結果
問題 | No.1770 N言っちゃダメゲーム (6) |
ユーザー | otera |
提出日時 | 2021-12-08 19:06:57 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 95 ms / 2,000 ms |
コード長 | 7,984 bytes |
コンパイル時間 | 3,048 ms |
コンパイル使用メモリ | 212,596 KB |
実行使用メモリ | 14,876 KB |
最終ジャッジ日時 | 2024-07-16 08:08:07 |
合計ジャッジ時間 | 5,286 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge4 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1 ms
6,812 KB |
testcase_01 | AC | 2 ms
6,940 KB |
testcase_02 | AC | 2 ms
6,944 KB |
testcase_03 | AC | 2 ms
6,940 KB |
testcase_04 | AC | 2 ms
6,944 KB |
testcase_05 | AC | 2 ms
6,944 KB |
testcase_06 | AC | 95 ms
9,472 KB |
testcase_07 | AC | 94 ms
9,472 KB |
testcase_08 | AC | 2 ms
6,940 KB |
testcase_09 | AC | 2 ms
6,944 KB |
testcase_10 | AC | 62 ms
9,472 KB |
testcase_11 | AC | 63 ms
9,472 KB |
testcase_12 | AC | 62 ms
9,472 KB |
testcase_13 | AC | 2 ms
6,940 KB |
testcase_14 | AC | 2 ms
6,940 KB |
testcase_15 | AC | 2 ms
6,940 KB |
testcase_16 | AC | 2 ms
6,940 KB |
testcase_17 | AC | 4 ms
6,940 KB |
testcase_18 | AC | 2 ms
6,940 KB |
testcase_19 | AC | 2 ms
6,944 KB |
testcase_20 | AC | 2 ms
6,944 KB |
testcase_21 | AC | 2 ms
6,944 KB |
testcase_22 | AC | 2 ms
6,944 KB |
testcase_23 | AC | 2 ms
6,944 KB |
testcase_24 | AC | 2 ms
6,940 KB |
testcase_25 | AC | 3 ms
6,940 KB |
testcase_26 | AC | 4 ms
6,944 KB |
testcase_27 | AC | 4 ms
6,940 KB |
testcase_28 | AC | 51 ms
9,344 KB |
testcase_29 | AC | 19 ms
6,944 KB |
testcase_30 | AC | 54 ms
13,168 KB |
testcase_31 | AC | 18 ms
6,940 KB |
testcase_32 | AC | 68 ms
14,280 KB |
testcase_33 | AC | 65 ms
13,628 KB |
testcase_34 | AC | 71 ms
13,688 KB |
testcase_35 | AC | 67 ms
13,960 KB |
testcase_36 | AC | 66 ms
13,884 KB |
testcase_37 | AC | 69 ms
14,180 KB |
testcase_38 | AC | 76 ms
14,848 KB |
testcase_39 | AC | 76 ms
14,764 KB |
testcase_40 | AC | 76 ms
14,868 KB |
testcase_41 | AC | 78 ms
14,844 KB |
testcase_42 | AC | 75 ms
14,876 KB |
testcase_43 | AC | 67 ms
13,924 KB |
testcase_44 | AC | 51 ms
12,940 KB |
testcase_45 | AC | 68 ms
14,036 KB |
testcase_46 | AC | 59 ms
9,472 KB |
ソースコード
/** * author: otera * created: 08.12.2021 11:22:51 **/ #include<bits/stdc++.h> #include<atcoder/lazysegtree> using namespace std; using ll = long long; using ld = long double; using ull = unsigned long long; using uint = unsigned; #define repa(i, n) for(int i = 0; i < n; ++ i) #define repb(i, a, b) for(int i = a; i < b; ++ i) #define repc(i, a, b, c) for(int i = a; i < b; i += c) #define overload4(a, b, c, d, e, ...) e #define rep(...) overload4(__VA_ARGS__, repc, repb, repa)(__VA_ARGS__) #define rep1a(i, n) for(int i = 0; i <= n; ++ i) #define rep1b(i, a, b) for(int i = a; i <= b; ++ i) #define rep1c(i, a, b, c) for(int i = a; i <= b; i += c) #define rep1(...) overload4(__VA_ARGS__, rep1c, rep1b, rep1a)(__VA_ARGS__) #define per(i,n) for(int i=n-1;i>=0;i--) #define per1(i,n) for(int i=n;i>=1;i--) typedef pair<int, int> P; typedef pair<ll, ll> LP; #define pb push_back #define eb emplace_back #define fr first #define sc second #define all(c) c.begin(),c.end() #define lb(c, x) distance((c).begin(), lower_bound(all(c), (x))) #define ub(c, x) distance((c).begin(), upper_bound(all(c), (x))) #define Sort(a) sort(all(a)) #define Rev(a) reverse(all(a)) #define Uniq(a) sort(all(a));a.erase(unique(all(a)),end(a)) #define si(c) (int)(c).size() inline ll popcnt(ull a){ return __builtin_popcountll(a); } #define tpow(n) (1LL<<(n)) #define unless(A) if(!(A)) ll intpow(ll a, ll b){ ll ans = 1; while(b){ if(b & 1) ans *= a; a *= a; b /= 2; } return ans; } ll intpow(ll a, ll b, ll m) {ll ans = 1; while(b){ if(b & 1) (ans *= a) %= m; (a *= a) %= m; b /= 2; } return ans; } template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } #define INT(...) int __VA_ARGS__;in(__VA_ARGS__) #define LL(...) ll __VA_ARGS__;in(__VA_ARGS__) #define ULL(...) ull __VA_ARGS__;in(__VA_ARGS__) #define STR(...) string __VA_ARGS__;in(__VA_ARGS__) #define CHR(...) char __VA_ARGS__;in(__VA_ARGS__) #define DBL(...) double __VA_ARGS__;in(__VA_ARGS__) #define LD(...) ld __VA_ARGS__;in(__VA_ARGS__) #define vec(type,name,...) vector<type>name(__VA_ARGS__) #define VEC(type,name,size) vector<type>name(size);in(name) #define vv(type,name,h,...) vector<vector<type>>name(h,vector<type>(__VA_ARGS__)) #define VV(type,name,h,w) vector<vector<type>>name(h,vector<type>(w));in(name) #define vvv(type,name,h,w,...) vector<vector<vector<type>>>name(h,vector<vector<type>>(w,vector<type>(__VA_ARGS__))) template <class T> using vc = vector<T>; template <class T> using vvc = vector<vc<T>>; template <class T> using vvvc = vector<vvc<T>>; template <class T> using vvvvc = vector<vvvc<T>>; template <class T> using pq = priority_queue<T>; template <class T> using pqg = priority_queue<T, vector<T>, greater<T>>; template<class T> void scan(T& a){ cin >> a; } template<class T> void scan(vector<T>& a){ for(auto&& i : a) scan(i); } void in(){} template <class Head, class... Tail> void in(Head& head, Tail&... tail){ scan(head); in(tail...); } void print(){ cout << ' '; } template<class T> void print(const T& a){ cout << a; } template<class T> void print(const vector<T>& a){ if(a.empty()) return; print(a[0]); for(auto i = a.begin(); ++i != a.end(); ){ cout << ' '; print(*i); } } int out(){ cout << '\n'; return 0; } template<class T> int out(const T& t){ print(t); cout << '\n'; return 0; } template<class Head, class... Tail> int out(const Head& head, const Tail&... tail){ print(head); cout << ' '; out(tail...); return 0; } #define CHOOSE(a) CHOOSE2 a #define CHOOSE2(a0,a1,a2,a3,a4,x,...) x #define debug_1(x1) cout<<#x1<<": "<<x1<<endl #define debug_2(x1,x2) cout<<#x1<<": "<<x1<<", "#x2<<": "<<x2<<endl #define debug_3(x1,x2,x3) cout<<#x1<<": "<<x1<<", "#x2<<": "<<x2<<", "#x3<<": "<<x3<<endl #define debug_4(x1,x2,x3,x4) cout<<#x1<<": "<<x1<<", "#x2<<": "<<x2<<", "#x3<<": "<<x3<<", "#x4<<": "<<x4<<endl #define debug_5(x1,x2,x3,x4,x5) cout<<#x1<<": "<<x1<<", "#x2<<": "<<x2<<", "#x3<<": "<<x3<<", "#x4<<": "<<x4<<", "#x5<<": "<<x5<<endl #ifdef DEBUG #define debug(...) CHOOSE((__VA_ARGS__,debug_5,debug_4,debug_3,debug_2,debug_1,~))(__VA_ARGS__) #define dump(...) { print(#__VA_ARGS__); print(":"); out(__VA_ARGS__); } #else #define debug(...) #define dump(...) #endif template <class Abel> struct BIT { Abel UNITY_SUM = 0; vector<Abel> dat[2]; // [0, n) BIT(int n, Abel unity = 0) : UNITY_SUM(unity) { init(n); } void init(int n) { for (int iter = 0; iter < 2; ++iter) dat[iter].assign(n + 1, UNITY_SUM); } // [a, b), a and b are 0-indexed inline void sub_add(int p, int a, Abel x) { for (int i = a; i < (int)dat[p].size(); i |= i + 1) dat[p][i] = dat[p][i] + x; } inline void add(int a, int b, Abel x) { sub_add(0, a, x * (-a)); sub_add(1, a, x); sub_add(0, b, x * b); sub_add(1, b, x * (-1)); } // [a, b), a and b are 0-indexed inline Abel sub_sum(int p, int a) { Abel res = UNITY_SUM; for (int i = a - 1; i >= 0; i = (i & (i + 1)) - 1) res = res + dat[p][i]; return res; } inline Abel sum(int a, int b) { return sub_sum(0, b) + sub_sum(1, b) * b - sub_sum(0, a) - sub_sum(1, a) * a; } // debug void print() { for (int i = 0; i < (int)dat[0].size(); ++i) cout << sum(i, i + 1) << ","; cout << endl; } }; using S = int; using F = int; const S INF = 8e8; const F ID = 8e8; S op(S a, S b){ return std::max(a, b); } S e(){ return -INF; } S mapping(F f, S x){ return (f == ID ? x : f); } F composition(F f, F g){ return (f == ID ? g : f); } F id(){ return ID; } void solve() { INT(n, k); // DP: O(NK^2) // { // map<P, bool> memo; // auto dfs = [&](auto&&dfs, int num, int pre) -> bool { // P key = {num, pre}; // if(memo.count(key)) return memo[key]; // bool res = 0; // if(num <= 0) return true; // for(int i = 1; i <= k; ++ i) { // if(i == pre) continue; // if(num - i <= 0) continue; // else if(not dfs(dfs, num - i, i)) res |= 1; // } // return memo[key] = res; // }; // for(int i = 0; i <= k; ++ i) { // for(int j = 0; j <= n; ++ j) { // cout << dfs(dfs, j, i) << " "; // } // cout << endl; // } // } { BIT<int> bit(n + k + 1); vc<int> v(n + k + 1, -1); vc<int> ks(n + 1, -1); atcoder::lazy_segtree<S, op, e, F, mapping, composition, id> seg(v); vc<bool> win(n + 1, 0); win[0] = 1; for(int i = 1; i <= n; ++ i) { int sum = bit.sum(i, i + 1); if(sum == 0) { // lose ks[i] = ID; bit.add(i + 1, i + k + 1, 1); seg.apply(i + 1, i + k + 1, i); } else if(sum == 1) { win[i] = 1; int id = seg.get(i); ks[i] = i - id; assert(id != -1); bit.add(i + ks[i], i + ks[i] + 1, 1); seg.apply(i + ks[i], i + ks[i] + 1, i); } else { // win win[i] = 1; } debug(i, ks[i]); } if(!win[n]) out(0); else { vc<int> ans; for(int j = n - 1; j >= n - k and j >= 0; -- j) { debug(j, ks[j]); if(ks[j] == ID or j + ks[j] == n) { ans.eb(n - j); } } for(int x: ans) { out(x); } } } } signed main() { ios::sync_with_stdio(false); cin.tie(0); // cout << fixed << setprecision(20); // INT(t); rep(i, t)solve(); solve(); return 0; }