結果

問題 No.2564 衝突予測
ユーザー KemtyKemty
提出日時 2023-12-02 15:23:52
言語 PyPy3
(7.3.15)
結果
WA  
実行時間 -
コード長 40,246 bytes
コンパイル時間 219 ms
コンパイル使用メモリ 86,228 KB
実行使用メモリ 97,072 KB
最終ジャッジ日時 2024-09-26 18:37:17
合計ジャッジ時間 10,216 ms
ジャッジサーバーID
(参考情報)
judge3 / judge4
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 91 ms
79,216 KB
testcase_01 AC 92 ms
79,388 KB
testcase_02 AC 91 ms
79,404 KB
testcase_03 AC 945 ms
93,504 KB
testcase_04 AC 807 ms
89,572 KB
testcase_05 AC 900 ms
92,688 KB
testcase_06 AC 905 ms
94,104 KB
testcase_07 WA -
testcase_08 WA -
testcase_09 WA -
testcase_10 WA -
testcase_11 WA -
権限があれば一括ダウンロードができます

ソースコード

diff #

from collections import defaultdict, deque, Counter
import copy
from itertools import combinations, permutations, product, accumulate, groupby, chain
from heapq import heapify, heappop, heappush
import math
import bisect
from pprint import pprint
from random import randint
import sys
# sys.setrecursionlimit(200000)
input = lambda: sys.stdin.readline().rstrip('\n')
inf = float('inf')
mod1 = 10**9+7
mod2 = 998244353
def ceil_div(x, y): return -(-x//y)

#################################################    

from functools import cmp_to_key
from math import atan2, cos, sin, acos, asin, sqrt, degrees, pi
inf = float('inf')

EPS = 1e-10
def sgn(a):
    return -1 if a < -EPS else (1 if a > EPS else 0)

class Point:
    def __init__(self, *point) -> None:
        if len(point) == 0:
            self.x = 0
            self.y = 0
        elif len(point) == 1:
            self.x = point[0][0]
            self.y = point[0][1]
        else:
            self.x = point[0]
            self.y = point[1]
    def __getitem__(self, i):
        if i == 0: return self.x
        elif i == 1: return self.y
        raise IndexError
    def __setitem__(self, i, value):
        if i == 0: self.x = value
        elif i == 1: self.y = value
        raise IndexError
    def __neg__(self):
        return Point(-self.x, -self.y)
    def __add__(self, other):
        return Point(self.x+other.x, self.y+other.y)
    def __sub__(self, other):
        return Point(self.x-other.x, self.y-other.y)
    def __mul__(self, other):
        if type(other) is Point: # 複素数としての積
            return Point(self.x*other.x - self.y*other.y, self.x*other.y + self.y*other.x)
        return Point(self.x*other, self.y*other) # スカラー倍
    def __rmul__(self, other):
        if type(other) is Point: # 複素数としての積
            return Point(other.x*self.x - other.y*self.y, other.x*self.y + other.y*self.x)
        return Point(self.x*other, self.y*other) # スカラー倍
    def __truediv__(self, other):
        if type(other) is Point: # 複素数としての除算
            return self*other.conjugation()/other.length_sq()
        return Point(self.x/other, self.y/other) # スカラー除算
    def __floordiv__(self, other):
        if type(other) is Point: # 複素数としての除算、otherのノルムで割らない
            return self*other.conjugation()
        return Point(self.x//other, self.y//other) # スカラー除算
    def __iadd__(self, other):
        self.x += other.x
        self.y += other.y
        return self
    def __isub__(self, other):
        self.x -= other.x
        self.y -= other.y
        return self
    def __imul__(self, other):
        if type(other) is Point: # 複素数としての積
            a, b, c, d = self.x, self.y, other.x, other.y
            self.x = a*c - b*d
            self.y = a*d + b*c
        else: # スカラー倍
            self.x *= other
            self.y *= other
        return self
    def __itruediv__(self, other):
        if type(other) is Point: # 複素数としての除算
            self *= other.conjugation()/other.length_sq()
        else: # スカラー除算
            self.x /= other
            self.y /= other
        return self
    def __ifloordiv__(self, other):
        if type(other) is Point: # 複素数としての除算、otherのノルム^2で割らない
            self *= other.conjugation()
        else: # スカラー除算
            self.x //= other
            self.y //= other
        return self
    def __eq__(self, other) -> bool:
        return sgn(self.x-other.x) == sgn(self.y-other.y) == 0
    def __lt__(self, other) -> bool:
        if sgn(self.x-other.x) != 0:
            return sgn(self.x-other.x) < 0
        return sgn(self.y-other.y) < 0
    def __repr__(self) -> str:
        return (self.x, self.y).__repr__()
    def __abs__(self):
        return self.length()
    
    def length_sq(self):
        return self.x*self.x + self.y*self.y
    def length(self):
        return sqrt(self.length_sq())
    def dot(self, other):
        return self.x*other.x + self.y*other.y
    def cross(self, other):
        return self.x*other.y - self.y*other.x
    def is_zero(self):
        return sgn(self.x) == sgn(self.y) == 0
    def normalized(self):
        return self/self.length()
    def normal_vector(self):
        return Point(-self.y, self.x)
    def normal_unit_vector(self):
        tmp = self.normalized()
        return Point(-tmp.y, tmp.x)
    def rotate(self, arg):
        cs = cos(arg); sn = sin(arg)
        return Point(self.x*cs - self.y*sn, self.x*sn + self.y*cs)
    def angle(self):
        return atan2(self.y, self.x)
    def is_same_angle(self, other): # selfとotherの偏角は等しいか
        return Point.ccw(Point(), self, other) in (0, 2)
    def is_same_slope(self, other): # selfとotherの((0, 0)と結んだ直線での)傾きは等しいか
        return sgn(self.cross(other)) == 0
    def conjugation(self): # 共役な複素数
        return Point(self.x, -self.y)
    def print(self):
        print(f"{self.x: .9f} {self.y: .9f}")

    def distance_from_Point_sq(self, other):
        if type(other) is not Point:
            raise ValueError
        return (self.x-other.x)*(self.x-other.x) + (self.y-other.y)*(self.y-other.y)
    def distance_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        return sqrt(self.distance_from_Point_sq(other))
    def distance_from_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        return abs(other.vec().cross(self-other.begin))/other.vec().length()
    def distance_from_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        if Point.angle_type(self, other.begin, other.end) == 2:
            return self.distance_from_Point(other.begin)
        return abs(other.vec().cross(self-other.begin))/other.vec().length()
    def distance_from_Segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if Point.angle_type(self, other.begin, other.end) == 2:
            return self.distance_from_Point(other.begin)
        if Point.angle_type(self, other.end, other.begin) == 2:
            return self.distance_from_Point(other.end)
        return abs(other.vec().cross(self-other.begin))/other.vec().length()
    def projection(self, line):
        return line.begin+line.vec().normalized()*(self-line.begin).dot(line.vec())/line.vec().length()
    def reflection(self, line):
        return self+2*(self.projection(line)-self)

	# 3点A, B, Cの位置関係を返す関数 A, Bがすべて異なった点であるのが前提
	# ABから見てBCは左に曲がるのなら +1
	# ABから見てBCは右に曲がるのなら -1
	# ABC(CBA)の順番で一直線上に並ぶなら +2
	# ACB(BCA)の順番で一直線上に並ぶなら 0
	# BAC(CAB)の順番で一直線上に並ぶなら -2
    # a ≠ b を仮定(a = b ならValueError)
    def ccw(a, b, c):
        if a == b:
            return ValueError
        flg = sgn((b-a).cross(c-a))
        if flg == 1:
            return 1
        elif flg == -1:
            return -1
        # ABC(CBA)
        if sgn((b-a).dot(c-b)) > 0:
            return 2
        # BAC(CAB)
        elif (sgn((a-b).dot(c-a)) > 0):
            return -2
        # ACB(BCA) または cがa, bいずれかと一致
        return 0
    
    # 角ABCが鋭角なら0、直角なら1、鈍角なら2を返す。
    # cc: ABから反時計回りに見るBCの偏角(0 ≤ Θ ≤ 2π)で考え、π < Θ < 2πなら3を返す。
    def angle_type(a, b, c, cc=True):
        if cc and sgn((a-b).cross(c-b)) < 0:
            return 3
        v = (a-b).dot(c-b)
        if sgn(v) > 0:
            return 0
        elif sgn(v) == 0:
            return 1
        return 2

# Line, Ray, Segment は相互にキャスト可能
# ただし、Rayにキャストする際は向きに注意
class Line:
    begin = None
    end = None
    def __init__(self, *args) -> None:
        # args: begin, end
        # begin = end なら ValueError
        if len(args) == 2:
            self.begin = Point(args[0])
            self.end = Point(args[1])
        # args: a, b, c (ax+by+c = 0)
        # a = b = 0 なら ValueError
        elif len(args) == 3:
            a, b, c = args
            if sgn(a) == sgn(b) == 0:
                raise ValueError
            if sgn(b) == 0:
                self.begin = Point(-c/a, 0)
                self.end = Point(-c/a, 1)
            else:
                self.begin = Point(0, -c/b)
                self.end = Point(1, -(a+c)/b)
        elif len(args) == 1 and isinstance(args[0], Line):
            self.begin = Point(args[0].begin)
            self.end = Point(args[0].end)
        if self.begin == self.end:
            raise ValueError
    def __eq__(self, other): # 同一の直線か
        if type(other) is not Line:
            return False
        return self.is_parallel(other) and self.is_intersect_with_Point(other.begin)
    def __repr__(self) -> str:
        return f"{type(self)}({self.begin}, {self.end})"
    def vec(self):
        return self.end-self.begin
    def rvec(self):
        return self.begin-self.end
    def is_orthogonal(self, other):
        if not isinstance(other, Line):
            raise ValueError
        return sgn(self.vec().dot(other.vec())) == 0
    def is_parallel(self, other):
        if not isinstance(other, Line):
            raise ValueError
        return self.vec().is_same_slope(other.vec())
    
    def is_intersect_with_Point(self, other) -> bool:
        if type(other) is not Point:
            raise ValueError
        return Point.ccw(self.begin, self.end, other) in (-2, 0, 2)
    def is_intersect_with_Line(self, other) -> bool:
        if type(other) is not Line:
            raise ValueError
        return not (self.is_parallel(other) and not self.is_intersect_with_Point(other.begin))
    def is_intersect_with_Ray(self, other) -> bool:
        if type(other) is not Ray:
            return ValueError
        c = Point.ccw(self.begin, self.end, other.begin)
        if c in (-2, 0, 2): return True
        elif c == 1:
            return Point.ccw(other.begin, other.begin+self.vec(), other.end) == -1
        else:
            return Point.ccw(other.begin, other.begin+self.vec(), other.end) == 1
    def is_intersect_with_Segment(self, other) -> bool:
        if type(other) is not Segment:
            return ValueError
        return sgn(self.vec().cross(other.begin-self.begin))*sgn(self.vec().cross(other.end-self.begin)) <= 0
    
    def intersection_with_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        if not self.is_intersect_with_Line(other):
            return None
        if self == other:
            return Line(self)
        return Point(self.begin+self.vec()*(other.end-self.begin).cross(other.vec())/self.vec().cross(other.vec()))
    def intersection_with_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        if not self.is_intersect_with_Ray(other):
            return None
        if self == Line(other):
            return Ray(other)
        return self.intersection_with_Line(Line(other))
    def intersection_with_Segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if not self.is_intersect_with_Segment(other):
            return None
        if self == Line(other):
            return Segment(other)
        return self.intersection_with_Line(Line(other))
    
    def distance_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        return other.distance_from_Line(self)
    def distance_from_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        if self.is_intersect_with_Line(other):
            return 0
        return self.begin.distance_from_Line(other)
    def distance_from_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        if self.is_intersect_with_Ray(other):
            return 0
        return other.begin.distance_from_Line(self)
    def distance_from_segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if self.is_intersect_with_Line:
            return 0
        return min(other.begin.distance_from_Line(self), other.end.distance_from_Line(self))

class Ray(Line):
    def __init__(self, *args) -> None:
        super().__init__(*args)
    def __eq__(self, other) -> bool:
        if type(other) is not Ray:
            return False
        return sgn(self.begin-other.begin) == 0 and self.vec().is_same_angle(other.vec())
    def reverse(self):
        self.begin, self.end = self.end, self.begin
    def reversed(ray):
        return Ray(ray.end, ray.begin)
    
    def is_intersect_with_Point(self, other) -> bool:
        if type(other) is not Point:
            raise ValueError
        return Point.ccw(self.begin, self.end, other) in (0, 2)
    def is_intersect_with_Line(self, other) -> bool:
        if type(other) is not Line:
            raise ValueError
        return other.is_intersect_with_Ray(self)
    def is_intersect_with_Ray(self, other) -> bool:
        if type(other) is not Ray:
            raise ValueError
        if not Line(self).is_intersect_with_Ray(other):
            return False
        if Point.ccw(self.begin, self.end, other.begin) in (0, 2) or Point.ccw(self.begin, self.end, other.end) in (0, 2):
            return True
        if sgn(self.vec().cross(other.begin-self.begin)) > 0:
            return sgn(other.vec().cross(self.begin-other.begin)) <= 0
        if sgn(self.vec().cross(other.begin-self.begin)) < 0:
            return sgn(other.vec().cross(self.begin-other.begin)) >= 0
        return False
    def is_intersect_with_Segment(self, other) -> bool:
        if type(other) is not Segment:
            raise ValueError
        return self.is_intersect_with_Ray(Ray(other.begin, other.end)) and self.is_intersect_with_Ray(Ray(other.end, other.begin))

    def intersection_with_Line(self, other):
        return other.intersection_with_Ray(self)
    def intersection_with_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        if not self.is_intersect_with_Ray(other):
            return None
        c = Point.ccw(self.begin, self.end, other.begin)
        if c in (0, 2):
            if self.vec().is_same_angle(other.vec()):
                return Ray(other)
            if self.vec().is_same_slope(other.vec()):
                if self.begin == other.end:
                    return Point(self.begin)
                return Segment(self.begin, other.end)
            return Point(other.begin)
        if c == -2 and self.is_parallel(other):
            return Ray(self)
        return super().intersection_with_Ray(other)
    def intersection_with_Segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if not self.is_intersect_with_Segment(other):
            return None
        if self.is_parallel(other):
            if Point.ccw(self.begin, self.end, other.begin) == -2:
                return Segment(self.begin, other.end)
            if Point.ccw(self.begin, self.end, other.end) == -2:
                return Segment(self.begin, other.begin)
        return super().intersection_with_Segment(other)
    
    def distance_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        return other.distance_from_Ray(self)
    def distance_from_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        return other.distance_from_Ray(self)
    def distance_from_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        if self.is_intersect_with_Ray(other):
            return 0
        return min(self.begin.distance_from_Ray(other), other.begin.distance_from_Ray(self))
    def distance_from_segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if self.is_intersect_with_Segment(other):
            return 0
        return min(self.begin.distance_from_Segment(other), other.begin.distance_from_Ray(self), other.end.distance_from_Ray(self))

class Segment(Line):
    def __init__(self, *args) -> None:
        super().__init__(*args)
    def __eq__(self, other) -> bool:
        if type(other) is not Segment:
            return False
        return (self.begin == other.begin and self.end == other.end) or (self.begin == other.end and self.end == other.begin)
    def length_sq(self):
        return self.vec().length_sq()
    def length(self):
        return self.vec().length()
    
    def is_intersect_with_Point(self, other) -> bool:
        if type(other) is not Point:
            return ValueError
        return Point.ccw(self.begin, self.end, other) == 0
    def is_intersect_with_Line(self, other) -> bool:
        if type(other) is not Line:
            return ValueError
        return other.is_intersect_with_Segment(self)
    def is_intersect_with_Ray(self, other) -> bool:
        if type(other) is not Ray:
            return ValueError
        return other.is_intersect_with_Segment(self)
    def is_intersect_with_Segment(self, other) -> bool:
        if type(other) is not Segment:
            return ValueError
        ray = Ray(self)
        return ray.is_intersect_with_Segment(other) and Ray.reversed(ray).is_intersect_with_Segment(other)
    
    def intersection_with_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        return other.intersection_with_Segment(self)
    def intersection_with_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        return other.intersection_with_Ray(self)
    def intersection_with_Segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if not self.is_intersect_with_Segment(other):
            return None
        if not self.is_parallel(other):
            return super().intersection_with_Segment(other)
        cb = Point.ccw(self.begin, self.end, other.begin)
        ce = Point.ccw(self.begin, self.end, other.end)
        if cb == 0:
            if ce == 0:
                return Segment(other)
            if ce == -2:
                if other.begin == self.begin:
                    return Point(other.begin)
                return Segment(self.begin, other.begin)
            if ce == 2:
                if other.begin == self.end:
                    return Point(other.begin)
                return Segment(self.end, other.begin)
        if ce == 0:
            if cb == -2:
                if other.end == self.begin:
                    return Point(other.end)
                return Segment(self.begin, other.end)
            if cb == 2:
                if other.end == self.end:
                    return Point(other.end)
                return Segment(self.end, other.end)
        return Segment(self)
    
    def distance_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        return other.distance_from_Segment(self)
    def distance_from_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        return other.distance_from_Segment(self)
    def distance_from_Ray(self, other):
        if type(other) is not Ray:
            raise ValueError
        return other.distance_from_Segment(self)
    def distance_from_Segment(self, other):
        if type(other) is not Segment:
            raise ValueError
        if self.is_intersect_with_Segment(other):
            return 0
        return min(self.distance_from_Point(other.begin), self.distance_from_Point(other.end),
                   other.distance_from_Point(self.begin), other.distance_from_Point(self.end))

class Polygon:
    def __init__(self, points) -> None:
        self.points = [Point(p) for p in points]
        if len(points) < 3:
            return ValueError
    def __getitem__(self, i):
        return self.points[i]
    def __setitem__(self, i, x):
        self.points[i] = Point(x)
    def __iter__(self):
        i = 0
        for i in range(len(self.points)):
            yield self.points[i]
    def __len__(self):
        return len(self.points)
    def __repr__(self) -> str:
        return f"{type(self)}({self.points})"
    def area(self):
        ret = 0
        for i in range(len(self.points)-1):
            ret += self.points[i].cross(self.points[i+1])
        ret += self.points[-1].cross(self.points[0])
        return ret/2
    def is_convex(self):
        size = len(self.points)
        for i in range(size):
            if Point.ccw(self.points[i-1], self.points[i], self.points[(i+1)%size]) == -1:
                return False
        return True
    
    # 内部なら2, 境界上なら1, 外部なら0
    def is_contain_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        ray = Ray(Point(), Point((1, 0)))
        ret = 0
        for i in range(len(self.points)):
            a, b = self.points[i]-other, self.points[(i+1)%len(self.points)]-other
            if Point.ccw(a, b, Point()) == 0:
                return 1
            if not ray.is_intersect_with_Segment(Segment(a, b)):
                continue
            if sgn(a.y-b.y) < 0:
                ret ^= (sgn(b.y) != 0)
            if sgn(a.y-b.y) > 0:
                ret ^= (sgn(a.y) != 0)
        return 2 if ret else 0

class Convex(Polygon):
    def __init__(self, points) -> None:
        super().__init__(points)
        # if not self.is_convex(): # 安全性を考慮するならやるべき
        #     raise ValueError
    def convex_full(points, on_line=True):
        if type(points[0]) is not Point:
            Points.cast_to_Point(points)
        sp = sorted(points)
        ret = [sp[0], sp[1]]
        if on_line:
            for i in range(2, len(sp)):
                while len(ret) >= 2 and Point.ccw(ret[-2], ret[-1], sp[i]) < 0:
                    ret.pop()
                ret.append(sp[i])
            t = len(ret)+1
            for i in range(len(sp)-2, -1, -1):
                while len(ret) >= t and Point.ccw(ret[-2], ret[-1], sp[i]) < 0:
                    ret.pop()
                ret.append(sp[i])
        else:
            for i in range(2, len(sp)):
                while len(ret) >= 2 and Point.ccw(ret[-2], ret[-1], sp[i]) <= 0:
                    ret.pop()
                ret.append(sp[i])
            t = len(ret)+1
            for i in range(len(sp)-2, -1, -1):
                while len(ret) >= t and Point.ccw(ret[-2], ret[-1], sp[i]) <= 0:
                    ret.pop()
                ret.append(sp[i])
        ret.pop()
        return Convex(ret)
    def cut(self, line):
        if not isinstance(line, Line):
            raise ValueError
        points = self.points
        l = None
        r = None
        for i in range(len(points)):
            c = Point.ccw(line.begin, line.end, points[i])
            if c == 1:
                l = i
            elif c == -1:
                r = i
        if r is None:
            return Convex(self), None
        if l is None:
            return None, Convex(self)
        left = [points[l]]
        right = []
        i = (l+1)%len(points)
        t = 0
        for _ in range(len(points)-1):
            p = line.intersection_with_Segment(Segment(points[i], points[(i-1)%len(points)]))
            if p is None or p == points[(i-1)%len(points)]:
                if t == 0:
                    left.append(points[i])
                else:
                    right.append(points[i])
            else:
                if t == 0:
                    left.append(p)
                    right.append(p)
                    if p != points[i]:
                        right.append(points[i])
                    t ^= 1
                else:
                    right.append(p)
                    left.append(p)
                    if p != points[i]:
                        left.append(points[i])
                    t ^= 1
            i = (i+1)%len(points)
        if t:
            p = line.intersection_with_Segment(Segment(points[i], points[(i-1)%len(points)]))
            right.append(p)
            left.append(p)
        return Convex(left), Convex(right)
    def common_with_Convex(self, other):
        if type(other) is not Convex:
            raise ValueError
        ret = Convex(other)
        for i in range(len(self.points)):
            line = Line(self.points[i], self.points[(i+1)%len(self.points)])
            ret = ret.cut(line)[0]
            if ret is None:
                return None
        return ret
    def common_area_with_Convex(self, other):
        if type(other) is not Convex:
            raise ValueError
        c = self.common_with_Convex(other)
        if c is None:
            return 0
        return c.area()

    # 内部なら2, 境界上なら1, 外部なら0
    def is_contain_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        if len(self.points) == 3:
            for i in range(len(self.points)):
                a, b = self.points[i], self.points[(i+1)%len(self.points)]
                c = Point.ccw(a, b, other)
                if c == 0:
                    return 1
                if c < 0:
                    return 0
            return 2
        ok, ng = 0, len(self.points)-1
        while(abs(ok-ng)>1):
            mid = (ok+ng)//2
            a = self.points[mid]-self.points[0]
            b = other-self.points[0]
            if sgn(a.cross(b)) >= 0:
                ok = mid
            else:
                ng = mid
        if ok == 0:
            return 0
        x = Convex([self.points[0], self.points[ok], self.points[ng]]).is_contain_Point(other)
        if x != 1:
            return x
        if sgn(Point.ccw(self.points[ok], self.points[ng], other)) == 0:
            return 1
        if ok == 1 and sgn(Point.ccw(self.points[0], self.points[1], other)) == 0:
            return 1
        if ng == len(self.points)-1 and sgn(Point.ccw(self.points[0], self.points[-1], other)) == 0:
            return 1
        return 2

class Points:
    def cast_to_Point(points):
        for i in range(len(points)):
            points[i] = Point(points[i])
    # 最近点対
    def closest_pair(points):
        if type(points[0]) is not Point:
            Points.cast_to_Point(points)
        n = len(points)
        return Points._cp_rec(sorted(points), 0, n)[:2]
    def _cp_rec(points, i, n):
        if n <= 1:
            return inf, None, [points[i]]
        m = n//2
        x = points[i+m][0]
        dl, pairl, pointsl = Points._cp_rec(points, i, m)
        dr, pairr, pointsr = Points._cp_rec(points, i+m, n-m)
        if dl <= dr:
            d = dl
            pair = pairl
        else:
            d = dr
            pair = pairr
        sorted_points = [None]*n
        l = r = idx = 0
        while l < m and r < n-m:
            if pointsl[l].y < pointsr[r].y:
                sorted_points[idx] = pointsl[l]
                l += 1
            else:
                sorted_points[idx] = pointsr[r]
                r += 1
            idx += 1
        while l < m:
            sorted_points[idx] = pointsl[l]
            l += 1
            idx += 1
        while r < n-m:
            sorted_points[idx] = pointsr[r]
            r += 1
            idx += 1
        b = []
        for i in range(n):
            p = sorted_points[i]
            if abs(p.x-x) >= d:
                continue
            for j in range(len(b)-1, -1, -1):
                if p.y-b[j].y >= d: break
                nd = p.distance_from_Point(b[j])
                if nd < d:
                    d = nd
                    pair = (p, b[j])
            b.append(p)
        return d, pair, sorted_points
    # 最遠点対
    def farthest_pair(points):
        if type(points[0]) is not Point:
            Points.cast_to_Point(points)
        if len(points) == 2:
            return points[0].distance_from_Point(points[1]), (points[0], points[1])
        convex = Convex.convex_full(points, False)
        if len(convex) > len(points):
            p, q = min(points), max(points)
            return p.distance_from_Point(q), (p, q)
        j = 1
        n = len(convex)
        d_sq = 0
        pair = None
        for i in range(n):
            while j == i or sgn((convex[(i+1)%n]-convex[i]).dot(convex[(j+1)%n]-convex[i])) > 0:
                j += 1
                j %= n
            nd_sq = convex[i].distance_from_Point_sq(convex[j])
            if d_sq < nd_sq:
                d_sq = nd_sq
                pair = (convex[i], convex[j])
            nd_sq = convex[i].distance_from_Point_sq(convex[(j+1)%n])
            if d_sq < nd_sq:
                d_sq = nd_sq
                pair = (convex[i], convex[(j+1)%n])
        return sqrt(d_sq), pair
    
    def argsort(points, base=Point(), by_cross=True):
        if by_cross:
            U, D = [], []
            for p in points:
                p = p-base
                if p.is_zero(): continue
                if sgn(p.y) == 0:
                    if sgn(p.x) > 0:
                        U.append(p)
                    else:
                        D.append(p)
                else:
                    if sgn(p.y) > 0:
                        U.append(p)
                    else:
                        D.append(p)
            U.sort(key=cmp_to_key(lambda p, q: sgn(q.cross(p))))
            D.sort(key=cmp_to_key(lambda p, q: sgn(q.cross(p))))
            return list(map(lambda p: p+base, U))+list(map(lambda p: p+base, D))
        else:
            args = [(degrees((p-base).angle())%360, p) for p in points if p != base]
            args.sort(key=lambda x: x[0])
            return args
        
class Circle:
    def __init__(self, centre, radius) -> None:
        if type(centre) is not Point:
            raise ValueError
        self.centre = centre
        self.radius = radius
    def __eq__(self, other):
        if type(other) is not Circle:
            return False
        return self.centre == other.centre and sgn(self.radius-other.radius) == 0
    def __repr__(self) -> str:
        return f"{type(self)}({self.centre}, {self.radius})"
    def area(self):
        return pi*self.radius**2
    def common_area_with_Circle(self, other):
        if type(other) is not Circle:
            raise ValueError
        if self == other:
            return self.area()
        tn = self.tangent_num_with_Circle(other)
        if tn == 0 or tn == 1:
            return min(self.area(), other.area())
        elif tn == 2:
            a, b = self.intersection_with_Circle(other)
            arg1 = ((a-self.centre).angle()-(other.centre-self.centre).angle())%(2*pi)
            t1 = Convex([self.centre, b, a]).area()
            s1 = self.area()/pi*arg1
            arg2 = ((b-other.centre).angle()-(self.centre-other.centre).angle())%(2*pi)
            t2 = Convex([other.centre, a, b]).area()
            s2 = other.area()/pi*arg2
            return s1+s2-t1-t2
        return 0
    
    def inscribed_circle(triangle): # 内接円
        if not isinstance(triangle, Polygon):
            raise ValueError
        if len(triangle) != 3:
            raise ValueError
        if not triangle.is_convex():
            triangle[0], triangle[2] = triangle[2], triangle[0]
        a, b, c = triangle
        B = b-a
        C = c-a
        arg = (C.angle()-B.angle())/2
        la = Line(a, B.rotate(arg)+a)
        A = a-b
        C = c-b
        arg = (A.angle()-C.angle())/2
        lb = Line(b, C.rotate(arg)+b)
        c = la.intersection_with_Line(lb)
        return Circle(c, c.distance_from_Line(Line(a, b)))
    def circumscribed_circle(triangle): # 外接円
        if not isinstance(triangle, Polygon):
            raise ValueError
        if len(triangle) != 3:
            raise ValueError
        A, B, C = triangle
        AB = B-A
        AC = C-A
        a = AB.dot(AC)
        b = A.distance_from_Point_sq(B)
        c = A.distance_from_Point_sq(C)
        t = b*(a-c)/(2*a**2-2*b*c)
        s = 0.5-a*t/b
        AO = Point((s*AB.x+t*AC.x, s*AB.y+t*AC.y))
        O = A+AO
        return Circle(O, O.distance_from_Point(A))

    def tangent_num_with_Circle(self, other) -> int:
        if type(other) is not Circle:
            raise ValueError
        d = self.centre.distance_from_Point_sq(other.centre)
        r1 = self.radius
        r2 = other.radius
        if sgn(d-(r1+r2)**2) > 0: # 外部
            return 4
        elif sgn(d-(r1+r2)**2) == 0: # 外接
            return 3
        elif sgn((r1-r2)**2-d) == 0: # 内接
            return 1
        elif sgn((r1-r2)**2-d) > 0: # 内部
            return 0
        else: # 交差
            return 2
    def tangent_Point_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        icp = self.is_contain_Point(other)
        if icp == 2:
            return None, None
        elif icp == 1:
            return Point(other), None
        d = self.centre-other
        arg = asin(self.radius/d.length())
        x = d.normalized()*sqrt(d.length_sq()-self.radius**2)
        a = x.rotate(arg)+other
        b = x.rotate(-arg)+other
        return a, b
    def tangent_Line_from_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        a, b = self.tangent_point_from_Point(other)
        if a is None:
            return None, None
        elif b is None:
            d = other-self.centre
            return Line(other, other+d.normal_vector()), None
        return Line(other, a), Line(other, b)
    def tangent_Line_with_Circle(self, other):
        if type(other) is not Circle:
            raise ValueError
        if self.centre == other.centre:
            return []
        tn = self.tangent_num_with_Circle(other)
        if tn == 0:
            return []
        elif tn == 1:
            p, _ = self.intersection_with_Circle(other)
            n = (p-self.centre).normal_vector()
            return [Line(p, p+n)]
        elif tn == 2:
            if self.radius < other.radius:
                c1, c2 = self, other
            elif self.radius > other.radius:
                c2, c1 = self, other
            else:
                d = other.centre-self.centre
                n = d.normal_unit_vector()*self.radius
                a1, b1 = self.centre+n, self.centre-n
                a2, b2 = other.centre+n, other.centre-n
                return [Line(a1, a2), Line(b1, b2)]
            q = c2.centre+(c1.centre-c2.centre)/(c2.radius-c1.radius)*c2.radius
            a1, b1 = self.tangent_Point_from_Point(q)
            a2, b2 = other.tangent_Point_from_Point(q)
            return [Line(a1, a2), Line(b1, b2)]
        elif tn == 3:
            p, _ = self.intersection_with_Circle(other)
            n = (p-self.centre).normal_vector()
            if self.radius < other.radius:
                c1, c2 = self, other
            elif self.radius > other.radius:
                c2, c1 = self, other
            else:
                d = other.centre-self.centre
                n = d.normal_unit_vector()*self.radius
                a1, b1 = self.centre+n, self.centre-n
                a2, b2 = other.centre+n, other.centre-n
                return [Line(p, p+n), Line(a1, a2), Line(b1, b2)]
            q = c2.centre+(c1.centre-c2.centre)/(c2.radius-c1.radius)*c2.radius
            a1, b1 = self.tangent_Point_from_Point(q)
            a2, b2 = other.tangent_Point_from_Point(q)
            return [Line(p, p+n), Line(a1, a2), Line(b1, b2)]
        else:
            p = self.centre+(other.centre-self.centre)/(self.radius+other.radius)*self.radius
            a1, b1 = self.tangent_Point_from_Point(p)
            a2, b2 = other.tangent_Point_from_Point(p)
            la, lb = Line(a1, a2), Line(b1, b2)
            if self.radius < other.radius:
                c1, c2 = self, other
            elif self.radius > other.radius:
                c2, c1 = self, other
            else:
                d = other.centre-self.centre
                n = d.normal_unit_vector()*self.radius
                a1, b1 = self.centre+n, self.centre-n
                a2, b2 = other.centre+n, other.centre-n
                return [la, lb, Line(a1, a2), Line(b1, b2)]
            q = c2.centre+(c1.centre-c2.centre)/(c2.radius-c1.radius)*c2.radius
            a1, b1 = self.tangent_Point_from_Point(q)
            a2, b2 = other.tangent_Point_from_Point(q)
            return [la, lb, Line(a1, a2), Line(b1, b2)]
    
    # 内部なら2, 境界上なら1, 外部なら0
    def is_contain_Point(self, other):
        if type(other) is not Point:
            raise ValueError
        s = sgn(other.distance_from_Point_sq(self.centre)-self.radius**2)
        if s < 0:
            return 2
        elif s == 0:
            return 1
        return 0
    
    def is_intersect_with_Point(self, other) -> bool:
        if type(other) is not Point:
            raise ValueError
        return self.is_contain_Point(other) == 1
    def is_intersect_with_Line(self, other) -> bool:
        if type(other) is not Line:
            raise ValueError
        p = self.centre.projection(other)
        d = p.distance_from_Point(self.centre)
        return sgn(self.radius-d) >= 0
    def is_intersect_with_Circle(self, other) -> bool:
        if type(other) is not Circle:
            raise ValueError
        return 1 <= self.tangent_num_with_Circle(other) <= 3
    
    def intersection_with_Point(self, other) -> bool:
        if type(other) is not Point:
            raise ValueError
        if sgn(other.distance_from_Point_sq(self.centre)-self.radius**2) == 0:
            return other
        return None
    def intersection_with_Line(self, other):
        if type(other) is not Line:
            raise ValueError
        p = self.centre.projection(other)
        d = p.distance_from_Point(self.centre)
        if sgn(self.radius-d) == 0:
            return p, None
        elif sgn(self.radius-d) > 0:
            e = sqrt(self.radius**2-d**2)
            return other.vec().normalized()*e+p, other.vec().normalized()*-e+p
        return None, None
    def intersection_with_Circle(self, other):
        if type(other) is not Circle:
            raise ValueError
        tn = self.tangent_num_with_Circle(other)
        if tn == 1:
            if self.radius < other.radius:
                c2, c1 = self, other
            else:
                c1, c2 = self, other
            a = c1.centre+(c2.centre-c1.centre).normalized()*c1.radius
            return a, None
        elif tn == 3:
            a = self.centre+(other.centre-self.centre).normalized()*self.radius
            return a, None
        elif tn == 2:
            d = self.centre.distance_from_Point_sq(other.centre)
            r1, r2 = self.radius, other.radius
            arg = acos((r1**2+d-r2**2)/(2*r1*sqrt(d)))
            a = self.centre+((other.centre-self.centre).normalized()*r1).rotate(arg)
            b = self.centre+((other.centre-self.centre).normalized()*r1).rotate(-arg)
            return a, b
        return None, None

def get_Ray(x, y, d):
    if d == "R":
        return Ray(Point(x, y), Point(x+1, y))
    elif d == "L":
        return Ray(Point(x, y), Point(x-1, y))
    elif d == "U":
        return Ray(Point(x, y), Point(x, y+1))
    else:
        return Ray(Point(x, y), Point(x, y-1))

def solve():
    x1, y1, d1 = input().split()
    x2, y2, d2 = input().split()
    if d1 == d2:
        return "No"
    if d1+d2 in "RLR":
        return "Yes" if y1 == y2 else "No"
    if d1+d2 in "UDU":
        return "Yes" if x1 == x2 else "No"
    ray1, ray2 = get_Ray(int(x1), int(y1), d1), get_Ray(int(x2), int(y2), d2)
    intersection = ray1.intersection_with_Ray(ray2)
    if intersection is None:
        return "No"
    return "Yes" if intersection.distance_from_Point_sq(ray1.begin) == intersection.distance_from_Point_sq(ray2.begin) else "No"

T = int(input())
for _ in range(T):
    print(solve())
0