結果
| 問題 |
No.1816 MUL-DIV Game
|
| コンテスト | |
| ユーザー |
👑 |
| 提出日時 | 2022-01-22 11:26:26 |
| 言語 | Lua (LuaJit 2.1.1734355927) |
| 結果 |
AC
|
| 実行時間 | 482 ms / 2,000 ms |
| コード長 | 13,182 bytes |
| コンパイル時間 | 327 ms |
| コンパイル使用メモリ | 6,948 KB |
| 実行使用メモリ | 19,328 KB |
| 最終ジャッジ日時 | 2024-11-27 06:22:05 |
| 合計ジャッジ時間 | 5,823 ms |
|
ジャッジサーバーID (参考情報) |
judge5 / judge3 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 27 |
ソースコード
local mfl, mce = math.floor, math.ceil
local band, bor = bit.band, bit.bor
local rb_bitmask_size = 30
local rb_bitmask = {1}
for i = 2, rb_bitmask_size do
rb_bitmask[i] = rb_bitmask[i - 1] * 2
end
local RBTree = {}
RBTree.initColor = function(self, max_node_count)
local a = mce(max_node_count / rb_bitmask_size)
for i = 1, a do self.colors[i] = 0 end
end
RBTree.isRed = function(self, node_idx)
local a = mce(node_idx / rb_bitmask_size)
local b = node_idx - (a - 1) * rb_bitmask_size
return 0 < band(self.colors[a], rb_bitmask[b])
end
RBTree.setRed = function(self, node_idx)
local a = mce(node_idx / rb_bitmask_size)
local b = node_idx - (a - 1) * rb_bitmask_size
self.colors[a] = bit.bor(self.colors[a], rb_bitmask[b])
end
RBTree.setBlack = function(self, node_idx)
local a = mce(node_idx / rb_bitmask_size)
local b = node_idx - (a - 1) * rb_bitmask_size
if 0 < band(self.colors[a], rb_bitmask[b]) then
self.colors[a] = self.colors[a] - rb_bitmask[b]
end
end
RBTree.rotateL = function(self, idx, right_idx)
local l, r = self.l, self.r
local k, v, w = self.key, self.value, self.w
r[idx], r[right_idx], l[right_idx], l[idx] = r[right_idx], l[right_idx], l[idx], right_idx
k[idx], k[right_idx] = k[right_idx], k[idx]
v[idx], v[right_idx] = v[right_idx], v[idx]
if 0 < r[idx] then w[right_idx] = w[right_idx] - w[r[idx]] end
if 0 < l[right_idx] then w[right_idx] = w[right_idx] + w[l[right_idx]] end
end
RBTree.rotateR = function(self, idx, left_idx)
local l, r = self.l, self.r
local k, v, w = self.key, self.value, self.w
l[idx], l[left_idx], r[left_idx], r[idx] = l[left_idx], r[left_idx], r[idx], left_idx
k[idx], k[left_idx] = k[left_idx], k[idx]
v[idx], v[left_idx] = v[left_idx], v[idx]
if 0 < l[idx] then w[left_idx] = w[left_idx] - w[l[idx]] end
if 0 < r[left_idx] then w[left_idx] = w[left_idx] + w[r[left_idx]] end
end
RBTree.rotateLR = function(self, idx, left_idx, leftright_idx)
local l, r = self.l, self.r
local k, v, w = self.key, self.value, self.w
r[left_idx], l[leftright_idx], r[leftright_idx], r[idx] = l[leftright_idx], r[leftright_idx], r[idx], leftright_idx
k[idx], k[leftright_idx] = k[leftright_idx], k[idx]
v[idx], v[leftright_idx] = v[leftright_idx], v[idx]
if 0 < l[leftright_idx] then
w[left_idx] = w[left_idx] - 1 - w[l[leftright_idx]]
else
w[left_idx] = w[left_idx] - 1
end
if 0 < r[leftright_idx] then w[leftright_idx] = w[leftright_idx] + w[r[leftright_idx]] end
if 0 < r[left_idx] then w[leftright_idx] = w[leftright_idx] - w[r[left_idx]] end
end
RBTree.rotateRL = function(self, idx, right_idx, rightleft_idx)
local l, r = self.l, self.r
local k, v, w = self.key, self.value, self.w
l[right_idx], r[rightleft_idx], l[rightleft_idx], l[idx] = r[rightleft_idx], l[rightleft_idx], l[idx], rightleft_idx
k[idx], k[rightleft_idx] = k[rightleft_idx], k[idx]
v[idx], v[rightleft_idx] = v[rightleft_idx], v[idx]
if 0 < r[rightleft_idx] then
w[right_idx] = w[right_idx] - 1 - w[r[rightleft_idx]]
else
w[right_idx] = w[right_idx] - 1
end
if 0 < l[rightleft_idx] then w[rightleft_idx] = w[rightleft_idx] + w[l[rightleft_idx]] end
if 0 < l[right_idx] then w[rightleft_idx] = w[rightleft_idx] - w[l[right_idx]] end
end
RBTree.create = function(self, max_node_count, lt)
self.lt = lt
if not lt then self.lt = function(a, b) return a < b end end
self.node_count = 0
self.root = 0
self.free_nodes = {}
for i = 1, max_node_count do self.free_nodes[i] = i end
self.l, self.r, self.key, self.value = {}, {}, {}, {}
self.w = {}
self.colors = {}
self:initColor(max_node_count)
end
RBTree.push = function(self, key, value)
assert(value ~= nil)
local node_idxes_by_rank = {}
local cur_idx = 0
local cur_rank = 1
local parent, granp = 0, 0
local l, r, k, v = self.l, self.r, self.key, self.value
local w = self.w
local lt = self.lt
cur_idx = self.root
while 0 < cur_idx do
w[cur_idx] = w[cur_idx] + 1
node_idxes_by_rank[cur_rank] = cur_idx
cur_rank = cur_rank + 1
if lt(key, k[cur_idx]) then
cur_idx = l[cur_idx]
else
cur_idx = r[cur_idx]
end
end
self.node_count = self.node_count + 1
cur_idx = self.free_nodes[self.node_count]
node_idxes_by_rank[cur_rank] = cur_idx
w[cur_idx] = 1
if cur_rank == 1 then
self.root = cur_idx
else
parent = node_idxes_by_rank[cur_rank - 1]
if lt(key, k[parent]) then
l[parent] = cur_idx
else
r[parent] = cur_idx
end
end
k[cur_idx], v[cur_idx], l[cur_idx], r[cur_idx] = key, value, 0, 0
self:setRed(cur_idx)
while true do
cur_idx = node_idxes_by_rank[cur_rank]
if cur_rank == 1 then
self:setBlack(cur_idx)
break
end
parent = node_idxes_by_rank[cur_rank - 1]
if self:isRed(parent) then
granp = node_idxes_by_rank[cur_rank - 2]
if l[granp] == parent then
if l[parent] == cur_idx then
self:rotateR(granp, parent)
else
self:rotateLR(granp, parent, cur_idx)
end
else
if l[parent] == cur_idx then
self:rotateRL(granp, parent, cur_idx)
else
self:rotateL(granp, parent)
end
end
self:setRed(granp)
self:setBlack(parent)
self:setBlack(cur_idx)
cur_rank = cur_rank - 2
else
break
end
end
end
RBTree.remove = function(self, key)
local l, r, k, v = self.l, self.r, self.key, self.value
local w = self.w
local lt = self.lt
local node_idxes_by_rank = {}
local cur_idx = 0
local cur_rank = 1
local parent, left, right, granc = 0, 0, 0, 0
local resolve_state = 0 -- 0:OK, 1:left black count is small, 2:right is
cur_idx = self.root
while 0 < cur_idx do
node_idxes_by_rank[cur_rank] = cur_idx
if not lt(k[cur_idx], key) and not lt(key, k[cur_idx]) then
break
end
cur_rank = cur_rank + 1
if lt(key, k[cur_idx]) then
cur_idx = l[cur_idx]
else
cur_idx = r[cur_idx]
end
end
if 0 == cur_idx then
return -- NOT FOUND
end
if 0 == l[cur_idx] then
for i = 1, cur_rank do
local z = node_idxes_by_rank[i]
w[z] = w[z] - 1
end
self.free_nodes[self.node_count] = cur_idx
self.node_count = self.node_count - 1
if cur_rank == 1 then
self.root = r[cur_idx]
if 0 < self.root then
self:setBlack(self.root)
end
return
else
parent = node_idxes_by_rank[cur_rank - 1]
if l[parent] == cur_idx then
l[parent] = r[cur_idx]
if not self:isRed(cur_idx) then
resolve_state = 1
end
else
r[parent] = r[cur_idx]
if not self:isRed(cur_idx) then
resolve_state = 2
end
end
cur_idx = parent
cur_rank = cur_rank - 1
end
else
local swap_idx = cur_idx
cur_idx = l[cur_idx]
cur_rank = cur_rank + 1
node_idxes_by_rank[cur_rank] = cur_idx
while 0 < r[cur_idx] do
cur_idx = r[cur_idx]
cur_rank = cur_rank + 1
node_idxes_by_rank[cur_rank] = cur_idx
end
k[swap_idx], v[swap_idx] = k[cur_idx], v[cur_idx]
for i = 1, cur_rank do
local z = node_idxes_by_rank[i]
w[z] = w[z] - 1
end
parent = node_idxes_by_rank[cur_rank - 1]
if parent == swap_idx then
l[parent] = l[cur_idx]
if not self:isRed(cur_idx) then resolve_state = 1 end
else
r[parent] = l[cur_idx]
if not self:isRed(cur_idx) then resolve_state = 2 end
end
self.free_nodes[self.node_count] = cur_idx
self.node_count = self.node_count - 1
cur_idx = parent
cur_rank = cur_rank - 1
end
while 0 < resolve_state do
if resolve_state == 1 then
right = r[cur_idx]
if self:isRed(right) then
self:rotateL(cur_idx, right)
cur_idx = right
right = r[cur_idx]
granc = l[right]
if 0 < granc and self:isRed(granc) then
self:rotateRL(cur_idx, right, granc)
self:setBlack(granc)
break
end
granc = r[right]
if 0 < granc and self:isRed(granc) then
self:rotateL(cur_idx, right)
self:setBlack(granc)
break
end
self:setBlack(cur_idx)
self:setRed(right)
break
else
granc = l[right]
if 0 < granc and self:isRed(granc) then
self:rotateRL(cur_idx, right, granc)
self:setBlack(granc)
break
end
granc = r[right]
if 0 < granc and self:isRed(granc) then
self:rotateL(cur_idx, right)
self:setBlack(granc)
break
end
self:setRed(right)
if self:isRed(cur_idx) then
self:setBlack(cur_idx)
break
end
if cur_rank == 1 then break end
cur_rank = cur_rank - 1
parent = node_idxes_by_rank[cur_rank]
if l[parent] == cur_idx then
resolve_state = 1
else
resolve_state = 2
end
cur_idx = parent
end
else
left = l[cur_idx]
if self:isRed(left) then
self:rotateR(cur_idx, left)
cur_idx = left
left = l[cur_idx]
granc = r[left]
if 0 < granc and self:isRed(granc) then
self:rotateLR(cur_idx, left, granc)
self:setBlack(granc)
break
end
granc = l[left]
if 0 < granc and self:isRed(granc) then
self:rotateR(cur_idx, left)
self:setBlack(granc)
break
end
self:setBlack(cur_idx)
self:setRed(left)
break
else
granc = r[left]
if 0 < granc and self:isRed(granc) then
self:rotateLR(cur_idx, left, granc)
self:setBlack(granc)
break
end
granc = l[left]
if 0 < granc and self:isRed(granc) then
self:rotateR(cur_idx, left)
self:setBlack(granc)
break
end
self:setRed(left)
if self:isRed(cur_idx) then
self:setBlack(cur_idx)
break
end
if cur_rank == 1 then break end
cur_rank = cur_rank - 1
parent = node_idxes_by_rank[cur_rank]
if l[parent] == cur_idx then
resolve_state = 1
else
resolve_state = 2
end
cur_idx = parent
end
end
end
end
RBTree.getLeft = function(self, comp_key)
local l, r, k, v = self.l, self.r, self.key, self.value
local lt = self.lt
local ret_key, ret_value = nil, nil
local cur_idx = self.root
while 0 < cur_idx do
if not lt(comp_key, k[cur_idx]) then
ret_key, ret_value = k[cur_idx], v[cur_idx]
cur_idx = r[cur_idx]
else
cur_idx = l[cur_idx]
end
end
return ret_key, ret_value
end
RBTree.getRight = function(self, comp_key)
local l, r, k, v = self.l, self.r, self.key, self.value
local lt = self.lt
local ret_key, ret_value = nil, nil
local cur_idx = self.root
while 0 < cur_idx do
if lt(k[cur_idx], comp_key) then
cur_idx = r[cur_idx]
else
ret_key, ret_value = k[cur_idx], v[cur_idx]
cur_idx = l[cur_idx]
end
end
return ret_key, ret_value
end
RBTree.front = function(self)
local l, k, v = self.l, self.key, self.value
local ret_key, ret_value = nil, nil
local cur_idx = self.root
while 0 < cur_idx do
ret_key, ret_value = k[cur_idx], v[cur_idx]
cur_idx = l[cur_idx]
end
return ret_key, ret_value
end
RBTree.back = function(self)
local r, k, v = self.r, self.key, self.value
local ret_key, ret_value = nil, nil
local cur_idx = self.root
while 0 < cur_idx do
ret_key, ret_value = k[cur_idx], v[cur_idx]
cur_idx = r[cur_idx]
end
return ret_key, ret_value
end
RBTree.access = function(self, pos)
local l, r, w = self.l, self.r, self.w
local k, v = self.key, self.value
if self.node_count < pos then return nil, nil end
local cur_idx = self.root
local ret_key, ret_value = k[cur_idx], v[cur_idx]
while 0 < cur_idx do
local li = l[cur_idx]
local lw = li == 0 and 0 or w[li]
if lw + 1 == pos then break end
if pos <= lw then
cur_idx = li
elseif lw + 1 == pos then
break
else
pos = pos - lw - 1
cur_idx = r[cur_idx]
end
ret_key, ret_value = k[cur_idx], v[cur_idx]
end
return ret_key, ret_value
end
RBTree.new = function(n, lt)
local obj = {}
setmetatable(obj, {__index = RBTree})
obj:create(n, lt)
return obj
end
local n = io.read("*n")
local a = {}
for i = 1, n do
a[i] = io.read("*n")
end
if n == 1 then
print(a[1])
elseif n % 2 == 1 then
print(1)
elseif n == 2 then
local b = 1LL * a[1] * a[2]
b = tostring(b):gsub("LL", "")
print(b)
else
local rb = RBTree.new(n)
for i = 1, n do
rb:push(a[i], true)
end
for i = 1, n - 1 do
if i % 2 == 1 then
local v1 = rb:front()
rb:remove(v1)
local v2 = rb:front()
rb:remove(v2)
v1 = v1 * v2
if 1000000007 < v1 then v1 = 1000000007 end
rb:push(v1, true)
else
local v1 = rb:back()
rb:remove(v1)
local v2 = rb:back()
rb:remove(v2)
rb:push(1, true)
end
end
local ret = rb:front()
print(ret)
end