結果
| 問題 |
No.2376 障害物競プロ
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-07-07 22:27:58 |
| 言語 | C++14 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 414 ms / 4,000 ms |
| コード長 | 4,110 bytes |
| コンパイル時間 | 2,542 ms |
| コンパイル使用メモリ | 174,424 KB |
| 実行使用メモリ | 5,376 KB |
| 最終ジャッジ日時 | 2024-07-21 18:37:51 |
| 合計ジャッジ時間 | 54,207 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge5 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 4 |
| other | AC * 40 |
ソースコード
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
template<class T> struct point{
T x, y;
point(): x(0), y(0){}
point(T a, T b): x(a), y(b){}
point& operator += (const point& rhs) {x += rhs.x, y += rhs.y; return *this;}
point& operator -= (const point& rhs) {x -= rhs.x, y -= rhs.y; return *this;}
point& operator *= (const T& rhs) {x *= rhs, y *= rhs; return *this;}
point& operator /= (const T& rhs) {x /= rhs, y /= rhs; return *this;}
point operator +() const { return *this; }
point operator -() const { return point() - *this; }
friend point operator + (const point& lhs, const point& rhs) {return point(lhs) += rhs;}
friend point operator - (const point& lhs, const point& rhs) {return point(lhs) -= rhs;}
friend point operator * (const point& lhs, const T& rhs) {return point(lhs) *= rhs;}
friend point operator * (const T& lhs, const point& rhs) {return point(rhs) *= lhs;}
friend point operator / (const point& lhs, const T& rhs) {return point(lhs) /= rhs;}
friend T operator * (const point& lhs, const point& rhs) {return lhs.x * rhs.x + lhs.y * rhs.y;}
friend T operator ^ (const point& lhs, const point& rhs) {return lhs.x * rhs.y - lhs.y * rhs.x;}
friend bool operator == (const point& lhs, const point& rhs) {return (lhs.x == rhs.x && lhs.y == rhs.y);}
friend istream& operator >> (istream& os, point& rhs) noexcept {
os >> rhs.x >> rhs.y;
return os;
}
friend constexpr ostream& operator << (ostream &os, const point& rhs) noexcept {
return os << '('<< rhs.x << ',' << rhs.y << ')';
}
double norm(){return sqrt(x * x + y * y);}
T norm2(){return x * x + y * y;}
int orthant(){//第何象限かのベクトルを返す(0,0は0象限とする)
if(x == 0 && y == 0)return 0;
if(y > 0)return (x > 0 ? 1 : 2);
return (x > 0 ? 4 : 3);
}
//偏角ソート->ベクトルの大きさの小さい順の優先度
friend bool operator < (point lhs, point rhs){//tupleとかでソートできないときは&を外すと良いかもしれない
int lo = lhs.orthant(), ro = rhs.orthant();
if(lo != ro)return (lo < ro);
T cv = (lhs ^ rhs);
if(cv != 0)return (cv > 0);
return (lhs.norm2() < rhs.norm2());
}
};
template<class T> int ccw(point<T> A, point<T> B,point<T> P){
point<T> S1 = B - A, S2 = P - A;
T cv = S1 ^ S2;
if(cv > 0) return -1;
if(cv < 0) return 1;
T dv = S1 * S2;
if(dv < 0) return 2;
if(dv > S1 * S1) return -2;
return 0;
}
//線分ABと線分CDの交差判定
template<class T> bool intersect(point<T> A, point<T> B, point<T> C, point<T> D){
return (ccw(A, B, C) * ccw(A, B, D) <= 0 && ccw(C, D, A) * ccw(C, D, B) <= 0);
}
int main(){
ios::sync_with_stdio(false);
cin.tie(0);
int n, m;
cin >> n >> m;
vector<point<ll>> a(n), b(n), c(2 * n);
for(int i = 0; i < n; i++){
cin >> a[i] >> b[i];
c[i] = a[i];
c[i + n] = b[i];
}
int n2 = 2 * n;
vector<vector<double>> A(n2, vector<double>(n2, 1ll << 60));
for(int i = 0; i < n2; i++){
for(int j = i + 1; j < n2; j++){
bool flag = true;
for(int k = 0; k < n; k++){
if(a[k] == c[i] || a[k] == c[j]) continue;
if(b[k] == c[i] || b[k] == c[j]) continue;
if(intersect(a[k], b[k], c[i], c[j])){
flag = false;
break;
}
}
if(flag){
A[i][j] = A[j][i] = (c[i] - c[j]).norm();
}
}
}
for(int i = 0; i < n2; i++) A[i][i] = 0;
for(int k = 0; k < n2; k++){
for(int i = 0; i < n2; i++){
for(int j = 0; j < n2; j++){
A[i][j] = min(A[i][j], A[i][k] + A[k][j]);
}
}
}
cout << fixed << setprecision(15);
while(m--){
int a2, b2, c2, d2;
cin >> a2 >> b2 >> c2 >> d2;
a2--, b2--, c2--, d2--;
cout << A[a2 + b2 * n][c2 + d2 * n] << '\n';
}
}