結果

問題 No.3233 順列判定
ユーザー 👑 p-adic
提出日時 2024-02-12 22:35:33
言語 C++17(gcc12)
(gcc 12.3.0 + boost 1.87.0)
結果
AC  
実行時間 7 ms / 1,000 ms
コード長 10,351 bytes
コンパイル時間 3,153 ms
コンパイル使用メモリ 216,344 KB
最終ジャッジ日時 2025-02-19 05:48:12
ジャッジサーバーID
(参考情報)
judge4 / judge5
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
other AC * 40
権限があれば一括ダウンロードができます

ソースコード

diff #

#ifndef INCLUDE_MODE
  #define INCLUDE_MODE
  // #define REACTIVE
  // #define USE_GETLINE
#endif

#ifdef INCLUDE_MAIN

inline void Solve()
{
  CEXPR( int , bound_N , 1e5 ); CIN_ASSERT( N , 1 , bound_N );
  CEXPR( int , bound_M , 1e2 ); CIN_ASSERT( M , 1 , bound_M );
  constexpr PrimeEnumeration<int,316> pe{};
  const int& length = pe.length();
  FOR( i , 0 , length ){
    if( N % pe[i] == 0 ){
      if( ( N /= pe[i] ) % pe[i] == 0 ){
	RETURN( M == 1 ? "Yes" : "No" );
      }
      if( GCD( pe[i] - 1 , M ) != 1 ){
	RETURN( "No" );
      }
    }
  }
  if( N > 1 ){
    if( GCD( N - 1 , M ) != 1 ){
      RETURN( "No" );
    }
  }
  RETURN( "Yes" );
}
REPEAT_MAIN(1);

#else // INCLUDE_MAIN

#ifdef INCLUDE_LIBRARY

// https://github.com/p-adic/cpp
// VVV ライブラリは以下に挿入する。

// m_lengthの値は
// val_limit = 316 -> 65
// val_limit = 10^3 -> 168
// val_limit = 10^4 -> 1229
// val_limit = 10^5 -> 9592
// val_limit = 2×10^5 -> 17984
// 以下コンパイル畤計算の上限回数262144を超過。非constexpr変数を初期化すればよい。
// val_limit = 316228 -> 27293(実行時間4[ms])
// val_limit = 10^6 -> 78498(実行時間8[ms])
// val_limit = 10^7 -> 664579(実行時間93[ms])
// val_limit = 10^8 -> 5761455(実行時間2839[ms])
template <typename INT , INT val_limit , int length_max = val_limit>
class PrimeEnumeration
{

private:
  bool m_is_composite[val_limit];
  INT m_val[length_max];
  int m_length;

public:
  inline constexpr PrimeEnumeration();

  // 1+n個目の素数を返す。
  inline constexpr const INT& operator[]( const int& n ) const;
  inline constexpr const INT& Get( const int& n ) const;

  // length_max個目の素数までで割り切れる合成数であるか否かを判定する。
  inline constexpr const bool& IsComposite( const int& i ) const;

  // val_limit未満の素数の個数Pi(val_limit)を返す。
  inline constexpr const int& length() const noexcept;

};

template <typename INT , INT val_limit , int length_max> inline constexpr PrimeEnumeration<INT,val_limit,length_max>::PrimeEnumeration() : m_is_composite() , m_val() , m_length( 0 )
{

  for( INT i = 2 ; i < val_limit ; i++ ){

    if( ! m_is_composite[i] ){

      INT j = i;

      while( ( j += i ) < val_limit ){

	m_is_composite[j] = true;

      }

      m_val[m_length++] = i;

      if( m_length >= length_max ){

	break;
	
      }

    }

  }

}

template <typename INT , INT val_limit , int length_max> inline constexpr const INT& PrimeEnumeration<INT,val_limit,length_max>::operator[]( const int& n ) const { assert( n < m_length ); return m_val[n]; }
template <typename INT , INT val_limit , int length_max> inline constexpr const INT& PrimeEnumeration<INT,val_limit,length_max>::Get( const int& n ) const { return operator[]( n );}

template <typename INT , INT val_limit , int length_max> inline constexpr const bool& PrimeEnumeration<INT,val_limit,length_max>::IsComposite( const int& i ) const { assert( i < val_limit ); return m_is_composite[i]; }
template <typename INT , INT val_limit , int length_max> inline constexpr const int& PrimeEnumeration<INT,val_limit,length_max>::length() const noexcept { return m_length; }

template <typename INT>
INT GCD( const INT& b_0 , const INT& b_1 )
{

  INT b[2] = { b_0 , b_1 };
  int i_0 = ( b_0 >= b_1 ? 0 : 1 );
  int i_1 = 1 - i_0;

  while( b[i_1] != 0 ){

    b[i_0] %= b[i_1];
    swap( i_0 , i_1 );

  }

  return b[i_0];

}

// AAA ライブラリは以上に挿入する。

#define INCLUDE_MAIN
#include __FILE__

#else // INCLUDE_LIBRARY

#ifdef DEBUG
  #define _GLIBCXX_DEBUG
  #define SIGNAL signal( SIGABRT , &AlertAbort );
  #define DEXPR( LL , BOUND , VALUE , DEBUG_VALUE ) CEXPR( LL , BOUND , DEBUG_VALUE )
  #define ASSERT( A , MIN , MAX ) CERR( "ASSERTチェック: " , ( MIN ) , ( ( MIN ) <= A ? "<=" : ">" ) , A , ( A <= ( MAX ) ? "<=" : ">" ) , ( MAX ) ); assert( ( MIN ) <= A && A <= ( MAX ) )
  #define CERR( ... ) VariadicCout( cerr , __VA_ARGS__ ) << endl
  #define COUT( ... ) VariadicCout( cout << "出力: " , __VA_ARGS__ ) << endl
  #define CERR_A( A , N ) OUTPUT_ARRAY( cerr , A , N ) << endl
  #define COUT_A( A , N ) cout << "出力: "; OUTPUT_ARRAY( cout , A , N ) << endl
  #define CERR_ITR( A ) OUTPUT_ITR( cerr , A ) << endl
  #define COUT_ITR( A ) cout << "出力: "; OUTPUT_ITR( cout , A ) << endl
#else
  #pragma GCC optimize ( "O3" )
  #pragma GCC optimize ( "unroll-loops" )
  #pragma GCC target ( "sse4.2,fma,avx2,popcnt,lzcnt,bmi2" )
  #define SIGNAL 
  #define DEXPR( LL , BOUND , VALUE , DEBUG_VALUE ) CEXPR( LL , BOUND , VALUE )
  #define ASSERT( A , MIN , MAX ) assert( ( MIN ) <= A && A <= ( MAX ) )
  #define CERR( ... ) 
  #define COUT( ... ) VariadicCout( cout , __VA_ARGS__ ) << ENDL
  #define CERR_A( A , N ) 
  #define COUT_A( A , N ) OUTPUT_ARRAY( cout , A , N ) << ENDL
  #define CERR_ITR( A ) 
  #define COUT_ITR( A ) OUTPUT_ITR( cout , A ) << ENDL
#endif
#ifdef REACTIVE
  #define ENDL endl
#else
  #define ENDL "\n"
#endif
#ifdef USE_GETLINE
  #define SET_LL( A ) { GETLINE( A ## _str ); A = stoll( A ## _str ); }
  #define GETLINE_SEPARATE( SEPARATOR , ... ) string __VA_ARGS__; VariadicGetline( cin , SEPARATOR , __VA_ARGS__ )
  #define GETLINE( ... ) GETLINE_SEPARATE( '\n' , __VA_ARGS__ )
#else
  #define SET_LL( A ) cin >> A
  #define CIN( LL , ... ) LL __VA_ARGS__; VariadicCin( cin , __VA_ARGS__ )
  #define SET_A( A , N ) FOR( VARIABLE_FOR_CIN_A , 0 , N ){ cin >> A[VARIABLE_FOR_CIN_A]; }
  #define CIN_A( LL , A , N ) vector<LL> A( N ); SET_A( A , N );
#endif
#include <bits/stdc++.h>
using namespace std;
#define REPEAT_MAIN( BOUND ) int main(){ ios_base::sync_with_stdio( false ); cin.tie( nullptr ); SIGNAL; DEXPR( int , bound_test_case_num , BOUND , min( BOUND , 100 ) ); int test_case_num = 1; if constexpr( bound_test_case_num > 1 ){ SET_ASSERT( test_case_num , 1 , bound_test_case_num ); } REPEAT( test_case_num ){ if constexpr( bound_test_case_num > 1 ){ CERR( "testcase " , VARIABLE_FOR_REPEAT_test_case_num , ":" ); } Solve(); CERR( "" ); } }
#define START_WATCH chrono::system_clock::time_point watch = chrono::system_clock::now()
#define CURRENT_TIME static_cast<double>( chrono::duration_cast<chrono::microseconds>( chrono::system_clock::now() - watch ).count() / 1000.0 )
#define CHECK_WATCH( TL_MS ) ( CURRENT_TIME < TL_MS - 100.0 )
#define CEXPR( LL , BOUND , VALUE ) constexpr LL BOUND = VALUE
#define SET_ASSERT( A , MIN , MAX ) SET_LL( A ); ASSERT( A , MIN , MAX )
#define CIN_ASSERT( A , MIN , MAX ) decldecay_t( MAX ) A; SET_ASSERT( A , MIN , MAX )
#define FOR( VAR , INITIAL , FINAL_PLUS_ONE ) for( decldecay_t( FINAL_PLUS_ONE ) VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ )
#define FOREQ( VAR , INITIAL , FINAL ) for( decldecay_t( FINAL ) VAR = INITIAL ; VAR <= FINAL ; VAR ++ )
#define FOREQINV( VAR , INITIAL , FINAL ) for( decldecay_t( INITIAL ) VAR = INITIAL ; VAR + 1 > FINAL ; VAR -- )
#define AUTO_ITR( ARRAY ) auto itr_ ## ARRAY = ARRAY .begin() , end_ ## ARRAY = ARRAY .end()
#define FOR_ITR( ARRAY ) for( AUTO_ITR( ARRAY ) , itr = itr_ ## ARRAY ; itr_ ## ARRAY != end_ ## ARRAY ; itr_ ## ARRAY ++ , itr++ )
#define REPEAT( HOW_MANY_TIMES ) FOR( VARIABLE_FOR_REPEAT_ ## HOW_MANY_TIMES , 0 , HOW_MANY_TIMES )
#define SET_PRECISION( DECIMAL_DIGITS ) cout << fixed << setprecision( DECIMAL_DIGITS )
#define OUTPUT_ARRAY( OS , A , N ) FOR( VARIABLE_FOR_OUTPUT_ARRAY , 0 , N ){ OS << A[VARIABLE_FOR_OUTPUT_ARRAY] << (VARIABLE_FOR_OUTPUT_ARRAY==N-1?"":" "); } OS
#define OUTPUT_ITR( OS , A ) { auto ITERATOR_FOR_OUTPUT_ITR = A.begin() , END_FOR_OUTPUT_ITR = A.end(); bool VARIABLE_FOR_OUTPUT_ITR = ITERATOR_FOR_COUT_ITR != END_FOR_COUT_ITR; while( VARIABLE_FOR_OUTPUT_ITR ){ OS << *ITERATOR_FOR_COUT_ITR; ( VARIABLE_FOR_OUTPUT_ITR = ++ITERATOR_FOR_COUT_ITR != END_FOR_COUT_ITR ) ? OS : OS << " "; } } OS
#define RETURN( ... ) COUT( __VA_ARGS__ ); return

// 型のエイリアス
#define decldecay_t( VAR ) decay_t<decltype( VAR )>
template <typename F , typename...Args> using ret_t = decltype( declval<F>()( declval<Args>()... ) );
template <typename T> using inner_t = typename T::type;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using lld = __float128;
template <typename INT> using T2 = pair<INT,INT>;
template <typename INT> using T3 = tuple<INT,INT,INT>;
template <typename INT> using T4 = tuple<INT,INT,INT,INT>;
using path = pair<int,ll>;

// 入出力用
template <class Traits> inline basic_istream<char,Traits>& VariadicCin( basic_istream<char,Traits>& is ) { return is; }
template <class Traits , typename Arg , typename... ARGS> inline basic_istream<char,Traits>& VariadicCin( basic_istream<char,Traits>& is , Arg& arg , ARGS&... args ) { return VariadicCin( is >> arg , args... ); }
template <class Traits> inline basic_istream<char,Traits>& VariadicGetline( basic_istream<char,Traits>& is , const char& separator ) { return is; }
template <class Traits , typename Arg , typename... ARGS> inline basic_istream<char,Traits>& VariadicGetline( basic_istream<char,Traits>& is , const char& separator , Arg& arg , ARGS&... args ) { return VariadicGetline( getline( is , arg , separator ) , separator , args... ); }
template <class Traits , typename Arg> inline basic_ostream<char,Traits>& operator<<( basic_ostream<char,Traits>& os , const vector<Arg>& arg ) { auto begin = arg.begin() , end = arg.end(); auto itr = begin; while( itr != end ){ ( itr == begin ? os : os << " " ) << *itr; itr++; } return os; }
template <class Traits , typename Arg> inline basic_ostream<char,Traits>& VariadicCout( basic_ostream<char,Traits>& os , const Arg& arg ) { return os << arg; }
template <class Traits , typename Arg1 , typename Arg2 , typename... ARGS> inline basic_ostream<char,Traits>& VariadicCout( basic_ostream<char,Traits>& os , const Arg1& arg1 , const Arg2& arg2 , const ARGS&... args ) { return VariadicCout( os << arg1 << " " , arg2 , args... ); }

// デバッグ用
#ifdef DEBUG
  inline void AlertAbort( int n ) { CERR( "abort関数が呼ばれました。assertマクロのメッセージが出力されていない場合はオーバーフローの有無を確認をしてください。" ); }
  void AutoCheck( bool& auto_checked );
#endif

#define INCLUDE_LIBRARY
#include __FILE__

#endif // INCLUDE_LIBRARY

#endif // INCLUDE_MAIN
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