.0) * bpid2cost[bpid] / bpid_cnt[bpid]; int score = -1000 * bpid2cost[bpid] / bpid_cnt[bpid]; if (bestscore < score) { bestscore = score; bestbpid = bpid; } } } for (auto wall : bpid2walls[bestbpid]) { new_fillcnt[wall]++; if (new_fillcnt[wall] == 1) { notfilled.erase(std::remove(notfilled.begin(), notfilled.end(), wall), notfilled.end()); } } new_score -= bpid2cost[bestbpid]; new_bomb_places.push_back(bestbpid); } if (new_score > old_score) { old_score = new_score; bomb_places = new_bomb_places; fillcnt = new_fillcnt; hc_accept++; } } debug2(hc_iter, hc_accept); return bomb_places; } vector<int> make_bomb_places() { // 詰み防止のため建物がなくなるまで破壊してはいけない店舗を1個だけ決めておく vector<bool> is_hub_shop(N2); { point center = {12, 12}; pair<int, point> minshop = {inf, {-1, -1}}; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (TBL_INIT[r][c] == '@') { point now = {r, c}; int distance = abs(center.r - now.r) + abs(center.c - now.c); minshop = min(minshop, {distance, now}); } } } is_hub_shop[_p(minshop.second)] = true; } vector<vector<int>> wall2bpids(N2); // buildingと書くのがタイプ数多いのでwallとしておく vector<vector<int>> bpid2walls(NNM); vector<bsn2> bpid2wall_set(NNM); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { for (int b = 0; b < M; b++) { point place = point{r, c}; int bpid = bomb_place_id(place, b); bpid2wall_set[bpid] = 0; // ハブ店を破壊する爆弾配置は除外する bool valid = true; for (auto drc : BOMBS[b].ranges) { point pt = place + drc; if (!ingrid(pt)) continue; if (is_hub_shop[_p(pt)]) valid = false; } if (!valid) continue; for (auto drc : BOMBS[b].ranges) { point pt = place + drc; if (!ingrid(pt)) continue; if (TBL_INIT[pt.r][pt.c] != '#') continue; bpid2wall_set[bpid][_p(pt)] = 1; bpid2walls[bpid].push_back(_p(pt)); wall2bpids[_p(pt)].push_back(bpid); } } } } // 初期解を作る // 破壊できる確率が低い建物を破壊できたときのスコアを高く見積もる vector<int> wall_score(N2); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { int u = _p(r, c); if (wall2bpids[u].size()) { wall_score[u] = 2e5 / wall2bpids[u].size(); } } } int all_walls = 0; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (TBL_INIT[r][c] == '#') all_walls++; } } vector<int> good_bpids; { vector<pair<double, int>> cand; for (int bpid = 0; bpid < NNM; bpid++) { int ws = 0; for (auto wall : bpid2walls[bpid]) { ws += wall_score[wall]; } double score = -1.0 * BOMBS[bpid2bombid(bpid)].cost / ws; cand.push_back({score, bpid}); } sort(cand.rbegin(), cand.rend()); const int usenum = NNM / 2; for (int i = 0; i < usenum; i++) { good_bpids.push_back(cand[i].second); } } vector<int> bomb_places; vector<int> fillcnt(N2); { int filled_num = 0; bsn2 filled = 0; while (filled_num < all_walls) { double bestscore = -1e18; int bestbpid = -1; vector<pair<double, int>> topbpids; for (auto bpid : good_bpids) { int cnt = (filled | bpid2wall_set[bpid]).count(); int cntadd = (cnt - filled_num); if (cntadd > 0) { double score = -1.0 * BOMBS[bpid2bombid(bpid)].cost / cntadd; bool accept = false; if (topbpids.size() < 20) { accept = true; topbpids.push_back({score, bpid}); } else if (topbpids.back().first < score) { accept = true; topbpids.back() = {score, bpid}; } if (accept) { // ソートされるよう移動 int i = int(topbpids.size()) - 1; while (i > 0 && topbpids[i - 1].first < topbpids[i].first) { swap(topbpids[i - 1], topbpids[i]); i--; } } } } for (auto bpid_pair : topbpids) { int ws = 0; int bpid = bpid_pair.second; for (auto wall : bpid2walls[bpid]) { if (!filled[wall]) { ws += wall_score[wall]; } } if (ws > 0) { double score = -1.0 * BOMBS[bpid2bombid(bpid)].cost / ws; if (bestscore < score) { bestscore = score; bestbpid = bpid; } } } bomb_places.push_back(bestbpid); for (auto wall : bpid2walls[bestbpid]) { fillcnt[wall]++; filled[wall] = 1; } filled_num = filled.count(); } } return hc_bomb_places(bomb_places, fillcnt, bpid2walls, wall2bpids, good_bpids); } double calc_tsp_cost(vector<int> &route, vector<int> &bomb_places) { point hulk = {0, 0}; vector<vector<char>> tbl(N, vector<char>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl[r][c] = TBL_INIT[r][c]; } } int cost = 0; int m = route.size(); for (int r = 1; r < int(route.size()) - 1; r++) { int bpid = bomb_places[route[r]]; point bombpt = bpid2point(bpid); auto cost_hulk = dij_cost(hulk, tbl); auto cost_bomb = dij_cost(bombpt, tbl); int now_mincost = inf; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (tbl[r][c] == '@') { now_mincost = min(now_mincost, cost_hulk[r][c] + cost_bomb[r][c] * 4); } } } for (auto drc : BOMBS[bpid2bombid(bpid)].ranges) { point pt = bombpt + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } cost += now_mincost; hulk = bombpt; } return cost; } vector<int> bomb_places_tsp(vector<int> bomb_places) { int m = bomb_places.size() + 2; int start = m - 2; int goal = m - 1; vector<int> best_route; double best_score = -1e18; int route_search_iter = 0; while (marathon::now() < 2500) { route_search_iter++; // コスト固定のTSP vector<int> route; route.push_back(start); { vector<int> perm(m - 2); iota(perm.begin(), perm.end(), 0); shuffle(perm.begin(), perm.end(), marathon::engine); for (auto r : perm) { route.push_back(r); } } route.push_back(goal); point ini = {0, 0}; vector<vector<int>> costtbl(m, vector<int>(m)); for (int i = 0; i < m - 1; i++) { for (int j = 0; j < m - 1; j++) { point src = i == start ? ini : bpid2point(bomb_places[i]); point dest = i == start ? ini : bpid2point(bomb_places[j]); costtbl[i][j] = abs(src.r - dest.r) + abs(src.c - dest.c); } } double begin_temp = 5; double end_temp = 0.5; double old_score = 0; for (int r = 1; r < int(route.size()); r++) { old_score -= costtbl[route[r - 1]][route[r]]; } int anneal_accepted = 0; int anneal_iter = 0; while (anneal_iter < 50000) { anneal_iter++; vector<int> new_route = route; int x = 0; int y = 0; while (x == y) { x = 1 + marathon::engine() % (int(new_route.size()) - 2); y = 1 + marathon::engine() % (int(new_route.size()) - 2); } if (x > y) { swap(x, y); } for (int i = x + 1; i <= y - 1; i++) { int j = y - 1 - (i - (x + 1)); if (i > j) break; swap(new_route[i], new_route[j]); } double new_score = 0; for (int r = 1; r < int(new_route.size()); r++) { new_score -= costtbl[new_route[r - 1]][new_route[r]]; } if (marathon::anneal_accept(new_score, old_score, anneal_iter, 0, 50000, begin_temp, end_temp)) { route = new_route; old_score = new_score; anneal_accepted++; } } // 正しいコストで評価 double now_score = -calc_tsp_cost(route, bomb_places); if (best_score < now_score) { best_route = route; best_score = now_score; debug1(best_score); } } debug2(route_search_iter, best_score); vector<int> result; for (int r = 1; r < int(best_route.size()) - 1; r++) { result.push_back(bomb_places[best_route[r]]); } return result; } void solve() { // 爆弾位置と爆弾IDからなる「爆弾配置」 の集合を山登りにより作る。 // 爆弾配置は N*N*M 種類存在し、そこから全ての建物を破壊しつつ爆弾コストが小さい集合を選ぶ。 vector<int> bomb_places = make_bomb_places(); vector<operation_t> ops; { point hulk = {0, 0}; vector<vector<char>> tbl(N, vector<char>(N)); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { tbl[r][c] = TBL_INIT[r][c]; } } { // 爆弾配置が決まったら、コストが動的に変化するTSP的な問題を解く。 bomb_places = bomb_places_tsp(bomb_places); for (auto bpid : bomb_places) { point midshop = {-1, -1}; { // TODO 2個同時に運ぶのをDP的にやるとよい可能性がある auto hulk_cost = dij_cost(hulk, tbl); auto bp_cost = dij_cost(bpid2point(bpid), tbl); pair<int, point> bestmidshop = {inf, {inf, inf}}; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (tbl[r][c] == '@') { int cost = hulk_cost[r][c] + bp_cost[r][c] * 4; pair<int, point> now = {cost, {r, c}}; bestmidshop = min(now, bestmidshop); } } } midshop = bestmidshop.second; } int bombid = bpid2bombid(bpid); point bombpt = bpid2point(bpid); dij_goto_ops(hulk, midshop, ops, tbl); ops.push_back({2, bombid}); dij_goto_ops(hulk, bombpt, ops, tbl); ops.push_back({3, bombid}); for (auto drc : BOMBS[bombid].ranges) { point pt = hulk + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } } } // 残った店を貪欲に破壊 while (true) { vector<point> shops; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { if (tbl[r][c] == '@') shops.push_back({r, c}); } } if (shops.size() == 0) break; pair<double, int> bestop = {1e18, -1}; auto hulk_cost = dij_cost(hulk, tbl); vector<vector<point>> midshop(N, vector<point>(N, {-1, -1})); vector<vector<int>> move_cost(N, vector<int>(N, inf)); for (auto shop : shops) { auto shop_cost = dij_cost(shop, tbl); for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { int cost = shop_cost[r][c] * 4 + hulk_cost[shop.r][shop.c]; if (move_cost[r][c] > cost) { move_cost[r][c] = cost; midshop[r][c] = shop; } } } } for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { point place = {r, c}; for (int bid = 0; bid < M; bid++) { int break_shop = 0; int break_hub_shop = 0; for (auto drc : BOMBS[bid].ranges) { point pt = place + drc; if (!ingrid(pt)) continue; if (tbl[pt.r][pt.c] == '@') break_shop++; } // (移動コスト+爆弾コスト)/破壊する店数 が最小の爆弾配置を選ぶ double score = 1.0 * (move_cost[r][c] + BOMBS[bid].cost) / break_shop; bestop = min(bestop, {score, bomb_place_id(place, bid)}); } } } { int bpid = bestop.second; int bombid = bpid / N2; point bombpt = bpid2point(bpid); dij_goto_ops(hulk, midshop[bombpt.r][bombpt.c], ops, tbl); ops.push_back({2, bombid}); dij_goto_ops(hulk, bombpt, ops, tbl); ops.push_back({3, bombid}); for (auto drc : BOMBS[bombid].ranges) { point pt = hulk + drc; if (!ingrid(pt)) continue; tbl[pt.r][pt.c] = '.'; } } } } { cout << ops.size() << endl; for (auto op : ops) { if (op.kind == 1) { char d = '.'; if (op.xyz == _L_) d = 'L'; if (op.xyz == _R_) d = 'R'; if (op.xyz == _U_) d = 'U'; if (op.xyz == _D_) d = 'D'; cout << op.kind << " " << d << endl; } else { cout << op.kind << " " << op.xyz + 1 << endl; } } } { int move_cost, bomb_cost; tie(move_cost, bomb_cost) = evaluate_ops(ops); int totalcost = move_cost + bomb_cost; int score = 1e12 / (1e4 + totalcost); cerr << "score==" << score << " move_cost==" << move_cost << " bomb_cost==" << bomb_cost << " time==" << marathon::now() << endl; } } int main() { marathon::marathon_init(); int n, m; cin >> n >> m; for (int r = 0; r < N; r++) { for (int c = 0; c < N; c++) { cin >> TBL_INIT[r][c]; } } for (int b = 0; b < M; b++) { int c, l; cin >> c >> l; bomb_t bomb; bomb.cost = c; for (int i = 0; i < l; i++) { int dr, dc; cin >> dr >> dc; bomb.ranges.push_back({dr, dc}); } BOMBS[b] = bomb; } init_data(); solve(); }