結果

問題 No.2319 Friends+
ユーザー hliuser1hliuser1
提出日時 2023-12-25 19:56:27
言語 C++17(clang)
(17.0.6 + boost 1.83.0)
結果
TLE  
実行時間 -
コード長 4,916 bytes
コンパイル時間 2,358 ms
コンパイル使用メモリ 171,976 KB
実行使用メモリ 69,948 KB
最終ジャッジ日時 2023-12-25 19:56:45
合計ジャッジ時間 17,645 ms
ジャッジサーバーID
(参考情報)
judge13 / judge15
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 18 ms
56,356 KB
testcase_01 AC 18 ms
56,356 KB
testcase_02 AC 1,885 ms
63,784 KB
testcase_03 AC 1,903 ms
63,784 KB
testcase_04 AC 1,522 ms
63,784 KB
testcase_05 AC 1,773 ms
63,784 KB
testcase_06 AC 1,494 ms
63,784 KB
testcase_07 TLE -
testcase_08 -- -
testcase_09 -- -
testcase_10 -- -
testcase_11 -- -
testcase_12 -- -
testcase_13 -- -
testcase_14 -- -
testcase_15 -- -
testcase_16 -- -
testcase_17 -- -
testcase_18 -- -
testcase_19 -- -
testcase_20 -- -
testcase_21 -- -
testcase_22 -- -
testcase_23 -- -
testcase_24 -- -
testcase_25 -- -
testcase_26 -- -
testcase_27 -- -
testcase_28 -- -
testcase_29 -- -
testcase_30 -- -
testcase_31 -- -
testcase_32 -- -
testcase_33 -- -
testcase_34 -- -
testcase_35 -- -
testcase_36 -- -
testcase_37 -- -
testcase_38 -- -
testcase_39 -- -
testcase_40 -- -
testcase_41 -- -
testcase_42 -- -
testcase_43 -- -
testcase_44 -- -
testcase_45 -- -
testcase_46 -- -
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ソースコード

diff #

// https://yukicoder.me/problems/no/2319
// really cool problem
//
// Solution 0. use bitsets and bruteforce
//
// Solution 1. sqrt over nodes
// let K = sqrt(M)
// a person is "few" if it has < K friends and "many" if >= K
// there are at most 2M / K ~= K people that are "many"
// to solve a query where x is few, brute force it
// to solve a query where x is many, consider its friends that are:
//     a. many - you can check ALL many's for the condition
//     b. few  - store this as map f[i][j] = # of few friends of the many i in world j
// update naively, it works in O(Q*sqrt M + N*sqrt M + M)
//
// Solution 2. sqrt over queries
#include <bits/stdc++.h>
#pragma GCC optimize("Ofast,unroll-loops,strict-overflow")
#pragma GCC target("avx2")
using namespace std;

using HashSet = unordered_set<int>;
using FewCounter = unordered_map<int, vector<int>>;

// signed main2() {
//   cout << "sol 1\n";
//   freopen("/Users/drymerge/CLionProjects/DEBUG/a.in", "r", stdin);
//   freopen("/Users/drymerge/a.out", "w", stdout);
//   cin.tie(0)->sync_with_stdio(0);
//   int N, M, Q;
//   cin >> N >> M;
//   int K = sqrt(M);    
//   vector<int>  world(N+1);  // world[i] = the world that person i is in
//   FewCounter   num_few_of;  // num_few_of[i].at(w) = # friends of i in world j with < K friends
//   vector<int>  many;        // many = [those with >= K friends]
//   vector<HashSet> friends(N+1);

//   auto is_many = [&] (int i) { 
//     return friends[i].size() >= K;
//   };

//   for (int i = 1; i <= N; ++i)
//     cin >> world[i];

//   for (int i = 1; i <= M; ++i) {
//     int a, b; 
//     cin >> a >> b;
//     friends[a].insert(b);
//     friends[b].insert(a);
//   }

//   for (int i = 1; i <= N; ++i) {
//     if (!is_many(i)) continue;
//     many.push_back(i);
//     num_few_of[i].assign(N+1, 0);
//     for (int f : friends[i]) 
//       if (!is_many(f)) {
//         int w = world[f];
//         ++num_few_of[i].at(w);
//       }
//   }

//   auto solve_many = [&] (int x, int y) {
//     int new_world = world[y];
//     if (num_few_of[x].at(new_world) > 0)
//       goto success;

//     for (int m : many) 
//       if (friends[x].count(m) && world[m] == new_world) 
//         goto success;
      
//     return "No\n";

//     success:
//     world[x] = new_world;
//     return "Yes\n";
//   };

//   auto solve_few = [&] (int x, int y) {
//     for (int f : friends[x]) 
//       if (world[f] == world[y]) 
//         goto success;

//     return "No\n";

//     success:
//     int old_world = world[x];
//     int new_world = world[y];
//     for (int f : friends[x]) {
//       if (!is_many(f)) continue;
//       --num_few_of[f].at(old_world);
//       ++num_few_of[f].at(new_world);
//     }
//     world[x] = new_world;
//     return "Yes\n";
//   };

//   cin >> Q;
//   while (Q--) {
//     int x, y;
//     cin >> x >> y;
//     if (world[x] == world[y]) {
//       cout << "No\n";
//       continue;
//     }
//     auto ans = is_many(x) ? solve_many(x,y) : solve_few(x,y);
//     cout << ans;
//   }
// }

#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
constexpr size_t MXN = 20001;
constexpr size_t MXM = 400000;
// constexpr size_t MXN = 100;
// constexpr size_t MXM = 100;

signed main() {
  // cout << "sol2\n";
  // freopen("/Users/drymerge/CLionProjects/DEBUG/a.in", "r", stdin);
  // freopen("/Users/drymerge/b.out", "w", stdout);
  cin.tie(0)->sync_with_stdio(0);
  int N, M, Q;
  cin >> N >> M;
  
  short world[MXN];
  bitset<MXN> friends[MXN];
  short friendships[MXM];
  gp_hash_table<short,short> initial_count[MXN];
  // initial_count[i][j] = # of friends of i in world j

  for (int i = 1; i <= N; ++i) 
    cin >> world[i];

  for (int i = 0; i < M; ++i) {
    short a, b;
    cin >> a >> b;
    friendships[2*i] = a, friendships[2*i+1] = b;
    friends[a][b] = true;
    friends[b][a] = true;
  }

  auto reset_map = [&] {
    for (int i = 1; i <= N; ++i)
      initial_count[i].clear();
    for (int i = 0; i < M; ++i) {
      short a = friendships[2*i];
      short b = friendships[2*i+1];
      ++initial_count[a][world[b]];
      ++initial_count[b][world[a]];
    }
  };

  cin >> Q;
  int K = sqrt(Q);
  int q = 0;
  vector<array<short,4>> succeeded;
  succeeded.reserve(K);
  while (q < Q) {
    reset_map();
    for (int k = 0; k < K && q < Q; ++k, ++q) {
      short x, y;
      cin >> x >> y;
      if (world[x] == world[y]) {
        cout << "No\n";
        continue;
      }

      int start = initial_count[x][world[y]];
      for (auto [xl,yl,wx,wy] : succeeded) {
        if (wx == world[y] && friends[x][xl])
          --start;
        if (wy == world[y] && friends[x][xl])
          ++start;
      }
      if (start > 0) {
        cout << "Yes\n";
        succeeded.push_back( {x,y,world[x],world[y]} );
        world[x] = world[y];
      }
      else cout << "No\n";
    }
    succeeded.resize(0);
  }
  return 0;
}
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