結果
問題 | No.361 門松ゲーム2 |
ユーザー |
|
提出日時 | 2023-05-25 17:44:27 |
言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 1,007 ms / 2,000 ms |
コード長 | 12,636 bytes |
コンパイル時間 | 2,439 ms |
コンパイル使用メモリ | 273,204 KB |
最終ジャッジ日時 | 2025-02-13 05:00:32 |
ジャッジサーバーID (参考情報) |
judge1 / judge5 |
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ファイルパターン | 結果 |
---|---|
other | AC * 28 |
ソースコード
/*** date : 2023-05-25 17:44:12* author : Nyaan*/#define NDEBUGusing namespace std;// intrinstic#include <immintrin.h>#include <algorithm>#include <array>#include <bitset>#include <cassert>#include <cctype>#include <cfenv>#include <cfloat>#include <chrono>#include <cinttypes>#include <climits>#include <cmath>#include <complex>#include <cstdarg>#include <cstddef>#include <cstdint>#include <cstdio>#include <cstdlib>#include <cstring>#include <deque>#include <fstream>#include <functional>#include <initializer_list>#include <iomanip>#include <ios>#include <iostream>#include <istream>#include <iterator>#include <limits>#include <list>#include <map>#include <memory>#include <new>#include <numeric>#include <ostream>#include <queue>#include <random>#include <set>#include <sstream>#include <stack>#include <streambuf>#include <string>#include <tuple>#include <type_traits>#include <typeinfo>#include <unordered_map>#include <unordered_set>#include <utility>#include <vector>// utilitynamespace Nyaan {using ll = long long;using i64 = long long;using u64 = unsigned long long;using i128 = __int128_t;using u128 = __uint128_t;template <typename T>using V = vector<T>;template <typename T>using VV = vector<vector<T>>;using vi = vector<int>;using vl = vector<long long>;using vd = V<double>;using vs = V<string>;using vvi = vector<vector<int>>;using vvl = vector<vector<long long>>;template <typename T, typename U>struct P : pair<T, U> {template <typename... Args>P(Args... args) : pair<T, U>(args...) {}using pair<T, U>::first;using pair<T, U>::second;P &operator+=(const P &r) {first += r.first;second += r.second;return *this;}P &operator-=(const P &r) {first -= r.first;second -= r.second;return *this;}P &operator*=(const P &r) {first *= r.first;second *= r.second;return *this;}template <typename S>P &operator*=(const S &r) {first *= r, second *= r;return *this;}P operator+(const P &r) const { return P(*this) += r; }P operator-(const P &r) const { return P(*this) -= r; }P operator*(const P &r) const { return P(*this) *= r; }template <typename S>P operator*(const S &r) const {return P(*this) *= r;}P operator-() const { return P{-first, -second}; }};using pl = P<ll, ll>;using pi = P<int, int>;using vp = V<pl>;constexpr int inf = 1001001001;constexpr long long infLL = 4004004004004004004LL;template <typename T>int sz(const T &t) {return t.size();}template <typename T, typename U>inline bool amin(T &x, U y) {return (y < x) ? (x = y, true) : false;}template <typename T, typename U>inline bool amax(T &x, U y) {return (x < y) ? (x = y, true) : false;}template <typename T>inline T Max(const vector<T> &v) {return *max_element(begin(v), end(v));}template <typename T>inline T Min(const vector<T> &v) {return *min_element(begin(v), end(v));}template <typename T>inline long long Sum(const vector<T> &v) {return accumulate(begin(v), end(v), 0LL);}template <typename T>int lb(const vector<T> &v, const T &a) {return lower_bound(begin(v), end(v), a) - begin(v);}template <typename T>int ub(const vector<T> &v, const T &a) {return upper_bound(begin(v), end(v), a) - begin(v);}constexpr long long TEN(int n) {long long ret = 1, x = 10;for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1);return ret;}template <typename T, typename U>pair<T, U> mkp(const T &t, const U &u) {return make_pair(t, u);}template <typename T>vector<T> mkrui(const vector<T> &v, bool rev = false) {vector<T> ret(v.size() + 1);if (rev) {for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1];} else {for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i];}return ret;};template <typename T>vector<T> mkuni(const vector<T> &v) {vector<T> ret(v);sort(ret.begin(), ret.end());ret.erase(unique(ret.begin(), ret.end()), ret.end());return ret;}template <typename F>vector<int> mkord(int N,F f) {vector<int> ord(N);iota(begin(ord), end(ord), 0);sort(begin(ord), end(ord), f);return ord;}template <typename T>vector<int> mkinv(vector<T> &v) {int max_val = *max_element(begin(v), end(v));vector<int> inv(max_val + 1, -1);for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i;return inv;}vector<int> mkiota(int n) {vector<int> ret(n);iota(begin(ret), end(ret), 0);return ret;}template <typename T>T mkrev(const T &v) {T w{v};reverse(begin(w), end(w));return w;}template <typename T>bool nxp(vector<T> &v) {return next_permutation(begin(v), end(v));}template <typename T>using minpq = priority_queue<T, vector<T>, greater<T>>;} // namespace Nyaan// bit operationnamespace Nyaan {__attribute__((target("popcnt"))) inline int popcnt(const u64 &a) {return _mm_popcnt_u64(a);}inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; }inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; }template <typename T>inline int gbit(const T &a, int i) {return (a >> i) & 1;}template <typename T>inline void sbit(T &a, int i, bool b) {if (gbit(a, i) != b) a ^= T(1) << i;}constexpr long long PW(int n) { return 1LL << n; }constexpr long long MSK(int n) { return (1LL << n) - 1; }} // namespace Nyaan// inoutnamespace Nyaan {template <typename T, typename U>ostream &operator<<(ostream &os, const pair<T, U> &p) {os << p.first << " " << p.second;return os;}template <typename T, typename U>istream &operator>>(istream &is, pair<T, U> &p) {is >> p.first >> p.second;return is;}template <typename T>ostream &operator<<(ostream &os, const vector<T> &v) {int s = (int)v.size();for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i];return os;}template <typename T>istream &operator>>(istream &is, vector<T> &v) {for (auto &x : v) is >> x;return is;}istream &operator>>(istream &is, __int128_t &x) {string S;is >> S;x = 0;int flag = 0;for (auto &c : S) {if (c == '-') {flag = true;continue;}x *= 10;x += c - '0';}if (flag) x = -x;return is;}istream &operator>>(istream &is, __uint128_t &x) {string S;is >> S;x = 0;for (auto &c : S) {x *= 10;x += c - '0';}return is;}ostream &operator<<(ostream &os, __int128_t x) {if (x == 0) return os << 0;if (x < 0) os << '-', x = -x;string S;while (x) S.push_back('0' + x % 10), x /= 10;reverse(begin(S), end(S));return os << S;}ostream &operator<<(ostream &os, __uint128_t x) {if (x == 0) return os << 0;string S;while (x) S.push_back('0' + x % 10), x /= 10;reverse(begin(S), end(S));return os << S;}void in() {}template <typename T, class... U>void in(T &t, U &...u) {cin >> t;in(u...);}void out() { cout << "\n"; }template <typename T, class... U, char sep = ' '>void out(const T &t, const U &...u) {cout << t;if (sizeof...(u)) cout << sep;out(u...);}struct IoSetupNya {IoSetupNya() {cin.tie(nullptr);ios::sync_with_stdio(false);cout << fixed << setprecision(15);cerr << fixed << setprecision(7);}} iosetupnya;} // namespace Nyaan// debug#ifdef NyaanDebug#define trc(...) (void(0))#else#define trc(...) (void(0))#endif#ifdef NyaanLocal#define trc2(...) (void(0))#else#define trc2(...) (void(0))#endif// macro#define each(x, v) for (auto&& x : v)#define each2(x, y, v) for (auto&& [x, y] : v)#define all(v) (v).begin(), (v).end()#define rep(i, N) for (long long i = 0; i < (long long)(N); i++)#define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--)#define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++)#define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--)#define reg(i, a, b) for (long long i = (a); i < (b); i++)#define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--)#define fi first#define se second#define ini(...) \int __VA_ARGS__; \in(__VA_ARGS__)#define inl(...) \long long __VA_ARGS__; \in(__VA_ARGS__)#define ins(...) \string __VA_ARGS__; \in(__VA_ARGS__)#define in2(s, t) \for (int i = 0; i < (int)s.size(); i++) { \in(s[i], t[i]); \}#define in3(s, t, u) \for (int i = 0; i < (int)s.size(); i++) { \in(s[i], t[i], u[i]); \}#define in4(s, t, u, v) \for (int i = 0; i < (int)s.size(); i++) { \in(s[i], t[i], u[i], v[i]); \}#define die(...) \do { \Nyaan::out(__VA_ARGS__); \return; \} while (0)namespace Nyaan {void solve();}int main() { Nyaan::solve(); }//using namespace std;/*** ゲームの遷移が DAG で表せる不偏ゲームの solver** Board:盤面の型* Move は着手の型 or void* Game は** - splittable = true の場合は vector<Board> (ゲームの分割に対応)* - splittable = falseの場合は Board** State は次** - Move が void である場合, Game* - Move が void でない場合, pair<Game, Move>** States は vector<State>** F は Board を引数, States を返り値に取る関数。つまり** - デフォルトの場合 : function<vector<Board>(Board)>* - splittable の場合 : function<vector<vector<Board>(Board)>* - Move != void の場合は返り値の value_type が pair(*, move) になる** 雑にゲームの勝敗を知りたいときはデフォルトでよい* 最善手の情報が欲しいときは Move の引数を変えて頑張る*/template <typename Board, typename Move = void, bool splittable = false>struct ImpartialGameSolver {using Boards = vector<Board>;using Game = conditional_t<splittable, vector<Board>, Board>;using State = conditional_t<is_void_v<Move>, Game, pair<Game, Move>>;using States = vector<State>;using Nimber = long long;using F = function<States(Board)>;map<Board, Nimber> mp;F f;ImpartialGameSolver() = default;ImpartialGameSolver(const F& _f) : f(_f) {}void set_func(const F& _f) { f = _f; }template <typename T>Nimber get(const T& t) {if constexpr (is_same_v<T, Board>) {if (mp.count(t)) return mp[t];return mp[t] = _get(t);} else if constexpr (is_same_v<T, Boards>) {Nimber n = 0;for (const Board& s : t) n ^= get(s);return n;} else {static_assert(is_same_v<T, pair<Game, Move>>);return get(t.first);}}template <typename T>conditional_t<is_same_v<T, Board>, Move, pair<int, Move>> get_best_move(const T& t) {static_assert(is_void_v<Move> == false);Nimber n = get(t);assert(n != 0 and "No Best Move.");if (is_same_v<T, Board>) {auto res = change_x(t, n);if (res.first) return res.second;} else {static_assert(is_same_v<T, Boards>);for (int i = 0; i < (int)t.size(); i++) {auto res = change_x(t[i], n);if (res.first) return {i, res.second};}}assert(false and "Error in get_best_move().");exit(1);}private:Nimber _get(const Board& b) {States gs = f(b);if (gs.empty()) return {};vector<Nimber> ns;for (State& st : gs) ns.push_back(get(st));sort(begin(ns), end(ns));ns.erase(unique(begin(ns), end(ns)), end(ns));for (int i = 0; i < (int)ns.size(); i++) {if (ns[i] != i) return i;}return ns.size();}// nimber が x 変わるような着手を返すpair<bool, Move> change_x(const Board& b, Nimber x) {assert(is_void_v<Move> == false);Nimber n = get(b);for (auto& st : f(b)) {if (get(st) == (x ^ n)) return {true, st.second};}return {false, Move{}};}};/*** @brief 非不偏ゲーム*/using namespace Nyaan;void q() {ini(L, D);auto f = [&](int x) -> vvi {vvi res;for (int a = 1; a <= x; a++) {int bs = a + 1;int be = x - a;for (int b = bs; b <= be; b++) {int c = x - a - b;if (b < c and c <= a + D) {res.push_back(vi{a, b, c});}}}return res;};ImpartialGameSolver<int, void, true> game(f);out(game.get(L) ? "kado" : "matsu");}void Nyaan::solve() {int t = 1;// in(t);while (t--) q();}