結果
問題 | No.1086 桁和の桁和2 |
ユーザー |
![]() |
提出日時 | 2020-06-19 23:19:12 |
言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
結果 |
WA
|
実行時間 | - |
コード長 | 4,709 bytes |
コンパイル時間 | 1,678 ms |
コンパイル使用メモリ | 175,968 KB |
実行使用メモリ | 7,296 KB |
最終ジャッジ日時 | 2024-07-03 15:42:34 |
合計ジャッジ時間 | 14,552 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge2 |
(要ログイン)
ファイルパターン | 結果 |
---|---|
sample | AC * 4 WA * 1 |
other | AC * 20 WA * 11 |
ソースコード
#include <bits/stdc++.h>using namespace std;using lint = long long;const lint inf = 1LL << 60;const lint mod = 1000000007;template <int mod>struct modint {lint v;modint() : v(0) {}modint(signed v) : v(v) {}modint(lint t) {v = t % mod;if (v < 0)v += mod;}modint pow(lint k) {modint res(1), tmp(v);while (k) {if (k & 1)res *= tmp;tmp *= tmp;k >>= 1;}return res;}static modint add_identity() { return modint(0); }static modint mul_identity() { return modint(1); }modint inv() { return pow(mod - 2); }modint &operator+=(modint a) {v += a.v;if (v >= mod)v -= mod;return *this;}modint &operator-=(modint a) {v += mod - a.v;if (v >= mod)v -= mod;return *this;}modint &operator*=(modint a) {v = v * a.v % mod;return *this;}modint &operator/=(modint a) { return (*this) *= a.inv(); }modint operator+(modint a) const { return modint(v) += a; };modint operator-(modint a) const { return modint(v) -= a; };modint operator*(modint a) const { return modint(v) *= a; };modint operator/(modint a) const { return modint(v) /= a; };modint operator-() const { return v ? modint(mod - v) : modint(v); }bool operator==(const modint a) const { return v == a.v; }bool operator!=(const modint a) const { return v != a.v; }bool operator<(const modint a) const { return v < a.v; }};using mint = modint<mod>;ostream &operator<<(ostream &os, mint m) { return os << m.v; }template <size_t N, typename R>struct SquareMatrix {using arr = array<R, N>;using mat = array<arr, N>;mat dat;SquareMatrix() {for (size_t i = 0; i < N; i++)for (size_t j = 0; j < N; j++)dat[i][j] = R::add_identity();}SquareMatrix &operator=(const SquareMatrix &a) {dat = a.dat;return (*this);}bool operator==(const SquareMatrix &a) const { return dat == a.dat; }size_t size() const { return N; };arr &operator[](size_t k) { return dat[k]; };const arr &operator[](size_t k) const { return dat[k]; };static SquareMatrix add_identity() { return SquareMatrix(); }static SquareMatrix mul_identity() {SquareMatrix res;for (size_t i = 0; i < N; i++)res[i][i] = R::mul_identity();return res;}SquareMatrix operator*(const SquareMatrix &B) const {SquareMatrix res;for (size_t i = 0; i < N; i++)for (size_t j = 0; j < N; j++)for (size_t k = 0; k < N; k++)res[i][j] = res[i][j] + (dat[i][k] * B[k][j]);return res;}SquareMatrix operator+(const SquareMatrix &B) const {SquareMatrix res;for (size_t i = 0; i < N; i++)for (size_t j = 0; j < N; j++)res[i][j] = dat[i][j] + B[i][j];return res;}SquareMatrix pow(long long n) const {SquareMatrix a = *this, res = mul_identity();while (n) {if (n & 1)res = res * a;a = a * a;n >>= 1;}return res;}};int main() {cin.tie(nullptr);ios::sync_with_stdio(false);lint n;cin >> n;vector<lint> l(n + 1), r(n + 1);for (int i = 1; i <= n; ++i) {cin >> l[i];}for (int i = 1; i <= n; ++i) {cin >> r[i];}vector<lint> c(n + 1, 0);for (int i = 1; i <= n; ++i) {cin >> c[i];}auto d = c;for (int i = n; i > 0; --i) {d[i] = (d[i] - d[i - 1] + 9) % 9;}vector<mint> dp(n + 1, 0);dp[0] = 1;SquareMatrix<2, mint> mat;mat[0][0] = 1;mat[0][1] = 1;mat[1][0] = 0;mat[1][1] = 10;bool zero = false;mint ret = 0;for (int i = 1; i <= n; ++i) {if (c[i] == 0) {dp[i] = dp[i - 1];continue;}// int prev = d[i - 1];// int curr = d[i];// int add = (curr + 10 - prev) % 10;int add = d[i];// multiply no. of a s.t. f(a) = add// if (add == 0)// dp[i] = dp[i - 1];// else {auto ml = mat.pow(l[i]);auto mr = mat.pow(r[i]);mint ls = ml[0][1];mint rs = mr[0][1];if (add == 0)rs += 1;dp[i] = dp[i - 1] * (rs - ls);// }}if (zero)cout << ret << "\n";elsecout << dp[n] << "\n";return 0;}