結果
| 問題 |
No.1213 sio
|
| コンテスト | |
| ユーザー |
qwewe
|
| 提出日時 | 2025-05-14 12:57:06 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 3,161 bytes |
| コンパイル時間 | 570 ms |
| コンパイル使用メモリ | 70,048 KB |
| 実行使用メモリ | 7,844 KB |
| 最終ジャッジ日時 | 2025-05-14 12:59:10 |
| 合計ジャッジ時間 | 1,883 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge2 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 4 |
| other | AC * 13 WA * 12 |
ソースコード
#include <iostream>
#include <algorithm> // Not strictly necessary for this code, but includes useful functions like std::max
// Using long long for potentially large inputs N, M, up to 10^8
using ll = long long;
int main() {
// Faster I/O operations for competitive programming
std::ios_base::sync_with_stdio(false);
std::cin.tie(NULL);
ll N, M; // Declare N and M as long long to handle values up to 10^8
std::cin >> N >> M;
// The problem asks us to tile an N x M grid using S, I, and O tetrominoes.
// We want to minimize the number of uncovered cells first. Since each tetromino covers 4 cells,
// the minimum number of uncovered cells is (N * M) % 4.
// Among all ways to achieve this minimum uncovered area, we want to minimize the number of I-tetrominoes used.
// Case 1: One of the dimensions is 1.
// If N = 1, the grid is 1xM. The only tetromino that can fit is the 1x4 I-tetromino.
// To minimize uncovered cells, we should place as many 1x4 blocks as possible.
// The maximum number of 1x4 blocks we can place is floor(M/4).
// This covers 4 * floor(M/4) cells, leaving M % 4 cells uncovered, which is the minimum possible.
// All tetrominoes used must be I-type. Thus, the minimum number of I-tetrominoes is M / 4 (integer division).
if (N == 1) {
std::cout << M / 4 << "\n";
}
// Similarly, if M = 1, the grid is Nx1. The only tetromino that can fit is the 4x1 I-tetromino.
// The maximum number of 4x1 blocks is floor(N/4).
// This covers 4 * floor(N/4) cells, leaving N % 4 cells uncovered, the minimum possible.
// All tetrominoes must be I-type. Minimum I-tetrominoes is N / 4.
else if (M == 1) {
std::cout << N / 4 << "\n";
}
// Case 2: Both dimensions are 2 or greater.
// If N >= 2 and M >= 2.
// Extensive analysis based on tiling theory and decomposition arguments suggests that
// for any grid with both dimensions at least 2, it's always possible to achieve the minimum
// number of uncovered cells using only S-type tetrominoes (which includes Z-type due to reflections being allowed)
// and O-type tetrominoes (2x2 blocks).
// For example:
// - If N and M are both even, the grid can be perfectly tiled with O-tetrominoes (2x2 blocks).
// - If N is even and M is odd (or vice versa), the grid area NM might be divisible by 4 or leave a remainder of 2.
// It can be shown through decomposition (e.g., splitting into smaller known-tileable rectangles like 4xM or 2xM)
// that the minimal uncovered cells can be achieved without I-tetrominoes.
// - If N and M are both odd, the grid area NM is odd. It leaves a remainder of 1 or 3 when divided by 4.
// Again, decomposition arguments (e.g., using 3x3 base cases and extending) suggest that minimal uncovered cells
// can be achieved without I-tetrominoes.
// Since S and O tetrominoes are sufficient to achieve the goal of minimizing uncovered cells when N, M >= 2,
// the minimum required number of I-tetrominoes is 0.
else {
std::cout << 0 << "\n";
}
return 0;
}
qwewe