結果

問題 No.1226 I hate Robot Arms
ユーザー yuto1115yuto1115
提出日時 2020-09-11 22:46:08
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
TLE  
実行時間 -
コード長 9,355 bytes
コンパイル時間 3,719 ms
コンパイル使用メモリ 235,092 KB
実行使用メモリ 5,184 KB
最終ジャッジ日時 2023-08-30 10:11:49
合計ジャッジ時間 8,048 ms
ジャッジサーバーID
(参考情報)
judge13 / judge11
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
4,380 KB
testcase_01 AC 5 ms
5,184 KB
testcase_02 TLE -
testcase_03 -- -
testcase_04 -- -
testcase_05 -- -
testcase_06 -- -
testcase_07 -- -
testcase_08 -- -
testcase_09 -- -
testcase_10 -- -
testcase_11 -- -
testcase_12 -- -
testcase_13 -- -
testcase_14 -- -
testcase_15 -- -
testcase_16 -- -
testcase_17 -- -
testcase_18 -- -
testcase_19 -- -
testcase_20 -- -
testcase_21 -- -
testcase_22 -- -
testcase_23 -- -
testcase_24 -- -
testcase_25 -- -
testcase_26 -- -
testcase_27 -- -
testcase_28 -- -
testcase_29 -- -
権限があれば一括ダウンロードができます

ソースコード

diff #

//@formatter:off
#include<bits/stdc++.h>
#define rep(i,n) for (int i = 0; i < int(n); ++i)
#define rrep(i,n) for (int i = int(n)-1; i >= 0; i--)
#define rep2(i,s,n) for (int i = int(s); i < int(n); ++i)
#define all(a) a.begin(),a.end()
#define rall(a) a.rbegin(),a.rend()
#define pb push_back
#define eb emplace_back
#define vi vector<int>
#define vvi vector<vector<int>>
#define vl vector<ll>
#define vvl vector<vector<ll>>
#define vd vector<double>
#define vvd vector<vector<double>>
#define vs vector<string>
#define vc vector<char>
#define vvc vector<vector<char>>
#define vb vector<bool>
#define vvb vector<vector<bool>>
#define vp vector<P>
#define vvp vector<vector<P>>
using namespace std;
using ll = long long;
using P = pair<int,int>;
using LP = pair<ll,ll>;
template<class S,class T> istream& operator>>(istream &is,pair<S,T> &p) { return is >> p.first >> p.second; }
template<class S,class T> ostream& operator<<(ostream &os,const pair<S,T> &p) { return os<<'{'<<p.first<<","<<p.second<<'}'; }
template<class T> istream& operator>>(istream &is,vector<T> &v) { for(T &t:v){is>>t;} return is; }
template<class T> ostream& operator<<(ostream &os,const vector<T> &v) { os<<'[';rep(i,v.size())os<<v[i]<<(i==int(v.size()-1)?"":","); return os<<']'; }
void Yes(bool b) { cout << (b ? "Yes" : "No") << '\n'; }
void YES(bool b) { cout << (b ? "YES" : "NO") << '\n'; }
template<class T> bool chmin(T& a,T b) {if(a > b){a = b; return true;} return false;}
template<class T> bool chmax(T& a,T b) {if(a < b){a = b; return true;} return false;}
const int inf = 1001001001;
const ll linf = 1001001001001001001;
//@formatter:on

template<typename T>
struct matrix {
    int h, w;
    vector<vector<T>> v;
    
    matrix(int h, int w, T t) : h(h), w(w), v(vector<vector<T>>(h, vector<T>(w, t))) {}
    
    matrix(vector<vector<T>> v) : v(v), h(v.size()), w(v[0].size()) {}
    
    matrix &operator+=(const matrix &a) {
        rep(i, h) rep(j, w) v[i][j] += a.v[i][j];
        return *this;
    }
    
    matrix &operator*=(const int &k) {
        rep(i, h) rep(j, w) v[i][j] *= k;
        return *this;
    }
    
    matrix &operator-=(const matrix &a) {
        *this += a * (-1);
        return *this;
    }
    
    matrix operator+(const matrix &a) const { auto res(*this); return res += a; }
    
    matrix operator*(const int &k) const { return res(*this) *= k; }
    
    matrix operator-(const matrix &a) const { return res(*this) -= a; }
    
    matrix operator*(const matrix &a) const {
        assert(w == a.h);
        matrix res(h, a.w, 0);
        rep(i, h) rep(j, a.h) rep(k, a.w) res.v[i][k] += v[i][j] * a.v[j][k];
        return res;
    }
    
    matrix &operator*=(const matrix &a) { return *this = *this * a; }
    
    matrix pow(ll t) const {
        matrix res(h, w, 0), a(*this);
        rep(i, h) res.v[i][i] = 1;
        while (t > 0) {
            if (t & 1) res *= a;
            t >>= 1;
            a *= a;
        }
        return res;
    }
};

template<class Node>
class lazy_segtree {
    using V = typename Node::value_structure;
    using VT = typename V::value_type;
    using O = typename Node::operate_structure;
    using OT = typename O::value_type;
    
    int n;
    vector<Node> tree;
    
    void propagate(int k, int l, int r) {
//        if (tree[k].op.value == O::identity) return;
        if (k < n) {
            tree[k * 2].op.value = O::operate(tree[k * 2].op.value, tree[k].op.value);
            tree[k * 2 + 1].op = O::operate(tree[k * 2 + 1].op.value, tree[k].op.value);
        }
        OT ot = O::duplicate(tree[k].op.value, r - l);
        tree[k].value.value = Node::operate(tree[k].value.value, ot);
        tree[k].op.value = O::identity;
    }

public:
    VT get(int i) { return Node::operate(tree[i].value.value, tree[i].op.value); }
    
    lazy_segtree(int _n, vector<VT> init = vector<VT>()) {
        n = 1;
        while (n < _n) n *= 2;
        tree.assign(n * 2, Node{V::identity, O::identity});
        if (init.size()) rep(i, _n) tree[i + n].value.value = init[i];
        rrep(i, n) tree[i].value.value = V::operate(tree[i * 2].value.value, tree[i * 2 + 1].value.value);
    }
    
    void update(int a, int b, OT x, int k = 1, int l = 0, int r = -1) {
        if (r == -1) r = n;
        propagate(k, l, r);
        if (a <= l && r <= b) {
            tree[k].op.value = O::operate(tree[k].op.value, x);
            propagate(k, l, r);
        } else if (a < r && l < b) {
            update(a, b, x, k * 2, l, (l + r) / 2);
            update(a, b, x, k * 2 + 1, (l + r) / 2, r);
            tree[k].value.value = V::operate(tree[k * 2].value.value, tree[k * 2 + 1].value.value);
        }
    }
    
    // segment [a,b)
    VT fold(int a, int b, int k = 1, int l = 0, int r = -1) {
        if (r == -1) r = n;
        propagate(k, l, r);
        if (b <= l || r <= a) return V::identity;
        if (a <= l && r <= b) return tree[k].value.value;
        VT lt = fold(a, b, k * 2, l, (l + r) / 2);
        VT rt = fold(a, b, k * 2 + 1, (l + r) / 2, r);
        return V::operate(lt, rt);
    }
};

using mat = matrix<double>;

const mat mat_id = matrix<double>(vvd({{1, 0},
                                       {0, 1}}));
const mat vec_id = matrix<double>(2, 1, 0);

class Value_structure {
public:
    using value_type = pair<mat, mat>;
    
    value_type value;
    
    Value_structure(value_type value) : value(value) {}
    
    static const value_type identity;
    
    static const value_type operate(const value_type &l, const value_type &r) {
        return make_pair(r.first * l.first, r.first * l.second + r.second);
    }
};

const pair<mat, mat> Value_structure::identity = make_pair(mat_id, vec_id);

class Operate_structure {
public:
    using value_type = pair<mat, mat>;
    
    value_type value;
    
    Operate_structure(value_type value) : value(value) {}
    
    static const value_type identity;
    
    static const value_type operate(const value_type &l, const value_type &r) {
        return make_pair(r.first * l.first, r.first * l.second + r.second);
    }
    
    static const value_type duplicate(const value_type &v, int len) {
        return v;
    }
};

const pair<mat, mat> Operate_structure::identity = make_pair(mat_id, vec_id);

class Node {
public:
    using value_structure = Value_structure;
    using operate_structure = Operate_structure;
    
    value_structure value;
    operate_structure op;

private:
    using V = value_structure::value_type;
    using O = operate_structure::value_type;

public:
    Node(V value, O op) : value(value), op(op) {}
    
    static const V operate(const V &l, const O &r) {
        return make_pair(r.first * l.first, r.first * l.second + r.second);
    }
};

const double PI = acos(-1);

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);
    cout.tie(nullptr);
    int n, q;
    cin >> n >> q;
    lazy_segtree<Node> st(n);
    cout << fixed << setprecision(10);
    auto get = [&](pair<mat, mat> &p, int x, int y) -> pair<double, double> {
        matrix<double> init(2, 1, 0);
        init.v[0][0] = x;
        init.v[1][0] = y;
        auto m = p.first * init;
        m += p.second;
        return make_pair(m.v[0][0], m.v[1][0]);
    };
    auto rot = [&](int l, int r, double theta) {
        vvd a(2, vd(2)), b(2, vd(1, 0));
        a[0][0] = cos(theta);
        a[0][1] = -sin(theta);
        a[1][0] = sin(theta);
        a[1][1] = cos(theta);
        st.update(l, r, make_pair(mat(a), mat(b)));
    };
    auto move = [&](int l, int r, double x, double y) {
        vvd a(2, vd(2, 0)), b(2, vd(1));
        a[0][0] = 1;
        a[1][1] = 1;
        b[0][0] = x;
        b[1][0] = y;
        st.update(l, r, make_pair(mat(a), mat(b)));
    };
    while (q--) {
        int t, i;
        cin >> t >> i;
        i--;
        if (t == 0) {
            int x;
            cin >> x;
            auto fl = st.fold(i, i + 1);
            auto[ox, oy] = get(fl, i + 1, 0);
            double bx = 0, by = 0;
            if (i > 0) {
                fl = st.fold(i - 1, i);
                tie(bx, by) = get(fl, i, 0);
            }
            move(i, n, -bx, -by);
            double theta = atan2(oy - by, ox - bx);
            if (i > 0) {
                double bbx = 0, bby = 0;
                if (i > 1) {
                    fl = st.fold(i - 2, i - 1);
                    tie(bbx, bby) = get(fl, i - 1, 0);
                }
                double btheta = atan2(by - bby, bx - bbx);
                theta -= btheta;
            }
            theta = (double) x * PI / double(180) - theta;
            rot(i, n, theta);
            move(i, n, bx, by);
        } else if (t == 1) {
            int x;
            cin >> x;
            auto fl = st.fold(i, i + 1);
            auto[ox, oy] = get(fl, i + 1, 0);
            double bx = 0, by = 0;
            if (i > 0) {
                fl = st.fold(i - 1, i);
                tie(bx, by) = get(fl, i, 0);
            }
            double d = (double) x / sqrt((ox - bx) * (ox - bx) + (oy - by) * (oy - by));
            double nx = bx + (ox - bx) * d;
            double ny = by + (oy - by) * d;
            move(i, n, nx - ox, ny - oy);
        } else {
            auto fl = st.fold(i, i + 1);
            auto[x, y] = get(fl, i + 1, 0);
            cout << x << ' ' << y << endl;
        }
    }
}
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