結果
| 問題 |
No.187 中華風 (Hard)
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-09-21 09:45:05 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 11 ms / 3,000 ms |
| コード長 | 8,318 bytes |
| コンパイル時間 | 3,244 ms |
| コンパイル使用メモリ | 271,564 KB |
| 実行使用メモリ | 5,376 KB |
| 最終ジャッジ日時 | 2024-07-07 03:54:52 |
| 合計ジャッジ時間 | 4,292 ms |
|
ジャッジサーバーID (参考情報) |
judge5 / judge2 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 25 |
ソースコード
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")
#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using i128 = __int128_t;
template <typename F>
using fn = function<F>;
#define all(a) a.begin(), a.end()
#define allr(a) a.rbegin(), a.rend()
template <class A>
int len(const A &a) {
return a.size();
}
#define eb emplace_back
#define pb push_back
#define elif else if
template <typename T>
using vec = vector<T>;
template <typename T>
using vec2 = vec<vec<T>>;
template <typename T>
using vec3 = vec<vec2<T>>;
template <typename T>
using vec4 = vec<vec3<T>>;
template <typename T>
using vec5 = vec<vec4<T>>;
#define VEC(T, a, ...) \
vec<T> a(__VA_ARGS__)
#define VEC2(T, a, n, ...) \
vector a(n, vec<T>(__VA_ARGS__));
#define VEC3(T, a, n, m, ...) \
vector a( \
n, \
vector(m, vec<T>(__VA_ARGS__)) \
);
#define VEC4(T, a, n, m, l, ...) \
vector a( \
n, \
vector( \
m, \
vector(l, vec<T>(__VA_ARGS__)) \
) \
);
#define eval_4(a, b, c, d, e, ...) e
#define loop while (1)
#define rep(n) \
for (int __ = 0; __ < n; __++)
#define range_1(i, n) \
for (int i = 0; i < n; i++)
#define range_2(i, a, b) \
for (ll i = a; i < b; i++)
#define range_3(i, a, b, c) \
for (ll i = a; i < b; i += c)
#define range(...) \
eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \
__VA_ARGS__ \
)
#define ranger_1(i, n) \
for (int i = n; i-- > 0;)
#define ranger_2(i, a, b) \
for (ll i = b; i-- > a;)
#define ranger_3(i, a, b, c) \
for (ll i = b - 1; i >= a; i -= c)
#define range_rev(...) \
eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \
__VA_ARGS__ \
)
#define iter(x, a) \
for (const auto &x : a)
#define iter_mut(x, a) \
for (auto &&x : a)
template <typename T, typename U>
istream &
operator>>(istream &in, pair<T, U> &p) {
return in >> p.first >> p.second;
}
template <typename T, typename U>
ostream &operator<<(
ostream &out,
pair<T, U> &p
) {
out << p.first << ' ' << p.second;
return out;
}
template <int k = 0, class T>
void read_tup(istream &in, T &x) {
if constexpr (tuple_size<T>::value > k) {
in >> get<k>(x);
read_tup<k + 1>(in, x);
}
}
template <class... T>
istream &operator>>(
istream &in,
tuple<T...> &x
) {
read_tup(in, x);
return in;
}
template <int k = 0, class T>
void out_tup(ostream &out, T &x) {
if constexpr (tuple_size<T>::value > k) {
if constexpr (k > 0) {
out << ' ';
}
out << get<k>(x);
out_tup<k + 1>(out, x);
}
}
template <class... T>
ostream &operator<<(
ostream &out,
tuple<T...> &x
) {
out_tup(out, x);
return out;
}
template <typename T>
auto operator<<(ostream &out, vec<T> a)
-> ostream & {
range(i, len(a)) {
if (i) {
out << ' ';
}
out << a[i];
}
return out;
}
template <typename T>
auto operator<<(ostream &out, vec2<T> a)
-> ostream & {
iter_mut(x, a) out << x << '\n';
return out;
}
template <typename T>
auto operator>>(istream &in, vec<T> &a)
-> istream & {
iter_mut(x, a) in >> x;
return in;
}
template <typename... T>
void in(T &...a) {
(cin >> ... >> a);
}
template <class T, class... U>
void out(T a, const U... b) {
cout << a;
((cout << ' ' << b), ...);
cout << '\n';
}
template <typename T = int>
vec<T> iota(int n, T v = 0) {
vec<T> a(n);
std::iota(all(a), v);
return a;
}
template <class T>
using max_queue = priority_queue<T>;
template <class T>
using min_queue =
priority_queue<T, vec<T>, greater<T>>;
template <typename T>
T pop(queue<T> &q) {
T v = q.front();
q.pop();
return v;
}
template <typename T>
T pop(deque<T> &q) {
T v = q.front();
q.pop_front();
return v;
}
template <typename T>
T pop(vec<T> &q) {
T v = q.back();
q.pop_back();
return v;
}
template <typename T>
T pop(max_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T pop(min_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T max(const vec<T> &a) {
return *max_element(all(a));
}
template <typename T>
T min(const vec<T> &a) {
return *min_element(all(a));
}
int topbit(int x) {
return 31 - __builtin_clz(x);
}
int popcnt(int x) {
return __builtin_popcount(x);
}
template <class T>
int ctz(T n) {
return __builtin_ctzll(n);
}
template <class T>
int bitlen(T n) {
return 64 - __builtin_clzll(n);
}
template <class T>
bool operator==(
const vec<T> &a,
const vec<T> &b
) {
int n = len(a);
if (len(b) != n) {
return false;
}
range(i, n) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
template <class T, class U>
bool chmin(T &a, const U &b) {
return b < a ? a = b, 1 : 0;
}
template <class T, class U>
bool chmax(T &a, const U &b) {
return b > a ? a = b, 1 : 0;
}
template <class T, class U>
T sum(const vec<U> &a) {
return accumulate(all(a), 0ll);
}
template <class T>
void unique(vec<T> &a) {
sort(all(a));
a.erase(std::unique(all(a)), a.end());
}
template <class T, class A>
int lb(const A &a, const T &x) {
auto p = lower_bound(all(a), x);
return distance(a.begin(), p);
}
template <class T, class A>
int ub(const A &a, const T &x) {
auto p = upper_bound(all(a), x);
return distance(a.begin(), p);
}
template <class A>
vec<int> argsort(const A &a) {
int n = len(a);
auto b = iota(n);
sort(all(b), [&](int i, int j) {
return a[i] < a[j];
});
return b;
}
template <typename T>
auto divmod(T a, T b) -> pair<T, T> {
T q = a / b;
return {q, a - q * b};
}
template <typename T>
int argmax(const vec<T> &a) {
int n = len(a);
assert(n);
int j = 0;
range(i, 1, n) {
if (a[i] > a[j]) {
j = i;
}
}
return j;
}
#ifdef DEBUG
#define dbg(...) out(__VA_ARGS__);
#else
#define dbg(...) ;
#endif
#ifdef DEBUG
#define dbg_assert(...) \
assert(__VA_ARGS__);
#else
#define dbg_assert(...) ;
#endif
// define yes/no
#define yesno(y, n) \
void yes(bool f = 1) { \
out(f ? #y : #n); \
} \
void no() { \
out(#n); \
}
yesno(yes, no);
// yesno(Yes, No);
// yesno(YES, NO);
template <class T>
T norm(T m, T x) {
assert(m > 0);
if (x < -m || x >= m) {
x %= m;
}
if (x < 0) {
x += m;
}
return x;
}
template <class T>
tuple<T, T, T> egcd(T a, T b) {
if (!b) {
if (a < 0) {
return {-a, -1, 0};
}
return {a, 1, 0};
};
T q = a / b;
auto [g, x, y] = egcd(b, a - b * q);
return {g, y, x - q * y};
}
template <class T = ll>
pair<T, T> crt_mod(
vec<T> m,
const vec<T> &r,
const T &mod
) {
int l = len(m);
assert(len(r) == l);
m.pb(mod);
vec<T> p(l + 1, 1), x(l + 1);
range(i, l) {
T b = r[i], n = m[i];
assert(n > 0);
auto [g, ip, _] = egcd(p[i], n);
auto [q, r] = divmod(b - x[i], g);
if (r) {
return {-1, -1};
}
n /= g;
T t = norm(n, q % n * ip);
range(j, i + 1, l + 1) {
(x[j] += t * p[j]) %= m[j];
(p[j] *= n) %= m[j];
}
}
return {x.back(), p.back()};
}
int mpow(int m, int x, ll t) {
assert(t >= 0 && m > 0);
if (!t) {
return 1;
}
ll y = mpow(m, x, t >> 1);
y = y * y % m;
if (t & 1) {
y = y * x % m;
}
return y;
}
template <class T>
auto factorize(T n)
-> vec<pair<T, int>> {
vec<pair<T, int>> f;
for (T i = 2; i * i <= n; ++i) {
if (n % i) {
continue;
}
int e = 0;
do {
++e;
n /= i;
} while (n % i == 0);
f.eb(i, e);
}
if (n != 1) {
f.eb(n, 1);
}
return f;
}
template <class T>
map<T, int>
factorize_lcm(const vec<T> &a) {
map<T, int> c;
iter(x, a) {
for (auto &[p, e] : factorize(x)) {
chmax(c[p], e);
}
}
return c;
}
template <class T>
int lcm_mod(int m, const vec<T> &a) {
auto f = factorize_lcm(a);
ll l = 1;
for (auto &[p, e] : f) {
l = l * mpow(m, p, e) % m;
}
return l;
}
void solve() {
int n;
in(n);
vec<ll> r(n), m(n);
range(i, n) {
in(r[i], m[i]);
}
const ll mod = 1'000'000'007;
auto [x, l] = crt_mod(m, r, mod);
if (l == -1) {
out(-1);
return;
}
if (max(r) == 0) {
out(l);
} else {
out(x);
}
}
int main() {
ios::sync_with_stdio(0);
cin.tie(0);
// cout << setprecision(16);
int t = 1;
// in(t);
while (t--) {
solve();
}
}