結果
| 問題 |
No.2602 Real Collider
|
| コンテスト | |
| ユーザー |
iiljj
|
| 提出日時 | 2024-01-12 22:07:26 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 13,964 bytes |
| コンパイル時間 | 1,695 ms |
| コンパイル使用メモリ | 141,812 KB |
| 最終ジャッジ日時 | 2025-02-18 18:21:11 |
|
ジャッジサーバーID (参考情報) |
judge4 / judge1 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 57 WA * 21 |
ソースコード
/* #region Head */
// #include <bits/stdc++.h>
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert> // assert.h
#include <cmath> // math.h
#include <cstring>
#include <ctime>
#include <deque>
#include <fstream>
#include <functional>
#include <iomanip>
#include <iostream>
#include <list>
#include <map>
#include <memory>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
using namespace std;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using pll = pair<ll, ll>;
template <class T> using vc = vector<T>;
template <class T> using vvc = vc<vc<T>>;
using vll = vc<ll>;
using vvll = vvc<ll>;
using vld = vc<ld>;
using vvld = vvc<ld>;
using vs = vc<string>;
using vvs = vvc<string>;
template <class T, class U> using um = unordered_map<T, U>;
template <class T> using pq = priority_queue<T>;
template <class T> using pqa = priority_queue<T, vc<T>, greater<T>>;
template <class T> using us = unordered_set<T>;
#define TREP(T, i, m, n) for (T i = (m), i##_len = (T)(n); i < i##_len; ++(i))
#define TREPM(T, i, m, n) for (T i = (m), i##_max = (T)(n); i <= i##_max; ++(i))
#define TREPR(T, i, m, n) for (T i = (m), i##_min = (T)(n); i >= i##_min; --(i))
#define TREPD(T, i, m, n, d) for (T i = (m), i##_len = (T)(n); i < i##_len; i += (d))
#define TREPMD(T, i, m, n, d) for (T i = (m), i##_max = (T)(n); i <= i##_max; i += (d))
#define REP(i, m, n) for (ll i = (m), i##_len = (ll)(n); i < i##_len; ++(i))
#define REPM(i, m, n) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; ++(i))
#define REPR(i, m, n) for (ll i = (m), i##_min = (ll)(n); i >= i##_min; --(i))
#define REPD(i, m, n, d) for (ll i = (m), i##_len = (ll)(n); i < i##_len; i += (d))
#define REPMD(i, m, n, d) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; i += (d))
#define REPI(itr, ds) for (auto itr = ds.begin(); itr != ds.end(); itr++)
#define REPIR(itr, ds) for (auto itr = ds.rbegin(); itr != ds.rend(); itr++)
#define ALL(x) begin(x), end(x)
#define SIZE(x) ((ll)(x).size())
#define ISIZE(x) ((int)(x).size())
#define PERM(c) \
sort(ALL(c)); \
for (bool c##p = 1; c##p; c##p = next_permutation(ALL(c)))
#define UNIQ(v) v.erase(unique(ALL(v)), v.end());
#define CEIL(a, b) (((a) + (b)-1) / (b))
#define endl '\n'
constexpr ll INF = 1'010'000'000'000'000'017LL;
constexpr int IINF = 1'000'000'007LL;
constexpr ll MOD = 1'000'000'007LL; // 1e9 + 7
// constexpr ll MOD = 998244353;
constexpr ld EPS = 1e-12;
constexpr ld PI = 3.14159265358979323846;
template <typename T> istream &operator>>(istream &is, vc<T> &vec) { // vector 入力
for (T &x : vec) is >> x;
return is;
}
template <typename T> ostream &operator<<(ostream &os, const vc<T> &vec) { // vector 出力 (for dump)
os << "{";
REP(i, 0, SIZE(vec)) os << vec[i] << (i == i_len - 1 ? "" : ", ");
os << "}";
return os;
}
template <typename T> ostream &operator>>(ostream &os, const vc<T> &vec) { // vector 出力 (inline)
REP(i, 0, SIZE(vec)) os << vec[i] << (i == i_len - 1 ? "\n" : " ");
return os;
}
template <typename T, size_t _Nm> istream &operator>>(istream &is, array<T, _Nm> &arr) { // array 入力
REP(i, 0, SIZE(arr)) is >> arr[i];
return is;
}
template <typename T, size_t _Nm> ostream &operator<<(ostream &os, const array<T, _Nm> &arr) { // array 出力 (for dump)
os << "{";
REP(i, 0, SIZE(arr)) os << arr[i] << (i == i_len - 1 ? "" : ", ");
os << "}";
return os;
}
template <typename T, typename U> istream &operator>>(istream &is, pair<T, U> &pair_var) { // pair 入力
is >> pair_var.first >> pair_var.second;
return is;
}
template <typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &pair_var) { // pair 出力
os << "(" << pair_var.first << ", " << pair_var.second << ")";
return os;
}
// map, um, set, us 出力
template <class T> ostream &out_iter(ostream &os, const T &map_var) {
os << "{";
REPI(itr, map_var) {
os << *itr;
auto itrcp = itr;
if (++itrcp != map_var.end()) os << ", ";
}
return os << "}";
}
template <typename T, typename U> ostream &operator<<(ostream &os, const map<T, U> &map_var) {
return out_iter(os, map_var);
}
template <typename T, typename U> ostream &operator<<(ostream &os, const um<T, U> &map_var) {
os << "{";
REPI(itr, map_var) {
auto [key, value] = *itr;
os << "(" << key << ", " << value << ")";
auto itrcp = itr;
if (++itrcp != map_var.end()) os << ", ";
}
os << "}";
return os;
}
template <typename T> ostream &operator<<(ostream &os, const set<T> &set_var) { return out_iter(os, set_var); }
template <typename T> ostream &operator<<(ostream &os, const us<T> &set_var) { return out_iter(os, set_var); }
template <typename T> ostream &operator<<(ostream &os, const pq<T> &pq_var) {
pq<T> pq_cp(pq_var);
os << "{";
if (!pq_cp.empty()) {
os << pq_cp.top(), pq_cp.pop();
while (!pq_cp.empty()) os << ", " << pq_cp.top(), pq_cp.pop();
}
return os << "}";
}
// tuple 出力
template <size_t N = 0, bool end_line = false, typename... Args> ostream &operator<<(ostream &os, tuple<Args...> &a) {
if constexpr (N < std::tuple_size_v<tuple<Args...>>) {
os << get<N>(a);
if constexpr (N + 1 < std::tuple_size_v<tuple<Args...>>) {
os << ' ';
} else if constexpr (end_line) {
os << '\n';
}
return operator<< <N + 1, end_line>(os, a);
}
return os;
}
template <typename... Args> void print_tuple(tuple<Args...> &a) { operator<< <0, true>(std::cout, a); }
void pprint() { std::cout << endl; }
template <class Head, class... Tail> void pprint(Head &&head, Tail &&...tail) {
std::cout << head;
if (sizeof...(Tail) > 0) std::cout << ' ';
pprint(move(tail)...);
}
// dump
#define DUMPOUT cerr
void dump_func() { DUMPOUT << endl; }
template <class Head, class... Tail> void dump_func(Head &&head, Tail &&...tail) {
DUMPOUT << head;
if (sizeof...(Tail) > 0) DUMPOUT << ", ";
dump_func(move(tail)...);
}
// chmax (更新「される」かもしれない値が前)
template <typename T, typename U, typename Comp = less<>> bool chmax(T &xmax, const U &x, Comp comp = {}) {
if (comp(xmax, x)) {
xmax = x;
return true;
}
return false;
}
// chmin (更新「される」かもしれない値が前)
template <typename T, typename U, typename Comp = less<>> bool chmin(T &xmin, const U &x, Comp comp = {}) {
if (comp(x, xmin)) {
xmin = x;
return true;
}
return false;
}
// ローカル用
#ifndef ONLINE_JUDGE
#define DEBUG_
#endif
#ifndef MYLOCAL
#undef DEBUG_
#endif
#ifdef DEBUG_
#define DEB
#define dump(...) \
DUMPOUT << " " << string(#__VA_ARGS__) << ": " \
<< "[" << to_string(__LINE__) << ":" << __FUNCTION__ << "]" << endl \
<< " ", \
dump_func(__VA_ARGS__)
#else
#define DEB if (false)
#define dump(...)
#endif
#define VAR(type, ...) \
type __VA_ARGS__; \
assert((std::cin >> __VA_ARGS__));
template <typename T> istream &operator,(istream &is, T &rhs) { return is >> rhs; }
template <typename T> ostream &operator,(ostream &os, const T &rhs) { return os << ' ' << rhs; }
struct AtCoderInitialize {
static constexpr int IOS_PREC = 15;
static constexpr bool AUTOFLUSH = false;
AtCoderInitialize() {
ios_base::sync_with_stdio(false), std::cin.tie(nullptr), std::cout.tie(nullptr);
std::cout << fixed << setprecision(IOS_PREC);
if (AUTOFLUSH) std::cout << unitbuf;
}
} ATCODER_INITIALIZE;
void Yn(bool p) { std::cout << (p ? "Yes" : "No") << endl; }
void YN(bool p) { std::cout << (p ? "YES" : "NO") << endl; }
template <typename T> constexpr void operator--(vc<T> &v, int) noexcept {
for (int i = 0; i < ISIZE(v); ++i) v[i]--;
}
template <typename T> constexpr void operator++(vc<T> &v, int) noexcept {
for (int i = 0; i < ISIZE(v); ++i) v[i]++;
}
/* #endregion */
// #include <atcoder/all>
// using namespace atcoder;
#include <complex>
/* #region RealGeometry */
// ここから幾何テンプレート
using P = complex<ld>; // 2次元平面上の点
using G = vector<P>;
const ld pi = acos(-1);
ld cross(const P &a, const P &b) { return a.real() * b.imag() - a.imag() * b.real(); }
ld dot(const P &a, const P &b) { return a.real() * b.real() + a.imag() * b.imag(); }
/* #region CCW */
/*
CCW
-- BEHIND -- [a -- ON -- b] --- FRONT --
CW
*/
// CCW (Counter Clock Wise) 結果列挙体
enum CCW_RESULT {
CCW = +1, // 反時計回り
CW = -1, // 時計回り
BEHIND = +2, // 広報
FRONT = -2, // 前方
ON = 0 // 2点間
};
// ベクトル A→B を基準に,点 C がどの方向にあるか(反時計回りかどうか)を調べる.
// 反時計回り ― 延長線上 ― 時計回り,で 1, 0, -1 を返す.
CCW_RESULT ccw(P a, P b, P c) {
b -= a;
c -= a;
if (cross(b, c) > EPS) return CCW; // counter clockwise
if (cross(b, c) < -EPS) return CW; // clockwise
if (dot(b, c) < 0) return BEHIND; // c--a--b on line
if (norm(b) < norm(c)) return FRONT; // a--b--c on line
return ON;
}
/* #endregion */
bool operator<(const P &a, const P &b) { //
return abs(real(a) - real(b)) > EPS ? real(a) < real(b) : imag(a) < imag(b);
}
// 2次元平面上の直線を表す構造体
struct L : public vector<P> {
void regist(const P &a, const P &b) {
begin()[0] = a;
begin()[1] = b;
}
L(const P &a = P(), const P &b = P()) : vector<P>(2) { regist(a, b); }
// Ax + By + C = 0
L(ld A, ld B, ld C) : vector<P>(2) {
if (abs(A) < EPS && abs(B) < EPS)
abort();
else if (abs(A) < EPS)
regist(P(0, -C / B), P(1, -C / B));
else if (abs(B) < EPS)
regist(P(-C / A, 0), P(-C / A, 1));
else
regist(P(0, -C / B), P(-C / A, 0));
}
};
/* #endregion */
/* #region MinBall */
// 2次元平面上の円を表す構造体
struct Circle {
P p; // 中心
ld r; // 半径
Circle(const P &p = 0, ld r = 0) : p(p), r(r) {}
};
// 2次元平面上の円を表す構造体,ただし半径は2乗で保持する
struct Circle2 {
P p; // 中心
ld r2; // 半径の2乗
Circle2(const P &p = 0, ld r2 = 0) : p(p), r2(r2) {}
ld r() { return sqrt(r2); } // 半径を返す
};
// 最小包含円
Circle2 min_ball(vc<P> &points, const int seed = 1333) {
const int n = ISIZE(points); // 点の個数
assert(n >= 1);
if (n == 1) {
return Circle2(points[0], ld(0));
}
mt19937 mt(seed);
shuffle(ALL(points), mt); // シャッフルすることで平均計算量 O(n) に近づける
// std::random_shuffle(left, right); // simple but deprecated
// 3頂点を円周に持つ最小の円を求める
auto make_circle_3 = [](const P &a, const P &b, const P &c) -> Circle2 {
ld A = std::norm(b - c), B = std::norm(c - a), C = std::norm(a - b), S = cross(b - a, c - a);
P p = (A * (B + C - A) * a + B * (C + A - B) * b + C * (A + B - C) * c) / (4 * S * S);
ld r2 = std::norm(p - a);
return Circle2(p, r2);
};
// 2頂点を円周に持つ最小の円を求める
auto make_circle_2 = [](const P &a, const P &b) -> Circle2 {
P c = (a + b) / (ld)2;
ld r2 = std::norm(a - c);
return Circle2(c, r2);
};
// ある点が,ある円の内部または周上にあるときに true を返す
// 最終的には,「入るかどうか」ではなく「円の半径の数値」が欲しいので,EPS を足すという仕様でよい
auto in_circle = [](const P &a, const Circle2 &c) -> bool { return std::norm(a - c.p) <= c.r2 + EPS; };
// 初期円
Circle2 c = make_circle_2(points[0], points[1]);
// MiniDisc
for (int i = 2; i < n; ++i) {
if (in_circle(points[i], c)) continue; // 点 i は円の内部に入っているので,c は更新しない
// MiniDiscWithPoint
c = make_circle_2(points[0], points[i]);
for (int j = 1; j < i; ++j) {
if (in_circle(points[j], c)) continue;
// MiniDiscWith2Points
c = make_circle_2(points[i], points[j]);
for (int k = 0; k < j; ++k) {
if (in_circle(points[k], c)) continue;
c = make_circle_3(points[i], points[j], points[k]);
}
}
// この時点で,円 c は点 0, 1, ..., i を含む最小の円になっている
}
return c;
}
/* #endregion */
// Problem
void solve() {
VAR(ll, q);
VAR(ll, xa, ya, xb, yb, xc, yc);
vll x(q), y(q);
REP(i, 0, q) cin >> x[i], y[i];
vc<P> points = {P(xa, ya), P(xb, yb), P(xc, yc)};
Circle2 c = min_ball(points);
REP(i, 0, q) {
// 中心からの距離
P rv = P(x[i], y[i]) - c.p;
ld r2 = rv.real() * rv.real() + rv.imag() * rv.imag();
Yn(r2 <= c.r2 + EPS);
}
}
// entry point
int main() {
solve();
return 0;
}
iiljj