結果
問題 | No.1382 Travel in Mitaru city |
ユーザー | さかぽん |
提出日時 | 2021-02-17 11:30:45 |
言語 | C#(csc) (csc 3.9.0) |
結果 |
AC
|
実行時間 | 392 ms / 2,000 ms |
コード長 | 8,409 bytes |
コンパイル時間 | 3,826 ms |
コンパイル使用メモリ | 111,616 KB |
実行使用メモリ | 45,436 KB |
最終ジャッジ日時 | 2024-09-13 22:39:28 |
合計ジャッジ時間 | 20,648 ms |
ジャッジサーバーID (参考情報) |
judge1 / judge3 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 30 ms
18,048 KB |
testcase_01 | AC | 30 ms
18,048 KB |
testcase_02 | AC | 30 ms
17,920 KB |
testcase_03 | AC | 31 ms
18,048 KB |
testcase_04 | AC | 30 ms
17,792 KB |
testcase_05 | AC | 30 ms
17,920 KB |
testcase_06 | AC | 149 ms
26,496 KB |
testcase_07 | AC | 123 ms
25,856 KB |
testcase_08 | AC | 84 ms
23,808 KB |
testcase_09 | AC | 154 ms
25,856 KB |
testcase_10 | AC | 147 ms
26,752 KB |
testcase_11 | AC | 240 ms
34,304 KB |
testcase_12 | AC | 254 ms
35,576 KB |
testcase_13 | AC | 269 ms
36,344 KB |
testcase_14 | AC | 238 ms
35,584 KB |
testcase_15 | AC | 239 ms
34,688 KB |
testcase_16 | AC | 386 ms
45,304 KB |
testcase_17 | AC | 392 ms
45,048 KB |
testcase_18 | AC | 379 ms
44,924 KB |
testcase_19 | AC | 376 ms
45,052 KB |
testcase_20 | AC | 371 ms
45,312 KB |
testcase_21 | AC | 375 ms
45,300 KB |
testcase_22 | AC | 378 ms
45,056 KB |
testcase_23 | AC | 392 ms
45,056 KB |
testcase_24 | AC | 385 ms
44,928 KB |
testcase_25 | AC | 382 ms
45,044 KB |
testcase_26 | AC | 322 ms
44,916 KB |
testcase_27 | AC | 326 ms
44,920 KB |
testcase_28 | AC | 310 ms
45,180 KB |
testcase_29 | AC | 304 ms
45,308 KB |
testcase_30 | AC | 275 ms
45,436 KB |
testcase_31 | AC | 220 ms
41,728 KB |
testcase_32 | AC | 264 ms
45,428 KB |
testcase_33 | AC | 249 ms
43,904 KB |
testcase_34 | AC | 173 ms
35,968 KB |
testcase_35 | AC | 125 ms
32,000 KB |
testcase_36 | AC | 196 ms
41,844 KB |
testcase_37 | AC | 60 ms
23,680 KB |
testcase_38 | AC | 214 ms
43,896 KB |
testcase_39 | AC | 77 ms
25,216 KB |
testcase_40 | AC | 170 ms
38,004 KB |
testcase_41 | AC | 180 ms
39,672 KB |
testcase_42 | AC | 216 ms
44,404 KB |
testcase_43 | AC | 195 ms
41,592 KB |
testcase_44 | AC | 93 ms
26,496 KB |
testcase_45 | AC | 175 ms
38,144 KB |
testcase_46 | AC | 121 ms
29,056 KB |
testcase_47 | AC | 364 ms
41,848 KB |
testcase_48 | AC | 252 ms
37,888 KB |
testcase_49 | AC | 384 ms
44,772 KB |
testcase_50 | AC | 182 ms
33,920 KB |
testcase_51 | AC | 217 ms
39,288 KB |
testcase_52 | AC | 254 ms
41,588 KB |
testcase_53 | AC | 80 ms
24,576 KB |
testcase_54 | AC | 133 ms
31,360 KB |
testcase_55 | AC | 241 ms
42,356 KB |
testcase_56 | AC | 97 ms
26,240 KB |
testcase_57 | AC | 173 ms
34,688 KB |
testcase_58 | AC | 57 ms
23,424 KB |
testcase_59 | AC | 96 ms
26,368 KB |
testcase_60 | AC | 237 ms
41,848 KB |
testcase_61 | AC | 36 ms
20,096 KB |
testcase_62 | AC | 30 ms
18,048 KB |
testcase_63 | AC | 68 ms
22,884 KB |
testcase_64 | AC | 45 ms
21,584 KB |
testcase_65 | AC | 31 ms
18,304 KB |
testcase_66 | AC | 36 ms
19,584 KB |
testcase_67 | AC | 37 ms
20,096 KB |
testcase_68 | AC | 49 ms
22,900 KB |
testcase_69 | AC | 36 ms
19,712 KB |
testcase_70 | AC | 52 ms
22,488 KB |
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc) Copyright (C) Microsoft Corporation. All rights reserved.
ソースコード
using System; using System.Collections.Generic; using Bang.Graphs.Int.Spp; class C { static int[] Read() => Array.ConvertAll(Console.ReadLine().Split(), int.Parse); static (int, int, int, int) Read4() { var a = Read(); return (a[0], a[1], a[2], a[3]); } static void Main() { var (n, m, s, t) = Read4(); var p = Read(); var map = GraphConsole.ReadUnweightedMap(n + 1, m, false); int x = p[s - 1], y = 0; var u = new bool[n + 1]; var q = PriorityQueue<int>.CreateWithKey(v => p[v - 1], true); u[s] = true; q.Push(s); while (q.Any) { var (v, pv) = q.Pop(); if (x > pv) { x = pv; y++; } foreach (var nv in map[v]) { if (u[nv]) continue; u[nv] = true; q.Push(nv); } } Console.WriteLine(y); } } namespace Bang.Graphs.Int.Spp { public struct Edge { public static Edge Invalid { get; } = new Edge(-1, -1, long.MinValue); public int From { get; } public int To { get; } public long Cost { get; } public Edge(int from, int to, long cost = 1) { From = from; To = to; Cost = cost; } public void Deconstruct(out int from, out int to) { from = From; to = To; } public void Deconstruct(out int from, out int to, out long cost) { from = From; to = To; cost = Cost; } public override string ToString() => $"{From} {To} {Cost}"; public static implicit operator Edge(int[] e) => new Edge(e[0], e[1], e.Length > 2 ? e[2] : 1); public static implicit operator Edge(long[] e) => new Edge((int)e[0], (int)e[1], e.Length > 2 ? e[2] : 1); public static implicit operator Edge((int from, int to) v) => new Edge(v.from, v.to); public static implicit operator Edge((int from, int to, long cost) v) => new Edge(v.from, v.to, v.cost); public Edge Reverse() => new Edge(To, From, Cost); } public static class GraphConsole { static int[] Read() => Array.ConvertAll(Console.ReadLine().Split(), int.Parse); public static Edge[] ReadEdges(int count) { return Array.ConvertAll(new bool[count], _ => (Edge)Read()); } public static UnweightedMap ReadUnweightedMap(int vertexesCount, int edgesCount, bool directed) { return new UnweightedMap(vertexesCount, ReadEdges(edgesCount), directed); } } public static class GraphConvert { public static void UnweightedEdgesToMap(List<int>[] map, Edge[] edges, bool directed) { foreach (var e in edges) { map[e.From].Add(e.To); if (!directed) map[e.To].Add(e.From); } } public static void UnweightedEdgesToMap(List<int>[] map, int[][] edges, bool directed) { foreach (var e in edges) { map[e[0]].Add(e[1]); if (!directed) map[e[1]].Add(e[0]); } } public static void WeightedEdgesToMap(List<Edge>[] map, Edge[] edges, bool directed) { foreach (var e in edges) { map[e.From].Add(e); if (!directed) map[e.To].Add(e.Reverse()); } } public static void WeightedEdgesToMap(List<Edge>[] map, int[][] edges, bool directed) { foreach (var e0 in edges) { Edge e = e0; map[e.From].Add(e); if (!directed) map[e.To].Add(e.Reverse()); } } public static List<int>[] UnweightedEdgesToMap(int vertexesCount, Edge[] edges, bool directed) { var map = Array.ConvertAll(new bool[vertexesCount], _ => new List<int>()); UnweightedEdgesToMap(map, edges, directed); return map; } public static List<int>[] UnweightedEdgesToMap(int vertexesCount, int[][] edges, bool directed) { var map = Array.ConvertAll(new bool[vertexesCount], _ => new List<int>()); UnweightedEdgesToMap(map, edges, directed); return map; } public static List<Edge>[] WeightedEdgesToMap(int vertexesCount, Edge[] edges, bool directed) { var map = Array.ConvertAll(new bool[vertexesCount], _ => new List<Edge>()); WeightedEdgesToMap(map, edges, directed); return map; } public static List<Edge>[] WeightedEdgesToMap(int vertexesCount, int[][] edges, bool directed) { var map = Array.ConvertAll(new bool[vertexesCount], _ => new List<Edge>()); WeightedEdgesToMap(map, edges, directed); return map; } } public class UnweightedMap { public int VertexesCount { get; } List<int>[] map; public List<int>[] RawMap => map; public int[] this[int vertex] => map[vertex].ToArray(); public UnweightedMap(int vertexesCount, List<int>[] map) { VertexesCount = vertexesCount; this.map = map; } public UnweightedMap(int vertexesCount) { VertexesCount = vertexesCount; map = Array.ConvertAll(new bool[vertexesCount], _ => new List<int>()); } public UnweightedMap(int vertexesCount, Edge[] edges, bool directed) : this(vertexesCount) { AddEdges(edges, directed); } public UnweightedMap(int vertexesCount, int[][] edges, bool directed) : this(vertexesCount) { AddEdges(edges, directed); } public void AddEdges(Edge[] edges, bool directed) { GraphConvert.UnweightedEdgesToMap(map, edges, directed); } public void AddEdges(int[][] edges, bool directed) { GraphConvert.UnweightedEdgesToMap(map, edges, directed); } public void AddEdge(Edge edge, bool directed) { map[edge.From].Add(edge.To); if (!directed) map[edge.To].Add(edge.From); } public void AddEdge(int from, int to, bool directed) { map[from].Add(to); if (!directed) map[to].Add(from); } } /// <summary> /// 優先度付きキューを表します。 /// </summary> /// <typeparam name="T">オブジェクトの型。</typeparam> /// <remarks> /// 二分ヒープによる実装です。<br/> /// 内部では 1-indexed のため、raw array を直接ソートする用途では使われません。 /// </remarks> public class PriorityQueue<T> { public static PriorityQueue<T> Create(bool descending = false) { var c = Comparer<T>.Default; return descending ? new PriorityQueue<T>((x, y) => c.Compare(y, x)) : new PriorityQueue<T>(c.Compare); } public static PriorityQueue<T> Create<TKey>(Func<T, TKey> keySelector, bool descending = false) { if (keySelector == null) throw new ArgumentNullException(nameof(keySelector)); var c = Comparer<TKey>.Default; return descending ? new PriorityQueue<T>((x, y) => c.Compare(keySelector(y), keySelector(x))) : new PriorityQueue<T>((x, y) => c.Compare(keySelector(x), keySelector(y))); } public static PriorityQueue<T, TKey> CreateWithKey<TKey>(Func<T, TKey> keySelector, bool descending = false) { var c = Comparer<TKey>.Default; return descending ? new PriorityQueue<T, TKey>(keySelector, (x, y) => c.Compare(y.key, x.key)) : new PriorityQueue<T, TKey>(keySelector, (x, y) => c.Compare(x.key, y.key)); } List<T> l = new List<T> { default }; Comparison<T> c; public T First { get { if (l.Count <= 1) throw new InvalidOperationException("The heap is empty."); return l[1]; } } public int Count => l.Count - 1; public bool Any => l.Count > 1; internal PriorityQueue(Comparison<T> comparison) { c = comparison ?? throw new ArgumentNullException(nameof(comparison)); } // x の親: x/2 // x の子: 2x, 2x+1 void UpHeap(int i) { for (int j; (j = i >> 1) > 0 && c(l[j], l[i]) > 0; i = j) (l[i], l[j]) = (l[j], l[i]); } void DownHeap(int i) { for (int j; (j = i << 1) < l.Count; i = j) { if (j + 1 < l.Count && c(l[j], l[j + 1]) > 0) j++; if (c(l[i], l[j]) > 0) (l[i], l[j]) = (l[j], l[i]); else break; } } public void Push(T value) { l.Add(value); UpHeap(l.Count - 1); } public void PushRange(IEnumerable<T> values) { if (values != null) foreach (var v in values) Push(v); } public T Pop() { if (l.Count <= 1) throw new InvalidOperationException("The heap is empty."); var r = l[1]; l[1] = l[l.Count - 1]; l.RemoveAt(l.Count - 1); DownHeap(1); return r; } } // キーをキャッシュすることにより、キーが不変であることを保証します。 public class PriorityQueue<T, TKey> : PriorityQueue<(T value, TKey key)> { Func<T, TKey> KeySelector; internal PriorityQueue(Func<T, TKey> keySelector, Comparison<(T value, TKey key)> comparison) : base(comparison) { KeySelector = keySelector ?? throw new ArgumentNullException(nameof(keySelector)); } public void Push(T value) { Push((value, KeySelector(value))); } public void PushRange(IEnumerable<T> values) { if (values != null) foreach (var v in values) Push(v); } } }