結果

問題 No.634 硬貨の枚数1
ユーザー sekiya9311sekiya9311
提出日時 2018-01-19 21:49:09
言語 C#(csc)
(csc 3.9.0)
結果
AC  
実行時間 131 ms / 2,000 ms
コード長 7,651 bytes
コンパイル時間 1,105 ms
コンパイル使用メモリ 119,260 KB
実行使用メモリ 19,328 KB
最終ジャッジ日時 2024-06-07 14:02:16
合計ジャッジ時間 8,202 ms
ジャッジサーバーID
(参考情報)
judge4 / judge5
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 31 ms
18,944 KB
testcase_01 AC 31 ms
19,072 KB
testcase_02 AC 31 ms
18,944 KB
testcase_03 AC 33 ms
19,072 KB
testcase_04 AC 31 ms
18,816 KB
testcase_05 AC 32 ms
18,816 KB
testcase_06 AC 31 ms
18,816 KB
testcase_07 AC 31 ms
18,816 KB
testcase_08 AC 31 ms
18,816 KB
testcase_09 AC 31 ms
19,072 KB
testcase_10 AC 31 ms
18,944 KB
testcase_11 AC 32 ms
18,816 KB
testcase_12 AC 31 ms
19,200 KB
testcase_13 AC 31 ms
18,816 KB
testcase_14 AC 42 ms
18,944 KB
testcase_15 AC 114 ms
18,944 KB
testcase_16 AC 67 ms
19,200 KB
testcase_17 AC 75 ms
18,944 KB
testcase_18 AC 66 ms
18,560 KB
testcase_19 AC 40 ms
19,072 KB
testcase_20 AC 49 ms
19,328 KB
testcase_21 AC 123 ms
19,200 KB
testcase_22 AC 115 ms
18,944 KB
testcase_23 AC 64 ms
19,072 KB
testcase_24 AC 31 ms
18,816 KB
testcase_25 AC 32 ms
19,072 KB
testcase_26 AC 31 ms
19,072 KB
testcase_27 AC 32 ms
18,816 KB
testcase_28 AC 32 ms
19,072 KB
testcase_29 AC 32 ms
18,816 KB
testcase_30 AC 31 ms
19,072 KB
testcase_31 AC 30 ms
18,816 KB
testcase_32 AC 31 ms
18,816 KB
testcase_33 AC 32 ms
18,944 KB
testcase_34 AC 37 ms
19,200 KB
testcase_35 AC 58 ms
19,072 KB
testcase_36 AC 88 ms
18,944 KB
testcase_37 AC 71 ms
19,072 KB
testcase_38 AC 40 ms
18,944 KB
testcase_39 AC 109 ms
19,200 KB
testcase_40 AC 85 ms
18,816 KB
testcase_41 AC 79 ms
19,072 KB
testcase_42 AC 105 ms
18,944 KB
testcase_43 AC 60 ms
19,200 KB
testcase_44 AC 29 ms
18,816 KB
testcase_45 AC 32 ms
18,816 KB
testcase_46 AC 38 ms
18,944 KB
testcase_47 AC 73 ms
19,072 KB
testcase_48 AC 32 ms
19,072 KB
testcase_49 AC 33 ms
18,944 KB
testcase_50 AC 126 ms
19,200 KB
testcase_51 AC 42 ms
18,816 KB
testcase_52 AC 32 ms
18,944 KB
testcase_53 AC 31 ms
19,200 KB
testcase_54 AC 31 ms
18,816 KB
testcase_55 AC 128 ms
18,944 KB
testcase_56 AC 126 ms
19,072 KB
testcase_57 AC 123 ms
18,944 KB
testcase_58 AC 124 ms
19,200 KB
testcase_59 AC 123 ms
19,072 KB
testcase_60 AC 121 ms
19,072 KB
testcase_61 AC 131 ms
19,072 KB
testcase_62 AC 124 ms
18,944 KB
testcase_63 AC 123 ms
19,072 KB
testcase_64 AC 123 ms
18,816 KB
testcase_65 AC 124 ms
19,072 KB
testcase_66 AC 126 ms
19,200 KB
testcase_67 AC 121 ms
19,072 KB
testcase_68 AC 125 ms
19,200 KB
testcase_69 AC 125 ms
19,072 KB
testcase_70 AC 122 ms
19,328 KB
testcase_71 AC 122 ms
19,200 KB
testcase_72 AC 123 ms
18,944 KB
testcase_73 AC 121 ms
18,944 KB
testcase_74 AC 123 ms
19,200 KB
testcase_75 AC 130 ms
19,200 KB
testcase_76 AC 32 ms
19,072 KB
testcase_77 AC 30 ms
19,072 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path) 
            : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive) 
            : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null,
                        bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
            {
                this.sb = new StringBuilder();
            }
        }
        public void Dispose()
        {
            if (!this.isReactive)
            {
                this.writer.Write(sb.ToString());
            }
            if (!this.writer.Equals(Console.Out))
            {
                this.writer.Dispose();
            }
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
            {
                this.sb.Append(val.ToString());
            }
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
            {
                this.sb.AppendFormat(format, vals);
            }
        }
        public void WriteLine(object val = null)
        {
            this.Write((val ?? string.Empty).ToString() + System.Environment.NewLine);
        }
        public void WriteLine(int val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(long val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(string val)
        {
            this.WriteLine((object)val);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path, char[] sep = null) 
            : this(new System.IO.StreamReader(path), sep)
        {
        }
        public Scanner(System.IO.TextReader reader = null,
                        char[] sep = null)
        {
            this.buffer = new Queue<string>();
            this.sep = (sep ?? new char[] { ' ' });
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0 && this.reader.Peek() != -1)
            {
                string str = string.Empty;
                for (; string.IsNullOrEmpty(str);
                    str = this.reader.ReadLine()) ;

                str.Split(this.sep).ToList()
                   .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
            {
                this.reader.Dispose();
            }
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }
        public string[] GetStringArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.Next)
                             .ToArray();
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public int[] GetIntArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextInt)
                             .ToArray();
        }

        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }
        public double[] GetdoubleArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextDouble)
                             .ToArray();
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public long[] GetLongArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextLong)
                             .ToArray();
        }

        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }

    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = string.Empty;
        string outFilePath = string.Empty;
        public MainClass()
        {
            this.inFilePath = this.backPath
                            + this.dirSep
                            + this.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = this.backPath
                             + this.dirSep
                             + this.backPath
                             + this.dirSep
                             + "out.txt";

            this.wr = new Writer(this.isReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.isReactive)
            {
                this.sc = new Scanner(this.inFilePath);
            }
            else
            {
                this.sc = new Scanner();
            }
#else
            this.sc = new Scanner();
#endif
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
        }

        void MakeTestCase()
        {
            Random rand = new Random();
            if (this.wr != null)
            {
                this.wr.Dispose();
            }
            this.wr = new Writer(inFilePath);


        }

        void Solve()
        {
            long N = sc.NextInt;
            List<int> coins = new List<int>();
            for (int i = 1; i * (i + 1) / 2 <= N; i++)
            {
                coins.Add(i * (i + 1) / 2);
            }
            if (coins.Where(e=> e == N).Count() == 1)
            {
                wr.WriteLine(1);
                return;
            }
            foreach (var c1 in coins)
            {
                foreach (var c2 in coins)
                {
                    if (c1 + c2 == N)
                    {
                        wr.WriteLine(2);
                        return;
                    }
                }
            }
            wr.WriteLine(3);
        }

        bool isReactive = false; // TODO: reactive check !!
    }
}
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