結果
問題 |
No.1 道のショートカット
|
ユーザー |
![]() |
提出日時 | 2017-06-25 11:43:43 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
RE
|
実行時間 | - |
コード長 | 4,183 bytes |
コンパイル時間 | 2,695 ms |
コンパイル使用メモリ | 112,420 KB |
実行使用メモリ | 27,388 KB |
最終ジャッジ日時 | 2024-07-08 04:55:24 |
合計ジャッジ時間 | 5,727 ms |
ジャッジサーバーID (参考情報) |
judge2 / judge1 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 3 RE * 1 |
other | AC * 8 RE * 32 |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.IO; using System.Linq; using System.Collections.Generic; using System.Text; public class Program { public void Proc() { int cityCount = int.Parse(Reader.ReadLine()); int moneyAmount = int.Parse(Reader.ReadLine()); int roadCount = int.Parse(Reader.ReadLine()); int[] fromList = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)-1).ToArray(); int[] toList = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)-1).ToArray(); int[] moneyCostList = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)).ToArray(); int[] timeCostList = Reader.ReadLine().Split(' ').Select(a => int.Parse(a)).ToArray(); for (int i = 0; i < roadCount; i++){ Road r = new Road(fromList[i], toList[i], moneyCostList[i], timeCostList[i]); if(!RoadList.ContainsKey(fromList[i])) { RoadList.Add(fromList[i], new Dictionary<int, Road>()); } RoadList[fromList[i]].Add(toList[i], r); if(!RoadList.ContainsKey(toList[i])) { RoadList.Add(toList[i], new Dictionary<int, Road>()); } RoadList[toList[i]].Add(fromList[i], r); } MapState[] map = new MapState[cityCount]; // 0 から CityCount-1 へ行く Queue<Task> q = new Queue<Task>(); q.Enqueue(new Task(0,0)); map[0] = new MapState(); map[0].MoneyTime.Add(0, 0); while(q.Count()>0) { Task t = q.Dequeue(); int time = map[t.City].MoneyTime[t.Money]; if(t.City == cityCount-1) { continue; } foreach(int nextCity in RoadList[t.City].Keys) { if(nextCity == 0) { continue; } int nextTime = time + RoadList[t.City][nextCity].TimeCost; int nextMoney = t.Money + RoadList[t.City][nextCity].MoneyCost; if(nextMoney > moneyAmount) { continue; } if(map[nextCity] != null) { if(map[nextCity].MoneyTime.Any(a=>a.Key < nextMoney && a.Value <nextTime)) { continue; } if(map[nextCity].MoneyTime.ContainsKey(nextMoney) && map[nextCity].MoneyTime[nextMoney] <= nextTime) { continue; } } if(map[nextCity] == null) { map[nextCity] = new MapState(); } map[nextCity].MoneyTime[nextMoney] = nextTime; q.Enqueue(new Task(nextCity, nextMoney)); } } int ans = -1; if(map[cityCount-1] !=null) { ans = map[cityCount - 1].MoneyTime.Min(a => a.Value); } Console.WriteLine(ans); } private class Task { public int City; public int Money; public Task(int c,int m) { this.City = c; this.Money = m; } } private class MapState { public Dictionary<int, int> MoneyTime = new Dictionary<int, int>(); } private Dictionary<int, Dictionary<int, Road>> RoadList = new Dictionary<int, Dictionary<int, Road>>(); private class Road { public int City1; public int City2; public int MoneyCost; public int TimeCost; public Road(int city1, int city2, int money, int time) { this.City1 = city1; this.City2 = city2; this.MoneyCost = money; this.TimeCost = time; } } public class Reader { private static StringReader sr; public static bool IsDebug = false; public static string ReadLine() { if (IsDebug) { if (sr == null) { sr = new StringReader(InputText.Trim()); } return sr.ReadLine(); } else { return Console.ReadLine(); } } private static string InputText = @" 3 100 3 1 2 1 2 3 3 10 90 10 10 10 50 "; } public static void Main(string[] args) { #if DEBUG Reader.IsDebug = true; #endif Program prg = new Program(); prg.Proc(); } }