結果
| 問題 | No.1083 余りの余り |
| コンテスト | |
| ユーザー |
r1933
|
| 提出日時 | 2021-02-07 17:38:14 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
CE
(最新)
AC
(最初)
|
| 実行時間 | - |
| コード長 | 21,619 bytes |
| コンパイル時間 | 2,745 ms |
| コンパイル使用メモリ | 212,624 KB |
| 最終ジャッジ日時 | 2025-01-18 13:48:47 |
|
ジャッジサーバーID (参考情報) |
judge3 / judge1 |
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コンパイルエラー時のメッセージ・ソースコードは、提出者また管理者しか表示できないようにしております。(リジャッジ後のコンパイルエラーは公開されます)
ただし、clay言語の場合は開発者のデバッグのため、公開されます。
ただし、clay言語の場合は開発者のデバッグのため、公開されます。
コンパイルメッセージ
main.cpp: In instantiation of ‘void input(Head&&, Tail&& ...) [with Head = std::vector<long int>&; Tail = {}]’:
main.cpp:636:10: required from here
main.cpp:33:9: error: no match for ‘operator>>’ (operand types are ‘std::istream’ {aka ‘std::basic_istream<char>’} and ‘std::vector<long int>’)
33 | cin >> head;
| ~~~~^~~~~~~
In file included from /usr/include/c++/13/sstream:40,
from /usr/include/c++/13/complex:45,
from /usr/include/c++/13/ccomplex:39,
from /usr/include/x86_64-linux-gnu/c++/13/bits/stdc++.h:127,
from main.cpp:2:
/usr/include/c++/13/istream:325:7: note: candidate: ‘std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(void*&) [with _CharT = char; _Traits = std::char_traits<char>; __istream_type = std::basic_istream<char>]’
325 | operator>>(void*& __p)
| ^~~~~~~~
/usr/include/c++/13/istream:325:25: note: no known conversion for argument 1 from ‘std::vector<long int>’ to ‘void*&’
325 | operator>>(void*& __p)
| ~~~~~~~^~~
/usr/include/c++/13/istream:224:7: note: candidate: ‘std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(long double&) [with _CharT = char; _Traits = std::char_traits<char>; __istream_type = std::basic_istream<char>]’
224 | operator>>(long double& __f)
| ^~~~~~~~
/usr/include/c++/13/istream:224:31: note: no known conversion for argument 1 from ‘std::vector<long int>’ to ‘long double&’
224 | operator>>(long double& __f)
| ~~~~~~~~~~~~~^~~
/usr/include/c++/13/istream:220:7: note: candidate: ‘std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(double&) [with _CharT = char; _Traits = std::char_traits<char>; __istream_type = std::basic_istream<char>]’
220 |
ソースコード
#pragma GCC optimize("Ofast")
#include "bits/stdc++.h"
// Begin Header {{{
using namespace std;
#ifndef DEBUG
#define dump(...)
#endif
#define all(x) begin(x), end(x)
#define rall(x) rbegin(x), rend(x)
#define rep(i, b, e) for (intmax_t i = (b), i##_limit = (e); i < i##_limit; ++i)
#define repc(i, b, e) for (intmax_t i = (b), i##_limit = (e); i <= i##_limit; ++i)
#define repr(i, b, e) for (intmax_t i = (b), i##_limit = (e); i >= i##_limit; --i)
#define var(Type, ...) Type __VA_ARGS__; input(__VA_ARGS__)
constexpr size_t operator""_zu(unsigned long long value) { return value; };
constexpr intmax_t operator""_jd(unsigned long long value) { return value; };
constexpr uintmax_t operator""_ju(unsigned long long value) { return value; };
constexpr int INF = 0x3f3f3f3f;
constexpr intmax_t LINF = 0x3f3f3f3f3f3f3f3f_jd;
template <class T, class Compare = less<>>
using MaxHeap = priority_queue<T, vector<T>, Compare>;
template <class T, class Compare = greater<>>
using MinHeap = priority_queue<T, vector<T>, Compare>;
inline void input() {}
template <class Head, class... Tail>
inline void input(Head&& head, Tail&&... tail) {
cin >> head;
input(forward<Tail>(tail)...);
}
template <class Container, class Value = typename Container::value_type,
enable_if_t<!is_same<Container, string>::value, nullptr_t> = nullptr>
inline istream& operator>>(istream &is, Container &vs) {
for (auto &v: vs) is >> v;
return is;
}
template <class T, class U>
inline istream& operator>>(istream &is, pair<T, U> &p) {
is >> p.first >> p.second;
return is;
}
inline void output() { cout << "\n"; }
template <class Head, class... Tail>
inline void output(Head&& head, Tail&&... tail) {
cout << head;
if (sizeof...(tail)) cout << " ";
output(forward<Tail>(tail)...);
}
template <class Container, class Value = typename Container::value_type,
enable_if_t<!is_same<Container, string>::value, nullptr_t> = nullptr>
inline ostream& operator<<(ostream &os, const Container &vs) {
static constexpr const char *delim[] = {" ", ""};
for (auto it = begin(vs); it != end(vs); ++it) {
os << delim[it == begin(vs)] << *it;
}
return os;
}
template <class Iterator>
inline void join(const Iterator &Begin, const Iterator &End, const string &delim = "\n", const string &last = "\n") {
for (auto it = Begin; it != End; ++it) {
cout << ((it == Begin) ? "" : delim) << *it;
}
cout << last;
}
template <class T>
inline vector<T> makeVector(const T &init_value, size_t sz) {
return vector<T>(sz, init_value);
}
template <class T, class... Args>
inline auto makeVector(const T &init_value, size_t sz, Args... args) {
return vector<decltype(makeVector<T>(init_value, args...))>(sz, makeVector<T>(init_value, args...));
}
template <class Func>
class FixPoint : Func {
public:
explicit constexpr FixPoint(Func&& f) noexcept : Func(forward<Func>(f)) {}
template <class... Args>
constexpr decltype(auto) operator()(Args&&... args) const {
return Func::operator()(*this, std::forward<Args>(args)...);
}
};
template <class Func>
static inline constexpr decltype(auto) makeFixPoint(Func&& f) noexcept {
return FixPoint<Func>{forward<Func>(f)};
}
template <class Container>
struct reverse_t {
Container &c;
reverse_t(Container &c) : c(c) {}
auto begin() { return c.rbegin(); }
auto end() { return c.rend(); }
};
template <class Container>
auto reversed(Container &c) {
return reverse_t<Container>(c);
}
template <class T>
inline bool chmax(T &a, const T &b) noexcept {
return b > a && (a = b, true);
}
template <class T>
inline bool chmin(T &a, const T &b) noexcept {
return b < a && (a = b, true);
}
template <class T>
inline T diff(const T &a, const T &b) noexcept {
return a < b ? b - a : a - b;
}
void operator|=(vector<bool>::reference lhs, const bool rhs) {
lhs = lhs | rhs;
}
void ioinit() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout << fixed << setprecision(10);
cerr << fixed << setprecision(10);
clog << fixed << setprecision(10);
}
// }}} End Header
// Geometry {{{
const long double EPS = 1e-10;
const long double PI = acos(-1);
static const int CCW_COUNTER_CLOCKWISE = 1;
static const int CCW_CLOCKWISE = -1;
static const int CCW_ONLINE_BACK = 2;
static const int CCW_ONLINE_FRONT = -2;
static const int CCW_ON_SEGMENT = 0;
static const int ICC_SEPARATE = 4;
static const int ICC_CIRCUMSCRIBE = 3;
static const int ICC_INTERSECT = 2;
static const int ICC_INSCRIBE = 1;
static const int ICC_CONTAIN = 0;
struct Real {
long double value;
Real(long double value = 0) : value(value) {}
Real(const Real& rhs) { value = rhs.value; }
Real operator+(const Real& rhs) const { return Real(value + rhs.value); }
Real& operator+=(const Real& rhs) { return value += rhs.value, *this; }
Real operator-(const Real& rhs) const { return Real(value - rhs.value); }
Real& operator-=(const Real& rhs) { return value -= rhs.value, *this; }
Real operator*(const Real& rhs) const { return Real(value * rhs.value); }
Real& operator*=(const Real& rhs) { return value *= rhs.value, *this; }
Real operator/(const Real& rhs) const { return Real(value / rhs.value); }
Real& operator/=(const Real& rhs) { return value /= rhs.value, *this; }
Real operator-() const { return Real(-value); }
Real& operator++() { return ++value, *this; }
Real& operator--() { return --value, *this; }
Real operator++(int) { Real tmp(value); return ++value, tmp; }
Real operator--(int) { Real tmp(value); return --value, tmp; }
bool operator==(const Real& rhs) const { return fabs(value - rhs.value) < EPS; }
bool operator!=(const Real& rhs) const { return !(*this == rhs); }
bool operator<(const Real& rhs) const { return (*this == rhs) ? false : value < rhs.value; }
bool operator>(const Real& rhs) const { return (*this == rhs) ? false : value > rhs.value; }
bool operator<=(const Real& rhs) const { return (*this == rhs) ? true : value < rhs.value; }
bool operator>=(const Real& rhs) const { return (*this == rhs) ? true : value > rhs.value; }
template <class T> explicit operator T() const { return static_cast<T>(value); }
friend istream& operator>>(istream& is, Real& rhs) {
is >> rhs.value;
return is;
}
friend ostream& operator<<(ostream& os, const Real& rhs) {
os << rhs.value;
return os;
}
friend Real pow(const Real& n, const Real& p) { return pow(n.value, p.value); }
friend Real pow(Real n, intmax_t p) {
Real ret = 1;
for (; p > 0; p >>= 1) {
if (p & 1) ret *= n;
n *= n;
}
return ret;
}
friend Real abs(const Real& rhs) { return abs(rhs.value); }
friend Real sin(const Real& rhs) { return sin(rhs.value); }
friend Real cos(const Real& rhs) { return cos(rhs.value); }
friend Real tan(const Real& rhs) { return tan(rhs.value); }
friend Real asin(const Real& rhs) { return asin(rhs.value); }
friend Real acos(const Real& rhs) { return acos(rhs.value); }
friend Real atan(const Real& rhs) { return atan(rhs.value); }
friend Real atan2(const Real& lhs, const Real& rhs) { return atan2(lhs.value, rhs.value); }
friend Real sqrt(const Real& rhs) { return sqrt(rhs.value); }
friend Real ceil(const Real& rhs) { return ceil(rhs.value); }
friend Real floor(const Real& rhs) { return floor(rhs.value); }
friend Real round(const Real& rhs) { return round(rhs.value); }
friend Real hypot(const Real& x, const Real& y) { return hypot(x.value, y.value); }
friend Real hypot(const Real& x, const Real& y, const Real& z) { return hypot(x.value, y.value, z.value); }
};
using real_t = Real;
real_t operator""_r(long double value) { return value; };
struct Point {
real_t x, y;
Point(real_t x = 0, real_t y = 0) : x(x), y(y) {}
Point operator+(const Point& rhs) const { return Point(x + rhs.x, y + rhs.y); }
Point operator-(const Point& rhs) const { return Point(x - rhs.x, y - rhs.y); }
Point operator*(const real_t& rhs) const { return Point(x * rhs, y * rhs); }
Point operator/(const real_t& rhs) const { return Point(x / rhs, y / rhs); }
Point operator-() const { return Point(-x, -y); }
bool operator==(const Point& rhs) const { return x == rhs.x && y == rhs.y; }
bool operator!=(const Point& rhs) const { return !(*this == rhs); }
bool operator<(const Point& rhs) const { return (x == rhs.x) ? y < rhs.y : x < rhs.x; }
bool operator>(const Point& rhs) const { return (x == rhs.x) ? y > rhs.y : x > rhs.x; }
bool operator<=(const Point& rhs) const { return (*this == rhs) ? true : *this < rhs; }
bool operator>=(const Point& rhs) const { return (*this == rhs) ? true : *this > rhs; }
friend istream& operator>>(istream& is, Point& rhs) {
is >> rhs.x >> rhs.y;
return is;
}
friend ostream& operator<<(ostream& os, const Point& rhs) {
os << rhs.x << ' ' << rhs.y;
return os;
}
};
using Vector = Point;
using Polygon = vector<Point>;
real_t norm(const Vector& a) { return a.x * a.x + a.y * a.y; }
real_t len(const Vector& a) { return sqrt(norm(a)); }
real_t dot(const Vector& a, const Vector& b) { return a.x * b.x + a.y * b.y; }
real_t cross(const Vector& a, const Vector& b) { return a.x * b.y - a.y * b.x; }
struct Segment {
Point p1, p2;
Segment(Point p1 = Point(), Point p2 = Point()) : p1(p1), p2(p2) {}
bool operator==(const Segment& rhs) const { return p1 == rhs.p1 && p2 == rhs.p2; }
bool operator!=(const Segment& rhs) const { return !(*this == rhs); }
friend istream& operator>>(istream& is, Segment& rhs) {
is >> rhs.p1 >> rhs.p2;
return is;
}
friend ostream& operator<<(ostream& os, const Segment& rhs) {
os << rhs.p1 << ' ' << rhs.p2;
return os;
}
};
using Line = Segment;
struct Circle {
Point c;
real_t r;
Circle(Point c = Point(), real_t r = 0) : c(c), r(r) {}
bool operator==(const Circle& rhs) const { return c == rhs.c && r == rhs.r; }
bool operator!=(const Circle& rhs) const { return !(*this == rhs); }
friend istream& operator>>(istream& is, Circle& rhs) {
is >> rhs.c >> rhs.r;
return is;
}
friend ostream& operator<<(ostream& os, const Circle& rhs) {
os << rhs.c << ' ' << rhs.r;
return os;
}
};
real_t len(const Segment& s) { return len(s.p1 - s.p2); }
bool isParallel(const Vector& a, const Vector& b) {
return cross(a, b) == 0.0_r;
}
bool isParallel(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {
return isParallel(a1 - a2, b1 - b2);
}
bool isParallel(const Segment& s1, const Segment& s2) {
return isParallel(s1.p1, s1.p2, s2.p1, s2.p2);
}
bool isOrthogonal(const Vector& a, const Vector& b) {
return dot(a, b) == 0.0_r;
}
bool isOrthogonal(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {
return isOrthogonal(a1 - a2, b1 - b2);
}
bool isOrthogonal(const Segment& s1, const Segment& s2) {
return isOrthogonal(s1.p1, s1.p2, s2.p1, s2.p2);
}
Point project(const Segment& s, const Point& p) {
const Vector base = s.p2 - s.p1;
const Vector hypo = p - s.p1;
const real_t r = dot(hypo, base) / norm(base);
return s.p1 + base * r;
}
Point reflect(const Segment& s, const Point& p) {
return p + (project(s, p) - p) * 2.0;
}
real_t arg(const Vector& p) {
return atan2(p.y, p.x);
}
Vector polar(real_t r, real_t ang) {
return Point(r * cos(ang), r * sin(ang));
}
int ccw(const Point& p0, const Point& p1, const Point& p2);
bool intersectSS(const Point& p1, const Point& p2, const Point& p3, const Point& p4);
bool intersectSS(const Segment& s1, const Segment& s2);
bool intersectSG(const Segment& s, const Polygon& g);
int intersectCC(Circle c1, Circle c2);
bool intersectLC(const Line& l, const Circle& c);
int intersectSC(const Segment& s, const Circle& c);
real_t getDistancePP(const Point& p1, const Point& p2);
real_t getDistanceLP(const Line& l, const Point& p);
real_t getDistanceSP(const Segment& s, const Point& p);
real_t getDistanceSS(const Segment& s1, const Segment& s2);
Point getcrossPointSS(const Segment& s1, const Segment& s2);
Point getcrossPointLL(const Line& l1, const Line& l2);
Polygon getcrossPointLC(const Line& l, const Circle& c);
Polygon getcrossPointSC(const Segment& s, const Circle& c);
Polygon getcrossPointCC(const Circle &c1, const Circle &c2);
bool isConvex(const Polygon& g);
int contains(const Polygon& g, const Point& p);
int convexContains(const Polygon& g, const Point& p);
Polygon convexFull(Polygon g, bool ONSEG);
real_t area(const Polygon& g);
int ccw(const Point& p0, const Point& p1, const Point& p2) {
Vector a = p1 - p0;
Vector b = p2 - p0;
if (cross(a, b) > 0.0_r) return CCW_COUNTER_CLOCKWISE;
if (cross(a, b) < 0.0_r) return CCW_CLOCKWISE;
if (dot(a, b) < 0.0_r) return CCW_ONLINE_BACK;
if (norm(a) < norm(b)) return CCW_ONLINE_FRONT;
return CCW_ON_SEGMENT;
}
bool intersectSS(const Point& p1, const Point& p2, const Point& p3, const Point& p4) {
return ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 && ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0;
}
bool intersectSS(const Segment& s1, const Segment& s2) {
return intersectSS(s1.p1, s1.p2, s2.p1, s2.p2);
}
bool intersectSG(const Segment& s, const Polygon& g) {
const size_t N = g.size();
for (size_t i = 0; i < N; ++i) {
if (intersectSS(Segment(g[i], g[(i + 1) % N]), s)) return true;
}
return false;
}
int intersectCC(Circle c1, Circle c2) {
if (c1.r < c2.r) swap(c1, c2);
const real_t d = len(c1.c - c2.c);
const real_t r = c1.r + c2.r;
if (d == r) return ICC_CIRCUMSCRIBE;
if (d > r) return ICC_SEPARATE;
if (d + c2.r == c1.r) return ICC_INSCRIBE;
if (d + c2.r < c1.r) return ICC_CONTAIN;
return ICC_INTERSECT;
}
bool intersectLC(const Line& l, const Circle& c) {
return getDistanceSP(l, c.c) <= c.r;
}
int intersectSC(const Segment& s, const Circle& c) {
const Point h = project(s, c.c);
if (norm(h - c.c) - c.r * c.r > 0.0_r) return 0;
const real_t d1 = getDistancePP(c.c, s.p1);
const real_t d2 = getDistancePP(c.c, s.p2);
if (d1 < c.r && d2 < c.r) return 0;
if ((d1 < c.r && d2 > c.r) || (d1 > c.r && d2 < c.r)) return 1;
if (dot(s.p1 - h, s.p2 - h) < 0.0_r) return 2;
return 0;
}
real_t getDistancePP(const Point& p1, const Point& p2) {
return len(p2 - p1);
}
real_t getDistanceLP(const Line& l, const Point& p) {
return abs(cross(l.p2 - l.p1, p - l.p1) / len(l.p2 - l.p1));
}
real_t getDistanceSP(const Segment& s, const Point& p) {
if (dot(s.p2 - s.p1, p - s.p1) < 0.0_r) return getDistancePP(p, s.p1);
if (dot(s.p1 - s.p2, p - s.p2) < 0.0_r) return getDistancePP(p, s.p2);
return getDistanceLP(s, p);
}
real_t getDistanceSS(const Segment& s1, const Segment& s2) {
if (intersectSS(s1, s2)) return 0.0;
const real_t opt1 = getDistanceSP(s1, s2.p1);
const real_t opt2 = getDistanceSP(s1, s2.p2);
const real_t opt3 = getDistanceSP(s2, s1.p1);
const real_t opt4 = getDistanceSP(s2, s1.p2);
return min({opt1, opt2, opt3, opt4});
}
Point getcrossPointSS(const Segment& s1, const Segment& s2) {
Vector base = s2.p2 - s2.p1;
const real_t d1 = abs(cross(base, s1.p1 - s2.p1));
const real_t d2 = abs(cross(base, s1.p2 - s2.p1));
const real_t t = d1 / (d1 + d2);
return s1.p1 + (s1.p2 - s1.p1) * t;
}
Polygon getcrossPointLC(const Line& l, const Circle& c) {
Polygon ps;
const Point pr = project(l, c.c);
const Vector e = (l.p2 - l.p1) / len(l.p2 - l.p1);
if (getDistanceLP(l, c.c) == c.r) {
ps.emplace_back(pr);
return ps;
}
const real_t base = sqrt(c.r * c.r - norm(pr - c.c));
ps.emplace_back(pr + e * base);
ps.emplace_back(pr - e * base);
return ps;
}
Polygon getcrossPointSC(const Segment& s, const Circle& c) {
const Line l(s);
Polygon ret = getcrossPointLC(l, c);
if (intersectSC(s, c) == 2) return ret;
if (ret.size() > 1) {
if (dot(l.p1 - ret[0], l.p2 - ret[0]) > 0.0_r) swap(ret[0], ret[1]);
ret.pop_back();
}
return ret;
}
Polygon getcrossPointCC(const Circle& c1, const Circle& c2) {
Polygon p(2);
const real_t d = getDistancePP(c1.c, c2.c);
const real_t a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2.0_r * c1.r * d));
const real_t t = arg(c2.c - c1.c);
p[0] = c1.c + polar(c1.r, t + a);
p[1] = c1.c + polar(c1.r, t - a);
return p;
}
bool isConvex(const Polygon& g) {
const size_t N = g.size();
for (size_t i = 0; i < N; ++i) {
const int state = ccw(g[i], g[(i + 1) % N], g[(i + 2) % N]);
if (state == CCW_CLOCKWISE) return false;
}
return true;
}
// OUT:0 ON:1 IN:2
enum {
OUT, ON, IN
};
int contains(const Polygon& g, const Point& p) {
const size_t N = g.size();
bool valid = false;
for (size_t i = 0; i < N; ++i) {
Point a = g[i] - p, b = g[(i + 1) % N] - p;
if (abs(cross(a, b)) == 0.0_r && dot(a, b) <= 0.0_r) return ON;
if (a.y > b.y) swap(a, b);
if (a.y <= 0.0_r && 0.0_r < b.y && cross(a, b) > 0.0_r) valid ^= 1;
}
return (valid ? IN : OUT);
}
// time complexity: O(log N)
int convexContains(const Polygon& g, const Point& p) {
const size_t N = g.size();
const Point G = (g[0] + g[N / 3] + g[2 * N / 3]) / 3.0_r;
size_t l = 0, r = N;
while (r - l > 1) {
const size_t m = (l + r) / 2;
if (cross(g[l] - G, g[m] - G) > 0.0_r) {
if (cross(g[l] - G, p - G) > 0.0_r && cross(g[m] - G, p - G) < 0.0_r) r = m;
else l = m;
} else {
if (cross(g[l] - G, p - G) < 0.0_r && cross(g[m] - G, p - G) > 0.0_r) l = m;
else r = m;
}
}
r %= N;
if (cross(g[l] - p, g[r] - p) < 0.0_r) return OUT;
if (cross(g[l] - p, g[r] - p) > 0.0_r) return IN;
return ON;
}
// Counter Clockwise
Polygon convexFull(Polygon g, bool ONSEG) {
Polygon u, l;
if (g.size() < 3) return g;
sort(g.begin(), g.end());
u.emplace_back(g[0]);
u.emplace_back(g[1]);
l.emplace_back(g[g.size() - 1]);
l.emplace_back(g[g.size() - 2]);
if (ONSEG) {
for (int i = 2; i < g.size(); ++i) {
for (int n = u.size(); n >= 2 && ccw(u[n - 2], u[n - 1], g[i]) == CCW_COUNTER_CLOCKWISE; --n) {
u.pop_back();
}
u.emplace_back(g[i]);
}
for (int i = g.size() - 3; i >= 0; --i) {
for (int n = l.size(); n >= 2 && ccw(l[n - 2], l[n - 1], g[i]) == CCW_COUNTER_CLOCKWISE; --n) {
l.pop_back();
}
l.emplace_back(g[i]);
}
} else {
for (int i = 2; i < g.size(); ++i) {
for (int n = u.size(); n >= 2 && ccw(u[n - 2], u[n - 1], g[i]) != CCW_CLOCKWISE; --n) {
u.pop_back();
}
u.emplace_back(g[i]);
}
for (int i = g.size() - 3; i >= 0; --i) {
for (int n = l.size(); n >= 2 && ccw(l[n - 2], l[n - 1], g[i]) != CCW_CLOCKWISE; --n) {
l.pop_back();
}
l.emplace_back(g[i]);
}
}
reverse(l.begin(), l.end());
for (int i = u.size() - 2; i >= 1; --i) l.emplace_back(u[i]);
return l;
}
real_t area(const Polygon& g) {
const size_t N = g.size();
real_t res = 0;
for (size_t i = 0; i < g.size(); ++i) {
res += cross(g[i], g[(i + 1) % N]) / 2.0;
}
return res;
}
// time complexity: expected value O(N)
Circle minimumInclusionCircle(Polygon g) {
const size_t N = g.size();
assert(N >= 1);
if (N == 1) {
return {g[0], 0.0_r};
}
random_device seed_gen;
mt19937 engine(seed_gen());
shuffle(g.begin(), g.end(), engine);
const auto makeCircle3 = [](const Point& a, const Point& b, const Point& c) -> Circle {
const real_t A = norm(b - c), B = norm(c - a), C = norm(a - b), S = cross(b - a, c - a);
const Point p = (a * (A * (B + C - A)) + b * (B * (C + A - B)) + c * (C * (A + B - C))) / (4.0_r * S * S);
const real_t r2 = getDistancePP(p, a);
return {p, r2};
};
const auto makeCircle2 = [](const Point& a, const Point& b) -> Circle {
const Point c = (a + b) / 2.0_r;
const real_t r2 = getDistancePP(a, c);
return {c, r2};
};
const auto inCircle = [](const Point& a, const Circle& c) -> bool {
return getDistancePP(a, c.c) <= c.r;
};
Circle c = makeCircle2(g[0], g[1]);
for (size_t i = 2; i < N; ++i) {
if (!inCircle(g[i], c)) {
c = makeCircle2(g[0], g[i]);
for (size_t j = 1; j < i; ++j) {
if (!inCircle(g[j], c)) {
c = makeCircle2(g[i], g[j]);
for (size_t k = 0; k < j; ++k) {
if (!inCircle(g[k], c)) {
c = makeCircle3(g[i], g[j], g[k]);
}
}
}
}
}
}
return c;
}
// }}}
int main() {
ioinit();
var(size_t, N, K);
vector<intmax_t> as(N);
input(as);
sort(rall(as));
intmax_t res = 0;
rep(mask, 0, 1 << (N - 1)) {
intmax_t val = K;
rep(i, 0, N - 1) {
if (mask >> i & 1) {
val %= as[i];
}
}
val %= as.back();
chmax(res, val);
}
output(res);
return 0;
}
r1933