結果

問題 No.635 自然門松列
ユーザー sekiya9311sekiya9311
提出日時 2018-01-19 22:18:38
言語 C#(csc)
(csc 3.9.0)
結果
WA  
実行時間 -
コード長 9,240 bytes
コンパイル時間 1,218 ms
コンパイル使用メモリ 118,012 KB
実行使用メモリ 33,748 KB
最終ジャッジ日時 2024-06-06 19:14:31
合計ジャッジ時間 2,708 ms
ジャッジサーバーID
(参考情報)
judge4 / judge2
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 33 ms
25,168 KB
testcase_01 AC 34 ms
25,524 KB
testcase_02 AC 34 ms
27,216 KB
testcase_03 AC 38 ms
27,220 KB
testcase_04 AC 37 ms
29,264 KB
testcase_05 AC 45 ms
29,656 KB
testcase_06 AC 45 ms
29,404 KB
testcase_07 WA -
testcase_08 WA -
testcase_09 WA -
testcase_10 WA -
testcase_11 AC 38 ms
27,732 KB
testcase_12 WA -
testcase_13 AC 58 ms
31,464 KB
testcase_14 AC 56 ms
31,080 KB
testcase_15 AC 34 ms
25,572 KB
testcase_16 WA -
testcase_17 WA -
testcase_18 WA -
testcase_19 WA -
testcase_20 WA -
testcase_21 AC 48 ms
31,464 KB
testcase_22 AC 48 ms
33,520 KB
testcase_23 AC 50 ms
29,680 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ProgrammingContest
{
    class Writer : IDisposable
    {
        private System.IO.TextWriter writer;
        private StringBuilder sb;
        private bool isReactive;
        public Writer(string path) 
            : this(new System.IO.StreamWriter(path))
        {
        }
        public Writer(bool isReactive) 
            : this(null, isReactive)
        {
        }
        public Writer(System.IO.TextWriter writer = null,
                        bool isReactive = false)
        {
            this.writer = (writer ?? Console.Out);
            this.isReactive = isReactive;
            if (!this.isReactive)
            {
                this.sb = new StringBuilder();
            }
        }
        public void Dispose()
        {
            if (!this.isReactive)
            {
                this.writer.Write(sb.ToString());
            }
            if (!this.writer.Equals(Console.Out))
            {
                this.writer.Dispose();
            }
        }
        public void Write(object val)
        {
            if (this.isReactive)
            {
                this.writer.Write(val.ToString());
                this.writer.Flush();
            }
            else
            {
                this.sb.Append(val.ToString());
            }
        }
        public void Write(string format, params object[] vals)
        {
            if (this.isReactive)
            {
                this.writer.Write(format, vals);
                this.writer.Flush();
            }
            else
            {
                this.sb.AppendFormat(format, vals);
            }
        }
        public void WriteLine(object val = null)
        {
            this.Write((val ?? string.Empty).ToString() + System.Environment.NewLine);
        }
        public void WriteLine(int val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(long val)
        {
            this.WriteLine(val.ToString());
        }
        public void WriteLine(string val)
        {
            this.WriteLine((object)val);
        }
        public void WriteLine(string format, params object[] vals)
        {
            this.Write(format + System.Environment.NewLine, vals);
        }
    }

    class Scanner : IDisposable
    {
        private Queue<string> buffer;
        private char[] sep;
        private System.IO.TextReader reader;
        public Scanner(string path, char[] sep = null) 
            : this(new System.IO.StreamReader(path), sep)
        {
        }
        public Scanner(System.IO.TextReader reader = null,
                        char[] sep = null)
        {
            this.buffer = new Queue<string>();
            this.sep = (sep ?? new char[] { ' ' });
            this.reader = (reader ?? Console.In);
        }
        private void CheckBuffer()
        {
            if (this.buffer.Count == 0 && this.reader.Peek() != -1)
            {
                string str = string.Empty;
                for (; string.IsNullOrEmpty(str);
                    str = this.reader.ReadLine()) ;

                str.Split(this.sep).ToList()
                   .ForEach(el => this.buffer.Enqueue(el));
            }
        }

        public void Dispose()
        {
            if (!this.reader.Equals(Console.In))
            {
                this.reader.Dispose();
            }
        }

        public string Next
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Dequeue();
            }
        }
        public string[] GetStringArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.Next)
                             .ToArray();
        }

        public int NextInt
        {
            get
            {
                return int.Parse(this.Next);
            }
        }
        public int[] GetIntArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextInt)
                             .ToArray();
        }

        public double NextDouble
        {
            get
            {
                return double.Parse(this.Next);
            }
        }
        public double[] GetdoubleArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextDouble)
                             .ToArray();
        }

        public long NextLong
        {
            get
            {
                return long.Parse(this.Next);
            }
        }
        public long[] GetLongArray(int N)
        {
            return Enumerable.Range(0, N)
                             .Select(e => this.NextLong)
                             .ToArray();
        }

        public bool IsEnd
        {
            get
            {
                this.CheckBuffer();
                return this.buffer.Count == 0;
            }
        }
    }

    class MainClass : IDisposable
    {
        Scanner sc;
        Writer wr;
        string backPath = "..";
        char dirSep = System.IO.Path.DirectorySeparatorChar;
        string inFilePath = string.Empty;
        string outFilePath = string.Empty;
        public MainClass()
        {
            this.inFilePath = this.backPath
                            + this.dirSep
                            + this.backPath
                            + this.dirSep
                            + "in.txt";
            this.outFilePath = this.backPath
                             + this.dirSep
                             + this.backPath
                             + this.dirSep
                             + "out.txt";

            this.wr = new Writer(this.isReactive);
            //this.wr = new Writer(this.outFilePath);
#if DEBUG
            if (!this.isReactive)
            {
                this.sc = new Scanner(this.inFilePath);
            }
            else
            {
                this.sc = new Scanner();
            }
#else
            this.sc = new Scanner();
#endif
        }
        static void Main(string[] args)
        {
            using (var mainClass = new MainClass())
            {
                mainClass.Solve();
            }
        }

        public void Dispose()
        {
            if (this.sc != null)
            {
                this.sc.Dispose();
                this.sc = null;
            }
            if (this.wr != null)
            {
                this.wr.Dispose();
                this.wr = null;
            }
        }

        void MakeTestCase()
        {
            Random rand = new Random();
            if (this.wr != null)
            {
                this.wr.Dispose();
            }
            this.wr = new Writer(inFilePath);


        }

        bool IsKadomonmatsu(long[] x)
        {
            return (x.Max() == x[1] || x.Min() == x[1])
                    && (x[0] != x[1] && x[1] != x[2] && x[2] != x[0]);
        }
        bool IsKadomonmatsu(double[] x)
        {
            return (x.Max() == x[1] || x.Min() == x[1])
                    && (x[0] != x[1] && x[1] != x[2] && x[2] != x[0]);
        }

        bool Calc(long[] x, long[] y, double time, bool isLowUp)
        {
            const int L = 3;
            var nx = x.Select(e => (double)e).ToArray();
            for (int i = 0; i < L; i++)
            {
                nx[i] += y[i] * time;
            }
            if (IsKadomonmatsu(nx))
            {
                throw new Exception();
            }
            return (x[0] >= x[1] && x[1] >= x[2]) ^ isLowUp;
        }

        void Solve()
        {
            int N = sc.NextInt;
            for (int i = 0; i < N; i++)
            {
                var x = sc.GetLongArray(3);
                var y = sc.GetLongArray(3);
                if (IsKadomonmatsu(x))
                {
                    wr.WriteLine("YES");
                    continue;
                }
                bool isLowUp = x[0] <= x[1] && x[1] <= x[2];
                double high = 1e9, low = 0;
                try
                {
                    if (!Calc(x, y, high, isLowUp))
                    {
                        wr.WriteLine("NO");
                        continue;
                    }
                    while (high - low > 10)
                    {
                        var mid = (low + high) / 2;
                        if (Calc(x, y, mid, isLowUp))
                        {
                            high = mid;
                        }
                        else
                        {
                            low = mid;
                        }
                        
                    }
                    while (low <= high)
                    {
                        Calc(x, y, low, isLowUp);
                        low += 0.01;
                    }
                }
                catch (Exception)
                {
                    wr.WriteLine("YES");
                    continue;
                }
                wr.WriteLine("NO");
            }
        }

        bool isReactive = false; // TODO: reactive check !!
    }
}
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