結果
| 問題 |
No.2319 Friends+
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-12-26 06:13:45 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 3,340 bytes |
| コンパイル時間 | 5,869 ms |
| コンパイル使用メモリ | 308,628 KB |
| 実行使用メモリ | 58,984 KB |
| 最終ジャッジ日時 | 2024-09-27 14:58:03 |
| 合計ジャッジ時間 | 24,252 ms |
|
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 1 WA * 1 |
| other | AC * 1 WA * 5 RE * 39 |
ソースコード
// https://yukicoder.me/problems/no/2319
// really cool problem
//
// Solution 0. use bitsets and bruteforce (cheating)
//
// Solution 1. sqrt over nodes
// let K = sqrt(M)
// a person is "few" if it has < K friends and "many" if >= K
// there are at most 2M / K ~= K people that are "many"
// to solve a query where x is few, brute force it
// to solve a query where x is many, consider its friends that are:
// a. many - you can check ALL many's for the condition
// b. few - store this as map f[i][j] = # of few friends of the many i in world j
// update naively, it works in O(Q*sqrt M + N*sqrt M + M)
//
// Solution 2. ft. Jerry -> sqrt over queries
// for each chunk, recompute a map of for each person i, how many friends they have in world j
// then for each query, loop over the previous queries in the chunk and simulate. if by the end,
// you still have at least one friend in world[y], ur good
// the map computations take M sqrt(Q) time total, the rest is Q sqrt(Q)
#include <bits/stdc++.h>
#pragma GCC optimize("O3,unroll-loops")
#pragma GCC target("avx2")
using namespace std;
#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
template <typename K, typename V>
using HashTable = gp_hash_table<K,V>;
constexpr size_t MXN = 20001;
constexpr size_t MXM = 400000;
constexpr size_t SQR = 450;
#define all(x) begin(x), end(x)
signed main() {
cin.tie(0)->sync_with_stdio(0);
int N, M, Q;
cin >> N >> M;
short world[MXN];
bitset<MXN> friends[MXN];
vector<short> friendss[MXN];
short friendships[MXM];
short X[MXN], Y[MXN];
HashTable<int, short> initial_count[MXN];
// initial_count[i][j] = # of friends of i in world j
for (int i = 1; i <= N; ++i)
cin >> world[i];
for (int i = 0; i < M; ++i) {
short a, b;
cin >> a >> b;
friendss[a].push_back(b);
friendss[b].push_back(a);
friendships[2*i] = a, friendships[2*i+1] = b;
friends[a][b] = true;
friends[b][a] = true;
}
vector<int> whos_involved;
auto reset_map = [&] {
sort( all(whos_involved) );
whos_involved.resize(unique(all(whos_involved)) - begin(whos_involved));
for (int c : whos_involved) {
if (!initial_count[c].empty())
initial_count[c].clear();
for (int f : friendss[c]) {
++initial_count[c][world[f]];
}
}
};
cin >> Q;
int K = sqrt(Q);
int q = 0;
HashTable<int,vector<int>> succeeded_wx, succeeded_wy;
while (q < Q) {
reset_map();
int last = min(Q, q + K);
for (int k = q; k < last; ++k) {
cin >> X[k] >> Y[k];
whos_involved.push_back(X[k]);
whos_involved.push_back(Y[k]);
}
for (int k = 0; k < K && q < Q; ++k, ++q) {
short x = X[k], y = Y[k];
if (world[x] == world[y]) {
cout << "No\n";
continue;
}
int start = initial_count[x][world[y]];
for (int xl : succeeded_wx[ world[y] ]) {
start -= (friends[x][xl]);
}
for (int xl : succeeded_wy[ world[y] ]) {
start += (friends[x][xl]);
}
if (start > 0) {
cout << "Yes\n";
succeeded_wx[world[x]].push_back(x);
succeeded_wy[world[y]].push_back(x);
world[x] = world[y];
}
else cout << "No\n";
}
succeeded_wx.clear();
succeeded_wy.clear();
whos_involved.clear();
}
return 0;
}