結果
| 問題 |
No.1810 RGB Biscuits
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2022-01-14 22:01:37 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 31 ms / 2,000 ms |
| コード長 | 6,218 bytes |
| コンパイル時間 | 2,403 ms |
| コンパイル使用メモリ | 209,364 KB |
| 最終ジャッジ日時 | 2025-01-27 11:26:55 |
|
ジャッジサーバーID (参考情報) |
judge4 / judge2 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 20 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
template<const int MOD> struct modint{
long long val;
modint(): val(0) {}
modint(long long x){
if(x < 0) val = x % MOD + MOD;
else val = x % MOD;
}
modint(const modint &t){
val = t.val;
}
modint& operator =(const modint m){
val = m.val;
return *this;
}
modint operator -(){
return modint(-val);
}
modint& operator-=(const modint &m){
val -= m.val;
if(val < 0) val += MOD;
return *this;
}
modint& operator+=(const modint &m){
val += m.val;
if(val >= MOD) val -= MOD;
return *this;
}
modint& operator*=(const modint &m){
val *= m.val;
val %= MOD;
return *this;
}
modint& operator/=(modint m){
*this *= m.inv();
return *this;
}
modint inv(){
long long x = 1, y = 0;
long long a = val, b = MOD;
while(b != 0){
long long t = a / b;
a -= t * b;
x -= t * y;
swap(a, b);
swap(x, y);
}
x %= MOD;
if(x < 0) x += MOD;
return modint(x);
}
modint pow(long long k){
long long res = 1;
long long v = val;
if(v == 0) return modint(0);
while(k > 0){
if(k & 1) res = res * v % MOD;
v = v * v % MOD;
k >>= 1;
}
return modint(res);
}
bool operator==(const modint &m){
return val == m.val;
}
modint operator+(const modint &m){
return modint(*this) += m;
}
modint operator-(const modint &m){
return modint(*this) -= m;
}
modint operator*(const modint &m){
return modint(*this) *= m;
}
modint operator/(const modint &m){
return modint(*this) /= m;
}
bool operator!=(const modint &m){
return modint(*this).val != m.val;
}
bool operator!=(const int &m){
return modint(*this).val != m;
}
};
const int MOD = 1000000007;
using mint = modint<MOD>;
const int MAX = 410000;
mint fac[MAX], finv[MAX], inv[MAX];
//MAX < MOD
void COMinit(){
fac[0] = fac[1] = 1;
finv[0] = finv[1] = 1;
inv[1] = 1;
for(int i = 2; i < MAX; i++){
fac[i] = fac[i - 1] * i;
inv[i] = mint(MOD) - inv[MOD % i] * (MOD / i);
finv[i] = finv[i - 1] * inv[i];
}
}
mint COM(int n, int k){
if (n < k) return 0;
if (n < 0 || k < 0) return 0;
return fac[n] * finv[k] * finv[n - k];
}
template<typename T> struct mat{
vector<vector<T>> matrix;//行列
int N, M;
mat(){}
mat(int n, int m): N(n), M(m){
matrix.resize(n, vector<T>(m));
}
mat(vector<vector<T>> m) : N(m.size()), M(m[0].size()), matrix(m){}
vector<T> operate(vector<T> &vec){//ベクトルにかける
assert(vec.size() == M);
vector<T> res(N);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) res[i] += (*this)[i][j] * vec[j];
}
return res;
}
mat I(int N){
mat m(N, N);
for(int i = 0; i < N; i++) m[i][i] = 1;
return (m);
}
mat& pow(long long K){
assert(N == M);//正方行列である必要あり
mat temp(I(N));
while(K > 0){
if(K & 1) temp *= *this;
*this *= *this;
K >>= 1;
}
matrix.swap(temp.matrix);
return *this;
}
const vector<T> &operator[](int i) const{
return matrix.at(i);
}
vector<T>& operator[](int i){
return matrix.at(i);
}
mat& operator*=(const mat &mat2){
vector<vector<T>> res(N, vector<T>(M));
for(int i = 0; i < N; i++){
for(int j = 0; j < N; j++){
for(int k = 0; k < M; k++){
res[i][j] += (*this)[i][k] * mat2[k][j];
}
}
}
matrix.swap(res);
return *this;
}
mat& operator^=(const mat &mat2){
assert(N == mat2.N && M == mat2.M);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) (*this)[i][j] ^= mat2[i][j];
}
return *this;
}
mat& operator|=(const mat &mat2){
assert(N == mat2.N && M == mat2.M);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) (*this)[i][j] |= mat2[i][j];
}
return *this;
}
mat& operator&=(const mat &mat2){
assert(N == mat2.N && M == mat2.M);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) (*this)[i][j] &= mat2[i][j];
}
return *this;
}
mat& operator+=(const mat &mat2){
assert(N == mat2.N && M == mat2.M);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) (*this)[i][j] += mat2[i][j];
}
return *this;
}
mat& operator-=(const mat &mat2){
assert(N == mat2.N && M == mat2.M);
for(int i = 0; i < N; i++){
for(int j = 0; j < M; j++) (*this)[i][j] -= mat2[i][j];
}
return *this;
}
mat operator+(const mat &mat1){
return mat(*this) += mat1;
}
mat operator-(const mat &mat1){
return mat(*this) -= mat1;
}
mat operator*(const mat &mat2){
return mat(*this) *= mat2;
}
mat operator&(const mat &mat1){
return mat(*this) &= mat1;
}
mat operator|(const mat &mat1){
return mat(*this) |= mat1;
}
mat operator^(const mat &mat1){
return mat(*this) ^= mat1;
}
};
int main(){
int A, B;
cin >> A >> B;
int N;
cin >> N;
for(int i = 0; i < N; i++){
long long T;
cin >> T;
mat<mint> m(3, 3);
m[1][1] = A;
m[1][2]= B;
m[2][1] = 1;
vector<mint> temp = {0, 1, 1};
long long t = T;
t /= 2;
m = m.pow(t);
vector<mint> te = m.operate(temp);
mint ans = 0;
if(T % 2 == 0){
for(int j = 0; j < 3; j++) ans += te[j];
cout << ans.val << endl;
}
else{
ans += te[1] * A + te[2] * B + te[1] + te[2];
cout << ans.val << endl;
}
}
}