結果
問題 | No.2555 Intriguing Triangle |
ユーザー | NyaanNyaan |
提出日時 | 2023-12-01 00:22:24 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 4 ms / 2,000 ms |
コード長 | 15,442 bytes |
コンパイル時間 | 2,327 ms |
コンパイル使用メモリ | 260,036 KB |
実行使用メモリ | 6,944 KB |
最終ジャッジ日時 | 2024-09-26 15:20:59 |
合計ジャッジ時間 | 3,172 ms |
ジャッジサーバーID (参考情報) |
judge3 / judge1 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1 ms
6,816 KB |
testcase_01 | AC | 2 ms
6,812 KB |
testcase_02 | AC | 2 ms
6,944 KB |
testcase_03 | AC | 2 ms
6,940 KB |
testcase_04 | AC | 2 ms
6,940 KB |
testcase_05 | AC | 1 ms
6,940 KB |
testcase_06 | AC | 2 ms
6,940 KB |
testcase_07 | AC | 2 ms
6,944 KB |
testcase_08 | AC | 2 ms
6,940 KB |
testcase_09 | AC | 2 ms
6,940 KB |
testcase_10 | AC | 2 ms
6,944 KB |
testcase_11 | AC | 2 ms
6,940 KB |
testcase_12 | AC | 2 ms
6,940 KB |
testcase_13 | AC | 2 ms
6,940 KB |
testcase_14 | AC | 2 ms
6,940 KB |
testcase_15 | AC | 2 ms
6,944 KB |
testcase_16 | AC | 2 ms
6,940 KB |
testcase_17 | AC | 2 ms
6,940 KB |
testcase_18 | AC | 2 ms
6,940 KB |
testcase_19 | AC | 2 ms
6,940 KB |
testcase_20 | AC | 2 ms
6,940 KB |
testcase_21 | AC | 4 ms
6,940 KB |
testcase_22 | AC | 2 ms
6,940 KB |
testcase_23 | AC | 2 ms
6,944 KB |
testcase_24 | AC | 2 ms
6,940 KB |
testcase_25 | AC | 2 ms
6,940 KB |
testcase_26 | AC | 2 ms
6,940 KB |
testcase_27 | AC | 2 ms
6,940 KB |
testcase_28 | AC | 2 ms
6,940 KB |
testcase_29 | AC | 1 ms
6,940 KB |
ソースコード
/** * date : 2023-12-01 00:22:18 * author : Nyaan */ #define NDEBUG using namespace std; // intrinstic #include <immintrin.h> #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <cctype> #include <cfenv> #include <cfloat> #include <chrono> #include <cinttypes> #include <climits> #include <cmath> #include <complex> #include <cstdarg> #include <cstddef> #include <cstdint> #include <cstdio> #include <cstdlib> #include <cstring> #include <deque> #include <fstream> #include <functional> #include <initializer_list> #include <iomanip> #include <ios> #include <iostream> #include <istream> #include <iterator> #include <limits> #include <list> #include <map> #include <memory> #include <new> #include <numeric> #include <ostream> #include <queue> #include <random> #include <set> #include <sstream> #include <stack> #include <streambuf> #include <string> #include <tuple> #include <type_traits> #include <typeinfo> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> // utility namespace Nyaan { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; template <typename T> using V = vector<T>; template <typename T> using VV = vector<vector<T>>; using vi = vector<int>; using vl = vector<long long>; using vd = V<double>; using vs = V<string>; using vvi = vector<vector<int>>; using vvl = vector<vector<long long>>; template <typename T> using minpq = priority_queue<T, vector<T>, greater<T>>; template <typename T, typename U> struct P : pair<T, U> { template <typename... Args> P(Args... args) : pair<T, U>(args...) {} using pair<T, U>::first; using pair<T, U>::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template <typename S> P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template <typename S> P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P<ll, ll>; using pi = P<int, int>; using vp = V<pl>; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template <typename T> int sz(const T &t) { return t.size(); } template <typename T, typename U> inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template <typename T, typename U> inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template <typename T> inline T Max(const vector<T> &v) { return *max_element(begin(v), end(v)); } template <typename T> inline T Min(const vector<T> &v) { return *min_element(begin(v), end(v)); } template <typename T> inline long long Sum(const vector<T> &v) { return accumulate(begin(v), end(v), 0LL); } template <typename T> int lb(const vector<T> &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template <typename T> int ub(const vector<T> &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template <typename T, typename U> pair<T, U> mkp(const T &t, const U &u) { return make_pair(t, u); } template <typename T> vector<T> mkrui(const vector<T> &v, bool rev = false) { vector<T> ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template <typename T> vector<T> mkuni(const vector<T> &v) { vector<T> ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template <typename F> vector<int> mkord(int N, F f) { vector<int> ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template <typename T> vector<int> mkinv(vector<T> &v) { int max_val = *max_element(begin(v), end(v)); vector<int> inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector<int> mkiota(int n) { vector<int> ret(n); iota(begin(ret), end(ret), 0); return ret; } template <typename T> T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template <typename T> bool nxp(vector<T> &v) { return next_permutation(begin(v), end(v)); } // 返り値の型は入力の T に依存 // i 要素目 : [0, a[i]) template <typename T> vector<vector<T>> product(const vector<T> &a) { vector<vector<T>> ret; vector<T> v; auto dfs = [&](auto rc, int i) -> void { if (i == (int)a.size()) { ret.push_back(v); return; } for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back(); }; dfs(dfs, 0); return ret; } // F : function(void(T&)), mod を取る操作 // T : 整数型のときはオーバーフローに注意する template <typename T> T Power(T a, long long n, const T &I, const function<void(T &)> &f) { T res = I; for (; n; f(a = a * a), n >>= 1) { if (n & 1) f(res = res * a); } return res; } // T : 整数型のときはオーバーフローに注意する template <typename T> T Power(T a, long long n, const T &I = T{1}) { return Power(a, n, I, function<void(T &)>{[](T &) -> void {}}); } template <typename T> T Rev(const T &v) { T res = v; reverse(begin(res), end(res)); return res; } template <typename T> vector<T> Transpose(const vector<T> &v) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { res[j][i] = v[i][j]; } } return res; } template <typename T> vector<T> Rotate(const vector<T> &v, int clockwise = true) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { if (clockwise) { res[W - 1 - j][i] = v[i][j]; } else { res[j][H - 1 - i] = v[i][j]; } } } return res; } } // namespace Nyaan // bit operation namespace Nyaan { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return _mm_popcnt_u64(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template <typename T> inline int gbit(const T &a, int i) { return (a >> i) & 1; } template <typename T> inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace Nyaan // inout namespace Nyaan { template <typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &p) { os << p.first << " " << p.second; return os; } template <typename T, typename U> istream &operator>>(istream &is, pair<T, U> &p) { is >> p.first >> p.second; return is; } template <typename T> ostream &operator<<(ostream &os, const vector<T> &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template <typename T> istream &operator>>(istream &is, vector<T> &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template <typename T, class... U> void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template <typename T, class... U, char sep = ' '> void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } struct IoSetupNya { IoSetupNya() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupnya; } // namespace Nyaan // debug #ifdef NyaanDebug #define trc(...) (void(0)) #else #define trc(...) (void(0)) #endif #ifdef NyaanLocal #define trc2(...) (void(0)) #else #define trc2(...) (void(0)) #endif // macro #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define all(v) (v).begin(), (v).end() #define rep(i, N) for (long long i = 0; i < (long long)(N); i++) #define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--) #define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++) #define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--) #define reg(i, a, b) for (long long i = (a); i < (b); i++) #define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--) #define fi first #define se second #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ Nyaan::out(__VA_ARGS__); \ return; \ } while (0) namespace Nyaan { void solve(); } int main() { Nyaan::solve(); } // using namespace std; using Real = long double; using Point = complex<Real>; using Points = vector<Point>; constexpr Real EPS = 1e-9; constexpr Real pi = 3.141592653589793238462643383279L; istream &operator>>(istream &is, Point &p) { Real a, b; is >> a >> b; p = Point(a, b); return is; } ostream &operator<<(ostream &os, Point &p) { return os << real(p) << " " << imag(p); } inline bool eq(Real a, Real b) { return fabs(b - a) < EPS; } int sign(Real a) { return eq(a, 0) ? 0 : a > 0 ? 1 : -1; } Point operator*(const Point &p, const Real &d) { return Point(real(p) * d, imag(p) * d); } namespace std { bool operator<(const Point &a, const Point &b) { return a.real() != b.real() ? a.real() < b.real() : a.imag() < b.imag(); } } // namespace std Real cross(const Point &a, const Point &b) { return real(a) * imag(b) - imag(a) * real(b); } Real dot(const Point &a, const Point &b) { return real(a) * real(b) + imag(a) * imag(b); } // ccw 点の進行方向 int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if (cross(b, c) > EPS) return +1; // 反時計回り if (cross(b, c) < -EPS) return -1; // 時計回り if (dot(b, c) < 0) return +2; // c-a-bの順で一直線 if (norm(b) < norm(c)) return -2; // a-b-cの順で一直線 return 0; // a-c-bの順で一直線 } // a-bベクトルとb-cベクトルのなす角度のうち小さい方を返す // (ベクトル同士のなす角、すなわち幾何でいうところの「外角」であることに注意!) // rem. 凸包に対して反時計回りにこの関数を適用すると、 // 凸包の大きさにかかわらず和が360度になる(いわゆる外角の和)(AGC021-B) Real get_angle(const Point &a, const Point &b, const Point &c) { const Point v(b - a), w(c - b); Real alpha = atan2(v.imag(), v.real()), beta = atan2(w.imag(), w.real()); if (alpha > beta) swap(alpha, beta); Real theta = (beta - alpha); return min(theta, 2 * acos(-1) - theta); } // 反時計回りである自己交差のない多角形のclass using Polygon = vector<Point>; // 凸包 Polygon convex_hull(vector<Point> ps) { int n = (int)ps.size(), k = 0; if (n <= 2) return ps; sort(ps.begin(), ps.end()); vector<Point> ch(2 * n); // 反時計周りに凸包を構築していく for (int i = 0; i < n; ch[k++] = ps[i++]) { // 条件分岐内はwhile(k >= 2 && ccw(ch[k-2],ch[k-1],ps[i]) != 1)と等価 while (k >= 2 && cross(ch[k - 1] - ch[k - 2], ps[i] - ch[k - 1]) < EPS) --k; } for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--]) { while (k >= t && cross(ch[k - 1] - ch[k - 2], ps[i] - ch[k - 1]) < EPS) --k; } ch.resize(k - 1); return ch; } // 多角形の面積 Real area(const Polygon &p) { Real A = 0; for (int i = 0; i < (int)p.size(); ++i) { A += cross(p[i], p[(i + 1) % p.size()]); } return A * 0.5; } struct Circle { Point p; Real r; Circle() = default; Circle(Point _p, Real _r) : p(_p), r(_r) {} }; using Circles = vector<Circle>; int intersect(Circle c1, Circle c2) { if (c1.r < c2.r) swap(c1, c2); Real d = abs(c1.p - c2.p); if (c1.r + c2.r < d) return 4; if (eq(c1.r + c2.r, d)) return 3; if (c1.r - c2.r < d) return 2; if (eq(c1.r - c2.r, d)) return 1; return 0; } pair<Point, Point> crosspoint(const Circle &c1, const Circle &c2) { Real d = abs(c1.p - c2.p); Real x = (c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d); if (abs(x) > 1) x = (x > 0 ? 1.0 : -1.0); Real a = acos(x); Real t = atan2(c2.p.imag() - c1.p.imag(), c2.p.real() - c1.p.real()); Point p1 = c1.p + Point(cos(t + a) * c1.r, sin(t + a) * c1.r); Point p2 = c1.p + Point(cos(t - a) * c1.r, sin(t - a) * c1.r); return {p1, p2}; } using namespace Nyaan; // c の向かいの角度 double yogen(double a, double b, double c) { return (a * a + b * b - c * c) / (2 * a * b); } void q() { ini(a, b, c); rep1(d, 200) rep1(e, 200) { if (c + b <= a + d + e) continue; if (min(b, c) + a + d + e <= max(b, c)) continue; double f = a + d + e; double t = acos(yogen(b, c, a + d + e)); Point A{0, 0}; Point B{double(b), 0}; Point C{c * cos(t), c * sin(t)}; double invf = 1.0 / f; Point D = (B * (a + e) + C * d) * invf; Point E = (B * e + C * (a + d)) * invf; double t1 = yogen(b, abs(A - D), d); double t2 = yogen(c, abs(A - E), e); if (d == 1 and e == 6) { trc(abs(C - E)); trc(abs(B - D)); trc(abs(B - C)); } if (abs(t1 - t2) < 1e-14) { out("Yes"); cerr << d << " " << e << endl; return; } } out("No"); } void Nyaan::solve() { int t = 1; // in(t); while (t--) q(); }