結果
問題 | No.768 Tapris and Noel play the game on Treeone |
ユーザー | NyaanNyaan |
提出日時 | 2024-04-16 07:30:43 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 290 ms / 2,000 ms |
コード長 | 20,131 bytes |
コンパイル時間 | 2,519 ms |
コンパイル使用メモリ | 261,140 KB |
実行使用メモリ | 18,960 KB |
最終ジャッジ日時 | 2024-10-06 21:57:21 |
合計ジャッジ時間 | 7,865 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge3 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
5,248 KB |
testcase_01 | AC | 2 ms
5,248 KB |
testcase_02 | AC | 2 ms
5,248 KB |
testcase_03 | AC | 2 ms
5,248 KB |
testcase_04 | AC | 3 ms
5,248 KB |
testcase_05 | AC | 3 ms
5,248 KB |
testcase_06 | AC | 3 ms
5,248 KB |
testcase_07 | AC | 167 ms
10,976 KB |
testcase_08 | AC | 72 ms
7,332 KB |
testcase_09 | AC | 88 ms
8,064 KB |
testcase_10 | AC | 67 ms
6,912 KB |
testcase_11 | AC | 263 ms
15,272 KB |
testcase_12 | AC | 267 ms
15,372 KB |
testcase_13 | AC | 263 ms
15,076 KB |
testcase_14 | AC | 253 ms
15,052 KB |
testcase_15 | AC | 280 ms
15,668 KB |
testcase_16 | AC | 278 ms
15,816 KB |
testcase_17 | AC | 290 ms
16,016 KB |
testcase_18 | AC | 123 ms
18,960 KB |
testcase_19 | AC | 121 ms
18,948 KB |
testcase_20 | AC | 176 ms
18,196 KB |
testcase_21 | AC | 157 ms
17,484 KB |
20evil_special_uni1.txt | AC | 197 ms
16,984 KB |
20evil_special_uni2.txt | AC | 185 ms
16,372 KB |
ソースコード
/** * date : 2024-04-16 07:30:34 * author : Nyaan */ #define NDEBUG using namespace std; // intrinstic #include <immintrin.h> #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <cctype> #include <cfenv> #include <cfloat> #include <chrono> #include <cinttypes> #include <climits> #include <cmath> #include <complex> #include <cstdarg> #include <cstddef> #include <cstdint> #include <cstdio> #include <cstdlib> #include <cstring> #include <deque> #include <fstream> #include <functional> #include <initializer_list> #include <iomanip> #include <ios> #include <iostream> #include <istream> #include <iterator> #include <limits> #include <list> #include <map> #include <memory> #include <new> #include <numeric> #include <ostream> #include <queue> #include <random> #include <set> #include <sstream> #include <stack> #include <streambuf> #include <string> #include <tuple> #include <type_traits> #include <typeinfo> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> // utility namespace Nyaan { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; template <typename T> using V = vector<T>; template <typename T> using VV = vector<vector<T>>; using vi = vector<int>; using vl = vector<long long>; using vd = V<double>; using vs = V<string>; using vvi = vector<vector<int>>; using vvl = vector<vector<long long>>; template <typename T> using minpq = priority_queue<T, vector<T>, greater<T>>; template <typename T, typename U> struct P : pair<T, U> { template <typename... Args> P(Args... args) : pair<T, U>(args...) {} using pair<T, U>::first; using pair<T, U>::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template <typename S> P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template <typename S> P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P<ll, ll>; using pi = P<int, int>; using vp = V<pl>; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template <typename T> int sz(const T &t) { return t.size(); } template <typename T, typename U> inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template <typename T, typename U> inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template <typename T> inline T Max(const vector<T> &v) { return *max_element(begin(v), end(v)); } template <typename T> inline T Min(const vector<T> &v) { return *min_element(begin(v), end(v)); } template <typename T> inline long long Sum(const vector<T> &v) { return accumulate(begin(v), end(v), 0LL); } template <typename T> int lb(const vector<T> &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template <typename T> int ub(const vector<T> &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template <typename T, typename U> pair<T, U> mkp(const T &t, const U &u) { return make_pair(t, u); } template <typename T> vector<T> mkrui(const vector<T> &v, bool rev = false) { vector<T> ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template <typename T> vector<T> mkuni(const vector<T> &v) { vector<T> ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template <typename F> vector<int> mkord(int N, F f) { vector<int> ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template <typename T> vector<int> mkinv(vector<T> &v) { int max_val = *max_element(begin(v), end(v)); vector<int> inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector<int> mkiota(int n) { vector<int> ret(n); iota(begin(ret), end(ret), 0); return ret; } template <typename T> T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template <typename T> bool nxp(T &v) { return next_permutation(begin(v), end(v)); } // 返り値の型は入力の T に依存 // i 要素目 : [0, a[i]) template <typename T> vector<vector<T>> product(const vector<T> &a) { vector<vector<T>> ret; vector<T> v; auto dfs = [&](auto rc, int i) -> void { if (i == (int)a.size()) { ret.push_back(v); return; } for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back(); }; dfs(dfs, 0); return ret; } // F : function(void(T&)), mod を取る操作 // T : 整数型のときはオーバーフローに注意する template <typename T> T Power(T a, long long n, const T &I, const function<void(T &)> &f) { T res = I; for (; n; f(a = a * a), n >>= 1) { if (n & 1) f(res = res * a); } return res; } // T : 整数型のときはオーバーフローに注意する template <typename T> T Power(T a, long long n, const T &I = T{1}) { return Power(a, n, I, function<void(T &)>{[](T &) -> void {}}); } template <typename T> T Rev(const T &v) { T res = v; reverse(begin(res), end(res)); return res; } template <typename T> vector<T> Transpose(const vector<T> &v) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { res[j][i] = v[i][j]; } } return res; } template <typename T> vector<T> Rotate(const vector<T> &v, int clockwise = true) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { if (clockwise) { res[W - 1 - j][i] = v[i][j]; } else { res[j][H - 1 - i] = v[i][j]; } } } return res; } } // namespace Nyaan // bit operation namespace Nyaan { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return __builtin_popcountll(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template <typename T> inline int gbit(const T &a, int i) { return (a >> i) & 1; } template <typename T> inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace Nyaan // inout namespace Nyaan { template <typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &p) { os << p.first << " " << p.second; return os; } template <typename T, typename U> istream &operator>>(istream &is, pair<T, U> &p) { is >> p.first >> p.second; return is; } template <typename T> ostream &operator<<(ostream &os, const vector<T> &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template <typename T> istream &operator>>(istream &is, vector<T> &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template <typename T, class... U> void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template <typename T, class... U, char sep = ' '> void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } struct IoSetupNya { IoSetupNya() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupnya; } // namespace Nyaan // debug #ifdef NyaanDebug #define trc(...) (void(0)) #else #define trc(...) (void(0)) #endif #ifdef NyaanLocal #define trc2(...) (void(0)) #else #define trc2(...) (void(0)) #endif // macro #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define all(v) (v).begin(), (v).end() #define rep(i, N) for (long long i = 0; i < (long long)(N); i++) #define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--) #define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++) #define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--) #define reg(i, a, b) for (long long i = (a); i < (b); i++) #define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--) #define fi first #define se second #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ Nyaan::out(__VA_ARGS__); \ return; \ } while (0) namespace Nyaan { void solve(); } int main() { Nyaan::solve(); } // namespace DynamicRerootingImpl { template <typename Point, Point (*rake)(const Point &, const Point &)> struct SplayTreeforDashedEdge { struct Node { Node *l, *r, *p; Point key, sum; explicit Node(const Point &_key) : l(nullptr), r(nullptr), p(nullptr), key(_key), sum(_key) {} }; SplayTreeforDashedEdge() {} using NP = Node *; void rotr(NP t) { NP x = t->p, y = x->p; if ((x->l = t->r)) t->r->p = x; t->r = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void rotl(NP t) { NP x = t->p, y = x->p; if ((x->r = t->l)) t->l->p = x; t->l = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void update(NP t) { t->sum = t->key; if (t->l) t->sum = rake(t->sum, t->l->sum); if (t->r) t->sum = rake(t->sum, t->r->sum); } NP get_right(NP t) { while (t->r) t = t->r; return t; } NP alloc(const Point &v) { auto t = new Node(v); update(t); return t; } void splay(NP t) { while (t->p) { NP q = t->p; if (!q->p) { if (q->l == t) rotr(t); else rotl(t); } else { NP r = q->p; if (r->l == q) { if (q->l == t) rotr(q), rotr(t); else rotl(t), rotr(t); } else { if (q->r == t) rotl(q), rotl(t); else rotr(t), rotl(t); } } } } NP insert(NP t, const Point &v) { if (not t) { t = alloc(v); return t; } else { NP cur = get_right(t), z = alloc(v); splay(cur); z->p = cur; cur->r = z; update(cur); splay(z); return z; } } NP erase(NP t) { splay(t); NP x = t->l, y = t->r; delete t; if (not x) { t = y; if (t) t->p = nullptr; } else if (not y) { t = x; t->p = nullptr; } else { x->p = nullptr; t = get_right(x); splay(t); t->r = y; y->p = t; update(t); } return t; } }; template <typename Path, typename Point, typename Info, Path (*vertex)(const Info &), Path (*compress)(const Path &, const Path &), Point (*rake)(const Point &, const Point &), Point (*add_edge)(const Path &), Path (*add_vertex)(const Point &, const Info &)> struct TopTree { private: struct Node { Node *l, *r, *p; Info info; Path key, sum, mus; typename SplayTreeforDashedEdge<Point, rake>::Node *light, *belong; bool rev; bool is_root() const { return not p or (p->l != this and p->r != this); } explicit Node(const Info _info) : l(nullptr), r(nullptr), p(nullptr), info(_info), light(nullptr), belong(nullptr), rev(false) {} }; public: using NP = Node *; SplayTreeforDashedEdge<Point, rake> splay_tree; private: void toggle(NP t) { swap(t->l, t->r); swap(t->sum, t->mus); t->rev ^= true; } void rotr(NP t) { NP x = t->p, y = x->p; push(x), push(t); if ((x->l = t->r)) t->r->p = x; t->r = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void rotl(NP t) { NP x = t->p, y = x->p; push(x), push(t); if ((x->r = t->l)) t->l->p = x; t->l = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } public: TopTree() : splay_tree{} {} void push(NP t) { if (t->rev) { if (t->l) toggle(t->l); if (t->r) toggle(t->r); t->rev = false; } } void push_rev(NP t) { if (t->rev) { if (t->l) toggle(t->l); if (t->r) toggle(t->r); t->rev = false; } } void update(NP t) { Path key = t->light ? add_vertex(t->light->sum, t->info) : vertex(t->info); Path sum = key, mus = key; if (t->l) sum = compress(t->l->sum, sum), mus = compress(mus, t->l->mus); if (t->r) sum = compress(sum, t->r->sum), mus = compress(t->r->mus, mus); t->key = key, t->sum = sum, t->mus = mus; } void splay(NP t) { push(t); { NP rot = t; while (not rot->is_root()) rot = rot->p; t->belong = rot->belong; if (t != rot) rot->belong = nullptr; } while (not t->is_root()) { NP q = t->p; if (q->is_root()) { push_rev(q), push_rev(t); if (q->l == t) rotr(t); else rotl(t); } else { NP r = q->p; push_rev(r), push_rev(q), push_rev(t); if (r->l == q) { if (q->l == t) rotr(q), rotr(t); else rotl(t), rotr(t); } else { if (q->r == t) rotl(q), rotl(t); else rotr(t), rotl(t); } } } } NP expose(NP t) { NP rp = nullptr; for (NP cur = t; cur; cur = cur->p) { splay(cur); if (cur->r) { cur->light = splay_tree.insert(cur->light, add_edge(cur->r->sum)); cur->r->belong = cur->light; } cur->r = rp; if (cur->r) { splay_tree.splay(cur->r->belong); push(cur->r); cur->light = splay_tree.erase(cur->r->belong); } update(cur); rp = cur; } splay(t); return rp; } void link(NP child, NP parent) { expose(parent); expose(child); child->p = parent; parent->r = child; update(parent); } void cut(NP child) { expose(child); NP parent = child->l; child->l = nullptr; parent->p = nullptr; update(child); } void evert(NP t) { expose(t); toggle(t); push(t); } NP alloc(const Info &info) { NP t = new Node(info); update(t); return t; } bool is_connected(NP u, NP v) { expose(u), expose(v); return u == v or u->p; } NP lca(NP u, NP v) { if (not is_connected(u, v)) return nullptr; expose(u); return expose(v); } void set_key(NP t, const Info &v) { expose(t); t->info = v; update(t); } // u を根とする sum Path query(NP u) { evert(u); return u->sum; } // root を根, u を部分木の根とする sum Path query_subtree(NP root, NP u) { evert(root); expose(u); NP l = u->l; u->l = nullptr; update(u); auto ret = u->sum; u->l = l; update(u); return ret; } }; template <typename Path, typename Point, typename Info, Path (*vertex)(const Info &), Path (*compress)(const Path &, const Path &), Point (*rake)(const Point &, const Point &), Point (*Add_edge)(const Path &), Path (*add_vertex)(const Point &, const Info &)> struct DynamicRerooting { int n; TopTree<Path, Point, Info, vertex, compress, rake, Add_edge, add_vertex> tt; using NP = typename decltype(tt)::NP; vector<NP> vs; DynamicRerooting(int _n, const vector<Info> &info) : n(_n), vs(n) { for (int i = 0; i < n; i++) vs[i] = tt.alloc(info[i]); } // u-v 間に辺を追加 void add_edge(int u, int v) { tt.evert(vs[u]); tt.link(vs[u], vs[v]); } // u-v 間の辺を削除 void del_edge(int u, int v) { tt.evert(vs[u]); tt.cut(vs[v]); } // 頂点 u の情報を取得 Info get_info(int u) { return vs[u]->info; } // 頂点 u の情報を設定 void set_info(int u, const Info &info) { tt.set_key(vs[u], info); } // 頂点 u を根とするクエリ Path query(int u) { return tt.query(vs[u]); } // 頂点 root を根, 頂点 u を部分木の根とするクエリ Path query_subtree(int root, int u) { return tt.query_subtree(vs[root], vs[u]); } }; } // namespace DynamicRerootingImpl using DynamicRerootingImpl::DynamicRerooting; using DynamicRerootingImpl::TopTree; /* struct Path { }; struct Point { }; struct Info { }; Path vertex(const Info &i) { } Path compress(const Path &p, const Path &c) { } Point rake(const Point &a, const Point &b) { } Point add_edge(const Path &a) { } Path add_vertex(const Point &a, const Info &i) { } using DR = DynamicRerooting<Path, Point, Info, vertex, compress, rake, add_edge, add_vertex>; */ using namespace Nyaan; struct Path { int v, u0, u1; }; using Point = int; using Info = int; Path vertex(const Info &) { return {0, 0, 1}; } Path compress(const Path &p, const Path &c) { Path r; r.v = c.v; int w0 = p.v | (c.u0 ^ 1); r.u0 = w0 ? p.u1 : p.u0; int w1 = p.v | (c.u1 ^ 1); r.u1 = w1 ? p.u1 : p.u0; return r; } Point rake(const Point &a, const Point &b) { return a | b; } Point add_edge(const Path &a) { return (a.v ? a.u1 : a.u0) ^ 1; } Path add_vertex(const Point &a, const Info &) { return {a, 0, 1}; } using DR = DynamicRerooting<Path, Point, Info, vertex, compress, rake, add_edge, add_vertex>; void q() { ini(N); DR dr(N, vi(N)); rep(i, N - 1) { ini(a, b); --a, --b; dr.add_edge(a, b); } vi ans; rep(i, N) { auto q = dr.query(i); trc(i, q.u0, q.u1, q.v); int u = q.v ? q.u1 : q.u0; if (u == 0) ans.push_back(i + 1); } out(sz(ans)); each(x, ans) out(x); } void Nyaan::solve() { int t = 1; // in(t); while (t--) q(); }