結果

問題 No.2762 Counting and Deleting
ユーザー 👑 rin204rin204
提出日時 2024-05-18 01:11:17
言語 C++23
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 2,513 ms / 4,000 ms
コード長 28,678 bytes
コンパイル時間 4,204 ms
コンパイル使用メモリ 281,896 KB
実行使用メモリ 43,648 KB
最終ジャッジ日時 2024-05-18 01:11:49
合計ジャッジ時間 28,969 ms
ジャッジサーバーID
(参考情報)
judge4 / judge2
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
6,812 KB
testcase_01 AC 2 ms
6,816 KB
testcase_02 AC 3 ms
6,816 KB
testcase_03 AC 2 ms
6,820 KB
testcase_04 AC 2 ms
6,944 KB
testcase_05 AC 3 ms
6,940 KB
testcase_06 AC 2 ms
6,940 KB
testcase_07 AC 2,453 ms
43,592 KB
testcase_08 AC 2,513 ms
43,432 KB
testcase_09 AC 2,446 ms
43,564 KB
testcase_10 AC 2,493 ms
43,640 KB
testcase_11 AC 2,188 ms
43,564 KB
testcase_12 AC 2,187 ms
43,608 KB
testcase_13 AC 2,202 ms
43,644 KB
testcase_14 AC 2,199 ms
43,572 KB
testcase_15 AC 2,100 ms
43,604 KB
testcase_16 AC 2,093 ms
43,648 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
// #define INTERACTIVE

#include <bits/stdc++.h>
using namespace std;

namespace templates {
// type
using ll  = long long;
using ull = unsigned long long;
using Pii = pair<int, int>;
using Pil = pair<int, ll>;
using Pli = pair<ll, int>;
using Pll = pair<ll, ll>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using qp = priority_queue<T, vector<T>, greater<T>>;
// clang-format off
#define vec(T, A, ...) vector<T> A(__VA_ARGS__);
#define vvec(T, A, h, ...) vector<vector<T>> A(h, vector<T>(__VA_ARGS__));
#define vvvec(T, A, h1, h2, ...) vector<vector<vector<T>>> A(h1, vector<vector<T>>(h2, vector<T>(__VA_ARGS__)));
// clang-format on

// for loop
#define fori1(a) for (ll _ = 0; _ < (a); _++)
#define fori2(i, a) for (ll i = 0; i < (a); i++)
#define fori3(i, a, b) for (ll i = (a); i < (b); i++)
#define fori4(i, a, b, c) for (ll i = (a); ((c) > 0 || i > (b)) && ((c) < 0 || i < (b)); i += (c))
#define overload4(a, b, c, d, e, ...) e
#define fori(...) overload4(__VA_ARGS__, fori4, fori3, fori2, fori1)(__VA_ARGS__)

// declare and input
// clang-format off
#define INT(...) int __VA_ARGS__; inp(__VA_ARGS__);
#define LL(...) ll __VA_ARGS__; inp(__VA_ARGS__);
#define STRING(...) string __VA_ARGS__; inp(__VA_ARGS__);
#define CHAR(...) char __VA_ARGS__; inp(__VA_ARGS__);
#define DOUBLE(...) double __VA_ARGS__; STRING(str___); __VA_ARGS__ = stod(str___);
#define VEC(T, A, n) vector<T> A(n); inp(A);
#define VVEC(T, A, n, m) vector<vector<T>> A(n, vector<T>(m)); inp(A);
// clang-format on

// const value
const ll MOD1   = 1000000007;
const ll MOD9   = 998244353;
const double PI = acos(-1);

// other macro
#if !defined(RIN__LOCAL) && !defined(INTERACTIVE)
#define endl "\n"
#endif
#define spa ' '
#define len(A) ll(A.size())
#define all(A) begin(A), end(A)

// function
vector<char> stoc(string &S) {
    int n = S.size();
    vector<char> ret(n);
    for (int i = 0; i < n; i++) ret[i] = S[i];
    return ret;
}
string ctos(vector<char> &S) {
    int n      = S.size();
    string ret = "";
    for (int i = 0; i < n; i++) ret += S[i];
    return ret;
}

template <class T>
auto min(const T &a) {
    return *min_element(all(a));
}
template <class T>
auto max(const T &a) {
    return *max_element(all(a));
}
template <class T, class S>
auto clamp(T &a, const S &l, const S &r) {
    return (a > r ? r : a < l ? l : a);
}
template <class T, class S>
inline bool chmax(T &a, const S &b) {
    return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
    return (a > b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chclamp(T &a, const S &l, const S &r) {
    auto b = clamp(a, l, r);
    return (a != b ? a = b, 1 : 0);
}

template <typename T>
T sum(vector<T> &A) {
    T tot = 0;
    for (auto a : A) tot += a;
    return tot;
}

template <typename T>
vector<T> compression(vector<T> X) {
    sort(all(X));
    X.erase(unique(all(X)), X.end());
    return X;
}

// input and output
namespace io {
// __int128_t
std::ostream &operator<<(std::ostream &dest, __int128_t value) {
    std::ostream::sentry s(dest);
    if (s) {
        __uint128_t tmp = value < 0 ? -value : value;
        char buffer[128];
        char *d = std::end(buffer);
        do {
            --d;
            *d = "0123456789"[tmp % 10];
            tmp /= 10;
        } while (tmp != 0);
        if (value < 0) {
            --d;
            *d = '-';
        }
        int len = std::end(buffer) - d;
        if (dest.rdbuf()->sputn(d, len) != len) {
            dest.setstate(std::ios_base::badbit);
        }
    }
    return dest;
}

// vector<T>
template <typename T>
istream &operator>>(istream &is, vector<T> &A) {
    for (auto &a : A) is >> a;
    return is;
}
template <typename T>
ostream &operator<<(ostream &os, vector<T> &A) {
    for (size_t i = 0; i < A.size(); i++) {
        os << A[i];
        if (i != A.size() - 1) os << ' ';
    }
    return os;
}

// vector<vector<T>>
template <typename T>
istream &operator>>(istream &is, vector<vector<T>> &A) {
    for (auto &a : A) is >> a;
    return is;
}
template <typename T>
ostream &operator<<(ostream &os, vector<vector<T>> &A) {
    for (size_t i = 0; i < A.size(); i++) {
        os << A[i];
        if (i != A.size() - 1) os << endl;
    }
    return os;
}

// pair<S, T>
template <typename S, typename T>
istream &operator>>(istream &is, pair<S, T> &A) {
    is >> A.first >> A.second;
    return is;
}
template <typename S, typename T>
ostream &operator<<(ostream &os, pair<S, T> &A) {
    os << A.first << ' ' << A.second;
    return os;
}

// vector<pair<S, T>>
template <typename S, typename T>
istream &operator>>(istream &is, vector<pair<S, T>> &A) {
    for (size_t i = 0; i < A.size(); i++) {
        is >> A[i];
    }
    return is;
}
template <typename S, typename T>
ostream &operator<<(ostream &os, vector<pair<S, T>> &A) {
    for (size_t i = 0; i < A.size(); i++) {
        os << A[i];
        if (i != A.size() - 1) os << endl;
    }
    return os;
}

// tuple
template <typename T, size_t N>
struct TuplePrint {
    static ostream &print(ostream &os, const T &t) {
        TuplePrint<T, N - 1>::print(os, t);
        os << ' ' << get<N - 1>(t);
        return os;
    }
};
template <typename T>
struct TuplePrint<T, 1> {
    static ostream &print(ostream &os, const T &t) {
        os << get<0>(t);
        return os;
    }
};
template <typename... Args>
ostream &operator<<(ostream &os, const tuple<Args...> &t) {
    TuplePrint<decltype(t), sizeof...(Args)>::print(os, t);
    return os;
}

// io functions
void FLUSH() {
    cout << flush;
}

void print() {
    cout << endl;
}
template <class Head, class... Tail>
void print(Head &&head, Tail &&...tail) {
    cout << head;
    if (sizeof...(Tail)) cout << spa;
    print(std::forward<Tail>(tail)...);
}

template <typename T, typename S>
void prisep(vector<T> &A, S sep) {
    int n = A.size();
    for (int i = 0; i < n; i++) {
        cout << A[i];
        if (i != n - 1) cout << sep;
    }
    cout << endl;
}
template <typename T, typename S>
void priend(T A, S end) {
    cout << A << end;
}
template <typename T>
void prispa(T A) {
    priend(A, spa);
}
template <typename T, typename S>
bool printif(bool f, T A, S B) {
    if (f)
        print(A);
    else
        print(B);
    return f;
}

template <class... T>
void inp(T &...a) {
    (cin >> ... >> a);
}

} // namespace io
using namespace io;

// read graph
vector<vector<int>> read_edges(int n, int m, bool direct = false, int indexed = 1) {
    vector<vector<int>> edges(n, vector<int>());
    for (int i = 0; i < m; i++) {
        INT(u, v);
        u -= indexed;
        v -= indexed;
        edges[u].push_back(v);
        if (!direct) edges[v].push_back(u);
    }
    return edges;
}
vector<vector<int>> read_tree(int n, int indexed = 1) {
    return read_edges(n, n - 1, false, indexed);
}

template <typename T = long long>
vector<vector<pair<int, T>>> read_wedges(int n, int m, bool direct = false, int indexed = 1) {
    vector<vector<pair<int, T>>> edges(n, vector<pair<int, T>>());
    for (int i = 0; i < m; i++) {
        INT(u, v);
        T w;
        inp(w);
        u -= indexed;
        v -= indexed;
        edges[u].push_back({v, w});
        if (!direct) edges[v].push_back({u, w});
    }
    return edges;
}
template <typename T = long long>
vector<vector<pair<int, T>>> read_wtree(int n, int indexed = 1) {
    return read_wedges<T>(n, n - 1, false, indexed);
}

// yes / no
namespace yesno {

// yes
inline bool yes(bool f = true) {
    cout << (f ? "yes" : "no") << endl;
    return f;
}
inline bool Yes(bool f = true) {
    cout << (f ? "Yes" : "No") << endl;
    return f;
}
inline bool YES(bool f = true) {
    cout << (f ? "YES" : "NO") << endl;
    return f;
}

// no
inline bool no(bool f = true) {
    cout << (!f ? "yes" : "no") << endl;
    return f;
}
inline bool No(bool f = true) {
    cout << (!f ? "Yes" : "No") << endl;
    return f;
}
inline bool NO(bool f = true) {
    cout << (!f ? "YES" : "NO") << endl;
    return f;
}

// possible
inline bool possible(bool f = true) {
    cout << (f ? "possible" : "impossible") << endl;
    return f;
}
inline bool Possible(bool f = true) {
    cout << (f ? "Possible" : "Impossible") << endl;
    return f;
}
inline bool POSSIBLE(bool f = true) {
    cout << (f ? "POSSIBLE" : "IMPOSSIBLE") << endl;
    return f;
}

// impossible
inline bool impossible(bool f = true) {
    cout << (!f ? "possible" : "impossible") << endl;
    return f;
}
inline bool Impossible(bool f = true) {
    cout << (!f ? "Possible" : "Impossible") << endl;
    return f;
}
inline bool IMPOSSIBLE(bool f = true) {
    cout << (!f ? "POSSIBLE" : "IMPOSSIBLE") << endl;
    return f;
}

// Alice Bob
inline bool Alice(bool f = true) {
    cout << (f ? "Alice" : "Bob") << endl;
    return f;
}
inline bool Bob(bool f = true) {
    cout << (f ? "Bob" : "Alice") << endl;
    return f;
}

// Takahashi Aoki
inline bool Takahashi(bool f = true) {
    cout << (f ? "Takahashi" : "Aoki") << endl;
    return f;
}
inline bool Aoki(bool f = true) {
    cout << (f ? "Aoki" : "Takahashi") << endl;
    return f;
}

} // namespace yesno
using namespace yesno;

} // namespace templates
using namespace templates;

template <class S, S (*op)(S, S), S (*e)(), class F, S (*mapping)(F, S), F (*composition)(F, F),
          F (*id)()>
struct lazy_segtree {
  public:
    explicit lazy_segtree(const std::vector<S> &v) : _n(int(v.size())) {
        size = 1;
        log  = 0;
        while (size < _n) {
            log++;
            size <<= 1;
        }
        d  = std::vector<S>(2 * size, e());
        lz = std::vector<F>(size, id());
        for (int i = 0; i < _n; i++) d[size + i] = v[i];
        for (int i = size - 1; i >= 1; i--) update(i);
    }
    explicit lazy_segtree(int n) : lazy_segtree(std::vector<S>(n, e())) {}

    S prod(int l, int r) {
        if (l == r) return e();

        l += size;
        r += size;

        for (int i = log; i >= 1; i--) {
            if (((l >> i) << i) != l) push(l >> i);
            if (((r >> i) << i) != r) push((r - 1) >> i);
        }

        S sml = e(), smr = e();
        while (l < r) {
            if (l & 1) sml = op(sml, d[l++]);
            if (r & 1) smr = op(d[--r], smr);
            l >>= 1;
            r >>= 1;
        }
        return op(sml, smr);
    }

    S get(int x) {
        return prod(x, x + 1);
    }

    S all_prod() {
        return d[1];
    }

    void apply(int l, int r, F f) {
        if (l == r) return;

        l += size;
        r += size;

        for (int i = log; i >= 1; i--) {
            if (((l >> i) << i) != l) push(l >> i);
            if (((r >> i) << i) != r) push((r - 1) >> i);
        }

        {
            int l2 = l, r2 = r;
            while (l < r) {
                if (l & 1) all_apply(l++, f);
                if (r & 1) all_apply(--r, f);
                l >>= 1;
                r >>= 1;
            }
            l = l2;
            r = r2;
        }

        for (int i = 1; i <= log; i++) {
            if (((l >> i) << i) != l) update(l >> i);
            if (((r >> i) << i) != r) update((r - 1) >> i);
        }
    }

  private:
    int _n, size, log;
    std::vector<S> d;
    std::vector<F> lz;
    void update(int k) {
        d[k] = op(d[2 * k], d[2 * k + 1]);
    }
    void all_apply(int k, F f) {
        d[k] = mapping(f, d[k]);
        if (k < size) lz[k] = composition(f, lz[k]);
    }
    void push(int k) {
        all_apply(2 * k, lz[k]);
        all_apply(2 * k + 1, lz[k]);
        lz[k] = id();
    }
};

template <typename type>
struct Matrix {
    int n, m;
    std::vector<std::vector<type>> A;
    Matrix() = default;
    Matrix(int n, int m) : n(n), m(m), A(n, std::vector<type>(m, 0)) {}
    Matrix(int n) : n(n), m(n), A(n, std::vector<type>(n, 0)) {}
    Matrix(std::vector<std::vector<type>> A) : n(A.size()), m(A[0].size()), A(A) {}

    inline const std::vector<type> &operator[](int k) const {
        return (A.at(k));
    }

    inline std::vector<type> &operator[](int k) {
        return (A.at(k));
    }

    Matrix T() {
        Matrix<type> B(m, n);
        for (int i = 0; i < m; i++)
            for (int j = 0; j < n; j++) {
                B.A[i][j] = A[j][i];
            }
        return B;
    }

    Matrix &operator=(const std::vector<std::vector<type>> &B) {
        n = B.size();
        m = B[0].size();
        A = B;
        return *this;
    }

    Matrix &operator+=(const Matrix &B) {
        assert(n == int(B.A.size()));
        assert(m == int(B.A[0].size()));
        for (int i = 0; i < n; i++)
            for (int j = 0; j < m; j++) {
                this->A[i][j] += B[i][j];
            }
        return *this;
    }

    Matrix &operator-=(const Matrix &B) {
        assert(n == int(B.A.size()));
        assert(m == int(B.A[0].size()));
        for (int i = 0; i < n; i++)
            for (int j = 0; j < m; j++) {
                this->A[i][j] -= B[i][j];
            }
        return *this;
    }

    Matrix &operator*=(const Matrix &B) {
        int k = B[0].size();
        assert(m == int(B.A.size()));
        std::vector<std::vector<type>> C(n, std::vector<type>(k, 0));
        for (int i = 0; i < n; i++)
            for (int j = 0; j < k; j++) {
                for (int l = 0; l < m; l++) {
                    C[i][j] += this->A[i][l] * B[l][j];
                }
            }
        swap(this->A, C);
        return *this;
    }

    std::vector<type> operator*(const std::vector<type> &x) {
        assert(m == int(x.size()));
        std::vector<type> ret(n, 0);
        for (int i = 0; i < n; i++)
            for (int j = 0; j < m; j++) ret[i] += this->A[i][j] * x[j];
        return ret;
    }

    template <typename Ti>
    Matrix &operator*=(const Ti x) {
        for (auto &row : A) {
            for (auto &e : row) {
                e *= x;
            }
        }
        return *this;
    }

    Matrix operator-() {
        return (Matrix(*this) *= -1);
    }

    Matrix operator+(const Matrix &B) const {
        return (Matrix(*this) += B);
    }

    Matrix operator-(const Matrix &B) const {
        return (Matrix(*this) -= B);
    }

    Matrix operator*(const Matrix &B) const {
        return (Matrix(*this) *= B);
    }

    type det() {
        auto arr = A;
        assert(n == m);
        type ret = 1;
        for (int i = 0; i < n; i++) {
            if (arr[i][i] == 0) {
                bool ng = true;
                for (int j = i + 1; j < n; j++) {
                    if (arr[j][i] == 0) continue;
                    swap(arr[i], arr[j]);
                    ret *= -1;
                    ng = false;
                    break;
                }
                if (ng) return 0;
            }
            ret *= arr[i][i];
            type inv = type(1) / arr[i][i];
            for (int j = i; j < n; j++) arr[i][j] *= inv;
            for (int j = i + 1; j < n; j++) {
                type x = arr[j][i];
                for (int k = i; k < n; k++) {
                    arr[j][k] -= arr[i][k] * x;
                }
            }
        }
        return ret;
    }

    void I() {
        assert(n == m);
        for (int i = 0; i < n; i++) {
            for (int j = 0; j < m; j++) {
                if (i == j)
                    A[i][j] = 1;
                else
                    A[i][j] = 0;
            }
        }
    }

    Matrix<type> inv() {
        assert(n == m);
        Matrix<type> ret(n);
        ret.I();
        auto &B  = ret.A;
        auto arr = A;
        for (int j = 0; j < n; j++) {
            int ii = -1;
            for (int i = j; i < n; i++) {
                if (arr[i][j] != 0) {
                    ii = i;
                    break;
                }
            }
            if (ii == -1) {
                return {};
            }
            swap(arr[j], arr[ii]);
            swap(B[j], B[ii]);
            ii       = j;
            type inv = type(1) / arr[ii][j];

            for (int jj = 0; jj < n; jj++) {
                B[ii][jj] *= inv;
                arr[ii][jj] *= inv;
            }

            for (int i = 0; i < n; i++) {
                if (i == ii) continue;
                type t = arr[i][j];
                for (int jj = 0; jj < n; jj++) {
                    arr[i][jj] -= arr[ii][jj] * t;
                    B[i][jj] -= B[ii][jj] * t;
                }
            }
        }
        return ret;
    }

    int choose_pivot(int h, int c) const {
        for (int j = h; j < n; j++) {
            if (A[j][c] != type(0)) return j;
        }
        return -1;
    }

    int rank() const {
        auto arr = *this;
        if (arr.n < arr.m) {
            arr = arr.T();
        }
        int ret = 0;
        for (int i = 0; i < arr.m; i++) {
            int j = arr.choose_pivot(ret, i);
            if (j == -1) continue;
            swap(arr[ret], arr[j]);
            type inv = type(1) / arr[ret][i];
            for (int k = i; k < arr.m; k++) {
                arr[ret][k] *= inv;
            }
            for (int j = ret + 1; j < arr.n; j++) {
                type x = arr[j][i];
                for (int k = i; k < arr.m; k++) {
                    arr[j][k] -= arr[ret][k] * x;
                }
            }
            ret++;
        }
        return ret;
    }

    Matrix<type> pow(long long k) {
        assert(n == m);
        Matrix<type> B(n);
        B.I();
        Matrix<type> A(*this);
        while (k) {
            if (k & 1) B *= A;
            A *= A;
            k >>= 1;
        }
        return B;
    }

    friend std::ostream &operator<<(std::ostream &os, const Matrix &p) {
        for (int i = 0; i < p.n; i++) {
            for (auto &x : p.A[i]) {
                os << x << " ";
            }
            if (i != p.n - 1) {
                os << "\n";
            }
        }
        return (os);
    }

    friend std::istream &operator>>(std::istream &is, Matrix &p) {
        for (auto &row : p.A) {
            for (auto &x : row) {
                is >> x;
            }
        }
        return (is);
    }
};

template <int MOD>
struct Modint {
    int x;
    Modint() : x(0) {}
    Modint(int64_t y) {
        if (y >= 0)
            x = y % MOD;
        else
            x = (y % MOD + MOD) % MOD;
    }

    Modint &operator+=(const Modint &p) {
        x += p.x;
        if (x >= MOD) x -= MOD;
        return *this;
    }

    Modint &operator-=(const Modint &p) {
        x -= p.x;
        if (x < 0) x += MOD;
        return *this;
    }

    Modint &operator*=(const Modint &p) {
        x = int(1LL * x * p.x % MOD);
        return *this;
    }

    Modint &operator/=(const Modint &p) {
        *this *= p.inverse();
        return *this;
    }

    Modint &operator%=(const Modint &p) {
        assert(p.x == 0);
        return *this;
    }

    Modint operator-() const {
        return Modint(-x);
    }

    Modint &operator++() {
        x++;
        if (x == MOD) x = 0;
        return *this;
    }

    Modint &operator--() {
        if (x == 0) x = MOD;
        x--;
        return *this;
    }

    Modint operator++(int) {
        Modint result = *this;
        ++*this;
        return result;
    }

    Modint operator--(int) {
        Modint result = *this;
        --*this;
        return result;
    }

    friend Modint operator+(const Modint &lhs, const Modint &rhs) {
        return Modint(lhs) += rhs;
    }

    friend Modint operator-(const Modint &lhs, const Modint &rhs) {
        return Modint(lhs) -= rhs;
    }

    friend Modint operator*(const Modint &lhs, const Modint &rhs) {
        return Modint(lhs) *= rhs;
    }

    friend Modint operator/(const Modint &lhs, const Modint &rhs) {
        return Modint(lhs) /= rhs;
    }

    friend Modint operator%(const Modint &lhs, const Modint &rhs) {
        assert(rhs.x == 0);
        return Modint(lhs);
    }

    bool operator==(const Modint &p) const {
        return x == p.x;
    }

    bool operator!=(const Modint &p) const {
        return x != p.x;
    }

    bool operator<(const Modint &rhs) const {
        return x < rhs.x;
    }

    bool operator<=(const Modint &rhs) const {
        return x <= rhs.x;
    }

    bool operator>(const Modint &rhs) const {
        return x > rhs.x;
    }

    bool operator>=(const Modint &rhs) const {
        return x >= rhs.x;
    }

    Modint inverse() const {
        int a = x, b = MOD, u = 1, v = 0, t;
        while (b > 0) {
            t = a / b;
            a -= t * b;
            u -= t * v;
            std::swap(a, b);
            std::swap(u, v);
        }
        return Modint(u);
    }

    Modint pow(int64_t k) const {
        Modint ret(1);
        Modint y(x);
        while (k > 0) {
            if (k & 1) ret *= y;
            y *= y;
            k >>= 1;
        }
        return ret;
    }

    std::pair<int, int> to_frac(int max_n = 1000) const {
        int y = x;
        for (int i = 1; i <= max_n; i++) {
            if (y <= max_n) {
                return {y, i};
            } else if (MOD - y <= max_n) {
                return {-(MOD - y), i};
            }
            y = (y + x) % MOD;
        }
        return {-1, -1};
    }

    friend std::ostream &operator<<(std::ostream &os, const Modint &p) {
        return os << p.x;
    }

    friend std::istream &operator>>(std::istream &is, Modint &p) {
        int64_t y;
        is >> y;
        p = Modint<MOD>(y);
        return (is);
    }

    static int get_mod() {
        return MOD;
    }
};

struct Arbitrary_Modint {
    int x;
    static int MOD;

    static void set_mod(int mod) {
        MOD = mod;
    }

    Arbitrary_Modint() : x(0) {}
    Arbitrary_Modint(int64_t y) {
        if (y >= 0)
            x = y % MOD;
        else
            x = (y % MOD + MOD) % MOD;
    }

    Arbitrary_Modint &operator+=(const Arbitrary_Modint &p) {
        x += p.x;
        if (x >= MOD) x -= MOD;
        return *this;
    }

    Arbitrary_Modint &operator-=(const Arbitrary_Modint &p) {
        x -= p.x;
        if (x < 0) x += MOD;
        return *this;
    }

    Arbitrary_Modint &operator*=(const Arbitrary_Modint &p) {
        x = int(1LL * x * p.x % MOD);
        return *this;
    }

    Arbitrary_Modint &operator/=(const Arbitrary_Modint &p) {
        *this *= p.inverse();
        return *this;
    }

    Arbitrary_Modint &operator%=(const Arbitrary_Modint &p) {
        assert(p.x == 0);
        return *this;
    }

    Arbitrary_Modint operator-() const {
        return Arbitrary_Modint(-x);
    }

    Arbitrary_Modint &operator++() {
        x++;
        if (x == MOD) x = 0;
        return *this;
    }

    Arbitrary_Modint &operator--() {
        if (x == 0) x = MOD;
        x--;
        return *this;
    }

    Arbitrary_Modint operator++(int) {
        Arbitrary_Modint result = *this;
        ++*this;
        return result;
    }

    Arbitrary_Modint operator--(int) {
        Arbitrary_Modint result = *this;
        --*this;
        return result;
    }

    friend Arbitrary_Modint operator+(const Arbitrary_Modint &lhs, const Arbitrary_Modint &rhs) {
        return Arbitrary_Modint(lhs) += rhs;
    }

    friend Arbitrary_Modint operator-(const Arbitrary_Modint &lhs, const Arbitrary_Modint &rhs) {
        return Arbitrary_Modint(lhs) -= rhs;
    }

    friend Arbitrary_Modint operator*(const Arbitrary_Modint &lhs, const Arbitrary_Modint &rhs) {
        return Arbitrary_Modint(lhs) *= rhs;
    }

    friend Arbitrary_Modint operator/(const Arbitrary_Modint &lhs, const Arbitrary_Modint &rhs) {
        return Arbitrary_Modint(lhs) /= rhs;
    }

    friend Arbitrary_Modint operator%(const Arbitrary_Modint &lhs, const Arbitrary_Modint &rhs) {
        assert(rhs.x == 0);
        return Arbitrary_Modint(lhs);
    }

    bool operator==(const Arbitrary_Modint &p) const {
        return x == p.x;
    }

    bool operator!=(const Arbitrary_Modint &p) const {
        return x != p.x;
    }

    bool operator<(const Arbitrary_Modint &rhs) {
        return x < rhs.x;
    }

    bool operator<=(const Arbitrary_Modint &rhs) {
        return x <= rhs.x;
    }

    bool operator>(const Arbitrary_Modint &rhs) {
        return x > rhs.x;
    }

    bool operator>=(const Arbitrary_Modint &rhs) {
        return x >= rhs.x;
    }

    Arbitrary_Modint inverse() const {
        int a = x, b = MOD, u = 1, v = 0, t;
        while (b > 0) {
            t = a / b;
            a -= t * b;
            u -= t * v;
            std::swap(a, b);
            std::swap(u, v);
        }
        return Arbitrary_Modint(u);
    }

    Arbitrary_Modint pow(int64_t k) const {
        Arbitrary_Modint ret(1);
        Arbitrary_Modint y(x);
        while (k > 0) {
            if (k & 1) ret *= y;
            y *= y;
            k >>= 1;
        }
        return ret;
    }

    friend std::ostream &operator<<(std::ostream &os, const Arbitrary_Modint &p) {
        return os << p.x;
    }

    friend std::istream &operator>>(std::istream &is, Arbitrary_Modint &p) {
        int64_t y;
        is >> y;
        p = Arbitrary_Modint(y);
        return (is);
    }

    static int get_mod() {
        return MOD;
    }
};
int Arbitrary_Modint::MOD = 998244353;

using modint9 = Modint<998244353>;
using modint1 = Modint<1000000007>;
using modint  = Arbitrary_Modint;
using mint    = modint9;
using mat     = Matrix<mint>;

struct S {
    mat A;
    bool all_;
};
S op(S l, S r) {
    if (l.all_)
        return r;
    else if (r.all_)
        return l;

    return {r.A * l.A, false};
}
S e() {
    mat I(3);
    I.I();
    return {I, true};
}
using F = bool;
S mapping(F f, S x) {
    mat I(3);
    I.I();
    if (f) return {I, true};
    return x;
}
F composition(F f, F g) {
    return f | g;
}
F id() {
    return false;
}

void solve() {
    LL(n, Q);
    STRING(T);
    vec(S, ini, n);
    mat one({
        {1, 1, 1},
        {0, 1, 0},
        {0, 0, 1},
    });
    mat zero({
        {1, 0, 0},
        {1, 1, 0},
        {0, 0, 1},
    });

    fori(i, n) {
        if (T[i] == '0')
            ini[i] = {zero, false};
        else
            ini[i] = {one, false};
    }
    lazy_segtree<S, op, e, F, mapping, composition, id> seg(ini);
    fori(Q) {
        INT(t);
        if (t == 1) {
            INT(l, r);
            seg.apply(l - 1, r, true);
        } else {
            INT(l, r);
            auto res = seg.prod(l - 1, r);
            mint ans = res.A[0][2] + res.A[1][2];
            print(ans);
        }
    }
}

int main() {
#ifndef INTERACTIVE
    cin.tie(0)->sync_with_stdio(0);
#endif
    // cout << fixed << setprecision(12);
    int t;
    t = 1;
    // cin >> t;
    while (t--) solve();
    return 0;
}

// // #pragma GCC target("avx2")
// // #pragma GCC optimize("O3")
// // #pragma GCC optimize("unroll-loops")
// // #define INTERACTIVE
//
// #include "kyopro-cpp/template.hpp"
//
// #include "data_structure/lazySegTree.hpp"
// #include "matrix/Matrix.hpp"
// #include "misc/Modint.hpp"
// using mint = modint9;
// using mat  = Matrix<mint>;
//
// struct S {
//     mat A;
//     bool all_;
// };
// S op(S l, S r) {
//     if (l.all_)
//         return r;
//     else if (r.all_)
//         return l;
//
//     return {r.A * l.A, false};
// }
// S e() {
//     mat I(3);
//     I.I();
//     return {I, true};
// }
// using F = bool;
// S mapping(F f, S x) {
//     mat I(3);
//     I.I();
//     if (f) return {I, true};
//     return x;
// }
// F composition(F f, F g) {
//     return f | g;
// }
// F id() {
//     return false;
// }
//
// void solve() {
//     LL(n, Q);
//     STRING(T);
//     vec(S, ini, n);
//     mat one({
//         {1, 1, 1},
//         {0, 1, 0},
//         {0, 0, 1},
//     });
//     mat zero({
//         {1, 0, 0},
//         {1, 1, 0},
//         {0, 0, 1},
//     });
//
//     fori(i, n) {
//         if (T[i] == '0')
//             ini[i] = {zero, false};
//         else
//             ini[i] = {one, false};
//     }
//     lazy_segtree<S, op, e, F, mapping, composition, id> seg(ini);
//     fori(Q) {
//         INT(t);
//         if (t == 1) {
//             INT(l, r);
//             seg.apply(l - 1, r, true);
//         } else {
//             INT(l, r);
//             auto res = seg.prod(l - 1, r);
//             mint ans = res.A[0][2] + res.A[1][2];
//             print(ans);
//         }
//     }
// }
//
// int main() {
// #ifndef INTERACTIVE
//     cin.tie(0)->sync_with_stdio(0);
// #endif
//     // cout << fixed << setprecision(12);
//     int t;
//     t = 1;
//     // cin >> t;
//     while (t--) solve();
//     return 0;
// }
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