結果
問題 | No.2986 Permutation Puzzle |
ユーザー | 👑 Nachia |
提出日時 | 2024-12-11 08:13:41 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 8,012 bytes |
コンパイル時間 | 1,101 ms |
コンパイル使用メモリ | 102,148 KB |
実行使用メモリ | 6,824 KB |
最終ジャッジ日時 | 2024-12-11 08:13:45 |
合計ジャッジ時間 | 3,255 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge5 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
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testcase_00 | AC | 2 ms
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testcase_01 | WA | - |
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ソースコード
#ifdef NACHIA #define _GLIBCXX_DEBUG #else #define NDEBUG #endif #include <iostream> #include <string> #include <vector> #include <algorithm> using i64 = long long; using u64 = unsigned long long; #define rep(i,n) for(int i=0; i<int(n); i++) const i64 INF = 1001001001001001001; template<typename A> void chmin(A& l, const A& r){ if(r < l) l = r; } template<typename A> void chmax(A& l, const A& r){ if(l < r) l = r; } using namespace std; #include <atcoder/modint> using Modint = atcoder::static_modint<998244353>; #include <iterator> #include <functional> #include <utility> #include <type_traits> template<class Elem> struct vec; template<class Iter> struct seq_view{ using Ref = typename std::iterator_traits<Iter>::reference; using Elem = typename std::iterator_traits<Iter>::value_type; Iter a, b; Iter begin() const { return a; } Iter end() const { return b; } int size() const { return (int)(b-a); } seq_view(Iter first, Iter last) : a(first), b(last) {} seq_view sort() const { std::sort(a, b); return *this; } Ref& operator[](int x) const { return *(a+x); } template<class F = std::less<Elem>, class ret = vec<int>> ret sorti(F f = F()) const { ret x(size()); for(int i=0; i<size(); i++) x[i] = i; x().sort([&](int l, int r){ return f(a[l],a[r]); }); return x; } template<class ret = vec<Elem>> ret col() const { return ret(begin(), end()); } template<class ret = vec<Elem>> ret cumsum() const { auto res = ret(size() + 1, Elem(0)); for(int i=0; i<size(); i++) res[i+1] = res[i] + operator[](i); return res; } template<class F = std::equal_to<Elem>, class ret = vec<std::pair<Elem, int>>> ret rle(F eq = F()) const { auto x = ret(); for(auto& a : (*this)){ if(x.size() == 0 || !eq(x[x.size()-1].first, a)) x.emp(a, 1); else x[x.size()-1].second++; } return x; } template<class F> seq_view sort(F f) const { std::sort(a, b, f); return *this; } Iter uni() const { return std::unique(a, b); } Iter lb(const Elem& x) const { return std::lower_bound(a, b, x); } Iter ub(const Elem& x) const { return std::upper_bound(a, b, x); } int lbi(const Elem& x) const { return lb(x) - a; } int ubi(const Elem& x) const { return ub(x) - a; } seq_view bound(const Elem& l, const Elem& r) const { return { lb(l), lb(r) }; } template<class F> Iter lb(const Elem& x, F f) const { return std::lower_bound(a, b, x, f); } template<class F> Iter ub(const Elem& x, F f) const { return std::upper_bound(a, b, x, f); } template<class F> Iter when_true_to_false(F f) const { if(a == b) return a; return std::lower_bound(a, b, *a, [&](const Elem& x, const Elem&){ return f(x); }); } seq_view same(Elem x) const { return { lb(x), ub(x) }; } template<class F> auto map(F f) const { vec<decltype(f(std::declval<const typename Iter::value_type&>()))> r; for(auto& x : *this) r.emp(f(x)); return r; } Iter max() const { return std::max_element(a, b); } Iter min() const { return std::min_element(a, b); } template<class F = std::less<Elem>> Iter min(F f) const { return std::min_element(a, b, f); } seq_view rev() const { std::reverse(a, b); return *this; } }; template<class Elem> struct vec { public: using Base = typename std::vector<Elem>; using Iter = typename Base::iterator; using CIter = typename Base::const_iterator; using View = seq_view<Iter>; using CView = seq_view<CIter>; vec(){} explicit vec(int n, const Elem& value = Elem()) : a(0<n?n:0, value) {} template <class I2> vec(I2 first, I2 last) : a(first, last) {} vec(std::initializer_list<Elem> il) : a(std::move(il)) {} vec(Base b) : a(std::move(b)) {} operator Base() const { return a; } Iter begin(){ return a.begin(); } CIter begin() const { return a.begin(); } Iter end(){ return a.end(); } CIter end() const { return a.end(); } int size() const { return a.size(); } bool empty() const { return a.empty(); } Elem& back(){ return a.back(); } const Elem& back() const { return a.back(); } vec& sortuni(){ (*this)().sort(); a.erase((*this)().uni(), end()); return *this; } vec sortunied(){ vec x = *this; x.sortuni(); return x; } Iter operator()(int x){ return a.begin() + x; } CIter operator()(int x) const { return a.begin() + x; } View operator()(int l, int r){ return { (*this)(l), (*this)(r) }; } CView operator()(int l, int r) const { return { (*this)(l), (*this)(r) }; } View operator()(){ return (*this)(0,size()); } CView operator()() const { return (*this)(0,size()); } Elem& operator[](int x){ return a[x]; } const Elem& operator[](int x) const { return a[x]; } Base& operator*(){ return a; } const Base& operator*() const { return a; } vec& push(Elem args){ a.push_back(std::move(args)); return *this; } template<class... Args> vec& emp(Args &&... args){ a.emplace_back(std::forward<Args>(args) ...); return *this; } template<class Range> vec& app(Range& x){ for(auto& v : x){ emp(v); } return *this; } Elem pop(){ Elem x = std::move(a.back()); a.pop_back(); return x; } void resize(int sz){ a.resize(sz); } void reserve(int sz){ a.reserve(sz); } bool operator==(const vec& r) const { return a == r.a; } bool operator!=(const vec& r) const { return a != r.a; } bool operator<(const vec& r) const { return a < r.a; } bool operator<=(const vec& r) const { return a <= r.a; } bool operator>(const vec& r) const { return a > r.a; } bool operator>=(const vec& r) const { return a >= r.a; } vec<vec<Elem>> pile(int n) const { return vec<vec<Elem>>(n, *this); } template<class F> vec& filter(F f){ int p = 0; for(auto& x : a) if(f(x)) std::swap(a[p++],x); resize(p); return *this; } vec& operator+=(const vec& r){ return app(r); } vec operator+(const vec& r) const { vec x = *this; x += r; return x; } vec operator*(int t) const { vec res; while(t--){ res += *this; } return res; } private: Base a; }; template<class IStr, class U, class T> IStr& operator>>(IStr& is, vec<std::pair<U,T>>& v){ for(auto& x:v){ is >> x.first >> x.second; } return is; } template<class IStr, class T> IStr& operator>>(IStr& is, vec<T>& v){ for(auto& x:v){ is >> x; } return is; } template<class OStr, class T> OStr& operator<<(OStr& os, const vec<T>& v){ for(int i=0; i<v.size(); i++){ if(i){ os << ' '; } os << v[i]; } return os; } template<class OStr, class U, class T> OStr& operator<<(OStr& os, const vec<std::pair<U,T>>& v){ for(int i=0; i<v.size(); i++){ if(i){ os << ' '; } os << '(' << v[i].first << ',' << v[i].second << ')'; } return os; } void testcase(){ i64 N, K; cin >> N >> K; auto A = vec<int>(N).pile(N); cin >> A; auto B = vec<int>(N).pile(N); cin >> B; rep(i,N) rep(j,N) A[i][j]--; rep(i,N) rep(j,N) B[i][j]--; vec<pair<char,int>> moves; auto P = A; auto dfs = [&](auto& dfs){ //cout << moves << endl; //rep(i,N) cout << P[i] << "\n"; //cout << endl; if(P == B || moves.size() == K){ if(P == B){ cout << moves.size() << '\n'; for(auto [u,v] : moves) cout << u << " " << v << "\n"; exit(0); } else { moves.pop(); return; } } auto Q = P; rep(a,N){ rep(i,N) rep(j,N) P[Q[a][i]][j] = Q[i][j]; moves.push({ 'C', a+1 }); dfs(dfs); } rep(a,N){ rep(i,N) rep(j,N) P[i][Q[j][a]] = Q[i][j]; moves.push({ 'R', a+1 }); dfs(dfs); } if(!moves.empty()) moves.pop(); }; dfs(dfs); } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); testcase(); return 0; }