結果

問題 No.1748 Parking Lot
ユーザー HimaHima
提出日時 2022-07-02 00:35:22
言語 Go
(1.22.1)
結果
WA  
実行時間 -
コード長 6,915 bytes
コンパイル時間 11,613 ms
コンパイル使用メモリ 222,072 KB
実行使用メモリ 6,820 KB
最終ジャッジ日時 2024-11-26 08:53:28
合計ジャッジ時間 11,895 ms
ジャッジサーバーID
(参考情報)
judge4 / judge3
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 1 ms
6,816 KB
testcase_01 AC 1 ms
6,820 KB
testcase_02 WA -
testcase_03 WA -
testcase_04 WA -
testcase_05 WA -
testcase_06 WA -
testcase_07 WA -
testcase_08 WA -
testcase_09 WA -
testcase_10 WA -
testcase_11 WA -
testcase_12 WA -
testcase_13 WA -
testcase_14 WA -
testcase_15 WA -
testcase_16 WA -
testcase_17 WA -
testcase_18 WA -
testcase_19 WA -
testcase_20 WA -
testcase_21 WA -
testcase_22 WA -
testcase_23 AC 1 ms
6,816 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

package main

import (
	"bufio"
	"errors"
	"fmt"
	"math"
	"os"
	"sort"
	"strconv"
)

const Mod = 1000000007

var sc = bufio.NewScanner(os.Stdin)
var out = bufio.NewWriter(os.Stdout)

func main() {
	buf := make([]byte, 1024*1024)
	sc.Buffer(buf, bufio.MaxScanTokenSize)
	sc.Split(bufio.ScanWords)

	n, k := nextInt(), nextInt()
	var ans int
	if k > n-k {
		ans = (k + 1) / 2
	} else {
		ans = n - k
		ans = k + (ans+1)/2
	}
	PrintInt(ans)
}

func nextInt() int {
	sc.Scan()
	i, _ := strconv.Atoi(sc.Text())
	return i
}

func nextIntSlice(n int) []int {
	s := make([]int, n)
	for i := range s {
		s[i] = nextInt()
	}
	return s
}

func nextFloat64() float64 {
	sc.Scan()
	f, _ := strconv.ParseFloat(sc.Text(), 64)
	return f
}

func nextString() string {
	sc.Scan()
	return sc.Text()
}

func PrintInt(x int) {
	defer out.Flush()
	fmt.Fprintln(out, x)
}

func PrintFloat64(x float64) {
	defer out.Flush()
	fmt.Fprintln(out, x)
}

func PrintString(x string) {
	defer out.Flush()
	fmt.Fprintln(out, x)
}

func PrintHorizonaly(x []int) {
	defer out.Flush()
	fmt.Fprintf(out, "%d", x[0])
	for i := 1; i < len(x); i++ {
		fmt.Fprintf(out, " %d", x[i])
	}
	fmt.Fprintln(out)
}

func PrintVertically(x []int) {
	defer out.Flush()
	for _, v := range x {
		fmt.Fprintln(out, v)
	}
}

func Abs(x int) int {
	if x < 0 {
		return -x
	}
	return x
}

func Min(x, y int) int {
	if x < y {
		return x
	}
	return y
}

func Max(x, y int) int {
	if x < y {
		return y
	}
	return x
}

func Floor(x, y int) int {
	return x / y
}

func Ceil(x, y int) int {
	return (x + y - 1) / y
}

func Sqrt(x int) int {
	x2 := int(math.Sqrt(float64(x))) - 1
	for (x2+1)*(x2+1) <= x {
		x2++
	}
	return x2
}

func Gcd(x, y int) int {
	if x == 0 {
		return y
	}
	if y == 0 {
		return x
	}
	/*
		if x < y {
			x, y = y, x
		}
	*/
	return Gcd(y, x%y)
}

func Lcm(x, y int) int {
	// x*yのオーバーフロー対策のため先にGcdで割る
	// Gcd(x, y)はxの約数のため割り切れる
	ret := x / Gcd(x, y)
	ret *= y
	return ret
}

func Pow(x, y, p int) int {
	ret := 1
	for y > 0 {
		if y%2 == 1 {
			ret = ret * x % p
		}
		y >>= 1
		x = x * x % p
	}
	return ret
}

func Inv(x, p int) int {
	return Pow(x, p-2, p)
}

func Permutation(N, K int) int {
	v := 1
	if 0 < K && K <= N {
		for i := 0; i < K; i++ {
			v *= (N - i)
		}
	} else if K > N {
		v = 0
	}
	return v
}

func Factional(N int) int {
	return Permutation(N, N-1)
}

func Combination(N, K int) int {
	if K == 0 {
		return 1
	}
	if K == 1 {
		return N
	}
	return Combination(N, K-1) * (N + 1 - K) / K
}

type Comb struct {
	n, p int
	fac  []int // Factional(i) mod p
	finv []int // 1/Factional(i) mod p
	inv  []int // 1/i mod p
}

func NewCombination(n, p int) *Comb {
	c := new(Comb)
	c.n = n
	c.p = p
	c.fac = make([]int, n+1)
	c.finv = make([]int, n+1)
	c.inv = make([]int, n+1)

	c.fac[0] = 1
	c.fac[1] = 1
	c.finv[0] = 1
	c.finv[1] = 1
	c.inv[1] = 1
	for i := 2; i <= n; i++ {
		c.fac[i] = c.fac[i-1] * i % p
		c.inv[i] = p - c.inv[p%i]*(p/i)%p
		c.finv[i] = c.finv[i-1] * c.inv[i] % p
	}
	return c
}

func (c *Comb) Factional(x int) int {
	return c.fac[x]
}

func (c *Comb) Combination(n, k int) int {
	if n < k {
		return 0
	}
	if n < 0 || k < 0 {
		return 0
	}
	ret := c.fac[n] * c.finv[k]
	ret %= c.p
	ret *= c.finv[n-k]
	ret %= c.p
	return ret
}

//重複組み合わせ H
func (c *Comb) DuplicateCombination(n, k int) int {
	return c.Combination(n+k-1, k)
}
func (c *Comb) Inv(x int) int {
	return c.inv[x]
}

func NextPermutation(x sort.Interface) bool {
	n := x.Len() - 1
	if n < 1 {
		return false
	}
	j := n - 1
	for ; !x.Less(j, j+1); j-- {
		if j == 0 {
			return false
		}
	}
	l := n
	for !x.Less(j, l) {
		l--
	}
	x.Swap(j, l)
	for k, l := j+1, n; k < l; {
		x.Swap(k, l)
		k++
		l--
	}
	return true
}

func DivideSlice(A []int, K int) ([]int, []int, error) {

	if len(A) < K {
		return nil, nil, errors.New("")
	}
	return A[:K+1], A[K:], nil
}

type IntQueue struct {
	q []int
}

func NewIntQueue() *IntQueue {

	return new(IntQueue)
}
func (this *IntQueue) Push(v int) {
	this.q = append(this.q, v)
}

func (this *IntQueue) Pop() (int, error) {
	if this.Size() == 0 {
		return -1, errors.New("")
	}
	ret := this.q[0]
	this.q = this.q[1:]
	return ret, nil
}

func (this *IntQueue) Size() int {
	return len(this.q)
}

func (this *IntQueue) PrintQueue() {
	fmt.Println(this.q)
}

type Pos struct {
	X int
	Y int
	D int
}

type Queue struct {
	ps []Pos
}

func NewQueue() *Queue {
	return new(Queue)
}

func (this *Queue) Push(p Pos) {
	this.ps = append(this.ps, p)
}

func (this *Queue) Pop() *Pos {
	if len(this.ps) == 0 {
		return nil
	}
	p := this.ps[0]
	this.ps = this.ps[1:]
	return &p
}

func (this *Queue) Find(x, y int) bool {
	for _, v := range this.ps {
		if x == v.X && y == v.Y {
			return true
		}
	}
	return false
}

func (this *Queue) Size() int {
	return len(this.ps)
}

type UnionFind struct {
	par  []int // parent numbers
	rank []int // height of tree
	size []int
}

func NewUnionFind(n int) *UnionFind {
	if n <= 0 {
		return nil
	}
	u := new(UnionFind)
	// for accessing index without minus 1
	u.par = make([]int, n+1)
	u.rank = make([]int, n+1)
	u.size = make([]int, n+1)
	for i := 0; i <= n; i++ {
		u.par[i] = i
		u.rank[i] = 0
		u.size[i] = 1
	}
	return u
}

func (this *UnionFind) Find(x int) int {
	if this.par[x] == x {
		return x
	} else {
		// compress path
		// ex. Find(4)
		// 1 - 2 - 3 - 4
		// 1 - 2
		//  L-3
		//  L 4
		this.par[x] = this.Find(this.par[x])
		return this.par[x]
	}
}

func (this *UnionFind) Size(x int) int {
	return this.size[this.Find(x)]
}

func (this *UnionFind) ExistSameUnion(x, y int) bool {
	return this.Find(x) == this.Find(y)
}

func (this *UnionFind) Unite(x, y int) {
	x = this.Find(x)
	y = this.Find(y)
	if x == y {
		return
	}
	// rank
	if this.rank[x] < this.rank[y] {
		//yがrootの木にxがrootの木を結合する
		this.par[x] = y
		this.size[y] += this.size[x]
	} else {
		// this.rank[x] >= this.rank[y]
		//xがrootの木にyがrootの木を結合する
		this.par[y] = x
		this.size[x] += this.size[y]
		if this.rank[x] == this.rank[y] {
			this.rank[x]++
		}
	}
}

func PrintUnionFind(u *UnionFind) {
	// for debuging. not optimize.
	fmt.Println(u.par)
	fmt.Println(u.rank)
	fmt.Println(u.size)
}

type BinaryIndexedTree struct {
	n     int
	nodes []int
	eval  func(x1, x2 int) int
}

func NewBinaryIndexTree(n int, f func(x1, x2 int) int) *BinaryIndexedTree {
	bt := new(BinaryIndexedTree)
	// 1-indexed
	bt.n = n + 1
	bt.nodes = make([]int, bt.n)
	bt.eval = f
	return bt
}

//i(0-indexed)をvに更新する
func (bt *BinaryIndexedTree) Update(i, v int) {
	//bt内部では1-indexedなのでここでインクリメントする
	i++
	for i < bt.n {
		bt.nodes[i] = bt.eval(bt.nodes[i], v)
		i += i & -1
	}
}

//i(0-indexed)の値を取得する
func (bt *BinaryIndexedTree) Query(i int) int {
	i++
	res := 0
	for i > 0 {
		res = bt.eval(bt.nodes[i], res)
		i -= i & -i
	}
	return res
}
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