結果
問題 | No.1197 モンスターショー |
ユーザー | haruki_K |
提出日時 | 2020-08-23 06:19:53 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 367 ms / 3,000 ms |
コード長 | 11,168 bytes |
コンパイル時間 | 2,831 ms |
コンパイル使用メモリ | 221,464 KB |
実行使用メモリ | 18,944 KB |
最終ジャッジ日時 | 2024-10-15 18:38:01 |
合計ジャッジ時間 | 11,069 ms |
ジャッジサーバーID (参考情報) |
judge3 / judge2 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
5,248 KB |
testcase_01 | AC | 2 ms
5,248 KB |
testcase_02 | AC | 2 ms
5,248 KB |
testcase_03 | AC | 2 ms
5,248 KB |
testcase_04 | AC | 2 ms
5,248 KB |
testcase_05 | AC | 2 ms
5,248 KB |
testcase_06 | AC | 2 ms
5,248 KB |
testcase_07 | AC | 66 ms
15,744 KB |
testcase_08 | AC | 113 ms
8,960 KB |
testcase_09 | AC | 135 ms
12,928 KB |
testcase_10 | AC | 198 ms
12,416 KB |
testcase_11 | AC | 136 ms
6,528 KB |
testcase_12 | AC | 114 ms
5,376 KB |
testcase_13 | AC | 60 ms
9,472 KB |
testcase_14 | AC | 216 ms
9,984 KB |
testcase_15 | AC | 155 ms
6,400 KB |
testcase_16 | AC | 231 ms
14,592 KB |
testcase_17 | AC | 255 ms
15,104 KB |
testcase_18 | AC | 93 ms
7,040 KB |
testcase_19 | AC | 206 ms
12,416 KB |
testcase_20 | AC | 43 ms
6,272 KB |
testcase_21 | AC | 150 ms
5,248 KB |
testcase_22 | AC | 16 ms
5,248 KB |
testcase_23 | AC | 224 ms
10,240 KB |
testcase_24 | AC | 166 ms
10,368 KB |
testcase_25 | AC | 101 ms
7,936 KB |
testcase_26 | AC | 202 ms
8,576 KB |
testcase_27 | AC | 231 ms
13,952 KB |
testcase_28 | AC | 166 ms
8,832 KB |
testcase_29 | AC | 124 ms
9,984 KB |
testcase_30 | AC | 100 ms
11,008 KB |
testcase_31 | AC | 90 ms
9,088 KB |
testcase_32 | AC | 95 ms
5,248 KB |
testcase_33 | AC | 53 ms
7,808 KB |
testcase_34 | AC | 367 ms
15,872 KB |
testcase_35 | AC | 361 ms
15,872 KB |
testcase_36 | AC | 357 ms
15,744 KB |
testcase_37 | AC | 347 ms
15,872 KB |
testcase_38 | AC | 348 ms
15,872 KB |
testcase_39 | AC | 352 ms
15,872 KB |
testcase_40 | AC | 221 ms
18,944 KB |
testcase_41 | AC | 2 ms
5,248 KB |
testcase_42 | AC | 2 ms
5,248 KB |
ソースコード
// >>> TEMPLATES #include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using i32 = int32_t; using i64 = int64_t; using u32 = uint32_t; using u64 = uint64_t; #define int ll #define double ld #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define rep1(i,n) for (int i = 1; i <= (int)(n); i++) #define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--) #define rep1R(i,n) for (int i = (int)(n); i >= 1; i--) #define loop(i,a,B) for (int i = a; i B; i++) #define loopR(i,a,B) for (int i = a; i B; i--) #define all(x) (x).begin(), (x).end() #define allR(x) (x).rbegin(), (x).rend() #define pb push_back #define eb emplace_back #define mp make_pair #define fst first #define snd second template <class Int> auto constexpr inf = numeric_limits<Int>::max()/2-1; auto constexpr INF32 = inf<int32_t>; auto constexpr INF64 = inf<int64_t>; auto constexpr INF = inf<int>; #ifdef LOCAL #include "debug.hpp" #else #define dump(...) (void)(0) #define say(x) (void)(0) #define debug if (0) #endif template <class T> using pque_max = priority_queue<T>; template <class T> using pque_min = priority_queue<T, vector<T>, greater<T> >; template <class T, class = typename T::iterator, class = typename enable_if<!is_same<T, string>::value>::type> ostream& operator<<(ostream& os, T const& v) { bool f = true; for (auto const& x : v) os << (f ? "" : " ") << x, f = false; return os; } template <class T, class = typename T::iterator, class = typename enable_if<!is_same<T, string>::value>::type> istream& operator>>(istream& is, T &v) { for (auto& x : v) is >> x; return is; } template <class T, class S> ostream& operator<<(ostream& os, pair<T,S> const& p) { return os << "(" << p.first << ", " << p.second << ")"; } template <class T, class S> istream& operator>>(istream& is, pair<T,S>& p) { return is >> p.first >> p.second; } struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup; template <class F> struct FixPoint : private F { constexpr FixPoint(F&& f) : F(forward<F>(f)) {} template <class... T> constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward<T>(x)...); } }; struct MakeFixPoint { template <class F> constexpr auto operator|(F&& f) const { return FixPoint<F>(forward<F>(f)); } }; #define MFP MakeFixPoint()| #define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__) template <class T, size_t d> struct vec_impl { using type = vector<typename vec_impl<T,d-1>::type>; template <class... U> static type make_v(size_t n, U&&... x) { return type(n, vec_impl<T,d-1>::make_v(forward<U>(x)...)); } }; template <class T> struct vec_impl<T,0> { using type = T; static type make_v(T const& x = {}) { return x; } }; template <class T, size_t d = 1> using vec = typename vec_impl<T,d>::type; template <class T, size_t d = 1, class... Args> auto make_v(Args&&... args) { return vec_impl<T,d>::make_v(forward<Args>(args)...); } template <class T> void quit(T const& x) { cout << x << endl; exit(0); } template <class T, class U> constexpr bool chmin(T& x, U const& y) { if (x > y) { x = y; return true; } return false; } template <class T, class U> constexpr bool chmax(T& x, U const& y) { if (x < y) { x = y; return true; } return false; } template <class It> constexpr auto sumof(It b, It e) { return accumulate(b,e,typename iterator_traits<It>::value_type{}); } template <class T> int sz(T const& x) { return x.size(); } template <class C, class T> int lbd(C const& v, T const& x) { return lower_bound(v.begin(), v.end(), x)-v.begin(); } template <class C, class T> int ubd(C const& v, T const& x) { return upper_bound(v.begin(), v.end(), x)-v.begin(); } const int dx[] = { 1,0,-1,0 }; const int dy[] = { 0,1,0,-1 }; constexpr int popcnt(ll x) { return __builtin_popcountll(x); } template <class Int> struct Random { mt19937_64 mt{random_device{}()}; //mt19937_64 mt{(unsigned)time(0)}; Int a,b; // [a,b] Random(Int a, Int b) : a(a), b(b) {} Int operator()() { return uniform_int_distribution<Int>(a,b)(mt); } }; template <class Int> Int rand(Int a, Int b) { // [a,b] static mt19937_64 mt{random_device{}()}; return uniform_int_distribution<Int>(a,b)(mt); } // <<< // >>> HLD struct HLD { vector<vector<int32_t>> g; vector<int32_t> vid,inv,head,sz,dep,par; bool built = false; HLD(int n) : g(n),vid(n),inv(n),head(n),sz(n,1),dep(n,0),par(n,-1) {} vector<int32_t> const& operator[](int i) const { assert(built); assert(0 <= i); assert(i < (int)g.size()); return g[i]; } void add_edge(int x, int y) { g[x].push_back(y); g[y].push_back(x); built = false; } void build(int root = 0) { dfs1(root); head[root] = root; int id = 0; dfs2(root,id); rep (x,g.size()) inv[vid[x]] = x; built = true; } int lca(int x, int y) const { assert(built); while (1) { if (vid[x] > vid[y]) swap(x,y); if (head[x] == head[y]) return x; y = par[head[y]]; } } int dist(int x, int y) const { assert(built); return dep[x] + dep[y] - 2*dep[lca(x,y)]; } int edge_id(int x, int y) const { assert(built); if (x == par[y]) return vid[y]; if (y == par[x]) return vid[x]; return -1; } vector<pair<int,int>> path(int x, int y, bool with_lca) const { assert(built); vector<pair<int,int>> ret; while (1) { if (vid[x] > vid[y]) swap(x,y); if (head[x] == head[y]) { ret.emplace_back(vid[x] + (with_lca ? 0 : 1), vid[y]+1); return ret; } else { ret.emplace_back(vid[head[y]], vid[y]+1); y = par[head[y]]; } } } vector<pair<int,int>> vertices(int x, int y) const { return path(x,y,true); } vector<pair<int,int>> edges(int x, int y) const { return path(x,y,false); } void dfs1(int x) { for (auto &y : g[x]) { if (y == par[x]) { swap(y, g[x].back()); g[x].pop_back(); break; } } for (auto &y : g[x]) { par[y] = x; dep[y] = dep[x] + 1; dfs1(y); sz[x] += sz[y]; if (sz[y] > sz[g[x][0]]) swap(y, g[x][0]); } } void dfs2(int x, int &id) { vid[x] = id++; for (auto y : g[x]) { head[y] = (y == g[x][0] ? head[x] : y); dfs2(y,id); } } }; // <<< // >>> lazy segment tree template <class Handler> struct LazySegtree : Handler { static int32_t btmbit(int64_t x) { return x ? __builtin_ctzll(x) : -1; } // static int32_t btmbit(int32_t x) { return x ? __builtin_ctz(x) : -1; } using Value = typename Handler::Value; using Lazy = typename Handler::Lazy; using Handler::unit_value; // () -> Value using Handler::unit_action; // () -> Lazy using Handler::merge; // (Value,Value) -> Value using Handler::act; // (Lazy,Lazy&,Value&) -> void vector<Value> v; vector<Lazy> lz; int n; mutable Lazy tmp; LazySegtree() {} template <class... T> LazySegtree(T&&... x) { init(forward<T>(x)...); } template <class F, class = decltype(declval<F>()(0))> void init(int n, F gen) { assert(n >= 0); this->n = n; v.resize(2*n); lz.assign(n, unit_action()); for (int i = 0; i < n; i++) v[n+i] = gen(i); for (int i = n-1; i >= 1; i--) v[i] = merge(v[2*i],v[2*i+1]); } void init(int n) { init(n, [&](int) { return unit_value(); }); } void init(int n, Value const& x) { init(n, [&](int) { return x; }); } void init(vector<Value> const& v) { init(v.size(), [&](int i) { return v[i]; }); } int size() const { return n; } void act(Lazy const& x, int i) { act(x, (i < n ? lz[i] : tmp), v[i]); } void flush(int k) { if (n <= k || lz[k] == unit_action()) return; act(lz[k], 2*k); act(lz[k], 2*k+1); lz[k] = unit_action(); } void flush(int l, int r) { for (int p = __lg(l += n), q = __lg(r += n-1); q; --p,--q) { flush(l >> p); flush(r >> q); } } void build(int i) { i += n; i >>= btmbit(i); while (i >>= 1) v[i] = merge(v[2*i],v[2*i+1]); } Value get(int l, int r) { assert(0 <= l); assert(l <= r); assert(r <= n); flush(l,r); Value x = unit_value(), y = unit_value(); for (l += n, r += n; l < r; l >>= 1, r >>= 1) { if (l&1) x = merge(x,v[l++]); if (r&1) y = merge(v[--r],y); } return merge(x,y); } void apply(int l, int r, Lazy const& x) { assert(0 <= l); assert(l <= r); assert(r <= n); flush(l,r); for (int a = l+n, b = r+n; a < b; a >>= 1, b >>= 1) { if (a&1) act(x, a++); if (b&1) act(x, --b); } build(l); build(r); } Value operator[](int i) const { return get(i); } Value get(int i) const { assert(0 <= i); assert(i < n); Value x = v[i += n]; while (i >>= 1) act(lz[i], tmp, x); return x; } void set(int i, Value const& x) { assert(0 <= i); assert(i < n); for (int p = __lg(i += n); p; --p) flush(i >> p); for (v[i] = x; i >>= 1; ) v[i] = merge(v[2*i],v[2*i+1]); } vector<Value> dat() const { vector<Value> ret(size()); for (int i = 0; i < size(); i++) ret[i] = get(i); return ret; } }; // <<< struct RangeSumAdd { using Value = pair<int,int>; // (value, node length) using Lazy = int; constexpr static Value unit_value() { return {0,0}; } constexpr static Lazy unit_action() { return 0; } constexpr static Value merge(Value const& x, Value const& y) { return { x.fst + y.fst, x.snd + y.snd }; } static void act(Lazy x, Lazy &y, Value &z) { y += x; z.fst += x * z.snd; } }; int32_t main() { int n,k,q; cin >> n >> k >> q; vector<int> c(k); rep (i,k) cin >> c[i], --c[i]; HLD g(n); rep (_,n-1) { int a,b; cin >> a >> b; --a,--b; g.add_edge(a,b); } g.build(); LazySegtree<RangeSumAdd> seg(n,mp(0,1)); int sum = 0; for (int x : c) { sum += g.dep[x]; for (auto [l,r] : g.edges(0,x)) { seg.apply(l,r,+1); } } rep (_,q) { int t; cin >> t; if (t == 1) { int p,d; cin >> p >> d; --p,--d; sum -= g.dep[c[p]]; sum += g.dep[d]; for (auto [l,r] : g.edges(0,c[p])) { seg.apply(l,r,-1); } for (auto [l,r] : g.edges(0,d)) { seg.apply(l,r,+1); } c[p] = d; } else { int e; cin >> e; --e; int ans = sum + g.dep[e] * k; for (auto [l,r] : g.edges(0,e)) { ans -= 2*seg.get(l,r).fst; } cout << ans << "\n"; } } }