結果
| 問題 |
No.526 フィボナッチ数列の第N項をMで割った余りを求める
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2024-02-15 22:57:04 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 2 ms / 2,000 ms |
| コード長 | 12,523 bytes |
| コンパイル時間 | 1,748 ms |
| コンパイル使用メモリ | 176,888 KB |
| 実行使用メモリ | 6,820 KB |
| 最終ジャッジ日時 | 2024-09-28 19:07:47 |
| 合計ジャッジ時間 | 2,337 ms |
|
ジャッジサーバーID (参考情報) |
judge1 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 12 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using pii = pair< int, int >;
using pll = pair< ll, ll >;
template< class T > using vc = vector< T >;
template< class T > using vvc = vector< vector< T > >;
template< class T > using vvvc = vector< vector< vector< T > > >;
template< class T > using vvvvc = vector< vector< vector< vector< T > > > >;
template< class T > using pq = priority_queue< T >;
template< class T > using pqg = priority_queue< T, vector< T >, greater< T > >;
template< class T > using mset = multiset< T >;
template< class T > using uset = unordered_set< T >;
template< class T, class U > using umap = unordered_map< T, U >;
template< class T > struct Edge {
int from, to;
T cost;
int id;
Edge( int from_, int to_, T cost_ = 1, int id_ = -1 ) : from( from_ ), to( to_ ), cost( cost_ ), id( id_ ) {}
};
template< class T > struct Graph {
vector< vector< Edge< T > > > G;
int e;
bool is_directed;
Graph() {}
Graph( int n, bool is_directed_ = false ) : G( n ), e( 0 ), is_directed( is_directed_ ) {}
int size() const {
return G.size();
}
void add_edge( int from, int to, T cost = 1 ) {
G[ from ].emplace_back( from, to, cost, e );
if ( !is_directed ) G[ to ].emplace_back( to, from, cost, e );
e++;
}
void add_edge( int from, int to, T cost, int id ) {
G[ from ].emplace_back( from, to, cost, id );
if ( !is_directed ) G[ to ].emplace_back( to, from, cost, id );
e++;
}
inline vector< Edge< T > > &operator[]( int i ) {
return G[ i ];
}
};
template< class T > using Edges = vector< Edge< T > >;
#define vec( type, name, ... ) vector< type > name( __VA_ARGS__ )
#define vv( type, name, h, ... ) vector name( h, vector< type >( __VA_ARGS__ ) )
#define vvv( type, name, h, w, ... ) vector name( h, vector( w, vector< type >( __VA_ARGS__ ) ) )
#define vvvv( type, name, a, b, c, ... ) vector< vector< vector< vector< type > > > > name( a, vector< vector< vector< type > > >( b, vector< vector< type > >( c, vector< type >( __VA_ARGS__ ) ) ) )
const int INF = 0x3fffffff;
const ll LINF = 0x1fffffffffffffff;
const ld DINF = numeric_limits< ld >::infinity();
const ld EPS = 1e-9;
const ld PI = 3.1415926535897932;
const ll dx[] = { 0, 1, 0, -1, 1, -1, 1, -1 };
const ll dy[] = { 1, 0, -1, 0, 1, 1, -1, -1 };
#define overload5( a, b, c, d, e, name, ... ) name
#define overload4( a, b, c, d, name, ... ) name
#define overload3( a, b, c, name, ... ) name
#define rep0( n ) for ( ll qwerty = 0; qwerty < n; qwerty++ )
#define rep1( i, n ) for ( ll i = 0; i < ( n ); i++ )
#define rep2( i, a, b ) for ( ll i = ( a ); i < ( b ); i++ )
#define rep3( i, a, b, c ) for ( ll i = ( a ); i < ( b ); i += ( c ) )
#define rep( ... ) overload4( __VA_ARGS__, rep3, rep2, rep1, rep0 )( __VA_ARGS__ )
#define rrep0( n ) for ( ll qwerty = (n)-1; qwerty >= 0; qwerty-- )
#define rrep1( i, n ) for ( ll i = (n)-1; i >= 0; i-- )
#define rrep2( i, a, b ) for ( ll i = (a)-1; i >= ( b ); i-- )
#define rrep3( i, a, b, c ) for ( ll i = (a)-1; i >= ( b ); i -= ( c ) )
#define rrep( ... ) overload4( __VA_ARGS__, rrep3, rrep2, rrep1, rrep0 )( __VA_ARGS__ )
#define each1( i, a ) for ( auto &&i : a )
#define each2( x, y, a ) for ( auto &&[ x, y ] : a )
#define each3( x, y, z, a ) for ( auto &&[ x, y, z ] : a )
#define each4( w, x, y, z, a ) for ( auto &&[ w, x, y, z ] : a )
#define each( ... ) overload5( __VA_ARGS__, each4, each3, each2, each1 )( __VA_ARGS__ )
#define all1( i ) begin( i ), end( i )
#define all2( i, a ) begin( i ), begin( i ) + a
#define all3( i, a, b ) begin( i ) + a, begin( i ) + b
#define all( ... ) overload3( __VA_ARGS__, all3, all2, all1 )( __VA_ARGS__ )
#define rall1( i ) rbegin( i ), rend( i )
#define rall2( i, a ) rbegin( i ), rbegin( i ) + a
#define rall3( i, a, b ) rbegin( i ) + a, rbegin( i ) + b
#define rall( ... ) overload3( __VA_ARGS__, rall3, rall2, rall1 )( __VA_ARGS__ )
#define fi first
#define se second
#define pb push_back
#define eb emplace_back
#define Endl '\n'
#define ifnot( x ) if ( !( x ) )
#define YesNo( x ) cout << ( x ? "Yes" : "No" ) << endl;
#define bit( i ) ( 1LL << i )
#define getbit( x, i ) ( ( ( x ) >> ( i ) ) & 1 )
#define topbit( x ) ( ( x ) == 0 ? -1 : 63 - __builtin_clzll( x ) )
#define lowbit( x ) ( ( x ) == 0 ? 64 : __builtin_ctzll( x ) )
#define popcount( x ) __builtin_popcountll( x )
#define mask( i ) ( ( 1LL << ( i ) ) - 1 )
template< class T > vector< T > &operator++( vector< T > &v ) {
for ( auto e : v ) e++;
return v;
}
template< class T > vector< T > operator++( vector< T > &v, int ) {
auto ret = v;
for ( auto e : v ) e++;
return ret;
}
template< class T > vector< T > &operator--( vector< T > &v ) {
for ( auto e : v ) e--;
return v;
}
template< class T > vector< T > operator--( vector< T > &v, int ) {
auto ret = v;
for ( auto e : v ) e--;
return ret;
}
#define INT( ... ) \
int __VA_ARGS__; \
IN( __VA_ARGS__ )
#define INTd( ... ) \
int __VA_ARGS__; \
IN2( __VA_ARGS__ )
#define LL( ... ) \
ll __VA_ARGS__; \
IN( __VA_ARGS__ )
#define LLd( ... ) \
ll __VA_ARGS__; \
IN2( __VA_ARGS__ )
#define STR( ... ) \
string __VA_ARGS__; \
IN( __VA_ARGS__ )
#define CHR( ... ) \
char __VA_ARGS__; \
IN( __VA_ARGS__ )
#define DBL( ... ) \
double __VA_ARGS__; \
IN( __VA_ARGS__ )
#define VEC( type, name, size ) \
vector< type > name( size ); \
IN( name )
#define VECd( type, name, size ) \
vector< type > name( size ); \
IN2( name )
#define VEC2( type, name1, name2, size ) \
vector< type > name1( size ), name2( size ); \
for ( int i = 0; i < size; i++ ) IN( name1[ i ], name2[ i ] )
#define VEC2d( type, name1, name2, size ) \
vector< type > name1( size ), name2( size ); \
for ( int i = 0; i < size; i++ ) IN2( name1[ i ], name2[ i ] )
#define VEC3( type, name1, name2, name3, size ) \
vector< type > name1( size ), name2( size ), name3( size ); \
for ( int i = 0; i < size; i++ ) IN( name1[ i ], name2[ i ], name3[ i ] )
#define VEC3d( type, name1, name2, name3, size ) \
vector< type > name1( size ), name2( size ), name3( size ); \
for ( int i = 0; i < size; i++ ) IN2( name1[ i ], name2[ i ], name3[ i ] )
#define VEC4( type, name1, name2, name3, name4, size ) \
vector< type > name1( size ), name2( size ), name3( size ), name4( size ); \
for ( int i = 0; i < size; i++ ) IN( name1[ i ], name2[ i ], name3[ i ], name4[ i ] );
#define VEC4d( type, name1, name2, name3, name4, size ) \
vector< type > name1( size ), name2( size ), name3( size ), name4( size ); \
for ( int i = 0; i < size; i++ ) IN2( name1[ i ], name2[ i ], name3[ i ], name4[ i ] );
#define VV( type, name, h, w ) \
vector< vector< type > > name( h, vector< type >( w ) ); \
IN( name )
#define VVd( type, name, h, w ) \
vector< vector< type > > name( h, vector< type >( w ) ); \
IN2( name )
int scan() {
return getchar();
}
void scan( int &a ) {
cin >> a;
}
void scan( long long &a ) {
cin >> a;
}
void scan( char &a ) {
cin >> a;
}
void scan( double &a ) {
cin >> a;
}
void scan( string &a ) {
cin >> a;
}
template< class T, class S > void scan( pair< T, S > &p ) {
scan( p.first ), scan( p.second );
}
template< class T > void scan( vector< T > & );
template< class T > void scan( vector< T > &a ) {
for ( auto &i : a ) scan( i );
}
template< class T > void scan( T &a ) {
cin >> a;
}
void IN() {}
void IN2() {}
template< class Head, class... Tail > void IN( Head &head, Tail &...tail ) {
scan( head );
IN( tail... );
}
template< class Head, class... Tail > void IN2( Head &head, Tail &...tail ) {
scan( head );
--head;
IN2( tail... );
}
template< class T, class S > bool inc( const T &x, const S &l, const S &r ) {
return l <= x && x < r;
}
template< typename T > int si( const T &x ) {
return x.size();
}
template< class T, class S > inline bool chmax( T &a, const S &b ) {
return ( a < b ? a = b, 1 : 0 );
}
template< class T, class S > inline bool chmin( T &a, const S &b ) {
return ( a > b ? a = b, 1 : 0 );
}
vector< int > iota( int n, int s = 0 ) {
vector< int > ret( n );
iota( ret.begin(), ret.end(), s );
return ret;
}
template< class T > void sort( T &v ) {
sort( v.begin(), v.end() );
}
template< class T > void rsort( T &v ) {
sort( v.rbegin(), v.rend() );
}
template< class T > void reverse( T &v ) {
reverse( v.begin(), v.end() );
}
template< class T > auto max( const T &a ) {
return *max_element( a.begin(), a.end() );
}
template< class T > auto min( const T &a ) {
return *min_element( a.begin(), a.end() );
}
template< class T > int max_id( const T &a ) {
return max_element( a.begin(), a.end() ) - a.begin();
}
template< class T > int min_id( const T &a ) {
return min_element( a.begin(), a.end() ) - a.begin();
}
template< class T, class S > int lb( vector< T > &v, S a ) {
return lower_bound( v.begin(), v.end(), (T)a ) - v.begin();
}
template< class T, class S > int ub( vector< T > &v, S a ) {
return upper_bound( v.begin(), v.end(), (T)a ) - v.begin();
}
template< typename T = ll, typename S > T sum( const S &v ) {
return accumulate( v.begin(), v.end(), T( 0 ) );
}
template< class T > vector< T > uniq( vector< T > v ) {
sort( v.begin(), v.end() );
v.erase( unique( v.begin(), v.end() ), v.end() );
return v;
}
long long max( int x, long long y ) {
return max( (long long)x, y );
}
long long max( long long x, int y ) {
return max( x, (long long)y );
}
long long min( int x, long long y ) {
return min( (long long)x, y );
}
long long min( long long x, int y ) {
return min( x, (long long)y );
}
template< class T, class S > T floor( T x, S y ) {
if ( y < 0 ) x = -x, y = -y;
return ( x >= 0 ? x / y : ( x - y + 1 ) / y );
}
template< class T, class S > T ceil( T x, S y ) {
if ( y < 0 ) x = -x, y = -y;
return ( x >= 0 ? ( x + y - 1 ) / y : x / y );
}
template< class T > class Matrix {
int h, w;
int mmod;
vector< vector< T > > mat;
public:
Matrix() {}
Matrix( int h ) {
Matrix( h, h, 0 );
}
Matrix( int h, int w, int mmod, T val = 0 ) : h( h ), w( w ), mmod( mmod ), mat( h, vector< T >( w, val ) ) {}
template< class S > Matrix( vector< vector< S > > &a ) {
h = a.size();
w = a[ 0 ].size();
mat = vector< vector< T > >( h, vector< T >( w, 0 ) );
for ( int i = 0; i < h; i++ ) {
for ( int j = 0; j < w; j++ ) mat[ i ][ j ] = (T)a[ i ][ j ];
}
}
Matrix &unit() {
assert( h == w );
for ( int i = 0; i < h; i++ ) mat[ i ][ i ] = 1;
return *this;
}
vector< T > &operator[]( int i ) {
return mat[ i ];
}
Matrix operator*( const Matrix &a ) const {
assert( w == a.h );
Matrix ret( h, a.w, mmod );
for ( int i = 0; i < h; i++ ) {
for ( int k = 0; k < w; k++ ) {
for ( int j = 0; j < a.w; j++ ) {
ret[ i ][ j ] += mat[ i ][ k ] * a.mat[ k ][ j ] % mmod;
ret[ i ][ j ] %= mmod;
}
}
}
return ret;
}
Matrix operator+( const Matrix &a ) const {
assert( h == a.h && w == a.w );
Matrix ret( h, w );
for ( int i = 0; i < h; i++ ) {
for ( int j = 0; j < w; j++ ) {
ret[ i ][ j ] = mat[ i ][ j ] + a.mat[ i ][ j ];
ret[ i ][ j ] %= mmod;
}
}
return ret;
}
Matrix pow( long long t ) const {
assert( h == w );
if ( t == 0 ) return Matrix( h, h, mmod ).unit();
if ( t == 1 ) return *this;
Matrix ret = pow( t >> 1 );
ret = ret * ret;
if ( t & 1 ) {
ret = ret * ( *this );
}
return ret;
}
};
int main() {
cin.tie( 0 );
ios::sync_with_stdio( false );
cout << fixed << setprecision( 15 );
INT( N, M );
Matrix< ll > m( 2, 2, M, 0 );
m[ 0 ][ 0 ] = 1;
m[ 0 ][ 1 ] = 1;
m[ 1 ][ 0 ] = 1;
m = m.pow( N - 2 );
Matrix< ll > f0( 2, 1, M, 0 );
f0[ 0 ][ 0 ] = 1;
auto fN = m * f0;
cout << fN[ 0 ][ 0 ] << endl;
}