結果
問題 | No.1816 MUL-DIV Game |
ユーザー | obakyan |
提出日時 | 2022-01-22 11:26:26 |
言語 | Lua (LuaJit 2.1.1696795921) |
結果 |
AC
|
実行時間 | 490 ms / 2,000 ms |
コード長 | 13,182 bytes |
コンパイル時間 | 144 ms |
コンパイル使用メモリ | 5,248 KB |
実行使用メモリ | 19,456 KB |
最終ジャッジ日時 | 2024-05-05 10:18:00 |
合計ジャッジ時間 | 5,322 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge5 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1 ms
5,248 KB |
testcase_01 | AC | 2 ms
5,376 KB |
testcase_02 | AC | 2 ms
5,376 KB |
testcase_03 | AC | 1 ms
5,376 KB |
testcase_04 | AC | 2 ms
5,376 KB |
testcase_05 | AC | 1 ms
5,376 KB |
testcase_06 | AC | 1 ms
5,376 KB |
testcase_07 | AC | 2 ms
5,376 KB |
testcase_08 | AC | 2 ms
5,376 KB |
testcase_09 | AC | 3 ms
5,376 KB |
testcase_10 | AC | 11 ms
5,376 KB |
testcase_11 | AC | 11 ms
5,376 KB |
testcase_12 | AC | 8 ms
5,376 KB |
testcase_13 | AC | 257 ms
11,392 KB |
testcase_14 | AC | 142 ms
11,264 KB |
testcase_15 | AC | 190 ms
12,032 KB |
testcase_16 | AC | 56 ms
5,888 KB |
testcase_17 | AC | 371 ms
19,380 KB |
testcase_18 | AC | 340 ms
19,456 KB |
testcase_19 | AC | 166 ms
11,520 KB |
testcase_20 | AC | 384 ms
19,164 KB |
testcase_21 | AC | 127 ms
7,808 KB |
testcase_22 | AC | 100 ms
7,424 KB |
testcase_23 | AC | 1 ms
5,376 KB |
testcase_24 | AC | 2 ms
5,376 KB |
testcase_25 | AC | 473 ms
19,336 KB |
testcase_26 | AC | 23 ms
5,376 KB |
testcase_27 | AC | 490 ms
19,200 KB |
testcase_28 | AC | 24 ms
5,376 KB |
testcase_29 | AC | 451 ms
19,052 KB |
ソースコード
local mfl, mce = math.floor, math.ceil local band, bor = bit.band, bit.bor local rb_bitmask_size = 30 local rb_bitmask = {1} for i = 2, rb_bitmask_size do rb_bitmask[i] = rb_bitmask[i - 1] * 2 end local RBTree = {} RBTree.initColor = function(self, max_node_count) local a = mce(max_node_count / rb_bitmask_size) for i = 1, a do self.colors[i] = 0 end end RBTree.isRed = function(self, node_idx) local a = mce(node_idx / rb_bitmask_size) local b = node_idx - (a - 1) * rb_bitmask_size return 0 < band(self.colors[a], rb_bitmask[b]) end RBTree.setRed = function(self, node_idx) local a = mce(node_idx / rb_bitmask_size) local b = node_idx - (a - 1) * rb_bitmask_size self.colors[a] = bit.bor(self.colors[a], rb_bitmask[b]) end RBTree.setBlack = function(self, node_idx) local a = mce(node_idx / rb_bitmask_size) local b = node_idx - (a - 1) * rb_bitmask_size if 0 < band(self.colors[a], rb_bitmask[b]) then self.colors[a] = self.colors[a] - rb_bitmask[b] end end RBTree.rotateL = function(self, idx, right_idx) local l, r = self.l, self.r local k, v, w = self.key, self.value, self.w r[idx], r[right_idx], l[right_idx], l[idx] = r[right_idx], l[right_idx], l[idx], right_idx k[idx], k[right_idx] = k[right_idx], k[idx] v[idx], v[right_idx] = v[right_idx], v[idx] if 0 < r[idx] then w[right_idx] = w[right_idx] - w[r[idx]] end if 0 < l[right_idx] then w[right_idx] = w[right_idx] + w[l[right_idx]] end end RBTree.rotateR = function(self, idx, left_idx) local l, r = self.l, self.r local k, v, w = self.key, self.value, self.w l[idx], l[left_idx], r[left_idx], r[idx] = l[left_idx], r[left_idx], r[idx], left_idx k[idx], k[left_idx] = k[left_idx], k[idx] v[idx], v[left_idx] = v[left_idx], v[idx] if 0 < l[idx] then w[left_idx] = w[left_idx] - w[l[idx]] end if 0 < r[left_idx] then w[left_idx] = w[left_idx] + w[r[left_idx]] end end RBTree.rotateLR = function(self, idx, left_idx, leftright_idx) local l, r = self.l, self.r local k, v, w = self.key, self.value, self.w r[left_idx], l[leftright_idx], r[leftright_idx], r[idx] = l[leftright_idx], r[leftright_idx], r[idx], leftright_idx k[idx], k[leftright_idx] = k[leftright_idx], k[idx] v[idx], v[leftright_idx] = v[leftright_idx], v[idx] if 0 < l[leftright_idx] then w[left_idx] = w[left_idx] - 1 - w[l[leftright_idx]] else w[left_idx] = w[left_idx] - 1 end if 0 < r[leftright_idx] then w[leftright_idx] = w[leftright_idx] + w[r[leftright_idx]] end if 0 < r[left_idx] then w[leftright_idx] = w[leftright_idx] - w[r[left_idx]] end end RBTree.rotateRL = function(self, idx, right_idx, rightleft_idx) local l, r = self.l, self.r local k, v, w = self.key, self.value, self.w l[right_idx], r[rightleft_idx], l[rightleft_idx], l[idx] = r[rightleft_idx], l[rightleft_idx], l[idx], rightleft_idx k[idx], k[rightleft_idx] = k[rightleft_idx], k[idx] v[idx], v[rightleft_idx] = v[rightleft_idx], v[idx] if 0 < r[rightleft_idx] then w[right_idx] = w[right_idx] - 1 - w[r[rightleft_idx]] else w[right_idx] = w[right_idx] - 1 end if 0 < l[rightleft_idx] then w[rightleft_idx] = w[rightleft_idx] + w[l[rightleft_idx]] end if 0 < l[right_idx] then w[rightleft_idx] = w[rightleft_idx] - w[l[right_idx]] end end RBTree.create = function(self, max_node_count, lt) self.lt = lt if not lt then self.lt = function(a, b) return a < b end end self.node_count = 0 self.root = 0 self.free_nodes = {} for i = 1, max_node_count do self.free_nodes[i] = i end self.l, self.r, self.key, self.value = {}, {}, {}, {} self.w = {} self.colors = {} self:initColor(max_node_count) end RBTree.push = function(self, key, value) assert(value ~= nil) local node_idxes_by_rank = {} local cur_idx = 0 local cur_rank = 1 local parent, granp = 0, 0 local l, r, k, v = self.l, self.r, self.key, self.value local w = self.w local lt = self.lt cur_idx = self.root while 0 < cur_idx do w[cur_idx] = w[cur_idx] + 1 node_idxes_by_rank[cur_rank] = cur_idx cur_rank = cur_rank + 1 if lt(key, k[cur_idx]) then cur_idx = l[cur_idx] else cur_idx = r[cur_idx] end end self.node_count = self.node_count + 1 cur_idx = self.free_nodes[self.node_count] node_idxes_by_rank[cur_rank] = cur_idx w[cur_idx] = 1 if cur_rank == 1 then self.root = cur_idx else parent = node_idxes_by_rank[cur_rank - 1] if lt(key, k[parent]) then l[parent] = cur_idx else r[parent] = cur_idx end end k[cur_idx], v[cur_idx], l[cur_idx], r[cur_idx] = key, value, 0, 0 self:setRed(cur_idx) while true do cur_idx = node_idxes_by_rank[cur_rank] if cur_rank == 1 then self:setBlack(cur_idx) break end parent = node_idxes_by_rank[cur_rank - 1] if self:isRed(parent) then granp = node_idxes_by_rank[cur_rank - 2] if l[granp] == parent then if l[parent] == cur_idx then self:rotateR(granp, parent) else self:rotateLR(granp, parent, cur_idx) end else if l[parent] == cur_idx then self:rotateRL(granp, parent, cur_idx) else self:rotateL(granp, parent) end end self:setRed(granp) self:setBlack(parent) self:setBlack(cur_idx) cur_rank = cur_rank - 2 else break end end end RBTree.remove = function(self, key) local l, r, k, v = self.l, self.r, self.key, self.value local w = self.w local lt = self.lt local node_idxes_by_rank = {} local cur_idx = 0 local cur_rank = 1 local parent, left, right, granc = 0, 0, 0, 0 local resolve_state = 0 -- 0:OK, 1:left black count is small, 2:right is cur_idx = self.root while 0 < cur_idx do node_idxes_by_rank[cur_rank] = cur_idx if not lt(k[cur_idx], key) and not lt(key, k[cur_idx]) then break end cur_rank = cur_rank + 1 if lt(key, k[cur_idx]) then cur_idx = l[cur_idx] else cur_idx = r[cur_idx] end end if 0 == cur_idx then return -- NOT FOUND end if 0 == l[cur_idx] then for i = 1, cur_rank do local z = node_idxes_by_rank[i] w[z] = w[z] - 1 end self.free_nodes[self.node_count] = cur_idx self.node_count = self.node_count - 1 if cur_rank == 1 then self.root = r[cur_idx] if 0 < self.root then self:setBlack(self.root) end return else parent = node_idxes_by_rank[cur_rank - 1] if l[parent] == cur_idx then l[parent] = r[cur_idx] if not self:isRed(cur_idx) then resolve_state = 1 end else r[parent] = r[cur_idx] if not self:isRed(cur_idx) then resolve_state = 2 end end cur_idx = parent cur_rank = cur_rank - 1 end else local swap_idx = cur_idx cur_idx = l[cur_idx] cur_rank = cur_rank + 1 node_idxes_by_rank[cur_rank] = cur_idx while 0 < r[cur_idx] do cur_idx = r[cur_idx] cur_rank = cur_rank + 1 node_idxes_by_rank[cur_rank] = cur_idx end k[swap_idx], v[swap_idx] = k[cur_idx], v[cur_idx] for i = 1, cur_rank do local z = node_idxes_by_rank[i] w[z] = w[z] - 1 end parent = node_idxes_by_rank[cur_rank - 1] if parent == swap_idx then l[parent] = l[cur_idx] if not self:isRed(cur_idx) then resolve_state = 1 end else r[parent] = l[cur_idx] if not self:isRed(cur_idx) then resolve_state = 2 end end self.free_nodes[self.node_count] = cur_idx self.node_count = self.node_count - 1 cur_idx = parent cur_rank = cur_rank - 1 end while 0 < resolve_state do if resolve_state == 1 then right = r[cur_idx] if self:isRed(right) then self:rotateL(cur_idx, right) cur_idx = right right = r[cur_idx] granc = l[right] if 0 < granc and self:isRed(granc) then self:rotateRL(cur_idx, right, granc) self:setBlack(granc) break end granc = r[right] if 0 < granc and self:isRed(granc) then self:rotateL(cur_idx, right) self:setBlack(granc) break end self:setBlack(cur_idx) self:setRed(right) break else granc = l[right] if 0 < granc and self:isRed(granc) then self:rotateRL(cur_idx, right, granc) self:setBlack(granc) break end granc = r[right] if 0 < granc and self:isRed(granc) then self:rotateL(cur_idx, right) self:setBlack(granc) break end self:setRed(right) if self:isRed(cur_idx) then self:setBlack(cur_idx) break end if cur_rank == 1 then break end cur_rank = cur_rank - 1 parent = node_idxes_by_rank[cur_rank] if l[parent] == cur_idx then resolve_state = 1 else resolve_state = 2 end cur_idx = parent end else left = l[cur_idx] if self:isRed(left) then self:rotateR(cur_idx, left) cur_idx = left left = l[cur_idx] granc = r[left] if 0 < granc and self:isRed(granc) then self:rotateLR(cur_idx, left, granc) self:setBlack(granc) break end granc = l[left] if 0 < granc and self:isRed(granc) then self:rotateR(cur_idx, left) self:setBlack(granc) break end self:setBlack(cur_idx) self:setRed(left) break else granc = r[left] if 0 < granc and self:isRed(granc) then self:rotateLR(cur_idx, left, granc) self:setBlack(granc) break end granc = l[left] if 0 < granc and self:isRed(granc) then self:rotateR(cur_idx, left) self:setBlack(granc) break end self:setRed(left) if self:isRed(cur_idx) then self:setBlack(cur_idx) break end if cur_rank == 1 then break end cur_rank = cur_rank - 1 parent = node_idxes_by_rank[cur_rank] if l[parent] == cur_idx then resolve_state = 1 else resolve_state = 2 end cur_idx = parent end end end end RBTree.getLeft = function(self, comp_key) local l, r, k, v = self.l, self.r, self.key, self.value local lt = self.lt local ret_key, ret_value = nil, nil local cur_idx = self.root while 0 < cur_idx do if not lt(comp_key, k[cur_idx]) then ret_key, ret_value = k[cur_idx], v[cur_idx] cur_idx = r[cur_idx] else cur_idx = l[cur_idx] end end return ret_key, ret_value end RBTree.getRight = function(self, comp_key) local l, r, k, v = self.l, self.r, self.key, self.value local lt = self.lt local ret_key, ret_value = nil, nil local cur_idx = self.root while 0 < cur_idx do if lt(k[cur_idx], comp_key) then cur_idx = r[cur_idx] else ret_key, ret_value = k[cur_idx], v[cur_idx] cur_idx = l[cur_idx] end end return ret_key, ret_value end RBTree.front = function(self) local l, k, v = self.l, self.key, self.value local ret_key, ret_value = nil, nil local cur_idx = self.root while 0 < cur_idx do ret_key, ret_value = k[cur_idx], v[cur_idx] cur_idx = l[cur_idx] end return ret_key, ret_value end RBTree.back = function(self) local r, k, v = self.r, self.key, self.value local ret_key, ret_value = nil, nil local cur_idx = self.root while 0 < cur_idx do ret_key, ret_value = k[cur_idx], v[cur_idx] cur_idx = r[cur_idx] end return ret_key, ret_value end RBTree.access = function(self, pos) local l, r, w = self.l, self.r, self.w local k, v = self.key, self.value if self.node_count < pos then return nil, nil end local cur_idx = self.root local ret_key, ret_value = k[cur_idx], v[cur_idx] while 0 < cur_idx do local li = l[cur_idx] local lw = li == 0 and 0 or w[li] if lw + 1 == pos then break end if pos <= lw then cur_idx = li elseif lw + 1 == pos then break else pos = pos - lw - 1 cur_idx = r[cur_idx] end ret_key, ret_value = k[cur_idx], v[cur_idx] end return ret_key, ret_value end RBTree.new = function(n, lt) local obj = {} setmetatable(obj, {__index = RBTree}) obj:create(n, lt) return obj end local n = io.read("*n") local a = {} for i = 1, n do a[i] = io.read("*n") end if n == 1 then print(a[1]) elseif n % 2 == 1 then print(1) elseif n == 2 then local b = 1LL * a[1] * a[2] b = tostring(b):gsub("LL", "") print(b) else local rb = RBTree.new(n) for i = 1, n do rb:push(a[i], true) end for i = 1, n - 1 do if i % 2 == 1 then local v1 = rb:front() rb:remove(v1) local v2 = rb:front() rb:remove(v2) v1 = v1 * v2 if 1000000007 < v1 then v1 = 1000000007 end rb:push(v1, true) else local v1 = rb:back() rb:remove(v1) local v2 = rb:back() rb:remove(v2) rb:push(1, true) end end local ret = rb:front() print(ret) end