結果
問題 | No.2647 [Cherry 6th Tune A] Wind |
ユーザー | ruthen |
提出日時 | 2024-02-23 21:23:30 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 4 ms / 2,000 ms |
コード長 | 11,686 bytes |
コンパイル時間 | 1,553 ms |
コンパイル使用メモリ | 149,404 KB |
実行使用メモリ | 6,820 KB |
最終ジャッジ日時 | 2024-09-29 05:21:34 |
合計ジャッジ時間 | 2,168 ms |
ジャッジサーバーID (参考情報) |
judge1 / judge5 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
6,816 KB |
testcase_01 | AC | 3 ms
6,816 KB |
testcase_02 | AC | 3 ms
6,820 KB |
testcase_03 | AC | 4 ms
6,816 KB |
testcase_04 | AC | 2 ms
6,816 KB |
testcase_05 | AC | 3 ms
6,816 KB |
testcase_06 | AC | 3 ms
6,820 KB |
testcase_07 | AC | 3 ms
6,820 KB |
testcase_08 | AC | 3 ms
6,816 KB |
testcase_09 | AC | 4 ms
6,820 KB |
testcase_10 | AC | 4 ms
6,820 KB |
testcase_11 | AC | 4 ms
6,816 KB |
testcase_12 | AC | 4 ms
6,816 KB |
testcase_13 | AC | 2 ms
6,820 KB |
ソースコード
#include <algorithm> #include <array> #include <bitset> #include <cassert> #include <chrono> #include <cmath> #include <complex> #include <deque> #include <forward_list> #include <fstream> #include <functional> #include <iomanip> #include <ios> #include <iostream> #include <limits> #include <list> #include <map> #include <memory> #include <numeric> #include <optional> #include <queue> #include <random> #include <set> #include <sstream> #include <stack> #include <string> #include <tuple> #include <type_traits> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> #ifdef RUTHEN_LOCAL #include <debug.hpp> #else #define show(x) true #endif // type definition using i64 = long long; using i128 = __int128_t; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using f32 = float; using f64 = double; using f128 = long double; template <class T> using pque = std::priority_queue<T>; template <class T> using pqueg = std::priority_queue<T, std::vector<T>, std::greater<T>>; // overload #define overload4(_1, _2, _3, _4, name, ...) name #define overload3(_1, _2, _3, name, ...) name #define overload2(_1, _2, name, ...) name // for loop #define REP1(a) for (long long _ = 0; _ < (a); _++) #define REP2(i, a) for (long long i = 0; i < (a); i++) #define REP3(i, a, b) for (long long i = (a); i < (b); i++) #define REP4(i, a, b, c) for (long long i = (a); i < (b); i += (c)) #define REP(...) overload4(__VA_ARGS__, REP4, REP3, REP2, REP1)(__VA_ARGS__) #define RREP1(a) for (long long _ = (a)-1; _ >= 0; _--) #define RREP2(i, a) for (long long i = (a)-1; i >= 0; i--) #define RREP3(i, a, b) for (long long i = (b)-1; i >= (a); i--) #define RREP(...) overload3(__VA_ARGS__, RREP3, RREP2, RREP1)(__VA_ARGS__) #define FORE1(x, a) for (auto&& x : a) #define FORE2(x, y, a) for (auto&& [x, y] : a) #define FORE3(x, y, z, a) for (auto&& [x, y, z] : a) #define FORE(...) overload4(__VA_ARGS__, FORE3, FORE2, FORE1)(__VA_ARGS__) #define FORSUB(t, s) for (long long t = (s); t; t = (t - 1) & (s)) // function #define ALL(a) (a).begin(), (a).end() #define RALL(a) (a).rbegin(), (a).rend() #define SORT(a) std::sort((a).begin(), (a).end()) #define RSORT(a) std::sort((a).rbegin(), (a).rend()) #define REV(a) std::reverse((a).begin(), (a).end()) #define UNIQUE(a) \ std::sort((a).begin(), (a).end()); \ (a).erase(std::unique((a).begin(), (a).end()), (a).end()) #define LEN(a) int((a).size()) #define MIN(a) *std::min_element((a).begin(), (a).end()) #define MAX(a) *std::max_element((a).begin(), (a).end()) #define SUM1(a) std::accumulate((a).begin(), (a).end(), 0LL) #define SUM2(a, x) std::accumulate((a).begin(), (a).end(), (x)) #define SUM(...) overload2(__VA_ARGS__, SUM2, SUM1)(__VA_ARGS__) #define LB(a, x) std::distance((a).begin(), std::lower_bound((a).begin(), (a).end(), (x))) #define UB(a, x) std::distance((a).begin(), std::upper_bound((a).begin(), (a).end(), (x))) template <class T, class U> inline bool chmin(T& a, const U& b) { return (a > T(b) ? a = b, 1 : 0); } template <class T, class U> inline bool chmax(T& a, const U& b) { return (a < T(b) ? a = b, 1 : 0); } template <class T, class S> inline T floor(const T x, const S y) { assert(y); return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1))); } template <class T, class S> inline T ceil(const T x, const S y) { assert(y); return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y)); } template <class T, class S> std::pair<T, T> inline divmod(const T x, const S y) { T q = floor(x, y); return {q, x - q * y}; } // 10 ^ n constexpr long long TEN(int n) { return (n == 0) ? 1 : 10LL * TEN(n - 1); } // 1 + 2 + ... + n #define TRI1(n) ((n) * (n + 1LL) / 2LL) // l + (l + 1) + ... + r #define TRI2(l, r) (((l) + (r)) * ((r) - (l) + 1LL) / 2LL) #define TRI(...) overload2(__VA_ARGS__, TRI2, TRI1)(__VA_ARGS__) // bit operation // bit[i] (= 0 or 1) #define IBIT(bit, i) (((bit) >> (i)) & 1) // (0, 1, 2, 3, 4) -> (0, 1, 3, 7, 15) #define MASK(n) ((1LL << n) - 1) #define POW2(n) (1LL << n) // (0, 1, 2, 3, 4) -> (0, 1, 1, 2, 1) int popcnt(int x) { return __builtin_popcount(x); } int popcnt(u32 x) { return __builtin_popcount(x); } int popcnt(i64 x) { return __builtin_popcountll(x); } int popcnt(u64 x) { return __builtin_popcountll(x); } // (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2) int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(i64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } // (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2) int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int lowbit(i64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } // binary search template <class T, class F> T bin_search(T ok, T ng, F& f) { while ((ok > ng ? ok - ng : ng - ok) > 1) { T md = (ng + ok) >> 1; (f(md) ? ok : ng) = md; } return ok; } template <class T, class F> T bin_search_real(T ok, T ng, F& f, const int iter = 100) { for (int _ = 0; _ < iter; _++) { T md = (ng + ok) / 2; (f(md) ? ok : ng) = md; } return ok; } // rotate matrix counterclockwise by pi / 2 template <class T> void rot(std::vector<std::vector<T>>& a) { if (int(a.size()) == 0) return; if (int(a[0].size()) == 0) return; int n = int(a.size()), m = int(a[0].size()); std::vector res(m, std::vector<T>(n)); for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { res[m - 1 - j][i] = a[i][j]; } } a.swap(res); } // const value constexpr int dx[8] = {1, 0, -1, 0, 1, -1, -1, 1}; constexpr int dy[8] = {0, 1, 0, -1, 1, 1, -1, -1}; // infinity template <class T> constexpr T INF = 0; template <> constexpr int INF<int> = 1'000'000'000; // 1e9 template <> constexpr i64 INF<i64> = i64(INF<int>) * INF<int> * 2; // 2e18 template <> constexpr i128 INF<i128> = i128(INF<i64>) * INF<i64>; // 4e36 template <> constexpr u32 INF<u32> = INF<int>; // 1e9 template <> constexpr u64 INF<u64> = INF<i64>; // 2e18 template <> constexpr u128 INF<u128> = INF<i128>; // 4e36 template <> constexpr f32 INF<f32> = INF<i64>; // 2e18 template <> constexpr f64 INF<f64> = INF<i64>; // 2e18 template <> constexpr f128 INF<f128> = INF<i64>; // 2e18 // input std::istream& operator>>(std::istream& is, __int128_t& x) { std::string s; is >> s; x = 0; int i = s[0] == '-' ? 1 : 0; while (i < (int)(s.size())) x = 10 * x + s[i++] - '0'; if (s[0] == '-') x = -x; return is; } std::istream& operator>>(std::istream& is, __uint128_t& x) { std::string s; is >> s; assert(s[0] != '-'); x = 0; int i = 0; while (i < (int)(s.size())) x = 10 * x + s[i++] - '0'; return is; } template <class T> std::istream& operator>>(std::istream& is, std::vector<T>& v) { for (auto&& i : v) is >> i; return is; } template <class... T> void in(T&... a) { (std::cin >> ... >> a); } void scan() {} template <class Head, class... Tail> void scan(Head& head, Tail&... tail) { in(head); scan(tail...); } // definition & input #define INT(...) \ int __VA_ARGS__; \ scan(__VA_ARGS__) #define I64(...) \ i64 __VA_ARGS__; \ scan(__VA_ARGS__) #define I128(...) \ i128 __VA_ARGS__; \ scan(__VA_ARGS__) #define U32(...) \ u32 __VA_ARGS__; \ scan(__VA_ARGS__) #define U64(...) \ u64 __VA_ARGS__; \ scan(__VA_ARGS__) #define U128(...) \ u128 __VA_ARGS__; \ scan(__VA_ARGS__) #define F32(...) \ f32 __VA_ARGS__; \ scan(__VA_ARGS__) #define F64(...) \ f64 __VA_ARGS__; \ scan(__VA_ARGS__) #define F128(...) \ f128 __VA_ARGS__; \ scan(__VA_ARGS__) #define STR(...) \ std::string __VA_ARGS__; \ scan(__VA_ARGS__) #define CHR(...) \ char __VA_ARGS__; \ scan(__VA_ARGS__) #define VEC(type, name, size) \ std::vector<type> name(size); \ scan(name) #define VEC2(type, name1, name2, size) \ std::vector<type> name1(size), name2(size); \ for (int i = 0; i < size; i++) scan(name1[i], name2[i]) #define VEC3(type, name1, name2, name3, size) \ std::vector<type> name1(size), name2(size), name3(size); \ for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i]) #define VEC4(type, name1, name2, name3, name4, size) \ std::vector<type> name1(size), name2(size), name3(size), name4(size); \ for (int i = 0; i < size; i++) scan(name1[i], name2[i], name3[i], name4[i]) #define VV(type, name, h, w) \ std::vector name((h), std::vector<type>((w))); \ scan(name) // output std::ostream& operator<<(std::ostream& os, const __int128_t& x) { if (x == 0) { return os << 0; } __int128_t y = (x > 0 ? x : -x); std::string res; while (y) { res += y % 10 + '0'; y /= 10; } if (x < 0) res += '-'; std::reverse(res.begin(), res.end()); return os << res; } std::ostream& operator<<(std::ostream& os, const __uint128_t& x) { if (x == 0) { return os << 0; } __uint128_t y = x; std::string res; while (y) { res += y % 10 + '0'; y /= 10; } std::reverse(res.begin(), res.end()); return os << res; } template <class T> std::ostream& operator<<(std::ostream& os, const std::vector<T>& v) { auto n = v.size(); for (size_t i = 0; i < n; i++) { if (i) os << ' '; os << v[i]; } return os; } template <class... T> void out(const T&... a) { (std::cout << ... << a); } void print() { out('\n'); // std::cout.flush(); } template <class Head, class... Tail> void print(Head&& head, Tail&&... tail) { out(head); if (sizeof...(Tail)) out(' '); print(tail...); } // for interactive problems void printflush() { out('\n'); std::cout.flush(); } template <class Head, class... Tail> void printflush(Head&& head, Tail&&... tail) { out(head); if (sizeof...(Tail)) out(' '); printflush(tail...); } // bool output void YES(bool t = 1) { print(t ? "YES" : "NO"); } void Yes(bool t = 1) { print(t ? "Yes" : "No"); } void yes(bool t = 1) { print(t ? "yes" : "no"); } void NO(bool t = 1) { YES(!t); } void No(bool t = 1) { Yes(!t); } void no(bool t = 1) { yes(!t); } void POSSIBLE(bool t = 1) { print(t ? "POSSIBLE" : "IMPOSSIBLE"); } void Possible(bool t = 1) { print(t ? "Possible" : "Impossible"); } void possible(bool t = 1) { print(t ? "possible" : "impossible"); } void FIRST(bool t = 1) { print(t ? "FIRST" : "SECOND"); } void First(bool t = 1) { print(t ? "First" : "Second"); } void first(bool t = 1) { print(t ? "first" : "second"); } void SECOND(bool t = 1) { FIRST(!t); } void Second(bool t = 1) { First(!t); } void second(bool t = 1) { first(!t); } // I/O speed up struct SetUpIO { SetUpIO() { std::ios::sync_with_stdio(false); std::cin.tie(0); std::cout << std::fixed << std::setprecision(15); } } set_up_io; using namespace std; void solve() { I64(D, A); VEC(i64, X, D); vector<i64> ans(D); REP(i, D) { auto [q, r] = divmod(X[i], A); ans[i] = q; if (r + r >= A) ans[i]++; } print(ans); return; } int main() { INT(T); REP(T) solve(); return 0; }