結果
| 問題 |
No.2426 Select Plus or Minus
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-08-18 21:53:15 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 2 ms / 2,000 ms |
| コード長 | 5,713 bytes |
| コンパイル時間 | 3,033 ms |
| コンパイル使用メモリ | 260,604 KB |
| 実行使用メモリ | 5,248 KB |
| 最終ジャッジ日時 | 2024-11-28 06:44:51 |
| 合計ジャッジ時間 | 4,503 ms |
|
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 41 |
ソースコード
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")
#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using i128 = __int128_t;
#define all(a) a.begin(), a.end()
#define allr(a) a.rbegin(), a.rend()
template <class A>
int len(const A &a) {
return a.size();
}
template <typename T>
using vec = vector<T>;
template <typename T>
using vec2 = vec<vec<T>>;
template <typename T>
using vec3 = vec<vec2<T>>;
template <typename T>
using vec4 = vec<vec3<T>>;
template <typename T>
using vec5 = vec<vec4<T>>;
#define VEC(T, a, ...) \
vec<T> a(__VA_ARGS__)
#define VEC2(T, a, n, ...) \
vector a(n, vec<T>(__VA_ARGS__));
#define VEC3(T, a, n, m, ...) \
vector a( \
n, \
vector(m, vec<T>(__VA_ARGS__)) \
);
#define VEC4(T, a, n, m, l, ...) \
vector a( \
n, \
vector( \
m, \
vector(l, vec<T>(__VA_ARGS__)) \
) \
);
#define eval_4(a, b, c, d, e, ...) e
#define loop while (1)
#define rep(n) \
for (int __ = 0; __ < n; __++)
#define range_1(i, n) \
for (int i = 0; i < n; i++)
#define range_2(i, a, b) \
for (ll i = a; i < b; i++)
#define range_3(i, a, b, c) \
for (ll i = a; i < b; i += c)
#define range(...) \
eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \
__VA_ARGS__ \
)
#define ranger_1(i, n) \
for (int i = n; i--;)
#define ranger_2(i, a, b) \
for (ll i = b; i-- > a;)
#define ranger_3(i, a, b, c) \
for (ll i = b - 1; i >= a; i -= c)
#define range_rev(...) \
eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \
__VA_ARGS__ \
)
#define iter(x, a) \
for (const auto &x : a)
#define iter_mut(x, a) \
for (auto &&x : a)
template <typename T, typename U>
istream &
operator>>(istream &in, pair<T, U> &p) {
return in >> p.first >> p.second;
}
template <typename T, typename U>
ostream &operator<<(
ostream &out,
pair<T, U> &p
) {
out << p.first << ' ' << p.second;
return out;
}
template <int k = 0, class T>
void read_tup(istream &in, T &x) {
if constexpr (tuple_size<T>::value > k) {
in >> get<k>(x);
read_tup<k + 1>(in, x);
}
}
template <class... T>
istream &operator>>(
istream &in,
tuple<T...> &x
) {
read_tup(in, x);
return in;
}
template <int k = 0, class T>
void out_tup(ostream &out, T &x) {
if constexpr (tuple_size<T>::value > k) {
if constexpr (k > 0) {
out << ' ';
}
out << get<k>(x);
out_tup<k + 1>(out, x);
}
}
template <class... T>
ostream &operator<<(
ostream &out,
tuple<T...> &x
) {
out_tup(out, x);
return out;
}
template <typename T>
auto operator<<(ostream &out, vec<T> a)
-> ostream & {
range(i, len(a)) {
if (i) {
out << ' ';
}
out << a[i];
}
return out;
}
template <typename T>
auto operator<<(ostream &out, vec2<T> a)
-> ostream & {
iter_mut(x, a) out << x << '\n';
return out;
}
template <typename T>
auto operator>>(istream &in, vec<T> &a)
-> istream & {
iter_mut(x, a) in >> x;
return in;
}
template <typename... T>
void in(T &...a) {
(cin >> ... >> a);
}
template <class T, class... U>
void out(T a, const U... b) {
cout << a;
((cout << ' ' << b), ...);
cout << '\n';
}
template <typename T = int>
vec<T> iota(int n, T v = 0) {
vec<int> a(n);
std::iota(all(a), v);
return a;
}
template <class T>
using max_queue = priority_queue<T>;
template <class T>
using min_queue =
priority_queue<T, vec<T>, greater<T>>;
template <typename T>
T pop(queue<T> &q) {
T v = q.front();
q.pop();
return v;
}
template <typename T>
T pop(deque<T> &q) {
T v = q.front();
q.pop_front();
return v;
}
template <typename T>
T pop(vec<T> &q) {
T v = q.back();
q.pop_back();
return v;
}
template <typename T>
T pop(max_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T pop(min_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T max(const vec<T> &a) {
return *max_element(all(a));
}
template <typename T>
T min(const vec<T> &a) {
return *min_element(all(a));
}
int topbit(int x) {
return 31 - __builtin_clz(x);
}
template <class T>
bool operator==(
const vec<T> &a,
const vec<T> &b
) {
int n = len(a);
if (len(b) != n) {
return false;
}
range(i, n) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
template <class T, class U>
bool chmin(T &a, const U &b) {
return b < a ? a = b, 1 : 0;
}
template <class T, class U>
bool chmax(T &a, const U &b) {
return b > a ? a = b, 1 : 0;
}
int popcnt(int x) {
return __builtin_popcount(x);
}
template <class T, class U>
T sum(const vec<U> &a) {
return accumulate(all(a), 0ll);
}
template <class T>
void unique(vec<T> &a) {
sort(all(a));
a.erase(std::unique(all(a)), a.end());
}
template <class T, class A>
int lb(const A &a, const T &x) {
auto p = lower_bound(all(a), x);
return distance(a.begin(), p);
}
template <class T, class A>
int ub(const A &a, const T &x) {
auto p = upper_bound(all(a), x);
return distance(a.begin(), p);
}
// define yes/no
#define yesno(y, n) \
void yes(bool f = 1) { \
out(f ? #y : #n); \
} \
void no() { \
out(#n); \
}
yesno(yes, no);
// yesno(Yes, No);
// yesno(YES, NO);
void solve() {
ll n;
in(n);
string s = "";
while (n != 1) {
if (n & 1) {
ll k = 3 * n + 1;
if (k % 4 == 0) {
n = k;
s += '+';
} else {
n = k - 2;
s += '-';
}
} else {
n >>= 1;
s += '/';
}
}
out(len(s));
out(s);
}
int main() {
ios::sync_with_stdio(0);
cin.tie(0);
// cout << setprecision(16);
int t = 1;
// in(t);
while (t--) {
solve();
}
}