結果

問題 No.2647 [Cherry 6th Tune A] Wind
ユーザー ruthen71
提出日時 2024-02-23 21:23:30
言語 C++17
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 29 ms / 2,000 ms
コード長 11,686 bytes
コンパイル時間 1,724 ms
コンパイル使用メモリ 154,496 KB
最終ジャッジ日時 2025-02-19 19:19:26
ジャッジサーバーID
(参考情報)
judge1 / judge5
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ファイルパターン 結果
other AC * 14
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ソースコード

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プレゼンテーションモードにする

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <chrono>
#include <cmath>
#include <complex>
#include <deque>
#include <forward_list>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iostream>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <numeric>
#include <optional>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#ifdef RUTHEN_LOCAL
#include <debug.hpp>
#else
#define show(x) true
#endif
// type definition
using i64 = long long;
using i128 = __int128_t;
using u32 = unsigned int;
using u64 = unsigned long long;
using u128 = __uint128_t;
using f32 = float;
using f64 = double;
using f128 = long double;
template <class T> using pque = std::priority_queue<T>;
template <class T> using pqueg = std::priority_queue<T, std::vector<T>, std::greater<T>>;
// overload
#define overload4(_1, _2, _3, _4, name, ...) name
#define overload3(_1, _2, _3, name, ...) name
#define overload2(_1, _2, name, ...) name
// for loop
#define REP1(a) for (long long _ = 0; _ < (a); _++)
#define REP2(i, a) for (long long i = 0; i < (a); i++)
#define REP3(i, a, b) for (long long i = (a); i < (b); i++)
#define REP4(i, a, b, c) for (long long i = (a); i < (b); i += (c))
#define REP(...) overload4(__VA_ARGS__, REP4, REP3, REP2, REP1)(__VA_ARGS__)
#define RREP1(a) for (long long _ = (a)-1; _ >= 0; _--)
#define RREP2(i, a) for (long long i = (a)-1; i >= 0; i--)
#define RREP3(i, a, b) for (long long i = (b)-1; i >= (a); i--)
#define RREP(...) overload3(__VA_ARGS__, RREP3, RREP2, RREP1)(__VA_ARGS__)
#define FORE1(x, a) for (auto&& x : a)
#define FORE2(x, y, a) for (auto&& [x, y] : a)
#define FORE3(x, y, z, a) for (auto&& [x, y, z] : a)
#define FORE(...) overload4(__VA_ARGS__, FORE3, FORE2, FORE1)(__VA_ARGS__)
#define FORSUB(t, s) for (long long t = (s); t; t = (t - 1) & (s))
// function
#define ALL(a) (a).begin(), (a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define SORT(a) std::sort((a).begin(), (a).end())
#define RSORT(a) std::sort((a).rbegin(), (a).rend())
#define REV(a) std::reverse((a).begin(), (a).end())
#define UNIQUE(a) \
std::sort((a).begin(), (a).end()); \
(a).erase(std::unique((a).begin(), (a).end()), (a).end())
#define LEN(a) int((a).size())
#define MIN(a) *std::min_element((a).begin(), (a).end())
#define MAX(a) *std::max_element((a).begin(), (a).end())
#define SUM1(a) std::accumulate((a).begin(), (a).end(), 0LL)
#define SUM2(a, x) std::accumulate((a).begin(), (a).end(), (x))
#define SUM(...) overload2(__VA_ARGS__, SUM2, SUM1)(__VA_ARGS__)
#define LB(a, x) std::distance((a).begin(), std::lower_bound((a).begin(), (a).end(), (x)))
#define UB(a, x) std::distance((a).begin(), std::upper_bound((a).begin(), (a).end(), (x)))
template <class T, class U> inline bool chmin(T& a, const U& b) { return (a > T(b) ? a = b, 1 : 0); }
template <class T, class U> inline bool chmax(T& a, const U& b) { return (a < T(b) ? a = b, 1 : 0); }
template <class T, class S> inline T floor(const T x, const S y) {
assert(y);
return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1)));
}
template <class T, class S> inline T ceil(const T x, const S y) {
assert(y);
return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y));
}
template <class T, class S> std::pair<T, T> inline divmod(const T x, const S y) {
T q = floor(x, y);
return {q, x - q * y};
}
// 10 ^ n
constexpr long long TEN(int n) { return (n == 0) ? 1 : 10LL * TEN(n - 1); }
// 1 + 2 + ... + n
#define TRI1(n) ((n) * (n + 1LL) / 2LL)
// l + (l + 1) + ... + r
#define TRI2(l, r) (((l) + (r)) * ((r) - (l) + 1LL) / 2LL)
#define TRI(...) overload2(__VA_ARGS__, TRI2, TRI1)(__VA_ARGS__)
// bit operation
// bit[i] (= 0 or 1)
#define IBIT(bit, i) (((bit) >> (i)) & 1)
// (0, 1, 2, 3, 4) -> (0, 1, 3, 7, 15)
#define MASK(n) ((1LL << n) - 1)
#define POW2(n) (1LL << n)
// (0, 1, 2, 3, 4) -> (0, 1, 1, 2, 1)
int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(i64 x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(i64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(i64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
// binary search
template <class T, class F> T bin_search(T ok, T ng, F& f) {
while ((ok > ng ? ok - ng : ng - ok) > 1) {
T md = (ng + ok) >> 1;
(f(md) ? ok : ng) = md;
}
return ok;
}
template <class T, class F> T bin_search_real(T ok, T ng, F& f, const int iter = 100) {
for (int _ = 0; _ < iter; _++) {
T md = (ng + ok) / 2;
(f(md) ? ok : ng) = md;
}
return ok;
}
// rotate matrix counterclockwise by pi / 2
template <class T> void rot(std::vector<std::vector<T>>& a) {
if (int(a.size()) == 0) return;
if (int(a[0].size()) == 0) return;
int n = int(a.size()), m = int(a[0].size());
std::vector res(m, std::vector<T>(n));
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
res[m - 1 - j][i] = a[i][j];
}
}
a.swap(res);
}
// const value
constexpr int dx[8] = {1, 0, -1, 0, 1, -1, -1, 1};
constexpr int dy[8] = {0, 1, 0, -1, 1, 1, -1, -1};
// infinity
template <class T> constexpr T INF = 0;
template <> constexpr int INF<int> = 1'000'000'000; // 1e9
template <> constexpr i64 INF<i64> = i64(INF<int>) * INF<int> * 2; // 2e18
template <> constexpr i128 INF<i128> = i128(INF<i64>) * INF<i64>; // 4e36
template <> constexpr u32 INF<u32> = INF<int>; // 1e9
template <> constexpr u64 INF<u64> = INF<i64>; // 2e18
template <> constexpr u128 INF<u128> = INF<i128>; // 4e36
template <> constexpr f32 INF<f32> = INF<i64>; // 2e18
template <> constexpr f64 INF<f64> = INF<i64>; // 2e18
template <> constexpr f128 INF<f128> = INF<i64>; // 2e18
// input
std::istream& operator>>(std::istream& is, __int128_t& x) {
std::string s;
is >> s;
x = 0;
int i = s[0] == '-' ? 1 : 0;
while (i < (int)(s.size())) x = 10 * x + s[i++] - '0';
if (s[0] == '-') x = -x;
return is;
}
std::istream& operator>>(std::istream& is, __uint128_t& x) {
std::string s;
is >> s;
assert(s[0] != '-');
x = 0;
int i = 0;
while (i < (int)(s.size())) x = 10 * x + s[i++] - '0';
return is;
}
template <class T> std::istream& operator>>(std::istream& is, std::vector<T>& v) {
for (auto&& i : v) is >> i;
return is;
}
template <class... T> void in(T&... a) { (std::cin >> ... >> a); }
void scan() {}
template <class Head, class... Tail> void scan(Head& head, Tail&... tail) {
in(head);
scan(tail...);
}
// definition & input
#define INT(...) \
int __VA_ARGS__; \
scan(__VA_ARGS__)
#define I64(...) \
i64 __VA_ARGS__; \
scan(__VA_ARGS__)
#define I128(...) \
i128 __VA_ARGS__; \
scan(__VA_ARGS__)
#define U32(...) \
u32 __VA_ARGS__; \
scan(__VA_ARGS__)
#define U64(...) \
u64 __VA_ARGS__; \
scan(__VA_ARGS__)
#define U128(...) \
u128 __VA_ARGS__; \
scan(__VA_ARGS__)
#define F32(...) \
f32 __VA_ARGS__; \
scan(__VA_ARGS__)
#define F64(...) \
f64 __VA_ARGS__; \
scan(__VA_ARGS__)
#define F128(...) \
f128 __VA_ARGS__; \
scan(__VA_ARGS__)
#define STR(...) \
std::string __VA_ARGS__; \
scan(__VA_ARGS__)
#define CHR(...) \
char __VA_ARGS__; \
scan(__VA_ARGS__)
#define VEC(type, name, size) \
std::vector<type> name(size); \
scan(name)
#define VEC2(type, name1, name2, size) \
std::vector<type> name1(size), name2(size); \
for (int i = 0; i < size; i++) scan(name1[i], name2[i])
#define VEC3(type, name1, name2, name3, size) \
std::vector<type> name1(size), name2(size), name3(size); \
for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i])
#define VEC4(type, name1, name2, name3, name4, size) \
std::vector<type> name1(size), name2(size), name3(size), name4(size); \
for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i], name4[i])
#define VV(type, name, h, w) \
std::vector name((h), std::vector<type>((w))); \
scan(name)
// output
std::ostream& operator<<(std::ostream& os, const __int128_t& x) {
if (x == 0) {
return os << 0;
}
__int128_t y = (x > 0 ? x : -x);
std::string res;
while (y) {
res += y % 10 + '0';
y /= 10;
}
if (x < 0) res += '-';
std::reverse(res.begin(), res.end());
return os << res;
}
std::ostream& operator<<(std::ostream& os, const __uint128_t& x) {
if (x == 0) {
return os << 0;
}
__uint128_t y = x;
std::string res;
while (y) {
res += y % 10 + '0';
y /= 10;
}
std::reverse(res.begin(), res.end());
return os << res;
}
template <class T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) {
auto n = v.size();
for (size_t i = 0; i < n; i++) {
if (i) os << ' ';
os << v[i];
}
return os;
}
template <class... T> void out(const T&... a) { (std::cout << ... << a); }
void print() {
out('\n');
// std::cout.flush();
}
template <class Head, class... Tail> void print(Head&& head, Tail&&... tail) {
out(head);
if (sizeof...(Tail)) out(' ');
print(tail...);
}
// for interactive problems
void printflush() {
out('\n');
std::cout.flush();
}
template <class Head, class... Tail> void printflush(Head&& head, Tail&&... tail) {
out(head);
if (sizeof...(Tail)) out(' ');
printflush(tail...);
}
// bool output
void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void NO(bool t = 1) { YES(!t); }
void No(bool t = 1) { Yes(!t); }
void no(bool t = 1) { yes(!t); }
void POSSIBLE(bool t = 1) { print(t ? "POSSIBLE" : "IMPOSSIBLE"); }
void Possible(bool t = 1) { print(t ? "Possible" : "Impossible"); }
void possible(bool t = 1) { print(t ? "possible" : "impossible"); }
void FIRST(bool t = 1) { print(t ? "FIRST" : "SECOND"); }
void First(bool t = 1) { print(t ? "First" : "Second"); }
void first(bool t = 1) { print(t ? "first" : "second"); }
void SECOND(bool t = 1) { FIRST(!t); }
void Second(bool t = 1) { First(!t); }
void second(bool t = 1) { first(!t); }
// I/O speed up
struct SetUpIO {
SetUpIO() {
std::ios::sync_with_stdio(false);
std::cin.tie(0);
std::cout << std::fixed << std::setprecision(15);
}
} set_up_io;
using namespace std;
void solve() {
I64(D, A);
VEC(i64, X, D);
vector<i64> ans(D);
REP(i, D) {
auto [q, r] = divmod(X[i], A);
ans[i] = q;
if (r + r >= A) ans[i]++;
}
print(ans);
return;
}
int main() {
INT(T);
REP(T) solve();
return 0;
}
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