結果
| 問題 |
No.132 点と平面との距離
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2019-05-24 00:59:45 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 33 ms / 5,000 ms |
| コード長 | 4,494 bytes |
| コンパイル時間 | 1,376 ms |
| コンパイル使用メモリ | 171,536 KB |
| 実行使用メモリ | 6,944 KB |
| 最終ジャッジ日時 | 2024-09-17 09:58:52 |
| 合計ジャッジ時間 | 1,758 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge2 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 3 |
ソースコード
// includes
#include <bits/stdc++.h>
// macros
#define ll long long int
#define pb emplace_back
#define mk make_pair
#define pq priority_queue
#define FOR(i, a, b) for(int i=(a);i<(b);++i)
#define rep(i, n) FOR(i, 0, n)
#define rrep(i, n) for(int i=((int)(n)-1);i>=0;i--)
#define irep(itr, st) for(auto itr = (st).begin(); itr != (st).end(); ++itr)
#define irrep(itr, st) for(auto itr = (st).rbegin(); itr != (st).rend(); ++itr)
#define vrep(v, i) for(int i = 0; i < (v).size(); i++)
#define all(x) (x).begin(),(x).end()
#define sz(x) ((int)(x).size())
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end())
#define FI first
#define SE second
#define dump(a, n) for(int i = 0; i < n; i++)cout << a[i] << "\n "[i + 1 != n];
#define dump2(a, n, m) for(int i = 0; i < n; i++)for(int j = 0; j < m; j++)cout << a[i][j] << "\n "[j + 1 != m];
#define bit(n) (1LL<<(n))
#define INT(n) int n; cin >> n;
#define LL(n) ll n; cin >> n;
#define DOUBLE(n) double n; cin >> n;
using namespace std;
// types
typedef pair<int, int> P;
typedef pair<ll, int> Pl;
typedef pair<ll, ll> Pll;
typedef pair<double, double> Pd;
typedef complex<double> cd;
// constants
const int inf = 1e9;
const ll linf = 1LL << 50;
const double EPS = 1e-10;
const int mod = 1e9 + 7;
const int dx[4] = {-1, 0, 1, 0};
const int dy[4] = {0, -1, 0, 1};
// solve
template <class T>bool chmax(T &a, const T &b){if(a < b){a = b; return 1;} return 0;}
template <class T>bool chmin(T &a, const T &b){if(a > b){a = b; return 1;} return 0;}
template <typename T> istream &operator>>(istream &is, vector<T> &vec){for(auto &v: vec)is >> v; return is;}
template <typename T> ostream &operator<<(ostream &os, const vector<T>& vec){for(int i = 0; i < vec.size(); i++){ os << vec[i]; if(i + 1 != vec.size())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const set<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const unordered_set<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const multiset<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const unordered_multiset<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &p){os << p.first << " " << p.second; return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const map<T1, T2> &mp){for(auto itr = mp.begin(); itr != mp.end(); ++itr){ os << itr->first << ":" << itr->second; auto titr = itr; if(++titr != mp.end())os << " "; } return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const unordered_map<T1, T2> &mp){for(auto itr = mp.begin(); itr != mp.end(); ++itr){ os << itr->first << ":" << itr->second; auto titr = itr; if(++titr != mp.end())os << " "; } return os;}
struct point3d{
double x, y, z;
point3d(){}
point3d(double x, double y, double z): x(x), y(y), z(z){}
};
struct plane3d{
double a, b, c, d;
double norm = 1.;
plane3d(){}
plane3d(double a, double b, double c, double d): a(a), b(b), c(c), d(d){
build();
}
void build(){
norm = sqrt(a * a + b * b + c * c);
}
double dis(point3d p){
return abs(a * p.x + b * p.y + c * p.z + d) / norm;
}
};
plane3d get_eq(point3d pa, point3d pb, point3d pc){
plane3d res;
res.a = (pb.y - pa.y) * (pc.z - pa.z) - (pc.y - pa.y) * (pb.z - pa.z);
res.b = (pb.z - pa.z) * (pc.x - pa.x) - (pc.z - pa.z) * (pb.x - pa.x);
res.c = (pb.x - pa.x) * (pc.y - pa.y) - (pc.x - pa.x) * (pb.y - pa.y);
res.d = - (res.a * pa.x + res.b * pa.y + res.c * pa.z);
res.build();
return res;
}
int main(int argc, char const* argv[])
{
ios_base::sync_with_stdio(false);
cin.tie(0);
INT(n);
point3d p;
cin >> p.x >> p.y >> p.z;
vector<point3d> q(n);
rep(i, n){
cin >> q[i].x >> q[i].y >> q[i].z;
}
double res = 0.;
rep(i, n){
FOR(j, i + 1, n){
FOR(k, j + 1, n){
res += get_eq(q[i], q[j], q[k]).dis(p);
}
}
}
cout << setprecision(20);
cout << res << endl;
return 0;
}