結果
問題 | No.2676 A Tourist |
ユーザー |
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提出日時 | 2024-03-15 21:47:43 |
言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 1,354 ms / 5,000 ms |
コード長 | 13,706 bytes |
コンパイル時間 | 4,046 ms |
コンパイル使用メモリ | 259,572 KB |
最終ジャッジ日時 | 2025-02-20 04:55:26 |
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 2 |
other | AC * 31 |
ソースコード
#include<bits/stdc++.h>#include<atcoder/all>using namespace std;using int64 = long long;const int64 infll = (1LL << 62) - 1;const int inf = (1 << 30) - 1;struct IoSetup {IoSetup() {cin.tie(nullptr);ios::sync_with_stdio(false);cout << fixed << setprecision(10);cerr << fixed << setprecision(10);}} iosetup;template< typename T1, typename T2 >ostream &operator<<(ostream &os, const pair< T1, T2 >& p) {os << p.first << " " << p.second;return os;}template< typename T1, typename T2 >istream &operator>>(istream &is, pair< T1, T2 > &p) {is >> p.first >> p.second;return is;}template< typename T >ostream &operator<<(ostream &os, const vector< T > &v) {for(int i = 0; i < (int) v.size(); i++) {os << v[i] << (i + 1 != v.size() ? " " : "");}return os;}template< typename T >istream &operator>>(istream &is, vector< T > &v) {for(T &in : v) is >> in;return is;}template< typename T1, typename T2 >inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); }template< typename T1, typename T2 >inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); }template< typename T = int64 >vector< T > make_v(size_t a) {return vector< T >(a);}template< typename T, typename... Ts >auto make_v(size_t a, Ts... ts) {return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...));}template< typename T, typename V >typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) {t = v;}template< typename T, typename V >typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) {for(auto &e : t) fill_v(e, v);}template< typename F >struct FixPoint : F {explicit FixPoint(F &&f) : F(forward< F >(f)) {}template< typename... Args >decltype(auto) operator()(Args &&... args) const {return F::operator()(*this, forward< Args >(args)...);}};template< typename F >inline decltype(auto) MFP(F &&f) {return FixPoint< F >{forward< F >(f)};}#line 1 "structure/develop/super-link-cut-tree.hpp"/*** @brief 何でもできるLCT*/template< typename LInfo, typename Lazy >struct SplayTree {struct Node {Node *l, *r, *p;LInfo info;Lazy lazy, lbuf;explicit Node(const LInfo &info) : info(info), l(nullptr), r(nullptr),p(nullptr), lazy(Lazy()), lbuf(Lazy()) {}};const LInfo e;SplayTree() : e(LInfo()) {}using NP = Node *;void rotr(NP t) {NP x = t->p, y = x->p;push(x), push(t);if((x->l = t->r)) t->r->p = x;t->r = x, x->p = t;update(x), update(t);if((t->p = y)) {if(y->l == x) y->l = t;if(y->r == x) y->r = t;}}void rotl(NP t) {NP x = t->p, y = x->p;push(x), push(t);if((x->r = t->l)) t->l->p = x;t->l = x, x->p = t;update(x), update(t);if((t->p = y)) {if(y->l == x) y->l = t;if(y->r == x) y->r = t;}}const LInfo &get_info(NP t) {return t ? t->info : e;}void update(NP t) {t->info.update(get_info(t->l), get_info(t->r));}NP get_right(NP t) {while(t->r) t = t->r;return t;}NP alloc(const LInfo &v) {auto t = new Node(v);update(t);return t;}void propagate(NP t, const Lazy &lazy) {t->info.propagate(lazy);t->lbuf.propagate(lazy);t->lazy.propagate(lazy);}void push(NP t) {if(t->l) propagate(t->l, t->lazy);if(t->r) propagate(t->r, t->lazy);t->lazy = Lazy();}void splay(NP t) {push(t);while(t->p) {NP q = t->p;if(!q->p) {if(q->l == t) rotr(t);else rotl(t);} else {NP r = q->p;if(r->l == q) {if(q->l == t) rotr(q), rotr(t);else rotl(t), rotr(t);} else {if(q->r == t) rotl(q), rotl(t);else rotr(t), rotl(t);}}}}NP insert(NP t, const LInfo &v) {if(not t) {t = alloc(v);return t;} else {NP cur = get_right(t), z = alloc(v);splay(cur);z->p = cur;cur->r = z;update(cur);splay(z);return z;}}NP erase(NP t) {splay(t);NP x = t->l, y = t->r;delete t;if(not x) {t = y;if(t) t->p = nullptr;} else if(not y) {t = x;t->p = nullptr;} else {x->p = nullptr;t = get_right(x);splay(t);t->r = y;y->p = t;update(t);}return t;}};template< template< typename, typename > typename _Info,template< typename > typename _LInfo, typename Lazy >struct SuperLinkCutTree {using LInfo = _LInfo< Lazy >;using Info = _Info< LInfo, Lazy >;private:struct Node {Node *l, *r, *p;Info info;typename SplayTree< LInfo, Lazy >::Node *light, *belong;bool rev;Lazy hlazy, llazy;bool is_root() const {return not p or (p->l != this and p->r != this);}explicit Node(const Info &info): info(info), l(nullptr), r(nullptr), p(nullptr), rev(false),light(nullptr), belong(nullptr), hlazy(Lazy()), llazy(Lazy()) {}};public:using NP = Node *;SplayTree< LInfo, Lazy > splay_tree;private:const Info e;private:void toggle(NP t) {swap(t->l, t->r);t->info.toggle();t->rev ^= true;}void rotr(NP t) {NP x = t->p, y = x->p;push(x), push(t);if((x->l = t->r)) t->r->p = x;t->r = x, x->p = t;update(x), update(t);if((t->p = y)) {if(y->l == x) y->l = t;if(y->r == x) y->r = t;}}void rotl(NP t) {NP x = t->p, y = x->p;push(x), push(t);if((x->r = t->l)) t->l->p = x;t->l = x, x->p = t;update(x), update(t);if((t->p = y)) {if(y->l == x) y->l = t;if(y->r == x) y->r = t;}}void propagate_heavy(NP t, const Lazy &hlazy) {t->hlazy.propagate(hlazy);t->info.propagate(hlazy);}void propagate_light(NP t, const Lazy &llazy) {t->llazy.propagate(llazy);t->info.propagate_light(llazy);}void propagate_all(NP t, const Lazy &lazy) {propagate_heavy(t, lazy);propagate_light(t, lazy);}public:SuperLinkCutTree() : e{Info()}, splay_tree{} {}void push(NP t) {if(t->rev) {if(t->l) toggle(t->l);if(t->r) toggle(t->r);t->rev = false;}{if(t->l) {propagate_heavy(t->l, t->hlazy);propagate_light(t->l, t->llazy);}if(t->r) {propagate_heavy(t->r, t->hlazy);propagate_light(t->r, t->llazy);}if(t->light) {splay_tree.propagate(t->light, t->llazy);}t->hlazy = Lazy();t->llazy = Lazy();}}void push_rev(NP t) {if(t->rev) {if(t->l) toggle(t->l);if(t->r) toggle(t->r);t->rev = false;}}const Info &get_info(NP t) {return t ? t->info : e;}void update(NP t) {t->info.update(get_info(t->l), get_info(t->r), splay_tree.get_info(t->light));}void splay(NP t) {push(t);{NP rot = t;while(not rot->is_root()) rot = rot->p;t->belong = rot->belong;if(t != rot) rot->belong = nullptr;}while(not t->is_root()) {NP q = t->p;if(q->is_root()) {push_rev(q), push_rev(t);if(q->l == t) rotr(t);else rotl(t);} else {NP r = q->p;push_rev(r), push_rev(q), push_rev(t);if(r->l == q) {if(q->l == t) rotr(q), rotr(t);else rotl(t), rotr(t);} else {if(q->r == t) rotl(q), rotl(t);else rotr(t), rotl(t);}}}}NP expose(NP t) {NP rp = nullptr;for(NP cur = t; cur; cur = cur->p) {splay(cur);if(cur->r) {cur->light = splay_tree.insert(cur->light, cur->r->info.link());cur->r->belong = cur->light;}cur->r = rp;if(cur->r) {splay_tree.splay(cur->r->belong);propagate_all(cur->r, cur->r->belong->lbuf);push(cur->r);cur->light = splay_tree.erase(cur->r->belong);}update(cur);rp = cur;}splay(t);return rp;}void link(NP child, NP parent) {expose(parent);expose(child);child->p = parent;parent->r = child;update(parent);}void cut(NP child) {expose(child);NP parent = child->l;child->l = nullptr;parent->p = nullptr;update(child);}void evert(NP t) {expose(t);toggle(t);push(t);}NP alloc(const Info &info) {NP t = new Node(info);update(t);return t;}bool is_connected(NP u, NP v) {expose(u), expose(v);return u == v or u->p;}vector< NP > build(vector< Info > &vs) {vector< NP > nodes(vs.size());for(int i = 0; i < (int) vs.size(); i++) {nodes[i] = alloc(vs[i]);}return nodes;}NP lca(NP u, NP v) {if(not is_connected(u, v)) return nullptr;expose(u);return expose(v);}void set_key(NP t, const Info &v) {expose(t);t->info = move(v);update(t);}void set_propagate_path(NP t, const Lazy &lazy) {expose(t);propagate_heavy(t, lazy);push(t);update(t);}void set_propagate_path(NP u, NP v, const Lazy &lazy) {evert(u);set_propagate_path(v, lazy);}void set_propagate_all(NP t, const Lazy &lazy) {expose(t);propagate_all(t, lazy);push(t);update(t);}void set_propagate_subtree(NP t, const Lazy &lazy) {expose(t);NP l = t->l;t->l = nullptr;propagate_all(t, lazy);push(t);t->l = l;update(t);}const Info &query(NP u) {expose(u);return get_info(u);}const Info &query_path(NP u, NP v) {evert(u);expose(v);return get_info(v);}Info query_subtree(NP u) {expose(u);NP l = u->l;u->l = nullptr;update(u);auto ret = u->info;u->l = l;update(u);return ret;}};/*using T = int64_t;// 遅延伝搬をするための作用素struct Lazy {// 単位元Lazy() {}// 初期化Lazy(T v) {}// 遅延伝搬void propagate(const Lazy &p) {}};// Light-edge の情報template< typename Lazy >struct LInfo {// 単位元(キーの値はアクセスしないので未初期化でもよいLInfo() {}// 初期化LInfo(T v) {}// l, r は Splay-tree の子 (原理上、各ノード区別はない)void update(const LInfo &l, const LInfo &r) {}// 部分木への遅延伝搬void propagate(const Lazy &p) {}};// Heavy-edge の情報template< typename LInfo, typename Lazy >struct Info {// 単位元(キーの値はアクセスしないので未初期化でもよいInfo() {}// 初期化Info(T v) {}// 反転void toggle() {}// pが親, cがheavy-edgeで結ばれた子, lがそれ以外の子void update(const Info &p, const Info &c, const LInfo &l) {}// 親と light-edge で繋げるLInfo link() const { return LInfo(); }// 遅延伝搬void propagate(const Lazy &p) {}// light-edgeに対する遅延伝搬// pathとsubtreeの遅延伝搬が両方ある場合に実装するvoid propagate_light(const Lazy &p) {}};using LCT = SuperLinkCutTree< Info, LInfo, Lazy >;*/#line 2 "structure/develop/vertex-set-path-sum.hpp"/*** @brief Vertex Set Path Sum*/using T = int64_t;// 遅延伝搬をするための作用素struct Lazy {// 単位元Lazy() {}// 初期化Lazy(T v) {}// 遅延伝搬void propagate(const Lazy &p) {}};// Light-edge の情報template< typename Lazy >struct LInfo {T key, val;// 単位元(キーの値はアクセスしないので未初期化でもよいLInfo() : val{0} {}// 初期化LInfo(T v) : key{v} {}// l, r は Splay-tree の子 (原理上、各ノード区別はない)void update(const LInfo &l, const LInfo &r) {val = l.val + r.val + key;}// 部分木への遅延伝搬void propagate(const Lazy &p) {}};// Heavy-edge の情報template< typename LInfo, typename Lazy >struct Info {T v;T sum;T most_left, most_right;// 単位元(キーの値はアクセスしないので未初期化でもよいInfo() : sum{0}, most_left{infll}, most_right{infll} {}// 初期化Info(T v) : v{v} {}// 反転void toggle() { swap(most_left, most_right); }// pが親, cがheavy-edgeで結ばれた子, lがそれ以外の子void update(const Info &p, const Info &c, const LInfo &l) {sum = p.sum + v + c.sum + l.val;most_left = p.most_left;if(most_left == infll) most_left = v;most_right = c.most_right;if(most_right == infll) most_right = v;}// 親と light-edge で繋げるLInfo link() const { return LInfo(most_left == infll ? 0ll : most_left); }// 遅延伝搬void propagate(const Lazy &p) {}// light-edgeに対する遅延伝搬// pathとsubtreeの遅延伝搬が両方ある場合に実装するvoid propagate_light(const Lazy &p) {}};using LCT = SuperLinkCutTree< Info, LInfo, Lazy >;int main() {int N, Q;cin >> N >> Q;vector< int > A(N);cin >> A;LCT lct;vector< LCT::NP > vs(N);for(int i = 0; i < N; i++) {vs[i] = lct.alloc(A[i]);}for(int i = 1; i < N; i++) {int u, v;cin >> u >> v;--u, --v;lct.evert(vs[u]);lct.link(vs[u], vs[v]);}while(Q--) {int t, u, v;cin >> t >> u >> v;if(t == 0) {--u;lct.set_key(vs[u], vs[u]->info.v + v);} else {--u, --v;cout << lct.query_path(vs[u], vs[v]).sum << "\n";}}}