結果
問題 | No.5019 Hakai Project |
ユーザー | ぴぃいいいい |
提出日時 | 2023-11-19 18:50:58 |
言語 | C++23 (gcc 12.3.0 + boost 1.83.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 23,991 bytes |
コンパイル時間 | 3,958 ms |
コンパイル使用メモリ | 295,152 KB |
実行使用メモリ | 6,676 KB |
スコア | 0 |
最終ジャッジ日時 | 2023-11-19 18:52:44 |
合計ジャッジ時間 | 106,257 ms |
ジャッジサーバーID (参考情報) |
judge11 / judge15 |
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テストケース
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コンパイルメッセージ
In file included from /home/linuxbrew/.linuxbrew/Cellar/gcc@12/12.3.0/include/c++/12/vector:64, from /home/linuxbrew/.linuxbrew/Cellar/gcc@12/12.3.0/include/c++/12/functional:62, from /home/linuxbrew/.linuxbrew/Cellar/gcc@12/12.3.0/include/c++/12/x86_64-pc-linux-gnu/bits/stdc++.h:71, from main.cpp:2: In member function 'constexpr std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = int; _Alloc = std::allocator<int>]', inlined from 'void Bombplan::greedy_all()' at main.cpp:149:50: /home/linuxbrew/.linuxbrew/Cellar/gcc@12/12.3.0/include/c++/12/bits/stl_vector.h:1124:32: warning: 'best_k' may be used uninitialized [-Wmaybe-uninitialized] 1124 | return *(this->_M_impl._M_start + __n); | ~~~~~~~~~~~~~~^~~~~~~~ main.cpp: In member function 'void Bombplan::greedy_all()': main.cpp:123:31: note: 'best_k' was declared here 123 | int best_i,best_j,best_k; | ^~~~~~ main.cpp:149:50: warning: 'best_j' may be used uninitialized [-Wmaybe-uninitialized] 149 | int broken_y = best_j+b[best_k][x]; | ^ main.cpp:123:24: note: 'best_j' was declared here 123 | int best_i,best_j,best_k; | ^~~~~~ main.cpp:148:50: warning: 'best_i' may be used uninitialized [-Wmaybe-uninitialized] 148 | int broken_x = best_i+a[best_k][x]; | ^ main.cpp:123:17: note: 'best_i' was declared here 123 | int best_i,best_j,best_k; | ^~~~~~
ソースコード
#pragma GCC optimize("O3") #include<bits/stdc++.h> using namespace std; #define Yes(n) cout << ((n) ? "Yes" : "No" ) << endl #define print(var) std::cout<<#var<<"="<<(var)<<std::endl #define all(a) (a).begin(), (a).end() #define vi vector<int> #define vvi vector<vi> #define vvvi vector<vvi> #define ll long long #define vll vector<ll> #define vvll vector<vll> #define vvvll vector<vvll> #define vmi vector<mint> #define vvmi vector<vmi> #define vvvmi vector<vvmi> #define vs vector<string> #define pii pair<int,int> #define vpii vector<pair<int,int>> #define bit(x,i)(((x)>>(i))&1) #define inf (1<<30) #define INF (1ll<<60) template<typename T> inline bool chmax(T &a, T b) { return ((a < b) ? (a = b, true) : (false)); } template<typename T> inline bool chmin(T &a, T b) { return ((a > b) ? (a = b, true) : (false)); } inline double get_time() { using namespace std::chrono; return duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count(); } unsigned long xor128(void){ static unsigned long x=123456789,y=362436069,z=521288629,w=88675123; unsigned long t; t=(x^(x<<11));x=y;y=z;z=w; return( w=(w^(w>>19))^(t^(t>>8)) ); } long long randInt(long long a,long long b){return a+xor128()%(b-a+1);} double randDouble(double a,double b){return a+(b-a)*xor128()/(double)ULONG_MAX;} double start_time; int n,m; int c[20],l[20]; vector<int> a[20],b[20]; int center_shop_x,center_shop_y; vpii around{{0,-1},{-1,0},{1,0},{0,1},{-1,-1},{-1,1},{1,-1},{1,1}}; bool is_valid(int x,int y){ return 0<=x && x<n && 0<=y && y<n; } struct Field{ char A[50][50]; int building = 0; int shop = 0; Field(){} Field(char AA[50][50]){ for(int i=0;i<n;i++)for(int j=0;j<n;j++) A[i][j] = AA[i][j]; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(A[i][j]=='.') continue; if(A[i][j]=='@') shop++; building++; } } void use(int k,int x,int y){ for(int i=0;i<l[k];i++){ int broken_x = x+a[k][i]; int broken_y = y+b[k][i]; if(!is_valid(broken_x,broken_y)) continue; if(A[broken_x][broken_y]=='.') continue; if(A[broken_x][broken_y]=='@'){ shop--; } building--; A[broken_x][broken_y]='.'; } } }; struct Bombplan{ char A[50][50]; set<tuple<int,int,int>> explodes; int cost; Bombplan(){} Bombplan(char AA[50][50]){ for(int i=0;i<n;i++)for(int j=0;j<n;j++) A[i][j] = AA[i][j]; cost = 0; } /* //a[i][j]の爆破方法をランダムに決める void random_generate(int i,int j){ if(A[i][j]=='.') return; int k,x; do{ k = randInt(0,m-1); x = randInt(0,l[k]); }while(!is_valid(i-a[k][x],j-b[k][x])); plan[i][j] = make_tuple(k,i-a[k][x],j-b[k][x]); } */ /* //すべての位置の爆破方法をランダムに決める void random_all(){ for(int i=0;i<n;i++)for(int j=0;j<n;j++) random_generate(i,j); } */ void update_cost(){ cost = 0; for(auto [k,x,y]:explodes){ cost += c[k]; } } //すべての位置の爆破方法をgreedyに決める void greedy_all(){ int MAX_ITER = 30000; char AA[50][50]; for(int i=0;i<n;i++)for(int j=0;j<n;j++) AA[i][j] = A[i][j]; int building = 0; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(AA[i][j]=='.') continue; building++; } explodes.clear(); while(building>0){ int best_i,best_j,best_k; double best = (double)INF; for(int iter=0;iter<MAX_ITER;iter++){ int i = randInt(0,n-1); int j = randInt(0,n-1); int k = randInt(0,m-1); int broken_cnt = 0; for(int x=0;x<l[k];x++){ int broken_x = i+a[k][x]; int broken_y = j+b[k][x]; if(is_valid(broken_x,broken_y) && AA[broken_x][broken_y]!='.'){ broken_cnt++; } } if(broken_cnt==0) continue; double tmp = (double)c[k]/(double)(broken_cnt); if(chmin(best,tmp)){ best_i = i; best_j = j; best_k = k; } } explodes.insert(make_tuple(best_k,best_i,best_j)); for(int x=0;x<l[best_k];x++){ int broken_x = best_i+a[best_k][x]; int broken_y = best_j+b[best_k][x]; if(!is_valid(broken_x,broken_y)) continue; if(AA[broken_x][broken_y]=='.') continue; AA[broken_x][broken_y] = '.'; building--; } } update_cost(); } void output(){ cerr<<explodes.size()<<endl; for(auto [k,x,y]:explodes){ cerr<<k<<" "<<x<<" "<<y<<endl; } } void compress(){ set<tuple<int,int,int>> broken_hist[50][50]; for(auto [k,x,y]:explodes){ for(int i=0;i<l[k];i++){ int broken_x = x+a[k][i]; int broken_y = y+b[k][i]; if(!is_valid(broken_x,broken_y)) continue; if(A[broken_x][broken_y]=='.') continue; broken_hist[broken_x][broken_y].insert(make_tuple(k,x,y)); } } //bad_explodesの中から一つ選んで消せるようにする set<tuple<int,int,int>> bad_explodes = explodes; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(A[i][j]=='.') continue; if(broken_hist[i][j].size()==1){ bad_explodes.erase(*broken_hist[i][j].begin()); } } while(bad_explodes.size()>0){ int idx = randInt(0,bad_explodes.size()-1); auto it = bad_explodes.begin(); for(int i=0;i<idx;i++) it++; auto [k,x,y] = *it; explodes.erase(make_tuple(k,x,y)); bad_explodes.erase(make_tuple(k,x,y)); cost -= c[k]; for(int t=0;t<l[k];t++){ int broken_x = x+a[k][t]; int broken_y = y+b[k][t]; if(!is_valid(broken_x,broken_y)) continue; if(A[broken_x][broken_y]=='.') continue; broken_hist[broken_x][broken_y].erase(make_tuple(k,x,y)); if(broken_hist[broken_x][broken_y].size()==1){ bad_explodes.erase(*broken_hist[broken_x][broken_y].begin()); } } } } pair<vector<tuple<int,int,int>>,vector<tuple<int,int,int>>> explode_list(){ vector<tuple<int,int,int>> res(all(explodes)); //真ん中の店を破壊する爆発を区別する vector<tuple<int,int,int>> prior_plan; vector<tuple<int,int,int>> remain_plan; for(auto [k,x,y]:res){ bool plan_valid = true; for(int i=0;i<l[k];i++){ int broken_x = x+a[k][i]; int broken_y = y+b[k][i]; if(broken_x==center_shop_x && broken_y==center_shop_y){ plan_valid = false; break; } } if(plan_valid){ prior_plan.emplace_back(make_tuple(k,x,y)); } else{ remain_plan.emplace_back(make_tuple(k,x,y)); } } return make_pair(prior_plan,remain_plan); } double eval_func(double penalty){ Field field(A); for(auto [k,x,y]:explodes){ field.use(k,x,y); } return (double)cost + (double)field.building * penalty; } void test(){ } }; struct State{ char A[50][50]; int bomb[20]; int bomb_sum=0; vector<pair<int,int>> hist; int building = 0; int shop = 0; int cost=0; int buy_cost=0; int move_cost=0; int nowx=0,nowy=0; queue<pii> que; State(){} State(char AA[50][50]){ for(int i=0;i<n;i++)for(int j=0;j<n;j++) A[i][j] = AA[i][j]; vpii tmp; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(A[i][j]=='.') continue; tmp.emplace_back(make_pair(i,j)); building++; if(A[i][j]=='@'){ shop++; } } sort(all(tmp),[](pii x, pii y){ int x_dist = abs(x.first-n/2)+abs(x.second-n/2); int y_dist = abs(y.first-n/2)+abs(y.second-n/2); if(x_dist==y_dist) return atan2(x.second-n/2,x.first-n/2) < atan2(y.second-n/2,y.first-n/2); return x_dist>y_dist; }); for(auto e:tmp){ que.push(e); } } pair<int,vector<char>> smart_route(int sx,int sy,int gx,int gy){ char x_ope = gx>sx ? 'D' : 'U'; int dx = gx>sx ? 1 : -1; char y_ope = gy>sy ? 'R' : 'L'; int dy = gy>sy ? 1 : -1; vvi dp(abs(gx-sx)+1,vi(abs(gy-sy)+1,inf)); dp[0][0] = 0; for(int i=0;i<=abs(gx-sx);i++)for(int j=0;j<=abs(gy-sy);j++){ if(i+1<=abs(gx-sx)){ chmin(dp[i+1][j],dp[i][j]+(A[sx+dx*(i+1)][sy+dy*j]!='.')+1); } if(j+1<=abs(gy-sy)){ chmin(dp[i][j+1],dp[i][j]+(A[sx+dx*i][sy+dy*(j+1)]!='.')+1); } } //dpから最短経路を復元 vector<char> res(abs(gx-sx) + abs(gy-sy)); int i=abs(gx-sx),j=abs(gy-sy); int index = res.size() - 1; while(i>0 || j>0){ if(i>0 && dp[i-1][j]+(A[sx+dx*i][sy+dy*j]!='.')+1==dp[i][j]){ res[index] = x_ope; i--; } else{ res[index] = y_ope; j--; } index--; } int cost = dp[abs(gx-sx)][abs(gy-sy)]; return make_pair(cost,res); } //d:方向 void move(char d){ if(d=='U'){ hist.emplace_back(make_pair(1,0)); nowx--; } if(d=='D'){ hist.emplace_back(make_pair(1,1)); nowx++; } if(d=='L'){ hist.emplace_back(make_pair(1,2)); nowy--; } if(d=='R'){ hist.emplace_back(make_pair(1,3)); nowy++; } if(A[nowx][nowy]=='.'){ cost += (bomb_sum+1)*(bomb_sum+1); move_cost += (bomb_sum+1)*(bomb_sum+1); } else{ cost += 2*(bomb_sum+1)*(bomb_sum+1); move_cost += 2*(bomb_sum+1)*(bomb_sum+1); } } //x,y:目的地の座標 void move(int x,int y){ pair<int, vector<char>> route_result = smart_route(nowx, nowy, x, y); for (char direction : route_result.second) { move(direction); } } //piiに対応する座標に移動する void move(pii p){ move(p.first,p.second); } //爆弾を買う //i:爆弾の種類 void buy(int i){ assert(i>=0 && i<m); hist.emplace_back(make_pair(2,i)); bomb[i]++; bomb_sum++; cost+=c[i]; buy_cost+=c[i]; } //爆弾を使う //i:爆弾の種類 void use(int i){ assert(i>=0 && i<m); hist.emplace_back(make_pair(3,i)); for(int j=0;j<l[i];j++){ int broken_x = nowx+a[i][j]; int broken_y = nowy+b[i][j]; if(!is_valid(broken_x,broken_y)) continue; if(A[broken_x][broken_y]=='.') continue; if(A[broken_x][broken_y]=='@'){ shop--; } building--; A[broken_x][broken_y]='.'; } bomb[i]--; bomb_sum--; } //爆弾を使ったときに壊れる建物の数,壊れる店の数,center_shopが壊れるかどうかを返す tuple<int,int,bool> use_simulate(int i,int x,int y){ assert(i>=0 && i<m); int broken_building = 0; int broken_shop = 0; bool broken_center_shop = false; for(int j=0;j<l[i];j++){ int broken_x = x+a[i][j]; int broken_y = y+b[i][j]; if(!is_valid(broken_x,broken_y)) continue; if(A[broken_x][broken_y]=='.') continue; if(A[broken_x][broken_y]=='@'){ broken_shop++; if(broken_x==center_shop_x && broken_y==center_shop_y){ broken_center_shop = true; } } broken_building++; } return make_tuple(broken_building,broken_shop,broken_center_shop); } //最も近い店の座標を返す pii nearest_shop(){ int min_dist=inf; pii res; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(A[i][j]=='@'){ if(chmin(min_dist,abs(nowx-i)+abs(nowy-j))){ res = make_pair(i,j); } } } assert(min_dist!=inf); return res; } pii nearest_shop(int x, int y){ int min_dist=inf; pii res; for(int i=0;i<n;i++)for(int j=0;j<n;j++){ if(A[i][j]=='@'){ if(chmin(min_dist,abs(x-i)+abs(y-j))){ res = make_pair(i,j); } } } assert(min_dist!=inf); return res; } //最も近い店に移動する void move_nearest_shop(){ pii p = nearest_shop(); move(p); } //一手進める void one_step(){ double best_eval = (double)INF+1; int best_i,best_j,best_k; while(best_eval>=(double)INF){ for(int iter=0;iter<5000;iter++){ int i,j,k; i = randInt(0,n-1); j = randInt(0,n-1); k = randInt(0,m-1); int broken_building; int broken_shop; bool center_shop_broken; tie(broken_building,broken_shop,center_shop_broken) = use_simulate(k,i,j); if(broken_building==0) continue; int use_cost = 0; auto shop_pos = nearest_shop(i,j); //shopまでの移動 use_cost += smart_route(nowx,nowy,shop_pos.first,shop_pos.second).first; //shopでの購入 use_cost += c[k]; //shopから爆破場所までの移動 use_cost += 4*smart_route(shop_pos.first,shop_pos.second,i,j).first; double eval = eval_func(use_cost,broken_building,broken_shop,center_shop_broken); if(chmin(best_eval,eval)){ best_i = i; best_j = j; best_k = k; } } } auto shop_pos = nearest_shop(best_i,best_j); move(shop_pos.first,shop_pos.second); buy(best_k); move(best_i,best_j); use(best_k); /* for(int i=0;i<n;i++)for(int j=0;j<n;j++){ for(int k=0;k<m;k++){ State state = *this; state.buy(k); state.move(i,j); state.use(k); int broken_building = building - state.building; int usecost = state.cost - cost; int eval; if(broken_building==0) eval = inf; else if(state.shop==0 && state.building!=0) eval = inf; else{ eval = usecost/broken_building; } if(chmin(best_eval,eval)){ best_i = i; best_j = j; best_k = k; } } } *this = best_state; */ } //爆破場所を決め打ちして1手進める void one_step2(){ int i,j; while(!que.empty()){ tie(i,j) = que.front(); que.pop(); if(A[i][j]!='.') break; } if(A[i][j]=='.') return; double best_eval = (double)INF+1; int best_k,best_t; while(best_eval>=(double)INF){ int max_iter = 1000; for(int iter=0;iter<max_iter;iter++){ //爆弾の種類とどの爆風で破壊するか決める int k,t,explode_x,explode_y; do{ k = randInt(0,m-1); t = randInt(0,l[k]); //爆破場所 explode_x = i-a[k][t]; explode_y = j-b[k][t]; }while(!is_valid(explode_x,explode_y)); //爆破したらどうなるか int broken_building; int broken_shop; bool center_shop_broken; tie(broken_building,broken_shop,center_shop_broken) = use_simulate(k,explode_x,explode_y); if(broken_building==0) continue; //コストシミュレーション auto shop_pos = nearest_shop(explode_x,explode_y); int use_cost = 0; //shopまでの移動 use_cost += smart_route(nowx,nowy,shop_pos.first,shop_pos.second).first; //shopでの購入 use_cost += c[k]; //shopから爆破場所までの移動 use_cost += 4*smart_route(shop_pos.first,shop_pos.second,explode_x,explode_y).first; double eval = eval_func(use_cost,broken_building,broken_shop,center_shop_broken); if(chmin(best_eval,eval)){ best_k = k; best_t = t; } } } int best_explode_x = i-a[best_k][best_t]; int best_explode_y = j-b[best_k][best_t]; auto shop_pos = nearest_shop(best_explode_x,best_explode_y); move(shop_pos.first,shop_pos.second); buy(best_k); move(best_explode_x,best_explode_y); use(best_k); } //爆破場所と爆弾の種類を受け取ってその通り進める void plan_exec(vector<tuple<int,int,int>> plan){ //planを実行 int i=0; for(;i<(int)plan.size();i++){ auto [k,x,y] = plan[i]; auto [broken_building,broken_shop,center_shop_broken] = use_simulate(k,x,y); if(broken_building<building && broken_shop == shop){ break; } auto shop_pos = nearest_shop(x,y); move(shop_pos); buy(k); move(x,y); use(k); } if(i<(int)plan.size()){ //残りのplanを実行 auto[k,x,y] = plan[i]; auto shop_pos = nearest_shop(x,y); move(shop_pos); for(int j=i;j<(int)plan.size();j++){ auto [k,x,y] = plan[j]; buy(k); } for(int j=i;j<(int)plan.size();j++){ auto [k,x,y] = plan[j]; move(x,y); use(k); } } } void plan_exec(vector<tuple<int,int,int>> prior_plan, vector<tuple<int,int,int>> remain_plan){ //prior_planを実行 for(auto [k,x,y]:prior_plan){ auto shop_pos = nearest_shop(x,y); move(shop_pos.first,shop_pos.second); buy(k); move(x,y); use(k); } //remain_planを実行 move_nearest_shop(); for(auto [k,x,y]:remain_plan){ buy(k); } for(auto [k,x,y]:remain_plan){ move(x,y); use(k); } } //シミュレーション結果で評価 double eval_func(double usecost,double broken_building,double broken_shop,bool center_shop_broken){ if(broken_building==0) return (double)INF; else if(shop==broken_shop && building>broken_building) return (double)INF; else{ double eval = (double)usecost/(double)broken_building; if(center_shop_broken) eval *= 10; return eval; } } //差分評価 double diff_eval(State now, State nex){ int broken_building = now.building - nex.building; int usecost = nex.cost - now.cost; if(broken_building==0) return (double)INF; else if(nex.shop==0 && nex.building!=0) return (double)INF; else{ double eval = (double)usecost/(double)broken_building; if(nex.A[center_shop_x][center_shop_y]!='@') eval *= 10; return eval; } } //出力 void output(){ cout<<hist.size()<<endl; for(auto p:hist){ if(p.first==1){ cout<<1<<" "; if(p.second==0) cout<<"U"; if(p.second==1) cout<<"D"; if(p.second==2) cout<<"L"; if(p.second==3) cout<<"R"; cout<<'\n'; } else cout<<p.first<<" "<<p.second+1<<"\n"; } } }; struct Solve{ char A[50][50]; Bombplan best_plan; void IN(){ cin.tie(nullptr); ios::sync_with_stdio(false); cin>>n>>m; int center_shop_dist = inf; for(int i=0;i<n;i++){ for(int j=0;j<n;j++){ cin>>A[i][j]; //center_shop_x,center_shop_yを決める if(A[i][j]=='@'){ if(chmin(center_shop_dist,abs(i-n/2)+abs(j-n/2))){ center_shop_x = i; center_shop_y = j; } } } } for(int i=0;i<m;i++){ cin>>c[i]>>l[i]; for(int j=0;j<l[i];j++){ int tmpa,tmpb; cin>>tmpa>>tmpb; a[i].emplace_back(tmpa); b[i].emplace_back(tmpb); } } } void solve(){ Bombplan bombplan(A); bombplan.greedy_all(); cerr<<"cost:"<<bombplan.cost<<endl; //sa(); } void sa(){ Bombplan bombplan(A); bombplan.greedy_all(); auto [prior_plan,remain_plan] = bombplan.explode_list(); vector<tuple<int,int,int>> plan = prior_plan; plan.insert(plan.end(),all(remain_plan)); int pn = prior_plan.size(); int rn = remain_plan.size(); int nn = plan.size(); State best_state; State init_state(A); State state = init_state; state.plan_exec(plan); int pre_score = state.cost; double start_temp = 20; double end_temp = 0.1; int iter = 0; int MAX_TIME = 2900; while(get_time()-start_time<MAX_TIME){ iter++; int i = randInt(0,nn-1); int j = randInt(0,nn-2); if(i<=j) j++; swap(plan[i],plan[j]); state = init_state; state.plan_exec(plan); int next_score = state.cost; double temp = start_temp + (end_temp-start_temp)*(get_time()-start_time)/MAX_TIME; double prob = exp((pre_score-next_score)/temp); if(prob>randDouble(0,1)){ pre_score = next_score; best_state = state; cerr<<"iter:"<<iter<<endl; cerr<<"best_score:"<<pre_score<<endl; cerr<<"time:"<<get_time()-start_time<<"ms\n"; } else{ swap(plan[i],plan[j]); } } cerr<<"total_cost:"<<pre_score<<endl; cerr<<"buy_cost:"<<best_state.buy_cost<<endl; cerr<<"move_cost:"<<best_state.move_cost<<endl; best_state.output(); } }; int main(){ start_time = get_time(); Solve solve; solve.IN(); solve.solve(); cerr<<"time:"<<get_time()-start_time<<"ms\n"; }