結果
| 問題 | No.3585 Make Ends Meet (Easy) |
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2026-05-25 09:46:59 |
| 言語 | C++17 (gcc 15.2.0 + boost 1.90.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 3,430 bytes |
| 記録 | |
| コンパイル時間 | 1,330 ms |
| コンパイル使用メモリ | 225,152 KB |
| 実行使用メモリ | 5,888 KB |
| 最終ジャッジ日時 | 2026-07-10 20:52:30 |
| 合計ジャッジ時間 | 3,574 ms |
|
ジャッジサーバーID (参考情報) |
judge3_0 / judge2_0 |
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| ファイルパターン | 結果 |
|---|---|
| sample | WA * 2 |
| other | AC * 9 WA * 39 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
int N, M, K;
vector<vector<bool>> keep;
void print_no() {
cout << "No\n";
}
void print_yes() {
cout << "Yes\n";
for (int u = 1; u <= N; ++u) {
for (int v = u + 1; v <= N; ++v) {
if (!keep[u][v]) {
cout << u << ' ' << v << '\n';
}
}
}
}
int main() {
cin >> N >> M >> K;
int T = N * (N - 1) / 2;
int E = T - M; // number of edges to keep
keep.assign(N + 1, vector<bool>(N + 1, false));
// Very rough feasibility check.
if (E <= 0) {
print_no();
return 0;
}
// WRONG IDEA:
// Split vertices 2..N-1 into about (K-1)/2 layers,
// then make each layer a clique.
int L = max(1, (K - 1) / 2);
vector<vector<int>> layer(L);
for (int v = 2; v <= N - 1; ++v) {
int id = (v - 2) % L;
layer[id].push_back(v);
}
// Connect 1 to the first layer.
for (int v : layer[0]) {
keep[1][v] = true;
}
// Connect N to the last layer.
for (int v : layer[L - 1]) {
int a = min(v, N);
int b = max(v, N);
keep[a][b] = true;
}
// Make each layer a complete graph.
// This is suspicious because edges inside a layer do not necessarily help create distance K,
// and may create many unintended short paths.
for (int i = 0; i < L; ++i) {
for (int a = 0; a < (int)layer[i].size(); ++a) {
for (int b = a + 1; b < (int)layer[i].size(); ++b) {
int u = layer[i][a];
int v = layer[i][b];
if (u > v) swap(u, v);
keep[u][v] = true;
}
}
}
// Connect consecutive layers completely.
// This also does not correspond to the correct shortest-distance construction.
for (int i = 0; i + 1 < L; ++i) {
for (int u : layer[i]) {
for (int v : layer[i + 1]) {
if (u > v) swap(u, v);
keep[u][v] = true;
}
}
}
// If K is odd/even, try to adjust by adding direct-ish edges.
// This is arbitrary and wrong.
if (K % 2 == 0 && L > 0) {
for (int v : layer[0]) {
int u = min(1, v);
int w = max(1, v);
keep[u][w] = true;
}
}
// Count kept edges.
vector<pair<int, int>> kept_edges;
vector<pair<int, int>> not_kept_edges;
for (int u = 1; u <= N; ++u) {
for (int v = u + 1; v <= N; ++v) {
if (keep[u][v]) kept_edges.push_back({u, v});
else not_kept_edges.push_back({u, v});
}
}
// If too many edges are kept, remove arbitrary kept edges.
// This may destroy the intended connection.
while ((int)kept_edges.size() > E) {
auto [u, v] = kept_edges.back();
kept_edges.pop_back();
keep[u][v] = false;
}
// If too few edges are kept, add arbitrary missing edges.
// This may create a shortcut and make the shortest distance smaller than K.
int ptr = 0;
while ((int)kept_edges.size() < E && ptr < (int)not_kept_edges.size()) {
auto [u, v] = not_kept_edges[ptr++];
keep[u][v] = true;
kept_edges.push_back({u, v});
}
if ((int)kept_edges.size() != E) {
print_no();
return 0;
}
// WRONG:
// Does not verify that dist(1,N) is exactly K.
print_yes();
return 0;
}