結果
| 問題 |
No.2602 Real Collider
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2024-01-12 21:46:16 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 14,566 bytes |
| コンパイル時間 | 1,411 ms |
| コンパイル使用メモリ | 104,860 KB |
| 実行使用メモリ | 5,376 KB |
| 最終ジャッジ日時 | 2024-09-27 21:50:00 |
| 合計ジャッジ時間 | 6,858 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 59 WA * 19 |
ソースコード
#include<iostream>
#include<cassert>
using namespace std;
#define _USE_MATH_DEFINES
#include<iostream>
#include<algorithm>
#include<vector>
#include<cmath>
#include<iomanip>
using Real=long double;
const Real EPS=1e-10;
const Real PI=acos((Real)-1);
bool eq(Real a,Real b){return abs(a-b)<EPS;}
struct Point{
Real x,y;
Point(Real x_=0,Real y_=0):x(x_),y(y_){}
Point operator-()const{return Point(-x,-y);}
Point operator+(const Point&p)const{return Point(x+p.x,y+p.y);}
Point operator-(const Point&p)const{return Point(x-p.x,y-p.y);}
Point operator*(const Real k)const{return Point(x*k,y*k);}
Point operator/(const Real k)const{return Point(x/k,y/k);}
bool operator<(const Point&p)const{return eq(x,p.x)?y<p.y:x<p.x;}
bool operator==(const Point&p)const{return eq(x,p.x)&&eq(y,p.y);}
};
istream&operator>>(istream&is,Point&p){return is>>p.x>>p.y;}
ostream&operator<<(ostream&os,const Point&p){return os<<fixed<<setprecision(9)<<p.x<<' '<<p.y;}
struct Line{
Point p1,p2;
Line(Point p1_=Point(),Point p2_=Point()):p1(p1_),p2(p2_){}
};
struct Segment:Line{
Segment(Point p1_=Point(),Point p2_=Point()):Line(p1_,p2_){}
};
struct Circle{
Point o;
Real r;
Circle(Point o_=Point(),Real r_=0):o(o_),r(r_){}
};
using Polygon=vector<Point>;
//function list begin
Point vec(const Line&);
Real norm(const Point&);
Real norm(const Line&);
Real abs(const Point&);
Real abs(const Line&);
Real arg(const Point&);
Real arg(const Line&);
Real arg(const Point&,const Point&,const Point&);// /_abc,[0,pi]
int argtype(const Point&);////(-pi,0]->-1,(0,pi]->1,(0,0)->0
bool argless(const Point&,const Point&);//sorting points with arg
Real dot(const Point&,const Point&);
Real cross(const Point&,const Point&);
Point polar(const Real,const Real);
Point rotate(const Point&,const Real);
enum{ONLINE_FRONT=-2,CLOCKWISE=-1,ON_SEGMENT=0,COUNTER_CLOCKWISE=1,ONLINE_BACK=2};
int ccw(const Point&,const Point&);
int ccw(const Point&,const Point&,const Point&);
int ccw(const Line&,const Point&);
bool orthogonal(const Point&,const Point&);
bool orthogonal(const Line&,const Line&);
bool parallel(const Point&,const Point&);
bool parallel(const Line&,const Line&);
bool intersect(const Line&,const Point&);
bool intersect(const Line&,const Line&);
bool intersect(const Segment&,const Point&);
bool intersect(const Segment&,const Segment&);
bool intersect(const Line&,const Segment&);
bool intersect(const Segment&,const Line&);
bool intersect(const Circle&,const Point&);
int intersect(const Circle&,const Line&);//count contacts
int intersect(const Circle&,const Segment&);//count contacts
bool intersect(const Circle&,const Circle&);
int count_tangent(const Circle&,const Circle&);//count common tangents
Real distance(const Point&,const Point&);
Real distance(const Line&,const Point&);
Real distance(const Line&,const Line&);
Real distance(const Segment&,const Point&);
Real distance(const Segment&,const Segment&);
Real distance(const Line&,const Segment&);
Real distance(const Segment&,const Line&);
Real distance(const Circle&,const Point&);
Real distance(const Circle&,const Line&);
Real distance(const Circle&,const Segment&);
Real distance(const Circle&,const Circle&);
Point projection(const Line&,const Point&);
Point reflection(const Line&,const Point&);
Point crosspoint(const Line&,const Line&);
pair<Point,Point>crosspoint(const Circle&,const Line&);
pair<Point,Point>crosspoint(const Circle&,const Segment&);
pair<Point,Point>crosspoint(const Circle&,const Circle&);
pair<Point,Point>tangent(const Circle&,const Point&);
vector<Line>tangent(const Circle&,const Circle&);
bool is_convex(const Polygon&);
Polygon convex_hull(Polygon,bool=false);
enum{OUT,ON,IN};
int contain(const Polygon&,const Point&);
int contain(const Circle&,const Point&);
int contain(const Circle&,const Segment&);
int convex_contain(const Polygon&,const Point&);//O(log |P|)
Polygon convex_cut(const Polygon&,const Line&);
Real diameter(Polygon);
Real area(const Polygon&);
Real area(const Polygon&,const Line&);
Real area(const Polygon&,const Circle&);
Real area(const Circle&);
Real area(const Circle&,const Circle&);
//function list end
Point vec(const Line&s){return s.p2-s.p1;}
Real norm(const Point&p){return p.x*p.x+p.y*p.y;}
Real norm(const Line&s){return norm(vec(s));}
Real abs(const Point&p){return hypot(p.x,p.y);}
Real abs(const Line&s){return abs(vec(s));}
Real arg(const Point&p){return atan2(p.y,p.x);}
Real arg(const Line&s){return arg(vec(s));}
Real arg(const Point&a,const Point&b,const Point&c){
Real A=arg(a-b),B=arg(c-b);
Real theta=abs(A-B);
return min(theta,2*PI-theta);
}
int argtype(const Point&a)
{
return a.y<-EPS?-1:a.y>EPS?1:a.x<-EPS?1:a.x>EPS?-1:0;
}
bool argless(const Point&a,const Point&b)
{
int at=argtype(a),bt=argtype(b);
return at!=bt?at<bt:ccw(a,b)>0;
}
Real dot(const Point&a,const Point&b){return a.x*b.x+a.y*b.y;}
Real cross(const Point&a,const Point&b){return a.x*b.y-a.y*b.x;}
Point polar(const Real r,const Real theta){return Point(cos(theta),sin(theta))*r;}
Point rotate(const Point&p,const Real theta){
return Point(p.x*cos(theta)-p.y*sin(theta),p.x*sin(theta)+p.y*cos(theta));
}
int ccw(const Point&a,const Point&b)
{
Real crs=cross(a,b);
return crs>EPS?COUNTER_CLOCKWISE
:crs<-EPS?CLOCKWISE
:dot(a,b)<0?ONLINE_BACK
:norm(a)<norm(b)?ONLINE_FRONT
:ON_SEGMENT;
}
int ccw(const Point&a,const Point&b,const Point&c){return ccw(b-a,c-a);}
int ccw(const Line&s,const Point&p){return ccw(s.p1,s.p2,p);}
bool orthogonal(const Point&a,const Point&b){return eq(dot(a,b),0);}
bool orthogonal(const Line&s,const Line&t){return orthogonal(vec(s),vec(t));}
bool parallel(const Point&a,const Point&b){return eq(cross(a,b),0);}
bool parallel(const Line&s,const Line&t){return parallel(vec(s),vec(t));}
bool intersect(const Line&s,const Point&p){return eq(cross(vec(s),p-s.p1),0);}
bool intersect(const Line&s,const Line&t){return !parallel(s,t)||intersect(s,t.p1);}
bool intersect(const Segment&s,const Point&p){return ccw(s,p)==ON_SEGMENT;}
bool intersect(const Segment&s,const Segment&t){
return ccw(s,t.p1)*ccw(s,t.p2)<=0&&ccw(t,s.p1)*ccw(t,s.p2)<=0;
}
bool intersect(const Line&s,const Segment&t){
return cross(vec(s),t.p1-s.p1)*cross(vec(s),t.p2-s.p1)<EPS;
}
bool intersect(const Segment&s,const Line&t){return intersect(t,s);}
bool intersect(const Circle&c,const Point&p){return eq(distance(c.o,p),c.r);}
int intersect(const Circle&c,const Line&s){
Real d=distance(s,c.o);
return eq(d,c.r)?1:d<c.r?2:0;
}
int intersect(const Circle&c,const Segment&s){
Point h=projection(s,c.o);
Real d1=distance(c.o,s.p1),d2=distance(c.o,s.p2);
return distance(c.o,h)>c.r+EPS?0
:d1<c.r-EPS&&d2<c.r-EPS?0
:(d1<c.r-EPS&&d2>c.r-EPS)||(d1>c.r-EPS&&d2<c.r-EPS)?1
:intersect(s,h)?eq(distance(c.o,h),c.r)?1:2
:0;
}
bool intersect(const Circle&a,const Circle&b){
int c=count_tangent(a,b);
return 1<=c&&c<=3;
}
int count_tangent(const Circle&a,const Circle&b){
Real d=distance(a.o,b.o);
return eq(d,a.r+b.r)?3:d>a.r+b.r?4:eq(d,abs(a.r-b.r))?1:d>abs(a.r-b.r)?2:0;
}
Real distance(const Point&a,const Point&b){return abs(a-b);}
Real distance(const Line&s,const Point&p){return distance(p,projection(s,p));}
Real distance(const Line&s,const Line&t){return intersect(s,t)?0:distance(s,t.p1);}
Real distance(const Segment&s,const Point&p){
return distance(p,
dot(vec(s),p-s.p1)<0?s.p1
:dot(-vec(s),p-s.p2)<0?s.p2
:projection(s,p)
);
}
Real distance(const Segment&s,const Segment&t){
return intersect(s,t)?0:min({
distance(s,t.p1),distance(s,t.p2),
distance(t,s.p1),distance(t,s.p2)
});
}
Real distance(const Line&s,const Segment&t){
return intersect(s,t)?0:min(distance(s,t.p1),distance(s,t.p2));
}
Real distance(const Segment&s,const Line&t){return distance(t,s);}
Real distance(const Circle&c,const Point&p){return abs(distance(c.o,p)-c.r);}
Real distance(const Circle&c,const Line&s){return max(distance(s,c.o)-c.r,(Real)0);}
Real distance(const Circle&c,const Segment&s){
return intersect(c,s)?0
:contain(c,s)?c.r-max(distance(c.o,s.p1),distance(c.o,s.p2))
:distance(s,c.o)-c.r;
}
Real distance(const Circle&a,const Circle&b){return max(distance(a.o,b.o)-a.r-b.r,(Real)0);}
Point projection(const Line&s,const Point&p){
return s.p1+vec(s)*dot(p-s.p1,vec(s))/norm(s);
}
Point reflection(const Line&s,const Point&p){return projection(s,p)*2-p;}
Point crosspoint(const Line&s,const Line&t){
Real d1=cross(vec(s),t.p1-s.p1);
Real d2=-cross(vec(s),t.p2-s.p1);
return t.p1+vec(t)*(d1/(d1+d2));
}
pair<Point,Point>crosspoint(const Circle&c,const Line&s){
Point h=projection(s,c.o);
Point e=vec(s)/abs(s)*sqrt(c.r*c.r-norm(h-c.o));
return minmax(h-e,h+e);
}
pair<Point,Point>crosspoint(const Circle&c,const Segment&s){
pair<Point,Point>p=crosspoint(c,Line(s));
return intersect(c,s)==2?p
:intersect(s,p.first)?make_pair(p.first,p.first)
:make_pair(p.second,p.second);
}
pair<Point,Point>crosspoint(const Circle&a,const Circle&b){
Real d=distance(a.o,b.o);
Real alpha=acos((a.r*a.r+d*d-b.r*b.r)/(2*a.r*d));
Real theta=arg(b.o-a.o);
return minmax(a.o+polar(a.r,theta+alpha),a.o+polar(a.r,theta-alpha));
}
pair<Point,Point>tangent(const Circle&c,const Point&p){
return crosspoint(c,Circle(p,sqrt(norm(c.o-p)-c.r*c.r)));
}
vector<Line>tangent(const Circle&a,const Circle&b){
vector<Line>ret;
Real g=distance(a.o,b.o);
if(eq(g,0))return ret;
Point u=(b.o-a.o)/g;
Point v=rotate(u,PI/2);
for(int s:{-1,1}){
Real h=(a.r+b.r*s)/g;
if(eq(h*h,1))ret.emplace_back(a.o+(h>0?u:-u)*a.r,a.o+(h>0?u:-u)*a.r+v);
else if(1-h*h>0){
Point U=u*h,V=v*sqrt(1-h*h);
ret.emplace_back(a.o+(U+V)*a.r,b.o-(U+V)*b.r*s);
ret.emplace_back(a.o+(U-V)*a.r,b.o-(U-V)*b.r*s);
}
}
return ret;
}
bool is_convex(const Polygon&P){
for(int i=0;i<P.size();i++)
if(ccw(P[i],P[(i+1)%P.size()],P[(i+2)%P.size()])==CLOCKWISE)return false;
return true;
}
Polygon convex_hull(Polygon P,bool ONSEG){
if(P.size()<=2)return P;
sort(P.begin(),P.end());
Polygon ret(2*P.size());
int k=0,t;
if(ONSEG){
for(const Point&p:P){
while(k>=2&&ccw(ret[k-2],ret[k-1],p)==CLOCKWISE)k--;
ret[k++]=p;
}
t=k;
for(int i=P.size()-2;i>=0;i--){
while(k>=t+1&&ccw(ret[k-2],ret[k-1],P[i])==CLOCKWISE)k--;
ret[k++]=P[i];
}
}
else{
for(const Point&p:P){
while(k>=2&&ccw(ret[k-2],ret[k-1],p)!=COUNTER_CLOCKWISE)k--;
ret[k++]=p;
}
t=k;
for(int i=P.size()-2;i>=0;i--){
while(k>=t+1&&ccw(ret[k-2],ret[k-1],P[i])!=COUNTER_CLOCKWISE)k--;
ret[k++]=P[i];
}
}
ret.resize(k-1);
int mi=0;
for(int i=1;i<k-1;i++)
if(eq(ret[mi].y,ret[i].y)?ret[mi].x>ret[i].x:ret[mi].y>ret[i].y)mi=i;
rotate(ret.begin(),ret.begin()+mi,ret.end());
return ret;
}
int contain(const Polygon&P,const Point&p){
bool in=false;
for(int i=0;i<P.size();i++){
Segment s(P[i],P[(i+1)%P.size()]);
if(intersect(s,p))return ON;
else{
Point a=s.p1-p,b=s.p2-p;
if(a.y>b.y)swap(a,b);
if(a.y<EPS&&EPS<b.y&&cross(a,b)>EPS)in=!in;
}
}
return in?IN:OUT;
}
int contain(const Circle&c,const Point&p){
Real d=distance(c.o,p);
return eq(d,c.r)?ON:d<c.r?IN:OUT;
}
int contain(const Circle&c,const Segment&s){
Real d1=distance(c.o,s.p1),d2=distance(c.o,s.p2);
return d1<c.r+EPS&&d2<c.r+EPS?eq(d1,c.r)||eq(d2,c.r)?ON:IN:OUT;
}
int convex_contain(const Polygon&P,const Point&p)
{
if(P[0]==p)return ON;
int l=0,r=P.size();
while(r-l>1)
{
int mid=(l+r)/2;
int t=ccw(P[0],P[mid],p);
if(t==CLOCKWISE)r=mid;
else l=mid;
}
if(r==1)return OUT;
if(l+1==P.size())
{
if(intersect(Segment(P[0],P[P.size()-1]),p))return ON;
else return OUT;
}
if(l==1&&intersect(Segment(P[0],P[1]),p))return ON;
Polygon tmp={P[0],P[l],P[l+1]};
int ret=contain(tmp,p);
if(ret==ON)
{
if(intersect(Segment(P[l],P[l+1]),p))return ON;
else return IN;
}
return ret;
}
Polygon convex_cut(const Polygon&P,const Line&s){
Polygon ret;
for(int i=0;i<P.size();i++){
Segment t(P[i],P[(i+1)%P.size()]);
if(ccw(s,t.p1)!=CLOCKWISE)ret.push_back(t.p1);
if(!parallel(s,t)&&!intersect(s,t.p1)
&&!intersect(s,t.p2)&&intersect(s,t))ret.push_back(crosspoint(s,t));
}
return ret;
}
Real diameter(Polygon P){
if(!is_convex(P))P=convex_hull(P);
int mi=0,Mi=0;
for(int i=1;i<P.size();i++){
if(P[i].x<P[mi].x)mi=i;
if(P[i].x>P[Mi].x)Mi=i;
}
Real ret=0;
int sm=mi,sM=Mi;
while(mi!=sM||Mi!=sm){
ret=max(ret,norm(P[mi]-P[Mi]));
if(cross(P[(mi+1)%P.size()]-P[mi],P[(Mi+1)%P.size()]-P[Mi])<0)mi=(mi+1)%P.size();
else Mi=(Mi+1)%P.size();
}
return sqrt(ret);
}
Real area(const Polygon&P){
Real ret=0;
for(int i=0;i<P.size();i++)ret+=cross(P[i],P[(i+1)%P.size()]);
return ret/2;
}
Real area(const Polygon&P,const Line&s){return area(convex_cut(P,s));}
Real area(const Polygon&P,const Circle&c){
Real ret=0;
for(int i=0;i<P.size();i++)
{
Segment s(P[i],P[(i+1)%P.size()]);
if(contain(c,s))ret+=cross(s.p1-c.o,s.p2-c.o);
else if(!intersect(c,s)){
Real a=arg(s.p2-c.o)-arg(s.p1-c.o);
if(a>PI)a-=2*PI;
if(a<-PI)a+=2*PI;
ret+=c.r*c.r*a;
}
else
{
pair<Point,Point>p=crosspoint(c,s);
Point tmp[4]={s.p1,p.first,p.second,s.p2};
if(intersect(c,Segment(s.p1,p.first))==2)swap(tmp[1],tmp[2]);
for(int j=0;j<3;j++)
{
Segment t(tmp[j],tmp[j+1]);
if(contain(c,t))ret+=cross(t.p1-c.o,t.p2-c.o);
else{
Real a=arg(t.p2-c.o)-arg(t.p1-c.o);
if(a>PI)a-=2*PI;
if(a<-PI)a+=2*PI;
ret+=c.r*c.r*a;
}
}
}
}
return ret/2;
}
Real area(const Circle&c){return PI*c.r*c.r;}
Real area(const Circle&a,const Circle&b)
{
int c=count_tangent(a,b);
if(c>=3)return 0;
else if(c<=1)return area(a.r<b.r?a:b);
else
{
Real d=distance(a.o,b.o);
Real ret=0;
{
Real alpha=acos((a.r*a.r+d*d-b.r*b.r)/(2*a.r*d));
ret+=alpha*a.r*a.r;
ret-=sin(alpha*2)*a.r*a.r/2;
}
{
Real alpha=acos((b.r*b.r+d*d-a.r*a.r)/(2*b.r*d));
ret+=alpha*b.r*b.r;
ret-=sin(alpha*2)*b.r*b.r/2;
}
return ret;
}
}
int Q;
Point X[3];
Line f(Point a,Point b)
{
Point p=(a+b)/2;
Point t=b-a;
Point q;
q.x=p.x-t.y;
q.y=p.y+t.x;
return Line(p,q);
}
bool par(Point a,Point b)
{
long long ax=round(a.x);
long long ay=round(a.y);
long long bx=round(b.x);
long long by=round(b.y);
return ax*by==ay*bx;
}
int main()
{
ios::sync_with_stdio(false);
cin.tie(nullptr);
cin>>Q>>X[0]>>X[1]>>X[2];
Point O;
if(par(X[1]-X[0],X[2]-X[0]))
{
Real r=0;
for(int i=0;i<3;i++)for(int j=i+1;j<3;j++)
{
Real d=norm(X[i]-X[j]);
if(r<d)
{
r=d;
O=(X[i]+X[j])/2;
}
}
}
else O=crosspoint(f(X[0],X[1]),f(X[0],X[2]));
Real R=0;
for(int i=0;i<3;i++)
{
Real d=norm(O-X[i]);
R=max(R,d);
}
for(;Q--;)
{
Point p;cin>>p;
cout<<(norm(O-p)<=R+1e-7?"Yes\n":"No\n");
}
}