結果
問題 | No.1065 電柱 / Pole (Easy) |
ユーザー | fairy_lettuce |
提出日時 | 2020-05-29 22:21:54 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
RE
|
実行時間 | - |
コード長 | 9,716 bytes |
コンパイル時間 | 1,212 ms |
コンパイル使用メモリ | 116,368 KB |
実行使用メモリ | 693,436 KB |
最終ジャッジ日時 | 2024-11-06 05:30:28 |
合計ジャッジ時間 | 5,984 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge1 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 31 ms
33,884 KB |
testcase_01 | AC | 30 ms
25,000 KB |
testcase_02 | RE | - |
testcase_03 | RE | - |
testcase_04 | RE | - |
testcase_05 | RE | - |
testcase_06 | RE | - |
testcase_07 | RE | - |
testcase_08 | RE | - |
testcase_09 | MLE | - |
testcase_10 | -- | - |
testcase_11 | -- | - |
testcase_12 | -- | - |
testcase_13 | -- | - |
testcase_14 | -- | - |
testcase_15 | -- | - |
testcase_16 | -- | - |
testcase_17 | -- | - |
testcase_18 | -- | - |
testcase_19 | -- | - |
testcase_20 | -- | - |
testcase_21 | -- | - |
testcase_22 | -- | - |
testcase_23 | -- | - |
testcase_24 | -- | - |
testcase_25 | -- | - |
testcase_26 | -- | - |
testcase_27 | -- | - |
testcase_28 | -- | - |
testcase_29 | -- | - |
testcase_30 | -- | - |
testcase_31 | -- | - |
testcase_32 | -- | - |
testcase_33 | -- | - |
testcase_34 | -- | - |
testcase_35 | -- | - |
testcase_36 | -- | - |
testcase_37 | -- | - |
testcase_38 | -- | - |
testcase_39 | -- | - |
testcase_40 | -- | - |
testcase_41 | -- | - |
testcase_42 | -- | - |
testcase_43 | -- | - |
testcase_44 | -- | - |
testcase_45 | -- | - |
testcase_46 | -- | - |
testcase_47 | -- | - |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AtCoder.Contest.C { static class Program { public static void Main(string[] args) { var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }; Console.SetOut(sw); var cin = new Scanner(); int n = cin.NextInt(); int m = cin.NextInt(); int x = cin.NextInt() - 1; int y = cin.NextInt() - 1; var dijk = new Dijkstra(n); var p = new List<int>(); var q = new List<int>(); for (int i = 0; i < n; i++) { p.Add(cin.NextInt()); q.Add(cin.NextInt()); } for (int i = 0; i < m; i++) { var pp = cin.NextInt() - 1; var qq = cin.NextInt() - 1; dijk.AddPath(pp, qq, Math.Sqrt((p[pp] - p[qq]) * (p[pp] - p[qq]) + (q[pp] - q[qq]) * (q[pp] - q[qq]))); } if (p[x] == p[y] && q[x] == q[y]) Console.WriteLine(0); else Console.WriteLine(dijk.GetMinCost(x, y)); Console.Out.Flush(); } } /// <summary> /// Get min cost between two points /// </summary> public class Dijkstra { private int maxIndex = -1; private const int INF = Int32.MaxValue; private double[] _edgeArray; private int translate(int x, int y) => x + maxIndex * y; /// <summary> /// Dijkstra, get min cost between two points /// should not contain negatie cost path /// </summary> /// <param name="size">max index of vertices</param> public Dijkstra(int size) { maxIndex = size + 1; _edgeArray = new double[translate(maxIndex, maxIndex)]; for (int i = 0; i < maxIndex; i++) { for (int j = 0; j < maxIndex; j++) { _edgeArray[translate(i, j)] = INF; if (i == j) _edgeArray[translate(i, j)] = 0; } } } // Add a path(no direction) with its cost public void AddPath(int s, int t, double cost) { _edgeArray[translate(s,t )] = Math.Min(_edgeArray[translate(s,t )], cost); _edgeArray[translate(t, s)] = _edgeArray[translate(s, t)]; } //Get the min cost between s and t //return Int32.MaxValue if no path public double GetMinCost(int s, int t) { double[] cost = new double[maxIndex]; for (int i = 0; i < cost.Length; i++) cost[i] = INF; cost[s] = 0; var priorityQueue = new PriorityQueue<Pair<double, int>>(maxIndex); priorityQueue.Push(new Pair<double, int>(0, s)); while (priorityQueue.Count() > 0) { var costDestinationPair = priorityQueue.Pop(); if (cost[costDestinationPair.Second] < costDestinationPair.First) continue; for (int i = 0; i < maxIndex; i++) { double newCostToi = _edgeArray[translate(costDestinationPair.Second, i)] == INF ? INF : costDestinationPair.First + _edgeArray[translate(costDestinationPair.Second, i)]; if (newCostToi < cost[i]) { cost[i] = newCostToi; priorityQueue.Push(new Pair<double, int>(newCostToi, i)); } } } return cost[t]; } } public class Pair<T, U> : IComparable, IEquatable<Pair<T, U>> where T : IComparable<T>, IEquatable<T> where U : IComparable<U>, IEquatable<U> { public T First { get; set; } public U Second { get; set; } public Pair(T first, U second) { First = first; Second = second; } public int CompareTo(object obj) { Pair<T, U> castedObj = (Pair<T, U>)obj; int x = First.CompareTo(castedObj.First); if (x != 0) return x; else return Second.CompareTo(castedObj.Second); } public static bool operator ==(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) == 0; public static bool operator !=(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) != 0; public static bool operator <(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) == 1; public static bool operator >(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) == -1; public static bool operator <=(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) > 0; public static bool operator >=(Pair<T, U> x, Pair<T, U> y) => x.CompareTo(y) < 0; public bool Equals(Pair<T, U> x) => First.Equals(x.First) && Second.Equals(x.Second); public override bool Equals(object obj) { return obj is Pair<T, U> pair && EqualityComparer<T>.Default.Equals(First, pair.First) && EqualityComparer<U>.Default.Equals(Second, pair.Second); } public override int GetHashCode() { unchecked { var hashCode = 405212230; hashCode = hashCode * -1521134295 + EqualityComparer<T>.Default.GetHashCode(First); hashCode = hashCode * -1521134295 + EqualityComparer<U>.Default.GetHashCode(Second); return hashCode; } } } public class PriorityQueue<T> where T : IComparable { private IComparer<T> _comparer = null; private int _type = 0; private T[] _heap; private int _sz = 0; private int _count = 0; /// <summary> /// Priority Queue with custom comparer /// </summary> public PriorityQueue(int maxSize, IComparer<T> comparer) { _heap = new T[maxSize]; _comparer = comparer; } /// <summary> /// Priority queue /// </summary> /// <param name="maxSize">max size</param> /// <param name="type">0: asc, 1:desc</param> public PriorityQueue(int maxSize, int type = 0) { _heap = new T[maxSize]; _type = type; } private int Compare(T x, T y) { if (_comparer != null) return _comparer.Compare(x, y); return _type == 0 ? x.CompareTo(y) : y.CompareTo(x); } public void Push(T x) { _count++; //node number var i = _sz++; while (i > 0) { //parent node number var p = (i - 1) / 2; if (Compare(_heap[p], x) <= 0) break; _heap[i] = _heap[p]; i = p; } _heap[i] = x; } public T Pop() { _count--; T ret = _heap[0]; T x = _heap[--_sz]; int i = 0; while (i * 2 + 1 < _sz) { //children int a = i * 2 + 1; int b = i * 2 + 2; if (b < _sz && Compare(_heap[b], _heap[a]) < 0) a = b; if (Compare(_heap[a], x) >= 0) break; _heap[i] = _heap[a]; i = a; } _heap[i] = x; return ret; } public int Count() { return _count; } public T Peek() { return _heap[0]; } public bool Contains(T x) { for (int i = 0; i < _sz; i++) if (x.Equals(_heap[i])) return true; return false; } public void Clear() { while (this.Count() > 0) this.Pop(); } public IEnumerator<T> GetEnumerator() { var ret = new List<T>(); while (this.Count() > 0) { ret.Add(this.Pop()); } foreach (var r in ret) { this.Push(r); yield return r; } } public T[] ToArray() { T[] array = new T[_sz]; int i = 0; foreach (var r in this) { array[i++] = r; } return array; } } class Scanner { string[] s; int i; char[] cs = new char[] { ' ' }; public Scanner() { s = new string[0]; i = 0; } public string Next() { if (i < s.Length) return s[i++]; string st = Console.ReadLine(); while (st == "") st = Console.ReadLine(); s = st.Split(cs, StringSplitOptions.RemoveEmptyEntries); if (s.Length == 0) return Next(); i = 0; return s[i++]; } public int NextInt() { return int.Parse(Next()); } public int[] ArrayInt(int N, int add = 0) { int[] Array = new int[N]; for (int i = 0; i < N; i++) { Array[i] = NextInt() + add; } return Array; } public long NextLong() { return long.Parse(Next()); } public long[] ArrayLong(int N, long add = 0) { long[] Array = new long[N]; for (int i = 0; i < N; i++) { Array[i] = NextLong() + add; } return Array; } public double NextDouble() { return double.Parse(Next()); } public double[] ArrayDouble(int N, double add = 0) { double[] Array = new double[N]; for (int i = 0; i < N; i++) { Array[i] = NextDouble() + add; } return Array; } } }