結果
問題 | No.2012 Largest Triangle |
ユーザー | 草苺奶昔 |
提出日時 | 2024-04-04 02:50:44 |
言語 | Go (1.22.1) |
結果 |
AC
|
実行時間 | 807 ms / 2,500 ms |
コード長 | 18,750 bytes |
コンパイル時間 | 14,242 ms |
コンパイル使用メモリ | 233,744 KB |
実行使用メモリ | 18,060 KB |
最終ジャッジ日時 | 2024-10-01 00:14:08 |
合計ジャッジ時間 | 20,850 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge1 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
6,820 KB |
testcase_01 | AC | 1 ms
6,820 KB |
testcase_02 | AC | 1 ms
6,820 KB |
testcase_03 | AC | 1 ms
6,816 KB |
testcase_04 | AC | 2 ms
6,820 KB |
testcase_05 | AC | 1 ms
6,816 KB |
testcase_06 | AC | 1 ms
6,820 KB |
testcase_07 | AC | 2 ms
6,820 KB |
testcase_08 | AC | 2 ms
6,816 KB |
testcase_09 | AC | 1 ms
6,816 KB |
testcase_10 | AC | 1 ms
6,820 KB |
testcase_11 | AC | 2 ms
6,820 KB |
testcase_12 | AC | 2 ms
6,816 KB |
testcase_13 | AC | 2 ms
6,816 KB |
testcase_14 | AC | 2 ms
6,816 KB |
testcase_15 | AC | 2 ms
6,820 KB |
testcase_16 | AC | 183 ms
14,300 KB |
testcase_17 | AC | 170 ms
14,312 KB |
testcase_18 | AC | 157 ms
14,300 KB |
testcase_19 | AC | 155 ms
14,308 KB |
testcase_20 | AC | 153 ms
14,300 KB |
testcase_21 | AC | 150 ms
14,304 KB |
testcase_22 | AC | 160 ms
14,304 KB |
testcase_23 | AC | 158 ms
14,308 KB |
testcase_24 | AC | 154 ms
14,304 KB |
testcase_25 | AC | 156 ms
14,304 KB |
testcase_26 | AC | 776 ms
17,132 KB |
testcase_27 | AC | 784 ms
17,080 KB |
testcase_28 | AC | 807 ms
17,016 KB |
testcase_29 | AC | 805 ms
17,012 KB |
testcase_30 | AC | 799 ms
18,060 KB |
testcase_31 | AC | 484 ms
17,488 KB |
testcase_32 | AC | 479 ms
16,328 KB |
testcase_33 | AC | 463 ms
16,456 KB |
testcase_34 | AC | 483 ms
16,900 KB |
testcase_35 | AC | 502 ms
17,172 KB |
testcase_36 | AC | 3 ms
6,820 KB |
testcase_37 | AC | 3 ms
6,816 KB |
testcase_38 | AC | 3 ms
6,820 KB |
testcase_39 | AC | 3 ms
6,820 KB |
testcase_40 | AC | 3 ms
6,816 KB |
testcase_41 | AC | 150 ms
16,912 KB |
ソースコード
// 注意cpp里的迭代器: // !Begin指向第一个元素, // !End指向最后一个元素的下一个位置, // 这里的迭代器设计为: // !Begin指向第一个元素的前一个位置,First指向第一个元素 // !Last指向最后一个元素,End指向最后一个元素的下一个位置 // https://maspypy.github.io/library/convex/cht.hpp // 在 C++ 中,long double 类型不等同于 float64。 // !long double 是一种浮点数类型,具有比 double 类型更高的精度和范围 (18位)。 // int 通常对应于 C++ 中的 double 类型,而非 long double 类型。 // long double 类型的精度和范围因编译器和平台而异。 // 在某些实现中,long double 可能与 double 类型具有相同的精度, // 而在其他实现中,它可能具有更高的精度。 // 例如,在 x86 和 x86_64 架构上,long double 通常具有 80 位的扩展精度。 package main import ( "bufio" "fmt" stdio "io" "math/bits" "os" "sort" "strconv" "strings" "time" ) // from https://atcoder.jp/users/ccppjsrb var io *Iost type Iost struct { Scanner *bufio.Scanner Writer *bufio.Writer } func NewIost(fp stdio.Reader, wfp stdio.Writer) *Iost { const BufSize = 2000005 scanner := bufio.NewScanner(fp) scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, BufSize), BufSize) return &Iost{Scanner: scanner, Writer: bufio.NewWriter(wfp)} } func (io *Iost) Text() string { if !io.Scanner.Scan() { panic("scan failed") } return io.Scanner.Text() } func (io *Iost) Atoi(s string) int { x, _ := strconv.Atoi(s); return x } func (io *Iost) Atoi64(s string) int64 { x, _ := strconv.ParseInt(s, 10, 64); return x } func (io *Iost) Atof64(s string) float64 { x, _ := strconv.ParseFloat(s, 64); return x } func (io *Iost) NextInt() int { return io.Atoi(io.Text()) } func (io *Iost) NextInt64() int64 { return io.Atoi64(io.Text()) } func (io *Iost) NextFloat64() float64 { return io.Atof64(io.Text()) } func (io *Iost) Print(x ...interface{}) { fmt.Fprint(io.Writer, x...) } func (io *Iost) Printf(s string, x ...interface{}) { fmt.Fprintf(io.Writer, s, x...) } func (io *Iost) Println(x ...interface{}) { fmt.Fprintln(io.Writer, x...) } func main() { 最大三角形面积() // abc244_h() } func abc244_h() { // https://atcoder.jp/contests/abc244/tasks/abc244_h // - 向点集中追加一个点(a,b), 表示为 a*x + b*y // - 查询 x=xi,y=yi 时的最大值 in := os.Stdin out := os.Stdout io = NewIost(in, out) defer func() { io.Writer.Flush() }() q := io.NextInt() cht := NewLineContainer2D(q) for i := 0; i < q; i++ { a, b, x, y := io.NextInt(), io.NextInt(), io.NextInt(), io.NextInt() cht.Add(a, b) io.Println(cht.QueryMax(x, y)) } } func 最大三角形面积() { // https://yukicoder.me/problems/no/2012 // 平面上有n个点, 问最其中两点和原点组成的三角形的最大面积的2倍 // !将(a,-b)加入点集,对每个点(x,y)查询最大的a*y-b*x in := os.Stdin out := os.Stdout io = NewIost(in, out) defer func() { io.Writer.Flush() }() n := io.NextInt() points := make([][2]int, n) for i := 0; i < n; i++ { points[i] = [2]int{io.NextInt(), io.NextInt()} } cht := NewLineContainer2D(n) for _, p := range points { a, b := p[0], p[1] cht.Add(a, -b) } res := 0 for _, p := range points { x, y := p[0], p[1] res = max(res, cht.QueryMax(y, x)) } io.Println(res) } const INF int = 1e18 type Line struct { k, b int p1, p2 int // p=p1/p2 } type LineContainer2D struct { minCHT, maxCHT *_LineContainer kMax, kMin int bMax, bMin int } func NewLineContainer2D(capacity int) *LineContainer2D { return &LineContainer2D{ minCHT: _NewLineContainer(true, capacity), maxCHT: _NewLineContainer(false, capacity), kMax: -INF, kMin: INF, bMax: -INF, bMin: INF, } } // 追加 a*x + b*y. func (lc *LineContainer2D) Add(a, b int) { lc.minCHT.Add(b, a) lc.maxCHT.Add(b, a) lc.kMax = max(lc.kMax, a) lc.kMin = min(lc.kMin, a) lc.bMax = max(lc.bMax, b) lc.bMin = min(lc.bMin, b) } // 查询 x=xi,y=yi 时的最大值 max_{a,b} (ax + by). func (lc *LineContainer2D) QueryMax(x, y int) int { if lc.minCHT.Size() == 0 { return -INF } if x == 0 { if y > 0 { return lc.bMax * y } return lc.bMin * y } if y == 0 { if x > 0 { return lc.kMax * x } return lc.kMin * x } // y/x if x > 0 { l := lc.maxCHT.sl.BisectLeftByPair(y, x) line := lc.maxCHT.sl.At(l) a := line.b b := line.k return a*x + b*y } l := lc.minCHT.sl.BisectLeftByPair(y, x) line := lc.minCHT.sl.At(l) a := -line.b b := -line.k return a*x + b*y } // 查询 x=xi,y=yi 时的最小值 min_{a,b} (ax + by). func (lc *LineContainer2D) QueryMin(x, y int) int { return -lc.QueryMax(-x, -y) } type _LineContainer struct { minimize bool sl *SpecializedSortedList } func _NewLineContainer(minimize bool, capacity int) *_LineContainer { return &_LineContainer{ minimize: minimize, sl: NewSpecializedSortedList(func(a, b *Line) bool { return a.k < b.k }), } } func (lc *_LineContainer) Add(k, m int) { if lc.minimize { k, m = -k, -m } newLine := &Line{k: k, b: m} lc.sl.Add(newLine) it1 := lc.sl.BisectRightByK(newLine.k) - 1 it2 := it1 line2 := lc.sl.At(it2) it1++ it3 := it2 for lc.insect(line2, lc.sl.At(it1)) { lc.sl.Pop(it1) } if it3 != 0 { it3-- line3 := lc.sl.At(it3) if lc.insect(line3, line2) { lc.sl.Pop(it2) lc.insect(line3, lc.sl.At(it2)) } } if it3 == 0 { return } dp1, dp2 := lc.sl.At(it3-1), lc.sl.At(it3) for it3 != 0 { it2 := it3 if lessPair(dp1.p1, dp1.p2, dp2.p1, dp2.p2) { break } it3-- lc.sl.Pop(it2) lc.insect(dp1, lc.sl.At(it2)) dp1, dp2 = lc.sl.At(it3-1), dp1 } } // 查询 kx + m 的最小值(或最大值). func (lc *_LineContainer) Query(x int) int { if lc.sl.Len() == 0 { panic("empty container") } pos := lc.sl.BisectLeftByPair(x, 1) line := lc.sl.At(pos) v := line.k*x + line.b if lc.minimize { return -v } return v } func (lc *_LineContainer) Size() int32 { return lc.sl.Len() } // 这个函数在向集合添加新线或删除旧线时用于计算交点。 // 计算线性函数x和y的交点,并将结果存储在x->p中。 func (lc *_LineContainer) insect(line1, line2 *Line) bool { if line2 == nil { line1.p1 = INF line1.p2 = 1 return false } if line1.k == line2.k { if line1.b > line2.b { line1.p1 = INF line1.p2 = 1 } else { line1.p1 = INF line1.p2 = -1 } } else { // lc_div line1.p1 = line2.b - line1.b line1.p2 = line1.k - line2.k } return !lessPair(line1.p1, line1.p2, line2.p1, line2.p2) } type _Value = *Line type _node struct { left, right int32 size int32 priority uint64 value _Value } type _SL struct { seed uint64 root int32 nodes []_node } func _NSL(initCapacity int) *_SL { sl := &_SL{ seed: uint64(time.Now().UnixNano()/2 + 1), nodes: make([]_node, 0, max(initCapacity, 16)), } dummy := &_node{size: 0, priority: sl.nextRand(), value: &Line{p2: 1}} // dummy node 0 sl.nodes = append(sl.nodes, *dummy) return sl } func (sl *_SL) pushUp(root int32) { sl.nodes[root].size = sl.nodes[sl.nodes[root].left].size + sl.nodes[sl.nodes[root].right].size + 1 } func (sl *_SL) Add(value _Value) { var x, y, z int32 sl.splitByValue(sl.root, value.k, &x, &y, false) z = sl.newNode(value) sl.root = sl.merge(sl.merge(x, z), y) } func (sl *_SL) At(index int32) _Value { if index < 0 || index >= sl.Len() { return nil } return sl.nodes[sl.kthNode(sl.root, index+1)].value } func (sl *_SL) Pop(index int32) _Value { index += 1 // dummy offset var x, y, z int32 sl.splitByRank(sl.root, index, &y, &z) sl.splitByRank(y, index-1, &x, &y) res := sl.nodes[y].value sl.root = sl.merge(x, z) return res } func (sl *_SL) BisectLeft(k int) int32 { var x, y int32 sl.splitByValue(sl.root, k, &x, &y, true) res := sl.nodes[x].size sl.root = sl.merge(x, y) return res } func (sl *_SL) BisectLeftByPair(a, b int) int32 { var x, y int32 sl.splitByValueWith(sl.root, a, b, &x, &y) res := sl.nodes[x].size sl.root = sl.merge(x, y) return res } func (sl *_SL) BisectRightByK(k int) int32 { var x, y int32 sl.splitByValue(sl.root, k, &x, &y, false) res := sl.nodes[x].size sl.root = sl.merge(x, y) return res } func (sl *_SL) String() string { sb := []string{"SortedList{"} values := []string{} for i := int32(0); i < sl.Len(); i++ { values = append(values, fmt.Sprintf("%v", sl.At(i))) } sb = append(sb, strings.Join(values, ","), "}") return strings.Join(sb, "") } func (sl *_SL) Len() int32 { return sl.nodes[sl.root].size } func (sl *_SL) kthNode(root int32, k int32) int32 { cur := root for cur != 0 { if sl.nodes[sl.nodes[cur].left].size+1 == k { break } else if sl.nodes[sl.nodes[cur].left].size >= k { cur = sl.nodes[cur].left } else { k -= sl.nodes[sl.nodes[cur].left].size + 1 cur = sl.nodes[cur].right } } return cur } func (sl *_SL) splitByValue(root int32, k int, x, y *int32, strictLess bool) { if root == 0 { *x, *y = 0, 0 return } if strictLess { if sl.nodes[root].value.k < k { *x = root sl.splitByValue(sl.nodes[root].right, k, &sl.nodes[root].right, y, strictLess) } else { *y = root sl.splitByValue(sl.nodes[root].left, k, x, &sl.nodes[root].left, strictLess) } } else { if sl.nodes[root].value.k <= k { *x = root sl.splitByValue(sl.nodes[root].right, k, &sl.nodes[root].right, y, strictLess) } else { *y = root sl.splitByValue(sl.nodes[root].left, k, x, &sl.nodes[root].left, strictLess) } } sl.pushUp(root) } func (sl *_SL) splitByValueWith(root int32, a1, b1 int, x, y *int32) { if root == 0 { *x, *y = 0, 0 return } a2, b2 := sl.nodes[root].value.p1, sl.nodes[root].value.p2 if lessPair(a2, b2, a1, b1) { *x = root sl.splitByValueWith(sl.nodes[root].right, a1, b1, &sl.nodes[root].right, y) } else { *y = root sl.splitByValueWith(sl.nodes[root].left, a1, b1, x, &sl.nodes[root].left) } sl.pushUp(root) } // Split by rank. // Split the tree rooted at root into two trees, x and y, such that the size of x is k. // x is the left subtree, y is the right subtree. func (sl *_SL) splitByRank(root, k int32, x, y *int32) { if root == 0 { *x, *y = 0, 0 return } if k <= sl.nodes[sl.nodes[root].left].size { *y = root sl.splitByRank(sl.nodes[root].left, k, x, &sl.nodes[root].left) sl.pushUp(*y) } else { *x = root sl.splitByRank(sl.nodes[root].right, k-sl.nodes[sl.nodes[root].left].size-1, &sl.nodes[root].right, y) sl.pushUp(*x) } } func (sl *_SL) merge(x, y int32) int32 { if x == 0 || y == 0 { return x + y } if sl.nodes[x].priority < sl.nodes[y].priority { sl.nodes[x].right = sl.merge(sl.nodes[x].right, y) sl.pushUp(x) return x } sl.nodes[y].left = sl.merge(x, sl.nodes[y].left) sl.pushUp(y) return y } func (sl *_SL) newNode(value _Value) int32 { sl.nodes = append(sl.nodes, _node{ value: value, size: 1, priority: sl.nextRand(), }) return int32(len(sl.nodes) - 1) } // https://nyaannyaan.github.io/library/misc/rng.hpp func (sl *_SL) nextRand() uint64 { sl.seed ^= sl.seed << 7 sl.seed ^= sl.seed >> 9 return sl.seed } func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b } // 分母不为0的分数比较大小 // // a1/b1 < a2/b2 func lessPair(a1, b1, a2, b2 int) bool { if a1 == INF || a2 == INF { // 有一个是+-INF return a1/b1 < a2/b2 } diff := a1*b2 - a2*b1 mul := b1 * b2 return diff^mul < 0 } const _LOAD int32 = 100 // 75/100/150/200 type S = *Line type SpecializedSortedList struct { less func(a, b S) bool size int32 blocks [][]S mins []S tree []int32 shouldRebuildTree bool } func NewSpecializedSortedList(less func(a, b S) bool, elements ...S) *SpecializedSortedList { elements = append(elements[:0:0], elements...) res := &SpecializedSortedList{less: less} sort.Slice(elements, func(i, j int) bool { return less(elements[i], elements[j]) }) n := int32(len(elements)) blocks := [][]S{} for start := int32(0); start < n; start += _LOAD { end := min32(start+_LOAD, n) blocks = append(blocks, elements[start:end:end]) // !各个块互不影响, max参数也需要指定为end } mins := make([]S, len(blocks)) for i, cur := range blocks { mins[i] = cur[0] } res.size = n res.blocks = blocks res.mins = mins res.shouldRebuildTree = true return res } func (sl *SpecializedSortedList) Add(value S) *SpecializedSortedList { sl.size++ if len(sl.blocks) == 0 { sl.blocks = append(sl.blocks, []S{value}) sl.mins = append(sl.mins, value) sl.shouldRebuildTree = true return sl } pos, index := sl._locRight(value) sl._updateTree(pos, 1) sl.blocks[pos] = append(sl.blocks[pos][:index], append([]S{value}, sl.blocks[pos][index:]...)...) sl.mins[pos] = sl.blocks[pos][0] // n -> load + (n - load) if n := int32(len(sl.blocks[pos])); _LOAD+_LOAD < n { sl.blocks = append(sl.blocks[:pos+1], append([][]S{sl.blocks[pos][_LOAD:]}, sl.blocks[pos+1:]...)...) sl.mins = append(sl.mins[:pos+1], append([]S{sl.blocks[pos][_LOAD]}, sl.mins[pos+1:]...)...) sl.blocks[pos] = sl.blocks[pos][:_LOAD:_LOAD] // !注意max的设置(为了让左右互不影响) sl.shouldRebuildTree = true } return sl } func (sl *SpecializedSortedList) Pop(index int32) S { if index < 0 { index += sl.size } if index < 0 || index >= sl.size { panic("index out of range") } pos, startIndex := sl._findKth(index) value := sl.blocks[pos][startIndex] sl._delete(pos, startIndex) return value } func (sl *SpecializedSortedList) At(index int32) S { if index < 0 { index += sl.size } if index < 0 || index >= sl.size { return nil } pos, startIndex := sl._findKth(index) return sl.blocks[pos][startIndex] } func (sl *SpecializedSortedList) BisectRightByK(k int) int32 { pos, index := sl._locRightByK(k) return sl._queryTree(pos) + index } func (sl *SpecializedSortedList) BisectLeftByPair(a, b int) int32 { pos, index := sl._locLeftByPair(a, b) return sl._queryTree(pos) + index } func (sl *SpecializedSortedList) Clear() { sl.size = 0 sl.blocks = sl.blocks[:0] sl.mins = sl.mins[:0] sl.tree = sl.tree[:0] sl.shouldRebuildTree = true } func (sl *SpecializedSortedList) Len() int32 { return sl.size } func (sl *SpecializedSortedList) _delete(pos, index int32) { // !delete element sl.size-- sl._updateTree(pos, -1) sl.blocks[pos] = append(sl.blocks[pos][:index], sl.blocks[pos][index+1:]...) if len(sl.blocks[pos]) > 0 { sl.mins[pos] = sl.blocks[pos][0] return } // !delete block sl.blocks = append(sl.blocks[:pos], sl.blocks[pos+1:]...) sl.mins = append(sl.mins[:pos], sl.mins[pos+1:]...) sl.shouldRebuildTree = true } func (sl *SpecializedSortedList) _locLeft(value S) (pos, index int32) { if sl.size == 0 { return } // find pos left := int32(-1) right := int32(len(sl.blocks) - 1) for left+1 < right { mid := (left + right) >> 1 if !sl.less(sl.mins[mid], value) { right = mid } else { left = mid } } if right > 0 { block := sl.blocks[right-1] if !sl.less(block[len(block)-1], value) { right-- } } pos = right // find index cur := sl.blocks[pos] left = -1 right = int32(len(cur)) for left+1 < right { mid := (left + right) >> 1 if !sl.less(cur[mid], value) { right = mid } else { left = mid } } index = right return } func (sl *SpecializedSortedList) _locLeftByPair(a, b int) (pos, index int32) { if sl.size == 0 { return } // find pos left := int32(-1) right := int32(len(sl.blocks) - 1) for left+1 < right { mid := (left + right) >> 1 if !lessPair(sl.mins[mid].p1, sl.mins[mid].p2, a, b) { right = mid } else { left = mid } } if right > 0 { block := sl.blocks[right-1] last := block[len(block)-1] if !lessPair(last.p1, last.p2, a, b) { right-- } } pos = right // find index cur := sl.blocks[pos] left = -1 right = int32(len(cur)) for left+1 < right { mid := (left + right) >> 1 if !lessPair(cur[mid].p1, cur[mid].p2, a, b) { right = mid } else { left = mid } } index = right return } func (sl *SpecializedSortedList) _locRight(value S) (pos, index int32) { if sl.size == 0 { return } // find pos left := int32(0) right := int32(len(sl.blocks)) for left+1 < right { mid := (left + right) >> 1 if sl.less(value, sl.mins[mid]) { right = mid } else { left = mid } } pos = left // find index cur := sl.blocks[pos] left = -1 right = int32(len(cur)) for left+1 < right { mid := (left + right) >> 1 if sl.less(value, cur[mid]) { right = mid } else { left = mid } } index = right return } func (sl *SpecializedSortedList) _locRightByK(k int) (pos, index int32) { if sl.size == 0 { return } // find pos left := int32(0) right := int32(len(sl.blocks)) for left+1 < right { mid := (left + right) >> 1 if k < sl.mins[mid].k { right = mid } else { left = mid } } pos = left // find index cur := sl.blocks[pos] left = -1 right = int32(len(cur)) for left+1 < right { mid := (left + right) >> 1 if k < cur[mid].k { right = mid } else { left = mid } } index = right return } func (sl *SpecializedSortedList) _buildTree() { sl.tree = make([]int32, len(sl.blocks)) for i := 0; i < len(sl.blocks); i++ { sl.tree[i] = int32(len(sl.blocks[i])) } tree := sl.tree for i := 0; i < len(tree); i++ { j := i | (i + 1) if j < len(tree) { tree[j] += tree[i] } } sl.shouldRebuildTree = false } func (sl *SpecializedSortedList) _updateTree(index, delta int32) { if sl.shouldRebuildTree { return } tree := sl.tree for i := index; i < int32(len(tree)); i |= i + 1 { tree[i] += delta } } func (sl *SpecializedSortedList) _queryTree(end int32) int32 { if sl.shouldRebuildTree { sl._buildTree() } tree := sl.tree sum := int32(0) for end > 0 { sum += tree[end-1] end &= end - 1 } return sum } func (sl *SpecializedSortedList) _findKth(k int32) (pos, index int32) { if k < int32(len(sl.blocks[0])) { return 0, k } last := int32(len(sl.blocks) - 1) lastLen := int32(len(sl.blocks[last])) if k >= sl.size-lastLen { return last, k + lastLen - sl.size } if sl.shouldRebuildTree { sl._buildTree() } tree := sl.tree pos = -1 m := int32(len(tree)) bitLength := bits.Len32(uint32(m)) for d := bitLength - 1; d >= 0; d-- { next := pos + (1 << d) if next < m && k >= tree[next] { pos = next k -= tree[pos] } } return pos + 1, k } func min32(a, b int32) int32 { if a < b { return a } return b }