結果
問題 | No.2628 Shrinkage |
ユーザー | 👑 bo9chan |
提出日時 | 2024-02-17 08:29:30 |
言語 | C++23 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 3 ms / 2,000 ms |
コード長 | 28,673 bytes |
コンパイル時間 | 1,693 ms |
コンパイル使用メモリ | 167,280 KB |
実行使用メモリ | 6,820 KB |
最終ジャッジ日時 | 2024-09-28 23:33:42 |
合計ジャッジ時間 | 2,634 ms |
ジャッジサーバーID (参考情報) |
judge5 / judge2 |
(要ログイン)
テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
6,816 KB |
testcase_01 | AC | 2 ms
6,820 KB |
testcase_02 | AC | 2 ms
6,820 KB |
testcase_03 | AC | 2 ms
6,820 KB |
testcase_04 | AC | 2 ms
6,816 KB |
testcase_05 | AC | 3 ms
6,816 KB |
testcase_06 | AC | 2 ms
6,820 KB |
testcase_07 | AC | 3 ms
6,820 KB |
testcase_08 | AC | 2 ms
6,820 KB |
testcase_09 | AC | 2 ms
6,816 KB |
testcase_10 | AC | 2 ms
6,820 KB |
testcase_11 | AC | 2 ms
6,816 KB |
testcase_12 | AC | 2 ms
6,816 KB |
testcase_13 | AC | 2 ms
6,816 KB |
testcase_14 | AC | 2 ms
6,820 KB |
testcase_15 | AC | 2 ms
6,816 KB |
testcase_16 | AC | 2 ms
6,820 KB |
testcase_17 | AC | 2 ms
6,816 KB |
testcase_18 | AC | 2 ms
6,820 KB |
testcase_19 | AC | 3 ms
6,820 KB |
testcase_20 | AC | 2 ms
6,816 KB |
testcase_21 | AC | 2 ms
6,816 KB |
testcase_22 | AC | 2 ms
6,816 KB |
testcase_23 | AC | 2 ms
6,820 KB |
testcase_24 | AC | 2 ms
6,820 KB |
testcase_25 | AC | 2 ms
6,816 KB |
testcase_26 | AC | 2 ms
6,820 KB |
testcase_27 | AC | 2 ms
6,820 KB |
ソースコード
#ifdef __LOCAL #include <mytemplate.hpp> // プリコンパイル済みヘッダ ~/local/include/mytemplate.hpp.gch #else #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <climits> #include <cmath> #include <deque> #include <functional> #include <iomanip> #include <iostream> #include <iterator> #include <map> #include <memory> #include <numeric> #include <optional> #include <queue> #include <random> #include <set> #include <stack> #include <string> #include <utility> #include <vector> #endif using namespace std; #pragma GCC target "no-avx" // gcc12.2のバグ回避用。boost使用時はコメントアウトの事 // #include <boost/multiprecision/cpp_int.hpp> // using bint = boost::multiprecision::cpp_int; using int128 = __int128_t; using ll = long long; using vl = vector<ll>; using vvl = vector<vl>; using vb = vector<bool>; using vvb = vector<vb>; using vd = vector<double>; using vvd = vector<vd>; using vc = vector<char>; using vvc = vector<vc>; using pll = pair<ll, ll>; #define REP1(i, n) REP3(i, 0, n, 1) #define REP2(i, s, n) REP3(i, s, n, 1) #define REP3(i, s, n, d) for(ll i = (ll)(s); i < (ll)(n); i += (d)) #define REP_OVERLOAD(e1, e2, e3, e4, NAME,...) NAME #define rep(...) REP_OVERLOAD(__VA_ARGS__, REP3, REP2, REP1)(__VA_ARGS__) #define DEP1(i, n) DEP3(i, n, -1, 1) #define DEP2(i, n, s) DEP3(i, n, s, 1) #define DEP3(i, n, s, d) for(ll i = (ll)(n); (ll)(s) < i; i -= (d)) #define DEP_OVERLOAD(e1, e2, e3, e4, NAME,...) NAME #define dep(...) DEP_OVERLOAD(__VA_ARGS__, DEP3, DEP2, DEP1)(__VA_ARGS__) #define fore(e, a) for (auto&& e: (a)) #define len(a) (ll)(a).size() #define all(a) (a).begin(), (a).end() #define rall(a) (a).rbegin(), (a).rend() #define pb push_back #define eb emplace_back #define fi first #define se second #define th third /********* C O N S T A N T **********/ constexpr ll INF = LONG_LONG_MAX / 2 - 10000LL; // 4,611,686,018,427,377,903 ~= 4.6e+18, 19桁 const double PI = acos(-1); /********* P A I R **********/ template<class T, class U> inline pair<T, U>& operator+=(pair<T, U>& a, const pair<T, U> b); template<class T, class U> inline pair<T, U>& operator-=(pair<T, U>& a, const pair<T, U> b); template<class T, class U> inline pair<T, U>& operator*=(pair<T, U>& a, const pair<T, U> b); template<class T, class U> inline pair<T, U>& operator/=(pair<T, U>& a, const pair<T, U> b); template<class T, class U> inline pair<T, U>& operator%=(pair<T, U>& a, const pair<T, U> b); template<class T, class U, class V> inline pair<T, U>& operator+=(pair<T, U>& a, const V b); template<class T, class U, class V> inline pair<T, U>& operator-=(pair<T, U>& a, const V b); template<class T, class U, class V> inline pair<T, U>& operator*=(pair<T, U>& a, const V b); template<class T, class U, class V> inline pair<T, U>& operator/=(pair<T, U>& a, const V b); template<class T, class U, class V> inline pair<T, U>& operator%=(pair<T, U>& a, const V b); template<class T, class U, class V> inline pair<T, U> operator+(pair<T, U> a, const V& b); template<class T, class U, class V> inline pair<T, U> operator-(pair<T, U> a, const V& b); template<class T, class U, class V> inline pair<T, U> operator*(pair<T, U> a, const V& b); template<class T, class U, class V> inline pair<T, U> operator/(pair<T, U> a, const V& b); template<class T, class U, class V> inline pair<T, U> operator%(pair<T, U> a, const V& b); template<class T, class U> inline pair<T, U> operator+(pair<T, U> a); template<class T, class U> inline pair<T, U> operator-(pair<T, U> a); template<class T, class U> istream& operator >>(istream& stream, pair<T, U>& a); template<class T, class U> ostream& operator <<(ostream &stream, const pair<T, U>& a); /********* V E C T O R **********/ template<class T> inline vector<T>& operator+=(vector<T>& a, const vector<T> b); template<class T> inline vector<T>& operator-=(vector<T>& a, const vector<T> b); template<class T> inline vector<T>& operator*=(vector<T>& a, const vector<T> b); template<class T> inline vector<T>& operator/=(vector<T>& a, const vector<T> b); template<class T> inline vector<T>& operator%=(vector<T>& a, const vector<T> b); template<class T, class U> inline vector<T>& operator+=(vector<T>& a, const U b); template<class T, class U> inline vector<T>& operator-=(vector<T>& a, const U b); template<class T, class U> inline vector<T>& operator*=(vector<T>& a, const U b); template<class T, class U> inline vector<T>& operator/=(vector<T>& a, const U b); template<class T, class U> inline vector<T>& operator%=(vector<T>& a, const U b); template<class T, class U> inline vector<T> operator+(vector<T> a, const U& b); template<class T, class U> inline vector<T> operator-(vector<T> a, const U& b); template<class T, class U> inline vector<T> operator*(vector<T> a, const U& b); template<class T, class U> inline vector<T> operator/(vector<T> a, const U& b); template<class T, class U> inline vector<T> operator%(vector<T> a, const U& b); template<class T> inline vector<T> operator+(vector<T> a); template<class T> inline vector<T> operator-(vector<T> a); template<class T> istream& operator >>(istream& stream, vector<T>& a); template<class T> ostream& operator <<(ostream& stream, const vector<T>& v); template<class T> ostream& operator <<(ostream& stream, const vector<vector<T>>& vv); template<class T> inline T Sum(const vector<T>& v) {return reduce(all(v));} // v.size() == 0 のとき T() を返す template<class T> inline T Max(const vector<T>& v) {assert(v.size()); return *max_element(all(v));} template<class T> inline T Min(const vector<T>& v) {assert(v.size()); return *min_element(all(v));} template<class T> inline ll Argmax(const vector<T>& v) {assert(v.size()); return max_element(all(v)) - v.begin();} template<class T> inline ll Argmin(const vector<T>& v) {assert(v.size()); return min_element(all(v)) - v.begin();} template<class T, class U> inline bool Contains(const vector<T>& v, const U& a) {return find(all(v), a) != v.end();} template<class T> inline void Unique(vector<T>& v) {sort(all(v)); v.erase(unique(all(v)), v.end());} // ソートされたユニーク値のvectorに書き換える, O(NlogN). template<class T, class U> vector<T> make_vector(int n, U v) { return vector<T>(n, v); } template <class T, class... Args> auto make_vector(int n, Args... args) {auto val = make_vector<T>(args...); return make_vector<decltype(val)>(n, move(val));} /********* S E T **********/ template<class T> istream& operator >>(istream& stream, set<T>& st); template<class T> ostream& operator <<(ostream& stream, const set<T>& st); template<class T> inline T Max(const set<T>& st) {assert(st.size()); return *prev(st.end());} template<class T> inline T Min(const set<T>& st) {assert(st.size()); return *st.begin();} /********* M U L T I S E T **********/ template<class T> istream& operator >>(istream& stream, multiset<T>& st); template<class T> ostream& operator <<(ostream& stream, const multiset<T>& st); template<class T> inline T Max(const multiset<T>& st) {assert(st.size()); return *prev(st.end());} template<class T> inline T Min(const multiset<T>& st) {assert(st.size()); return *st.begin();} template<class T> inline bool EraseOne(multiset<T>& st, T x) {auto it=st.find(x); if (it!=st.end()) {st.erase(it); return true;} else return false;} // 要素xを1つ削除. 消せたらtrueを返す. /********* S T R I N G **********/ inline string ToUpper(const string& s) {string t; t.resize(s.size()); std::transform(all(s), t.begin(), ::toupper); return t; } inline string ToLower(const string& s) {string t; t.resize(s.size()); std::transform(all(s), t.begin(), ::tolower); return t; } inline char ToUpper(const char& c) {string s{c}, t; t.resize(s.size()); std::transform(all(s), t.begin(), ::toupper); return t[0]; } inline char ToLower(const char& c) {string s{c}, t; t.resize(s.size()); std::transform(all(s), t.begin(), ::tolower); return t[0]; } /********* T R I O **********/ template<class T1, class T2, class T3> struct trio { T1 first; T2 second; T3 third; // コンストラクタ・代入演算子 trio() {first=T1(); second=T2(); third=T3();} trio(const T1& x) : first(x), second(x), third(x) {} trio(const T1& x, const T2& y, const T3& z) : first(x), second(y), third(z) {} trio(const trio& t) {first=t.first; second=t.second; third=t.third;} // コピーコンストラクタ trio& operator =(const trio& t) {first=t.first; second=t.second; third=t.third; return *this;} // 比較演算子 auto operator <=>(const trio&) const = default; // 単項演算子(+ -) trio operator +() const { return *this; } trio operator -() const { return (-1) * (*this); } // 複合代入演算子 trio& operator +=(const trio& t) {first += t.first; second += t.second; third += t.third; return *this;} trio& operator -=(const trio& t) {first -= t.first; second -= t.second; third -= t.third; return *this;} trio& operator *=(const trio& t) {first *= t.first; second *= t.second; third *= t.third; return *this;} trio& operator /=(const trio& t) {first /= t.first; second /= t.second; third /= t.third; return *this;} trio& operator %=(const trio& t) {first %= t.first; second %= t.second; third %= t.third; return *this;} // 算術演算子 friend trio operator +(const trio& lhs, const trio& rhs) {return trio(lhs) += rhs;} friend trio operator -(const trio& lhs, const trio& rhs) {return trio(lhs) -= rhs;} friend trio operator *(const trio& lhs, const trio& rhs) {return trio(lhs) *= rhs;} friend trio operator /(const trio& lhs, const trio& rhs) {return trio(lhs) /= rhs;} friend trio operator %(const trio& lhs, const trio& rhs) {return trio(lhs) %= rhs;} // 入出力 template<class U1, class U2, class U3> friend istream& operator >>(istream&, trio<U1, U2, U3>&); template<class U1, class U2, class U3> friend ostream& operator <<(ostream&, const trio<U1, U2, U3>&); operator tuple<T1&, T2&, T3&>() {return tie(first, second, third);} }; using tll = trio<ll, ll, ll>; /********* R A N D O M **********/ struct Random { mt19937_64 rnd; Random() { random_device seed_gen; rnd.seed(seed_gen()); } ll randint(ll a, ll b) { // [a, b] uniform_int_distribution<ll> dist(a, b); return dist(rnd); } double randreal(double a, double b) { uniform_real_distribution<double> dist(a, b); return dist(rnd); } char randchar(char a, char b) { // [a, b] uniform_int_distribution<ll> dist(a, b); return dist(rnd); } }; /********* P R I N T **********/ template<class T> inline void print(const T& e); template<class H, class... T> inline void print(const H& h, const T&... t); template<class... T> inline void End(const T&... t); /********* D E B U G **********/ #ifdef __LOCAL #define debug(...) if(DEBUG) do{cout << '[' << #__VA_ARGS__ << "] ";debug_(__VA_ARGS__);}while(0) #else #define debug(...) #endif void dbg_(const long long& e); template<class T> void dbg_(const T& e); template<class T, class U> void dbg_(const pair<T, U>& p); template<class T1, class T2, class T3> void dbg_(const trio<T1, T2, T3>& t); template<class T> void debug_(const T& e); template<class T> void debug_(const vector<T>& v); template<class T> void debug_(const vector<vector<T>>& vv); template<class T, class U> void debug_(const map<T, U>& mp); template<class T, class U> void debug_(const vector<map<T, U>>& vm); template<class T> void debug_(const set<T>& st); template<class T> void debug_(const multiset<T>& st); template<class T> void debug_(const vector<set<T>>& vs); template<class T> void debug_(const vector<multiset<T>>& vs); template<class H, class... T> void debug_(const H& h, const T&... t); /********* O T H E R S **********/ template<class T, class U> inline bool chmin(T& a, U b) {if (a > b) {a = b; return true;} return false;} // bは値渡し! template<class T, class U> inline bool chmax(T& a, U b) {if (a < b) {a = b; return true;} return false;} template<class T, class U> inline auto Mod(const T& a, const U& m) {return (a % m + m) % m;} // 負もOK template<class T, class U> inline auto Ceil(const T& x, const U& y) {return x < 0 ? x/y : (x + y - 1) / y;} // 負もOK template<class T, class U> inline auto Floor(const T& x, const U& y) {return -(Ceil(-x, y)); } // 負もOK inline ll Isqrt(ll n) {assert(n >= 0); ll x = round(sqrt(n)); while(x * x > n) --x; return x;} inline ll Comb(ll n, ll r) {if (r < 0 || n < r) return 0; r = min(r, n - r); ll ret = 1; rep(i, r) {ret *= n - i; ret /= i + 1;} return ret;} // n=60, r=30までOK template<class T> inline T Pow(T x, ll n) {assert(n >= 0); T ret = 1; while(1) {if (n % 2) ret *= x; n /= 2; if(!n) return ret; x = x * x;}} // べき乗 mintもOK template<class T> inline T Aseries(T a, T d, ll n) {assert(n >= 0); return a * n + n * (n - 1) / 2 * d;} // 等差級数 mintもOK template<class T> inline T Gseries(T a, T r, ll n) {assert(n >= 0); if (r == 1) return a * n; else return a * (1 - Pow(r, n)) / (1 - r);} // 等比級数 mintもOK template<class T> using min_priority_queue = priority_queue<T, vector<T>, greater<T>>; inline bool Bit(ll b, int i) {assert(0 <= i && i < 64); return (b >> i) & 1;} inline ll Popcount(ll b) {return __builtin_popcountll(b);} inline ll Mask(ll n) {assert(0 <= n && n < 63); return (1LL << n) - 1LL;} // [0, n)のbitが立った64bit整数を返す。 inline ll Mask(ll n, ll m) {assert(n >= m); return Mask(n) ^ Mask(m);} // [m, n)のbitが立った64bit整数を返す。 inline void PrintYesNo(bool b) {b ? print("Yes") : print("No");} /********* M O D **********/ // #include <atcoder/modint> // https://atcoder.github.io/ac-library/production/document_ja/ // using namespace atcoder; // using mint = modint998244353; // modint1000000007; // istream& operator >>(istream& stream, mint& e) {ll n; stream >> n; e = n; return stream; } // ostream& operator <<(ostream& stream, const mint& e) { stream << e.val(); return stream; } // using vm = vector<mint>; // using vvm = vector<vm>; /***************************************/ constexpr bool DEBUG = true; /************** デ カ ル ト 座 標 構 造 体 **************/ template<class T> struct Point { T x, y; // コンストラクタ・代入演算子 Point() { x = T(); y = T(); } Point(const T& x_) : x(x_), y(x_) { } Point(const T& x_, const T& y_) : x(x_), y(y_) { } Point(const pair<T, T> p) : x(p.first), y(p.second) {} Point (const Point& p) { x = p.x; y = p.y; } // コピーコンストラクタ Point& operator =(const Point& p) { x = p.x; y = p.y; return *this; } // // 比較演算子(Pairと同じ) bool operator <(const Point& p) const { return tie(x, y) < tie(p.x, p.y); } bool operator ==(const Point& p) const { return tie(x, y) == tie(p.x, p.y); } bool operator !=(const Point& p) const { return !(*this == p); } bool operator >(const Point& p) const { return p < *this; } bool operator <=(const Point& p) const { return !(*this > p); } bool operator >=(const Point& p) const { return !(*this < p); } // 単項演算子(+ -) Point operator +() const { return *this; } Point operator -() const { return Point(-x, -y); } // 複合代入演算子 Point& operator +=(const Point& p) { x += p.x; y += p.y; return *this; } Point& operator -=(const Point& p) { x -= p.x; y -= p.y; return *this; } Point& operator *=(const Point& p) { x *= p.x; y *= p.y; return *this; } Point& operator /=(const Point& p) { x /= p.x; y /= p.y; return *this; } Point& operator %=(const Point& p) { x %= p.x; y %= p.y; return *this; } // 算術演算子(+ - * /) friend Point operator +(const Point& lhs, const Point& rhs) { return Point(lhs) += rhs; } friend Point operator -(const Point& lhs, const Point& rhs) { return Point(lhs) -= rhs; } friend Point operator *(const Point& lhs, const Point& rhs) { return Point(lhs) *= rhs; } friend Point operator /(const Point& lhs, const Point& rhs) { return Point(lhs) /= rhs; } friend Point operator %(const Point& lhs, const Point& rhs) { return Point(lhs) %= rhs; } // // 二乗 (x^2, y^2) Point sq() const { return Point(x * x, y * y); } // 絶対値 (|x|, |y|) Point abs() const { return Point(std::abs(x), std::abs(y)); } // 大きさの二乗 x^2 + y^2 T mag2() const { return x * x + y * y; } // // 入出力、型変換 friend istream& operator >>(istream &stream, Point<T>& p) {return stream >> p.x >> p.y; } friend ostream& operator <<(ostream &stream, const Point<T>& p) {return stream << p.x << ' ' << p.y; } template<class U> operator pair<U, U>() const { pair<U, U> p{x, y}; return p; } }; // 内積 x1x2 + y1y2 template<class T> T Dot(const Point<T>& p1, const Point<T>& p2) { return p1.x * p2.x + p1.y * p2.y; } // クロス積 x1y2 - x2y1 template<class T> T Cross(const Point<T>& p1, const Point<T>& p2) { return p1.x * p2.y - p2.x * p1.y; } // 距離の二乗 (x2-x1)^2 + (y2-y1)^2 template<class T> T Dist2(const Point<T>& p1, const Point<T>& p2) { return (p2 - p1).mag2(); } // p1ベクトルに対するp2ベクトルのなす角[0, 2π) template<class T> T Angle(const Point<T>& p1, const Point<T>& p2) { T cos = Dot(p1, p2) / sqrt(p1.mag2() * p2.mag2()); T theta = acos(cos); if (Cross(p1, p2) >= T(0)) return theta; else return 2 * acos((T)(-1)) - theta; } // pベクトルの偏角 [0, 2π) template<class T> T Angle(const Point<T>& p) { return Angle(Point<T>(1, 0), p); } // pベクトルを theta [rad]回転 template<class T> Point<T> Rotate(const Point<T>& p, T theta) { T x = cos(theta) * p.x - sin(theta) * p.y; T y = sin(theta) * p.x + cos(theta) * p.y; return Point<T>(x, y); } // rad -> deg template<class T> T Degrees(T rad) { return rad / acos((T)(-1)) * 180; } // deg -> rad template<class T> T Radians(T deg) { return acos((T)(-1)) * deg / 180; } // ベクトルpに対してqのなす角θが 0° < θ < 90° を満たすか template<class T> bool Acute(const Point<T>& p, const Point<T>& q) {return (Dot(p, q) > T(0)) && (Cross(p, q) > T(0));} // ベクトルpに対してqのなす角θが θ = 90° を満たすか template<class T> bool Deg90(const Point<T>& p, const Point<T>& q) {return (Dot(p, q) == T(0)) && (Cross(p, q) > T(0));} // ベクトルのなす角のうち小さい方(2: 0°, 1: 鋭角, 0: 直角, -1:, 鈍角, -2: 180°) template<class T> ll TypeOfAngle(const Point<T>& p1, const Point<T>& p2) { if (Dot(p1, p2) > T(0)) return Cross(p1, p2) == T(0) ? 2 : 1; else if (Dot(p1, p2) == T(0)) return 0; else return Cross(p1, p2) == T(0) ? -2 : -1; } // 偏角による比較関数. 原点(0, 0)は不可. Arg(p1) < Arg(p2)ならtrue. template<class T> bool CompareByArg(const Point<T>& p1, const Point<T>& p2) { assert((p1.x != T(0) || p1.y != T(0)) && (p2.x != T(0) || p2.y != T(0))); if (Cross(p1, p2) == T(0) && Dot(p1, p2) > T(0)) { // なす角が0°のとき、ソート結果を一意にするためベクトルの大きさで比較する return p1.mag2() < p2.mag2(); } else { auto& [x1, y1] = p1; auto& [x2, y2] = p2; if (y1 == T(0) && y2 == T(0)) return x1 > T(0) && x2 < T(0); // p1が0°, p2が180°でtrue else if (y1 >= T(0) && y2 < T(0)) return true; // p1 <= 180° < p2 else if (y1 < T(0) && y2 >= T(0)) return false; // p2 <= 180° < p1 else return x1 * y2 > x2 * y1; // p1, p2 <= 180° or 180° < p1, p2 } } // 凸多角形かどうか template<class T> bool IsConvex(const vector<Point<T>>& vec) { ll n = vec.size(); for(ll i = 0; i < n; i++) { ll j = (i + 1) % n; ll k = (i - 1 + n) % n; if (Cross(vec[j] - vec[i], vec[k] - vec[i]) <= T(0)) return false; } return true; } // 解説AC int main() { cin.tie(nullptr); cout << fixed << setprecision(10); ll T; cin >> T; rep(t, T) { Point<ll>p1, p2, p3, p4; cin >> p1 >> p2 >> p3 >> p4; if (p1 == p3 && p2 == p4) print("Yes"); else { auto dp1 = p2 - p1; auto dp2 = p4 - p3; if (dp1 / gcd(dp1.x, dp1.y) != dp2 / gcd(dp2.x, dp2.y)) { print("No"); } else { PrintYesNo(dp1.mag2() > dp2.mag2()); } } } } /********* P A I R **********/ template<class T, class U> inline pair<T, U>& operator+=(pair<T, U>& a, const pair<T, U> b) {a.fi += b.fi; a.se += b.se; return a;} template<class T, class U> inline pair<T, U>& operator-=(pair<T, U>& a, const pair<T, U> b) {a.fi -= b.fi; a.se -= b.se; return a;} template<class T, class U> inline pair<T, U>& operator*=(pair<T, U>& a, const pair<T, U> b) {a.fi *= b.fi; a.se *= b.se; return a;} template<class T, class U> inline pair<T, U>& operator/=(pair<T, U>& a, const pair<T, U> b) {a.fi /= b.fi; a.se /= b.se; return a;} template<class T, class U> inline pair<T, U>& operator%=(pair<T, U>& a, const pair<T, U> b) {a.fi %= b.fi; a.se %= b.se; return a;} template<class T, class U, class V> inline pair<T, U>& operator+=(pair<T, U>& a, const V b) {a.fi += b; a.se += b; return a;} template<class T, class U, class V> inline pair<T, U>& operator-=(pair<T, U>& a, const V b) {a.fi -= b; a.se -= b; return a;} template<class T, class U, class V> inline pair<T, U>& operator*=(pair<T, U>& a, const V b) {a.fi *= b; a.se *= b; return a;} template<class T, class U, class V> inline pair<T, U>& operator/=(pair<T, U>& a, const V b) {a.fi /= b; a.se /= b; return a;} template<class T, class U, class V> inline pair<T, U>& operator%=(pair<T, U>& a, const V b) {a.fi %= b; a.se %= b; return a;} template<class T, class U, class V> inline pair<T, U> operator+(pair<T, U> a, const V& b) {a += b; return a;} template<class T, class U, class V> inline pair<T, U> operator-(pair<T, U> a, const V& b) {a -= b; return a;} template<class T, class U, class V> inline pair<T, U> operator*(pair<T, U> a, const V& b) {a *= b; return a;} template<class T, class U, class V> inline pair<T, U> operator/(pair<T, U> a, const V& b) {a /= b; return a;} template<class T, class U, class V> inline pair<T, U> operator%(pair<T, U> a, const V& b) {a %= b; return a;} template<class T, class U> inline pair<T, U> operator+(pair<T, U> a) {return a;} template<class T, class U> inline pair<T, U> operator-(pair<T, U> a) {return a * (-1);} template<class T, class U> istream& operator >>(istream& stream, pair<T, U>& a) {stream >> a.fi >> a.se; return stream;} template<class T, class U> ostream& operator <<(ostream &stream, const pair<T, U>& a) { stream << a.fi << " " << a.se; return stream; } /********* V E C T O R **********/ template<class T> inline vector<T>& operator+=(vector<T>& a, const vector<T> b) {assert(a.size() == b.size()); rep(i, 0, a.size()) a[i] += b[i]; return a;} template<class T> inline vector<T>& operator-=(vector<T>& a, const vector<T> b) {assert(a.size() == b.size()); rep(i, 0, a.size()) a[i] -= b[i]; return a;} template<class T> inline vector<T>& operator*=(vector<T>& a, const vector<T> b) {assert(a.size() == b.size()); rep(i, 0, a.size()) a[i] *= b[i]; return a;} template<class T> inline vector<T>& operator/=(vector<T>& a, const vector<T> b) {assert(a.size() == b.size()); rep(i, 0, a.size()) a[i] /= b[i]; return a;} template<class T> inline vector<T>& operator%=(vector<T>& a, const vector<T> b) {assert(a.size() == b.size()); rep(i, 0, a.size()) a[i] %= b[i]; return a;} template<class T, class U> inline vector<T>& operator+=(vector<T>& a, const U b) {fore(e, a) e += b; return a;} template<class T, class U> inline vector<T>& operator-=(vector<T>& a, const U b) {fore(e, a) e -= b; return a;} template<class T, class U> inline vector<T>& operator*=(vector<T>& a, const U b) {fore(e, a) e *= b; return a;} template<class T, class U> inline vector<T>& operator/=(vector<T>& a, const U b) {fore(e, a) e /= b; return a;} template<class T, class U> inline vector<T>& operator%=(vector<T>& a, const U b) {fore(e, a) e %= b; return a;} template<class T, class U> inline vector<T> operator+(vector<T> a, const U& b) {a += b; return a;} template<class T, class U> inline vector<T> operator-(vector<T> a, const U& b) {a -= b; return a;} template<class T, class U> inline vector<T> operator*(vector<T> a, const U& b) {a *= b; return a;} template<class T, class U> inline vector<T> operator/(vector<T> a, const U& b) {a /= b; return a;} template<class T, class U> inline vector<T> operator%(vector<T> a, const U& b) {a %= b; return a;} template<class T> inline vector<T> operator+(vector<T> a) {return a;} template<class T> inline vector<T> operator-(vector<T> a) {return a * (-1);} template<class T> istream& operator >>(istream& stream, vector<T>& a) {fore(e, a) stream >> e; return stream;} template<class T> ostream& operator <<(ostream& stream, const vector<T>& v) {if(v.size()){stream << v[0]; rep(i, 1, v.size()) cout << " " << v[i];} return stream;} template<class T> ostream& operator <<(ostream& stream, const vector<vector<T>>& vv) {if(vv.size()){stream << vv[0]; rep(i, 1, vv.size()) cout << '\n' << vv[i];} return stream;} /********* S E T **********/ template<class T> istream& operator >>(istream& stream, set<T>& st) {T e; stream >> e; st.insert(e); return stream;} template<class T> ostream& operator <<(ostream& stream, const set<T>& st) {if(st.size()){auto it=st.begin(); stream << *it++; for(; it!=st.end(); it++) cout << " " << *it;} return stream;} /********* M U L T I S E T **********/ template<class T> istream& operator >>(istream& stream, multiset<T>& st) {T e; stream >> e; st.insert(e); return stream;} template<class T> ostream& operator <<(ostream& stream, const multiset<T>& st) {if(st.size()){auto it=st.begin(); stream << *it++; for(; it!=st.end(); it++) cout << " " << *it;} return stream;} /********* P R I N T **********/ template<class T> inline void print(const T& e) {cout << e << '\n';} template<class H, class... T> inline void print(const H& h, const T&... t) {cout << h << ' '; print(t...);} template<class... T> inline void End(const T&... t) {print(t...); exit(0);} /********* D E B U G **********/ void dbg_(const long long& e) {if (e == INF) cout << "INF"; else if (e == -INF) cout << "-INF"; else cout << e;} template<class T> void dbg_(const T& e) {cout << e;} template<class T, class U> void dbg_(const pair<T, U>& p) {cout << '('; dbg_(p.first); cout << ' '; dbg_(p.second); cout << ')';} template<class T1, class T2, class T3> void dbg_(const trio<T1, T2, T3>& t) {cout << '('; dbg_(t.first); cout << ' '; dbg_(t.second); cout << ' '; dbg_(t.third); cout << ')';} template<class T> void debug_(const T& e) {dbg_(e); cout << '\n';} template<class T> void debug_(const vector<T>& v) {if (v.size()){auto it=v.begin(); dbg_(*it++); for(; it!=v.end(); ++it){cout << ' '; dbg_(*it);}} cout << '\n';} template<class T> void debug_(const vector<vector<T>>& vv) {cout << '\n'; ll cnt=0; for(auto&& v : vv){cout << cnt++ << ": "; debug_(v);}} template<class T, class U> void debug_(const map<T, U>& mp) {if (mp.size()) {auto it = mp.begin(); dbg_(*it++); for(; it != mp.end(); ++it) {cout << ' '; dbg_(*it);}} cout << '\n';} template<class T, class U> void debug_(const vector<map<T, U>>& vm){cout << '\n'; ll cnt=0; for(auto&& mp : vm){cout << cnt++ << ": "; debug_(mp);}} template<class T> void debug_(const set<T>& st) {if(st.size()){auto it=st.begin(); dbg_(*it++); for(; it!=st.end(); ++it) {cout << ' '; dbg_(*it);}}cout << '\n';} template<class T> void debug_(const multiset<T>& st) {if(st.size()) {auto it=st.begin(); dbg_(*it++); for(; it != st.end(); ++it) {cout << ' '; dbg_(*it);}} cout << '\n';} template<class T> void debug_(const vector<set<T>>& vs) {cout << '\n'; ll cnt=0; for(auto&& st : vs){cout << cnt++ << ": "; debug_(st);}} template<class T> void debug_(const vector<multiset<T>>& vs) {cout << '\n'; ll cnt=0;for(auto&& st : vs){cout << cnt++ << ": "; debug_(st);}} template<class H, class... T> void debug_(const H& h, const T&... t) {dbg_(h); cout << ", "; debug_(t...);} /********* T R I O **********/ template<class T1, class T2, class T3> istream& operator >>(istream &stream, trio<T1, T2, T3>& t) {return stream >> t.first >> t.second >> t.third;} template<class T1, class T2, class T3> ostream& operator <<(ostream &stream, const trio<T1, T2, T3>& t) {return stream << t.first << " " << t.second << " " << t.third;}