結果
問題 |
No.3137 Non-Intersect Chord Triangle Game
|
ユーザー |
|
提出日時 | 2025-05-02 23:22:57 |
言語 | C# (.NET 8.0.404) |
結果 |
TLE
|
実行時間 | - |
コード長 | 11,635 bytes |
コンパイル時間 | 10,992 ms |
コンパイル使用メモリ | 170,396 KB |
実行使用メモリ | 88,980 KB |
最終ジャッジ日時 | 2025-05-02 23:24:21 |
合計ジャッジ時間 | 75,043 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge3 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 3 |
other | AC * 48 TLE * 2 -- * 15 |
コンパイルメッセージ
復元対象のプロジェクトを決定しています... /home/judge/data/code/main.csproj を復元しました (107 ミリ秒)。 main -> /home/judge/data/code/bin/Release/net8.0/main.dll main -> /home/judge/data/code/bin/Release/net8.0/publish/
ソースコード
using System; using static System.Console; using System.Linq; using System.Collections.Generic; class Program { static int NN => int.Parse(ReadLine()); static int[] NList => ReadLine().Split().Select(int.Parse).ToArray(); static int[][] NArr(long n) => Enumerable.Repeat(0, (int)n).Select(_ => NList).ToArray(); public static void Main() { Solve(); } static void Solve() { var c = NList; var (n, m) = (c[0], c[1]); var map = NArr(m); WriteLine(Game(n, m, map) ? "Akane" : "Aoi"); } static bool Game(int n, int m, int[][] map) { for (var i = 0; i < m; ++i) if (map[i][0] > map[i][1]) (map[i][0], map[i][1]) = (map[i][1], map[i][0]); Array.Sort(map, (l, r) => Math.Min(l[1] - l[0], l[0] + n - l[1]).CompareTo(Math.Min(r[1] - r[0], r[0] + n - r[1]))); var tree = new AvlTree<int>(); for (var i = 1; i <= n; ++i) tree.Insert(i); var max = n; for (var i = 0; i < m; ++i) { var pos1 = tree.GetPos(map[i][0]); var pos2 = tree.GetPos(map[i][1]); var all = tree.GetCount(); var inner = pos2 - pos1 - 1; var outer = all - pos2 + pos1 - 1; // WriteLine($"delete {map[i][0]} - {map[i][1]} at {pos1} - {pos2}: inner {inner}, outer {outer}"); if (inner < outer) { if (inner % 4 == 2) return true; while (true) { var del = tree.ElementAt(pos1); tree.Delete(del); if (del == map[i][1]) break; } } else { if (outer % 4 == 2) return true; while (tree.GetCount() > pos2) { var del = tree.ElementAt(pos2); tree.Delete(del); } while (true) { var del = tree.ElementAt(0); tree.Delete(del); if (del == map[i][0]) break; } } } return tree.GetCount() % 4 == 2; } public class AvlTree<T> where T: IComparable<T> { private class Node<U> where U: IComparable<U> { public U Value; public Node<U> Lc = null; public Node<U> Rc = null; public int Height; public int Count; public int CCount; public Node(int height, U value) { Height = height; Count = 1; CCount = 1; Value = value; } } private Node<T> root = null; static int GetHeight(Node<T> t) { return t == null ? 0 : t.Height; } static int GetCount(Node<T> t) { return t == null ? 0 : t.Count; } static int GetBalance(Node<T> t) { return GetHeight(t.Lc) - GetHeight(t.Rc); } static void Recalc(Node<T> t) { if (t == null) return; t.Height = 1 + Math.Max(GetHeight(t.Lc), GetHeight(t.Rc)); t.Count = t.CCount + GetCount(t.Lc) + GetCount(t.Rc); } static Node<T> RotateLeft(Node<T> t) { Node<T> u = t.Rc; Node<T> t2 = u.Lc; u.Lc = t; t.Rc = t2; Recalc(t); Recalc(u); return u; } static Node<T> RotateRight(Node<T> t) { Node<T> u = t.Lc; Node<T> t2 = u.Rc; u.Rc = t; t.Lc = t2; Recalc(t); Recalc(u); return u; } static Node<T> RotateLR(Node<T> t) { t.Lc = RotateLeft(t.Lc); return RotateRight(t); } static Node<T> RotateRL(Node<T> t) { t.Rc = RotateRight(t.Rc); return RotateLeft(t); } static Node<T> BalanceLeft(Node<T> t) { if (GetBalance(t) > 1) { if (GetBalance(t.Lc) < 0) t = RotateLR(t); else t = RotateRight(t); } Recalc(t); return t; } static Node<T> BalanceRight(Node<T> t) { if (GetBalance(t) < -1) { if (GetBalance(t.Rc) > 0) t = RotateRL(t); else t = RotateLeft(t); } Recalc(t); return t; } /// <summary>valueを挿入する</summary> public void Insert(T value) { root = Insert(root, value); } Node<T> Insert(Node<T> cur, T value) { if (cur == null) { return new Node<T>(1, value); } var d = value.CompareTo(cur.Value); if (d < 0) { cur.Lc = Insert(cur.Lc, value); return BalanceLeft(cur); } else if (d > 0) { cur.Rc = Insert(cur.Rc, value); return BalanceRight(cur); } else { ++cur.CCount; Recalc(cur); return cur; } } /// <summary>valueを削除する 存在しない場合はなにもしない</summary> public void Delete(T value) { root = Delete(root, value); } Node<T> Delete(Node<T> cur, T value) { if (cur == null) return null; var d = value.CompareTo(cur.Value); if (d < 0) { cur.Lc = Delete(cur.Lc, value); return BalanceRight(cur); } else if (d > 0) { cur.Rc = Delete(cur.Rc, value); return BalanceLeft(cur); } else { --cur.CCount; if (cur.CCount == 0) { if (cur.Lc != null) { Node<T> del = null; var max = DeleteMax(cur.Lc, ref del); cur.Lc = max; cur.Value = del.Value; cur.CCount = del.CCount; return BalanceRight(cur); } else { return cur.Rc; } } else { Recalc(cur); return cur; } } } Node<T> DeleteMax(Node<T> t, ref Node<T> del) { if (t.Rc == null) { del = t; return t.Lc; } else { var max = DeleteMax(t.Rc, ref del); t.Rc = max; return BalanceLeft(t); } } /// <summary>小さいほうからpos番目の要素を取得する</summary> public T ElementAt(int pos) { if (pos < 0 || pos >= GetCount(root)) return default; var t = ElementAt(root, pos); return t.Value; } /// <summary>小さいほうからpos番目の要素を取得する</summary> public T ElementAt(int pos, T defaultValue) { if (pos < 0 || pos >= GetCount(root)) return defaultValue; return ElementAt(pos); } Node<T> ElementAt(Node<T> cur, int pos) { if (pos < GetCount(cur.Lc)) return ElementAt(cur.Lc, pos); if (pos < GetCount(cur.Lc) + cur.CCount) return cur; if (pos < cur.Count) return ElementAt(cur.Rc, pos - GetCount(cur.Lc) - cur.CCount); return null; } public void Debug() { if (root == null) return; Console.WriteLine($"root val:{root.Value}, CCount:{root.CCount}, Count:{root.Count}"); Debug(root.Value, root.Lc); Debug(root.Value, root.Rc); } void Debug(T pval, Node<T> cur) { if (cur == null) return; Console.WriteLine($"{pval} -> val:{cur.Value}, CCount:{cur.CCount}, Count:{cur.Count}"); Debug(cur.Value, cur.Lc); Debug(cur.Value, cur.Rc); } /// <summary>value以上でもっとも小さい値とその場所を返却する</summary> public T LowerBound(T value, ref int index) { var cur = root; T ans = default; var add = 0; index = GetCount(root); while (cur != null) { if (value.CompareTo(cur.Value) <= 0) { ans = cur.Value; index = add + GetCount(cur.Lc); cur = cur.Lc; } else { add += GetCount(cur.Lc) + cur.CCount; cur = cur.Rc; } } return ans; } /// <summary>要素の個数を求める</summary> public int GetCount() { return GetCount(root); } /// <summary>要素の一覧を返す</summary> public List<T> GetValues() { var list = new List<T>(); if (root != null) GetValues(root, list); return list; } static void GetValues(Node<T> cur, List<T> list) { if (cur.Lc != null) GetValues(cur.Lc, list); list.Add(cur.Value); if (cur.Rc != null) GetValues(cur.Rc, list); } /// <summary>指定された要素が存在するか求める</summary> /// <param name="value"></param> /// <returns></returns> public bool Contains(T value) { if (root == null) return false; return Contains(root, value); } static bool Contains(Node<T> cur, T value) { var d = cur.Value.CompareTo(value); if (d == 0) return true; if (d > 0) { if (cur.Lc == null) return false; return Contains(cur.Lc, value); } else { if (cur.Rc == null) return false; return Contains(cur.Rc, value); } } public int GetPos(T value) { if (root == null) return -1; return GetPos(root, value); } static int GetPos(Node<T> cur, T value) { var d = cur.Value.CompareTo(value); if (d == 0) return GetCount(cur.Lc); if (d > 0) { if (cur.Lc == null) return -1; return GetPos(cur.Lc, value); } else { if (cur.Rc == null) return -1; var ans = GetPos(cur.Rc, value); if (ans < 0) return ans; return ans + 1 + GetCount(cur.Lc); } } } }