結果
問題 | No.2598 Kadomatsu on Tree |
ユーザー | 👑 Nachia |
提出日時 | 2024-01-03 16:15:29 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 108 ms / 2,000 ms |
コード長 | 12,245 bytes |
コンパイル時間 | 1,351 ms |
コンパイル使用メモリ | 116,788 KB |
実行使用メモリ | 14,120 KB |
最終ジャッジ日時 | 2024-09-27 18:27:19 |
合計ジャッジ時間 | 7,756 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge4 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
6,816 KB |
testcase_01 | AC | 1 ms
6,940 KB |
testcase_02 | AC | 2 ms
6,944 KB |
testcase_03 | AC | 2 ms
6,940 KB |
testcase_04 | AC | 2 ms
6,944 KB |
testcase_05 | AC | 2 ms
6,940 KB |
testcase_06 | AC | 2 ms
6,940 KB |
testcase_07 | AC | 2 ms
6,944 KB |
testcase_08 | AC | 2 ms
6,940 KB |
testcase_09 | AC | 2 ms
6,940 KB |
testcase_10 | AC | 2 ms
6,944 KB |
testcase_11 | AC | 2 ms
6,940 KB |
testcase_12 | AC | 2 ms
6,940 KB |
testcase_13 | AC | 3 ms
6,944 KB |
testcase_14 | AC | 4 ms
6,944 KB |
testcase_15 | AC | 4 ms
6,944 KB |
testcase_16 | AC | 4 ms
6,940 KB |
testcase_17 | AC | 3 ms
6,944 KB |
testcase_18 | AC | 4 ms
6,940 KB |
testcase_19 | AC | 4 ms
6,940 KB |
testcase_20 | AC | 3 ms
6,940 KB |
testcase_21 | AC | 3 ms
6,944 KB |
testcase_22 | AC | 4 ms
6,940 KB |
testcase_23 | AC | 102 ms
13,588 KB |
testcase_24 | AC | 104 ms
13,912 KB |
testcase_25 | AC | 104 ms
13,792 KB |
testcase_26 | AC | 103 ms
13,852 KB |
testcase_27 | AC | 104 ms
13,732 KB |
testcase_28 | AC | 104 ms
13,908 KB |
testcase_29 | AC | 105 ms
13,928 KB |
testcase_30 | AC | 102 ms
13,712 KB |
testcase_31 | AC | 106 ms
13,924 KB |
testcase_32 | AC | 104 ms
13,764 KB |
testcase_33 | AC | 106 ms
14,084 KB |
testcase_34 | AC | 101 ms
13,684 KB |
testcase_35 | AC | 107 ms
13,992 KB |
testcase_36 | AC | 106 ms
13,972 KB |
testcase_37 | AC | 108 ms
13,960 KB |
testcase_38 | AC | 108 ms
13,988 KB |
testcase_39 | AC | 107 ms
13,988 KB |
testcase_40 | AC | 107 ms
14,116 KB |
testcase_41 | AC | 106 ms
14,116 KB |
testcase_42 | AC | 107 ms
13,992 KB |
testcase_43 | AC | 107 ms
14,120 KB |
testcase_44 | AC | 106 ms
13,988 KB |
testcase_45 | AC | 107 ms
13,996 KB |
testcase_46 | AC | 107 ms
13,988 KB |
testcase_47 | AC | 107 ms
13,988 KB |
testcase_48 | AC | 94 ms
13,376 KB |
testcase_49 | AC | 10 ms
6,940 KB |
testcase_50 | AC | 60 ms
10,084 KB |
testcase_51 | AC | 18 ms
6,944 KB |
testcase_52 | AC | 28 ms
6,940 KB |
testcase_53 | AC | 37 ms
7,492 KB |
testcase_54 | AC | 31 ms
6,944 KB |
testcase_55 | AC | 13 ms
6,944 KB |
testcase_56 | AC | 56 ms
9,972 KB |
testcase_57 | AC | 21 ms
6,940 KB |
testcase_58 | AC | 100 ms
13,744 KB |
testcase_59 | AC | 104 ms
13,924 KB |
testcase_60 | AC | 86 ms
13,576 KB |
testcase_61 | AC | 90 ms
13,976 KB |
testcase_62 | AC | 86 ms
13,744 KB |
ソースコード
#ifdef NACHIA // #define _GLIBCXX_DEBUG #else #define NDEBUG #endif #include <iostream> #include <string> #include <vector> #include <algorithm> #include <utility> #include <queue> #include <array> #include <cmath> #include <atcoder/modint> using namespace std; using i64 = long long; using u64 = unsigned long long; #define rep(i,n) for(i64 i=0; i<(i64)(n); i++) #define repr(i,n) for(i64 i=(i64)(n)-1; i>=0; i--) const i64 INF = 1001001001001001001; const char* yn(bool x){ return x ? "Yes" : "No"; } template<typename A> void chmin(A& l, const A& r){ if(r < l) l = r; } template<typename A> void chmax(A& l, const A& r){ if(l < r) l = r; } template<typename A> using nega_queue = priority_queue<A,vector<A>,greater<A>>; using Modint = atcoder::static_modint<998244353>; //#include "nachia/vec.hpp" namespace nachia{ template<class Elem> class CsrArray{ public: struct ListRange{ using iterator = typename std::vector<Elem>::iterator; iterator begi, endi; iterator begin() const { return begi; } iterator end() const { return endi; } int size() const { return (int)std::distance(begi, endi); } Elem& operator[](int i) const { return begi[i]; } }; struct ConstListRange{ using iterator = typename std::vector<Elem>::const_iterator; iterator begi, endi; iterator begin() const { return begi; } iterator end() const { return endi; } int size() const { return (int)std::distance(begi, endi); } const Elem& operator[](int i) const { return begi[i]; } }; private: int m_n; std::vector<Elem> m_list; std::vector<int> m_pos; public: CsrArray() : m_n(0), m_list(), m_pos() {} static CsrArray Construct(int n, std::vector<std::pair<int, Elem>> items){ CsrArray res; res.m_n = n; std::vector<int> buf(n+1, 0); for(auto& [u,v] : items){ ++buf[u]; } for(int i=1; i<=n; i++) buf[i] += buf[i-1]; res.m_list.resize(buf[n]); for(int i=(int)items.size()-1; i>=0; i--){ res.m_list[--buf[items[i].first]] = std::move(items[i].second); } res.m_pos = std::move(buf); return res; } static CsrArray FromRaw(std::vector<Elem> list, std::vector<int> pos){ CsrArray res; res.m_n = pos.size() - 1; res.m_list = std::move(list); res.m_pos = std::move(pos); return res; } ListRange operator[](int u) { return ListRange{ m_list.begin() + m_pos[u], m_list.begin() + m_pos[u+1] }; } ConstListRange operator[](int u) const { return ConstListRange{ m_list.begin() + m_pos[u], m_list.begin() + m_pos[u+1] }; } int size() const { return m_n; } int fullSize() const { return (int)m_list.size(); } }; } // namespace nachia #include <cassert> namespace nachia{ struct Graph { public: struct Edge{ int from, to; void reverse(){ std::swap(from, to); } }; Graph(int n = 0, bool undirected = false, int m = 0) : m_n(n), m_e(m), m_isUndir(undirected) {} Graph(int n, const std::vector<std::pair<int, int>>& edges, bool undirected = false) : m_n(n), m_isUndir(undirected){ m_e.resize(edges.size()); for(std::size_t i=0; i<edges.size(); i++) m_e[i] = { edges[i].first, edges[i].second }; } template<class Cin> static Graph Input(Cin& cin, int n, bool undirected, int m, bool offset = 0){ Graph res(n, undirected, m); for(int i=0; i<m; i++){ int u, v; cin >> u >> v; res[i].from = u - offset; res[i].to = v - offset; } return res; } int numVertices() const noexcept { return m_n; } int numEdges() const noexcept { return int(m_e.size()); } int addNode() noexcept { return m_n++; } int addEdge(int from, int to){ m_e.push_back({ from, to }); return numEdges() - 1; } Edge& operator[](int ei) noexcept { return m_e[ei]; } const Edge& operator[](int ei) const noexcept { return m_e[ei]; } Edge& at(int ei) { return m_e.at(ei); } const Edge& at(int ei) const { return m_e.at(ei); } auto begin(){ return m_e.begin(); } auto end(){ return m_e.end(); } auto begin() const { return m_e.begin(); } auto end() const { return m_e.end(); } bool isUndirected() const noexcept { return m_isUndir; } void reverseEdges() noexcept { for(auto& e : m_e) e.reverse(); } void contract(int newV, const std::vector<int>& mapping){ assert(numVertices() == int(mapping.size())); for(int i=0; i<numVertices(); i++) assert(0 <= mapping[i] && mapping[i] < newV); for(auto& e : m_e){ e.from = mapping[e.from]; e.to = mapping[e.to]; } m_n = newV; } std::vector<Graph> induce(int num, const std::vector<int>& mapping) const { int n = numVertices(); assert(n == int(mapping.size())); for(int i=0; i<n; i++) assert(-1 <= mapping[i] && mapping[i] < num); std::vector<int> indexV(n), newV(num); for(int i=0; i<n; i++) if(mapping[i] >= 0) indexV[i] = newV[mapping[i]]++; std::vector<Graph> res; res.reserve(num); for(int i=0; i<num; i++) res.emplace_back(newV[i], isUndirected()); for(auto e : m_e) if(mapping[e.from] == mapping[e.to] && mapping[e.to] >= 0) res[mapping[e.to]].addEdge(indexV[e.from], indexV[e.to]); return res; } CsrArray<int> getEdgeIndexArray(bool undirected) const { std::vector<std::pair<int, int>> src; src.reserve(numEdges() * (undirected ? 2 : 1)); for(int i=0; i<numEdges(); i++){ auto e = operator[](i); src.emplace_back(e.from, i); if(undirected) src.emplace_back(e.to, i); } return CsrArray<int>::Construct(numVertices(), src); } CsrArray<int> getEdgeIndexArray() const { return getEdgeIndexArray(isUndirected()); } CsrArray<int> getAdjacencyArray(bool undirected) const { std::vector<std::pair<int, int>> src; src.reserve(numEdges() * (undirected ? 2 : 1)); for(auto e : m_e){ src.emplace_back(e.from, e.to); if(undirected) src.emplace_back(e.to, e.from); } return CsrArray<int>::Construct(numVertices(), src); } CsrArray<int> getAdjacencyArray() const { return getAdjacencyArray(isUndirected()); } private: int m_n; std::vector<Edge> m_e; bool m_isUndir; }; } // namespace nachia namespace nachia{ struct HeavyLightDecomposition{ private: int N; std::vector<int> P; std::vector<int> PP; std::vector<int> PD; std::vector<int> D; std::vector<int> I; std::vector<int> rangeL; std::vector<int> rangeR; public: HeavyLightDecomposition(const CsrArray<int>& E = CsrArray<int>::Construct(1, {}), int root = 0){ N = E.size(); P.assign(N, -1); I = {root}; I.reserve(N); for(int i=0; i<(int)I.size(); i++){ int p = I[i]; for(int e : E[p]) if(P[p] != e){ I.push_back(e); P[e] = p; } } std::vector<int> Z(N, 1); std::vector<int> nx(N, -1); PP.resize(N); for(int i=0; i<N; i++) PP[i] = i; for(int i=N-1; i>=1; i--){ int p = I[i]; Z[P[p]] += Z[p]; if(nx[P[p]] == -1) nx[P[p]] = p; if(Z[nx[P[p]]] < Z[p]) nx[P[p]] = p; } for(int p : I) if(nx[p] != -1) PP[nx[p]] = p; PD.assign(N,N); PD[root] = 0; D.assign(N,0); for(int p : I) if(p != root){ PP[p] = PP[PP[p]]; PD[p] = std::min(PD[PP[p]], PD[P[p]]+1); D[p] = D[P[p]]+1; } rangeL.assign(N,0); rangeR.assign(N,0); for(int p : I){ rangeR[p] = rangeL[p] + Z[p]; int ir = rangeR[p]; for(int e : E[p]) if(P[p] != e) if(e != nx[p]){ rangeL[e] = (ir -= Z[e]); } if(nx[p] != -1){ rangeL[nx[p]] = rangeL[p] + 1; } } I.resize(N); for(int i=0; i<N; i++) I[rangeL[i]] = i; } HeavyLightDecomposition(const Graph& tree, int root = 0) : HeavyLightDecomposition(tree.getAdjacencyArray(true), root) {} int numVertices() const { return N; } int depth(int p) const { return D[p]; } int toSeq(int vtx) const { return rangeL[vtx]; } int toVtx(int seqidx) const { return I[seqidx]; } int toSeq2In(int vtx) const { return rangeL[vtx] * 2 - D[vtx]; } int toSeq2Out(int vtx) const { return rangeR[vtx] * 2 - D[vtx] - 1; } int parentOf(int v) const { return P[v]; } int heavyRootOf(int v) const { return PP[v]; } int heavyChildOf(int v) const { if(toSeq(v) == N-1) return -1; int cand = toVtx(toSeq(v) + 1); if(PP[v] == PP[cand]) return cand; return -1; } int lca(int u, int v) const { if(PD[u] < PD[v]) std::swap(u, v); while(PD[u] > PD[v]) u = P[PP[u]]; while(PP[u] != PP[v]){ u = P[PP[u]]; v = P[PP[v]]; } return (D[u] > D[v]) ? v : u; } int dist(int u, int v) const { return depth(u) + depth(v) - depth(lca(u,v)) * 2; } struct Range{ int l; int r; int size() const { return r-l; } bool includes(int x) const { return l <= x && x < r; } }; std::vector<Range> path(int r, int c, bool include_root = true, bool reverse_path = false) const { if(PD[c] < PD[r]) return {}; std::vector<Range> res(PD[c]-PD[r]+1); for(int i=0; i<(int)res.size()-1; i++){ res[i] = { rangeL[PP[c]], rangeL[c]+1 }; c = P[PP[c]]; } if(PP[r] != PP[c] || D[r] > D[c]) return {}; res.back() = { rangeL[r]+(include_root?0:1), rangeL[c]+1 }; if(res.back().l == res.back().r) res.pop_back(); if(!reverse_path) std::reverse(res.begin(),res.end()); else for(auto& a : res) a = { N - a.r, N - a.l }; return res; } Range subtree(int p) const { return { rangeL[p], rangeR[p] }; } int median(int x, int y, int z) const { return lca(x,y) ^ lca(y,z) ^ lca(x,z); } int la(int from, int to, int d) const { if(d < 0) return -1; int g = lca(from,to); int dist0 = D[from] - D[g] * 2 + D[to]; if(dist0 < d) return -1; int p = from; if(D[from] - D[g] < d){ p = to; d = dist0 - d; } while(D[p] - D[PP[p]] < d){ d -= D[p] - D[PP[p]] + 1; p = P[PP[p]]; } return I[rangeL[p] - d]; } struct ChildrenIter { const HeavyLightDecomposition& hld; int s; int operator*() const { return hld.toVtx(s); } ChildrenIter& operator++(){ s += hld.subtree(hld.toVtx(s)).size(); return *this; } ChildrenIter operator++(int) const { auto a = *this; ++a; return a; } bool operator==(ChildrenIter& r) const { return s == r.s; } bool operator!=(ChildrenIter& r) const { return s != r.s; } }; struct ChildrenIterRange { const HeavyLightDecomposition& hld; int v; ChildrenIter begin() const { return { hld, hld.rangeL[v] + 1 }; } ChildrenIter end() const { return { hld, hld.rangeR[v] }; } }; ChildrenIterRange children(int v) const { return ChildrenIterRange{ *this, v }; } }; } // namespace nachia int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int N; cin >> N; auto tree = nachia::Graph::Input(cin, N, true, N-1, 1); auto hld = nachia::HeavyLightDecomposition(tree); vector<int> A(N); rep(i,N) cin >> A[i]; Modint ans = 0; rep(v,N){ i64 low = 0; i64 high = 0; int p = hld.parentOf(v); if(p >= 0){ int psz = N - hld.subtree(v).size(); if(A[v] < A[p]) high += psz; if(A[v] > A[p]) low += psz; } for(int w : hld.children(v)){ int sz = hld.subtree(w).size(); if(A[v] < A[w]){ ans += high * sz; high += sz; } if(A[v] > A[w]){ ans += low * sz; low += sz; } } } cout << ans.val() << endl; return 0; }