結果
| 問題 |
No.2746 Bicolor Pyramid
|
| コンテスト | |
| ユーザー |
Nachia
|
| 提出日時 | 2024-04-20 20:31:56 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 56 ms / 2,000 ms |
| コード長 | 13,285 bytes |
| コンパイル時間 | 1,295 ms |
| コンパイル使用メモリ | 115,452 KB |
| 最終ジャッジ日時 | 2025-02-21 07:22:22 |
|
ジャッジサーバーID (参考情報) |
judge2 / judge2 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 36 |
ソースコード
#ifdef NACHIA
// #define _GLIBCXX_DEBUG
#else
#define NDEBUG
#endif
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <utility>
#include <queue>
#include <array>
#include <cmath>
#include <atcoder/modint>
using i64 = long long;
using u64 = unsigned long long;
#define rep(i,n) for(int i=0; i<int(n); i++)
#define repr(i,n) for(int i=int(n)-1; i>=0; i--)
const i64 INF = 1001001001001001001;
const char* yn(bool x){ return x ? "Yes" : "No"; }
template<typename A> void chmin(A& l, const A& r){ if(r < l) l = r; }
template<typename A> void chmax(A& l, const A& r){ if(l < r) l = r; }
template<typename A> using nega_queue = std::priority_queue<A,std::vector<A>,std::greater<A>>;
using Modint = atcoder::static_modint<998244353>;
#include <iterator>
#include <functional>
template<class Elem> struct vec;
template<class Iter>
struct seq_view{
using Ref = typename std::iterator_traits<Iter>::reference;
using Elem = typename std::iterator_traits<Iter>::value_type;
Iter a, b;
Iter begin() const { return a; }
Iter end() const { return b; }
int size() const { return (int)(b-a); }
seq_view(Iter first, Iter last) : a(first), b(last) {}
seq_view sort() const { std::sort(a, b); return *this; }
Ref& operator[](int x){ return *(a+x); }
template<class F = std::less<Elem>, class ret = vec<int>> ret sorti(F f = F()) const {
ret x(size()); for(int i=0; i<size(); i++) x[i] = i;
x().sort([&](int l, int r){ return f(a[l],a[r]); });
return x;
}
template<class ret = vec<Elem>> ret col() const { return ret(begin(), end()); }
template<class F = std::equal_to<Elem>, class ret = vec<std::pair<Elem, int>>>
ret rle(F eq = F()) const {
auto x = ret();
for(auto& a : (*this)){
if(x.size() == 0 || !eq(x[x.size()-1].first, a)) x.emp(a, 1); else x[x.size()-1].second++;
} return x;
}
template<class F> seq_view sort(F f) const { std::sort(a, b, f); return *this; }
Iter uni() const { return std::unique(a, b); }
Iter lb(const Elem& x) const { return std::lower_bound(a, b, x); }
Iter ub(const Elem& x) const { return std::upper_bound(a, b, x); }
int lbi(const Elem& x) const { return lb(x) - a; }
int ubi(const Elem& x) const { return ub(x) - a; }
seq_view bound(const Elem& l, const Elem& r) const { return { lb(l), lb(r) }; }
template<class F> Iter lb(const Elem& x, F f) const { return std::lower_bound(a, b, x, f); }
template<class F> Iter ub(const Elem& x, F f) const { return std::upper_bound(a, b, x, f); }
template<class F> Iter when_true_to_false(F f) const {
if(a == b) return a;
return std::lower_bound(a, b, *a,
[&](const Elem& x, const Elem&){ return f(x); });
}
seq_view same(Elem x) const { return { lb(x), ub(x) }; }
template<class F> auto map(F f) const {
vec<typename Iter::value_type> r;
for(auto& x : *this) r.emp(f(x));
return r;
}
Iter max() const { return std::max_element(a, b); }
Iter min() const { return std::min_element(a, b); }
template<class F = std::less<Elem>>
Iter min(F f) const { return std::min_element(a, b, f); }
seq_view rev() const { std::reverse(a, b); return *this; }
};
template<class Elem>
struct vec {
using Base = typename std::vector<Elem>;
using Iter = typename Base::iterator;
using CIter = typename Base::const_iterator;
using View = seq_view<Iter>;
using CView = seq_view<CIter>;
vec(){}
explicit vec(int n, const Elem& value = Elem()) : a(0<n?n:0, value) {}
template <class I2> vec(I2 first, I2 last) : a(first, last) {}
vec(std::initializer_list<Elem> il) : a(std::move(il)) {}
vec(Base b) : a(std::move(b)) {}
operator Base() const { return a; }
Iter begin(){ return a.begin(); }
CIter begin() const { return a.begin(); }
Iter end(){ return a.end(); }
CIter end() const { return a.end(); }
int size() const { return a.size(); }
bool empty() const { return a.empty(); }
Elem& back(){ return a.back(); }
const Elem& back() const { return a.back(); }
vec sortunied(){ vec x = *this; x().sort(); x.a.erase(x().uni(), x.end()); return x; }
Iter operator()(int x){ return a.begin() + x; }
CIter operator()(int x) const { return a.begin() + x; }
View operator()(int l, int r){ return { (*this)(l), (*this)(r) }; }
CView operator()(int l, int r) const { return { (*this)(l), (*this)(r) }; }
View operator()(){ return (*this)(0,size()); }
CView operator()() const { return (*this)(0,size()); }
Elem& operator[](int x){ return a[x]; }
const Elem& operator[](int x) const { return a[x]; }
Base& operator*(){ return a; }
const Base& operator*() const { return a; }
vec& push(Elem args){
a.push_back(std::move(args));
return *this;
}
template<class... Args>
vec& emp(Args &&... args){
a.emplace_back(std::forward<Args>(args) ...);
return *this;
}
template<class Range>
vec& app(Range& x){ for(auto& v : a) emp(v); }
Elem pop(){
Elem x = std::move(a.back());
a.pop_back(); return x;
}
bool operator==(const vec& r) const { return a == r.a; }
bool operator!=(const vec& r) const { return a != r.a; }
bool operator<(const vec& r) const { return a < r.a; }
bool operator<=(const vec& r) const { return a <= r.a; }
bool operator>(const vec& r) const { return a > r.a; }
bool operator>=(const vec& r) const { return a >= r.a; }
vec<vec<Elem>> pile(int n) const { return vec<vec<Elem>>(n, *this); }
template<class F> vec& filter(F f){
int p = 0;
for(int q=0; q<size(); q++) if(f(a[q])) std::swap(a[p++],a[q]);
a.resize(p); return *this;
}
private: Base a;
};
template<class IStr, class U, class T>
IStr& operator>>(IStr& is, vec<std::pair<U,T>>& v){ for(auto& x:v){ is >> x.first >> x.second; } return is; }
template<class IStr, class T>
IStr& operator>>(IStr& is, vec<T>& v){ for(auto& x:v){ is >> x; } return is; }
template<class OStr, class T>
OStr& operator<<(OStr& os, const vec<T>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << v[i];
} return os;
}
template<class OStr, class U, class T>
OStr& operator<<(OStr& os, const vec<std::pair<U,T>>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << '(' << v[i].first << ',' << v[i].second << ')';
} return os;
}
#include <cstdint>
namespace nachia{
int Popcount(unsigned long long c) noexcept {
#ifdef __GNUC__
return __builtin_popcountll(c);
#else
c = (c & (~0ull/3)) + ((c >> 1) & (~0ull/3));
c = (c & (~0ull/5)) + ((c >> 2) & (~0ull/5));
c = (c & (~0ull/17)) + ((c >> 4) & (~0ull/17));
c = (c * (~0ull/257)) >> 56;
return c;
#endif
}
// please ensure x != 0
int MsbIndex(unsigned long long x) noexcept {
#ifdef __GNUC__
return 63 - __builtin_clzll(x);
#else
using u64 = unsigned long long;
int q = (x >> 32) ? 32 : 0;
auto m = x >> q;
constexpr u64 hi = 0x8888'8888;
constexpr u64 mi = 0x1111'1111;
m = (((m | ~(hi - (m & ~hi))) & hi) * mi) >> 35;
m = (((m | ~(hi - (x & ~hi))) & hi) * mi) >> 31;
q += (m & 0xf) << 2;
q += 0x3333'3333'2222'1100 >> (((x >> q) & 0xf) << 2) & 0xf;
return q;
#endif
}
// please ensure x != 0
int LsbIndex(unsigned long long x) noexcept {
#ifdef __GNUC__
return __builtin_ctzll(x);
#else
return MsbIndex(x & -x);
#endif
}
}
// need unit tests
namespace nachia {
struct Bitset {
using u64 = unsigned long long;
using i64 = long long;
std::vector<u64> a;
i64 n = 0;
static u64 LowBits(i64 c){ return (c-64) ? (1ull << c) - 1 : ~0ull; }
void safeOr64(i64 pos, u64 val){
if(0 <= pos && pos < i64(a.size())) a[pos] |= val;
}
void safeOr64_2(i64 pos, u64 val, int sh){
safeOr64(pos, val << sh);
if(sh) safeOr64(pos+1, val >> (64 - sh));
}
void resize(i64 sz){
a.resize((sz>>6)+1, 0);
a[sz>>6] &= ~LowBits(sz&63);
n = sz;
}
Bitset(i64 sz = 0){ resize(sz); }
void set(i64 pos, bool x = true){
if(x) a[pos>>6] |= 1ull << (pos&63);
else a[pos>>6] &= ~(1ull << (pos&63));
}
u64 operator[](i64 pos) const {
return (a[pos>>6] >> (pos&63)) & 1ull;
}
bool test(i64 pos) const { return operator[](pos); }
i64 count(i64 l, i64 r) const {
if(l > r) return -count(r, l);
i64 ans = Popcount(a[r>>6] & LowBits(r&63)); r >>= 6;
ans -= Popcount(a[l>>6] & LowBits(l&63)); l >>= 6;
for(i64 i=l; i<r; i++) ans += Popcount(a[i]);
return ans;
}
template<bool ToFind = true>
i64 noLess(i64 from) const {
if(from >= n) return n;
if(from < 0) from = 0;
u64 t = (ToFind ? a[from>>6] : ~a[from>>6]) & ~LowBits(from&63);
if(t) return ((from>>6)<<6) + LsbIndex(t);
for(i64 p = (from>>6)+1; p < (i64)a.size(); p++){
u64 ap = ToFind ? a[p] : ~a[p];
if(ap) return (p<<6) + LsbIndex(ap);
}
return n;
}
template<bool ToFind = true>
i64 noGreater(i64 from) const {
if(from < 0) return -1;
if(n <= from) from = n;
u64 t = (ToFind ? a[from>>6] : ~a[from>>6]) & LowBits((from&63)+1);
if(t) return ((from>>6)<<6) + MsbIndex(t);
for(i64 p = (from>>6)-1; p >= 0; p--){
u64 ap = ToFind ? a[p] : ~a[p];
if(ap) return (p<<6) + MsbIndex(ap);
}
return -1;
}
i64 size() const { return n; }
Bitset& operator|=(const Bitset& r){
i64 t = n < r.n ? n : r.n;
i64 s = t >> 6;
for(i64 i=0; i<s; i++) a[i] |= r.a[i];
a[s] |= r.a[s] & LowBits(t&63);
return *this;
}
Bitset& operator&=(const Bitset& r){
i64 t = n < r.n ? n : r.n;
i64 s = t >> 6;
for(i64 i=0; i<s; i++) a[i] &= r.a[i];
a[s] &= r.a[s] | ~LowBits(t&63);
return *this;
}
Bitset& operator^=(const Bitset& r){
i64 t = n < r.n ? n : r.n;
i64 s = t >> 6;
for(i64 i=0; i<s; i++) a[i] ^= r.a[i];
a[s] ^= r.a[s] & LowBits(t&63);
return *this;
}
Bitset operator~() const {
Bitset res(n);
i64 s = n >> 6;
for(i64 i=0; i<=s; i++) res.a[i] = ~a[i];
res.a[s] &= LowBits(n&63);
return res;
}
// buggy
Bitset clip(i64 srcL = 0, i64 srcR = INT64_MIN, i64 destL = 0, i64 resSz = INT64_MIN) const {
if(srcR == INT64_MIN) srcR = size();
if(resSz == INT64_MIN) resSz = destL + srcR - srcL;
Bitset res(resSz);
if(destL < 0){ srcL -= destL; destL = 0; }
if(srcL < 0){ destL -= srcL; srcL = 0; }
if(srcR > size()) srcR = size();
if(srcR - srcL > resSz - destL) srcR = srcL + resSz - destL;
if(size() <= srcL || srcR <= 0 || resSz <= destL) return res;
int q = (destL&63) - (srcL&63);
i64 s = srcL >> 6;
i64 d = destL >> 6;
i64 e = (srcR >> 6) - s;
if(q < 0){ q += 64; d--; }
u64 m0 = ~LowBits(srcL&63);
u64 m1 = LowBits(srcR&63);
if((srcL >> 6) == (srcR >> 6)){
res.safeOr64_2(d, a[s] & m0 & m1, q);
return res;
}
res.safeOr64_2(d, a[s] & m0, q);
for(i64 t=1; t<e; t++){
res.a[d+t] |= a[s+t] >> q;
if(q) res.a[d+t+1] |= a[s+t] << (64-q);
}
if(m1) res.safeOr64_2(d+e, a[s+e] & m1, q);
return res;
}
std::string toString() const {
std::string res;
for(i64 i=0; i<n; i++) res.push_back('0' + operator[](i));
return res;
}
};
} // namespace nachia
namespace nachia{
Bitset SubsetSumBitset(std::vector<long long> A){
using i64 = long long;
Bitset res(1); res.set(0);
for(auto a : A){
Bitset nx = res.clip(-a);
nx |= res;
std::swap(res, nx);
}
return res;
}
} // namespace nachia
#include <bitset>
using namespace std;
void testcase(){
i64 R, B; cin >> R >> B;
if(R > B) swap(R, B);
i64 C = R + B;
using Set = bitset<50000>;
if(C <= 30000){
Set ssp; ssp.set(0);
i64 ans = 0;
i64 acnt = 0;
for(i64 N=1; N<=50; N++){
acnt += N*N;
ssp |= ssp << (N*N);
rep(i,acnt+1) if(ssp[i]){
if(i <= R && acnt-i <= B) chmax<i64>(ans, N);
}
}
cout << ans << endl;
return;
}
auto useBlockCount = [&](i64 k) -> i64 {
return k * (k+1) / 2 * (2*k+1) / 3;
};
auto maxHeight = [&](i64 n) -> i64 {
i64 x = 0;
while(n >= (x+1) * (x+1)){ x++; n -= x*x; }
return x;
};
if(150 <= R){ cout << maxHeight(C) << endl; return; }
{
Set ssp; ssp.set(0);
i64 minDiff = INF;
i64 acnt = 0;
for(i64 N=1; N<=20; N++) ssp |= ssp << (N*N);
rep(i,R+1) if(ssp[i]) chmin<i64>(minDiff, R-i);
cout << maxHeight(C - minDiff) << endl;
}
}
int main(){
ios::sync_with_stdio(false); cin.tie(nullptr);
#ifdef NACHIA
int T; cin >> T; for(int t=0; t<T; T!=++t?(cout<<'\n'),0:0)
#endif
testcase();
return 0;
}
Nachia