結果
| 問題 |
No.748 yuki国のお財布事情
|
| コンテスト | |
| ユーザー |
sekiya9311
|
| 提出日時 | 2018-10-20 14:29:32 |
| 言語 | C#(csc) (csc 3.9.0) |
| 結果 |
AC
|
| 実行時間 | 288 ms / 2,000 ms |
| コード長 | 9,260 bytes |
| コンパイル時間 | 2,492 ms |
| コンパイル使用メモリ | 112,000 KB |
| 実行使用メモリ | 25,216 KB |
| 最終ジャッジ日時 | 2024-11-19 02:34:21 |
| 合計ジャッジ時間 | 6,193 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge3 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 26 |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ProgrammingContest
{
class Writer : IDisposable
{
private System.IO.TextWriter Out { get; }
private StringBuilder Sb { get; }
private bool IsReactive { get; }
public Writer(string path)
: this(new System.IO.StreamWriter(path))
{
}
public Writer(bool isReactive)
: this(null, isReactive)
{
}
public Writer(System.IO.TextWriter writer = null, bool isReactive = false)
{
this.Out = (writer ?? Console.Out);
this.IsReactive = isReactive;
if (!this.IsReactive)
{
this.Sb = new StringBuilder();
}
}
public void Dispose()
{
if (!this.IsReactive)
{
this.Out.Write(Sb.ToString());
}
if (!this.Out.Equals(Console.Out))
{
this.Out.Dispose();
}
}
public void Write(object val)
{
if (this.IsReactive)
{
this.Out.Write(val.ToString());
this.Out.Flush();
}
else
{
this.Sb.Append(val.ToString());
}
}
public void WriteFormat(string format, params object[] vals)
{
if (this.IsReactive)
{
this.Out.Write(format, vals);
this.Out.Flush();
}
else
{
this.Sb.AppendFormat(format, vals);
}
}
public void WriteLine(object val = null)
{
this.WriteFormat((val ?? string.Empty).ToString() + Environment.NewLine);
}
public void WriteLine(int val)
{
this.WriteLine(val.ToString());
}
public void WriteLine(long val)
{
this.WriteLine(val.ToString());
}
public void WriteLine(string val)
{
this.WriteLine((object)val);
}
public void WriteLine(string format, params object[] vals)
{
this.WriteFormat(format + Environment.NewLine, vals);
}
}
class Scanner : IDisposable
{
private Queue<string> Buffer { get; }
private char[] Sep { get; }
private System.IO.TextReader Reader { get; }
public Scanner(string path, char[] sep = null)
: this(new System.IO.StreamReader(path), sep)
{
}
public Scanner(System.IO.TextReader reader = null,
char[] sep = null)
{
this.Buffer = new Queue<string>();
this.Sep = (sep ?? new char[] { ' ' });
this.Reader = (reader ?? Console.In);
}
private void CheckBuffer()
{
if (this.Buffer.Count == 0 && this.Reader.Peek() != -1)
{
string str = string.Empty;
for (; string.IsNullOrEmpty(str) || string.IsNullOrWhiteSpace(str);
str = this.Reader.ReadLine()) ;
var strs = str.Split(this.Sep).Where(el => !(string.IsNullOrEmpty(el) || string.IsNullOrWhiteSpace(el)));
foreach (var el in strs)
{
this.Buffer.Enqueue(el);
}
}
}
public void Dispose()
{
if (!this.Reader.Equals(Console.In))
{
this.Reader.Dispose();
}
}
public string Next()
{
this.CheckBuffer();
return this.Buffer.Dequeue();
}
public string[] GetStringArray(int N)
{
return Enumerable.Range(0, N)
.Select(e => this.Next())
.ToArray();
}
public int NextInt()
{
return int.Parse(this.Next());
}
public int[] GetIntArray(int N)
{
return Enumerable.Range(0, N)
.Select(e => this.NextInt())
.ToArray();
}
public double NextDouble()
{
return double.Parse(this.Next());
}
public double[] GetdoubleArray(int N)
{
return Enumerable.Range(0, N)
.Select(e => this.NextDouble())
.ToArray();
}
public long NextLong()
{
return long.Parse(this.Next());
}
public long[] GetLongArray(int N)
{
return Enumerable.Range(0, N)
.Select(e => this.NextLong())
.ToArray();
}
public bool IsEnd
{
get
{
this.CheckBuffer();
return this.Buffer.Count == 0;
}
}
}
class MainClass : IDisposable
{
private Scanner Sc { get; }
private Writer Wr { get; }
static string BackPath { get; } = "..";
private char DirSep { get; } = System.IO.Path.DirectorySeparatorChar;
private string InFilePath { get; } = string.Empty;
private string OutFilePath { get; } = string.Empty;
public MainClass()
{
this.InFilePath = MainClass.BackPath
+ this.DirSep
+ MainClass.BackPath
+ this.DirSep
+ "in.txt";
this.OutFilePath = MainClass.BackPath
+ this.DirSep
+ MainClass.BackPath
+ this.DirSep
+ "out.txt";
this.Wr = new Writer(this.IsReactive);
//this.Wr = new Writer(this.OutFilePath);
#if DEBUG
if (!this.IsReactive)
{
this.Sc = new Scanner(this.InFilePath);
}
else
{
this.Sc = new Scanner();
}
#else
this.Sc = new Scanner();
#endif
}
static void Main(string[] args)
{
using (var mainClass = new MainClass())
{
mainClass.Solve();
}
}
public void Dispose()
{
this.Sc?.Dispose();
this.Wr?.Dispose();
#if DEBUG
Console.WriteLine("press any key to continue...");
Console.ReadKey();
#endif
}
struct Edge: IComparable<Edge>
{
public int From { get; set; }
public int To { get; set; }
public long Cost { get; set; }
public int CompareTo(Edge other)
{
return this.Cost.CompareTo(other.Cost);
}
}
void Solve()
{
int N = Sc.NextInt();
int M = Sc.NextInt();
int K = Sc.NextInt();
Edge[] edges = new Edge[M];
for (int i = 0; i < M; i++)
{
int a = Sc.NextInt();
int b = Sc.NextInt();
int c = Sc.NextInt();
edges[i] = new Edge()
{
From = a - 1,
To = b - 1,
Cost = c
};
}
foreach (var e in Sc.GetIntArray(K).Select(i => i - 1))
{
edges[e].Cost = 0;
}
Array.Sort(edges);
UnionFind uf = new UnionFind(N);
long ans = 0;
foreach (var e in edges)
{
if (!uf.Unite(e.From, e.To))
{
ans += e.Cost;
}
}
Wr.WriteLine(ans);
}
private bool IsReactive { get; } = false; // TODO: reactive check !!
}
class UnionFind
{
private int[] Uni { get; }
int count_;
public UnionFind(int n)
{
this.Uni = new int[n];
for (int i = 0; i < n; i++)
{
this.Uni[i] = -1;
}
this.count_ = n;
}
public int Count()
{
return this.count_;
}
public int Count(int n)
{
return -this.Uni[this.Find(n)];
}
public int Find(int n)
{
return (this.Uni[n] < 0 ? n : this.Uni[n] = this.Find(this.Uni[n]));
}
public bool Unite(int a, int b)
{
a = this.Find(a);
b = this.Find(b);
if (a == b)
{
return false;
}
if (this.Uni[a] > this.Uni[b])
{
int t = a;
a = b;
b = t;
}
this.Uni[a] += this.Uni[b];
this.Uni[b] = a;
this.count_--;
return true;
}
public bool Same(int a, int b)
{
return this.Find(a) == this.Find(b);
}
}
}
sekiya9311