結果

問題 No.2790 Athena 3
ユーザー zawakasuzawakasu
提出日時 2024-06-21 21:29:15
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 2 ms / 2,000 ms
コード長 10,187 bytes
コンパイル時間 1,850 ms
コンパイル使用メモリ 207,392 KB
実行使用メモリ 6,944 KB
最終ジャッジ日時 2024-06-21 21:29:19
合計ジャッジ時間 2,443 ms
ジャッジサーバーID
(参考情報)
judge4 / judge1
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
6,812 KB
testcase_01 AC 2 ms
6,940 KB
testcase_02 AC 2 ms
6,940 KB
testcase_03 AC 2 ms
6,944 KB
testcase_04 AC 2 ms
6,940 KB
testcase_05 AC 1 ms
6,940 KB
testcase_06 AC 2 ms
6,944 KB
testcase_07 AC 1 ms
6,940 KB
testcase_08 AC 2 ms
6,940 KB
testcase_09 AC 1 ms
6,940 KB
testcase_10 AC 2 ms
6,940 KB
testcase_11 AC 1 ms
6,940 KB
testcase_12 AC 2 ms
6,940 KB
testcase_13 AC 2 ms
6,940 KB
testcase_14 AC 2 ms
6,944 KB
testcase_15 AC 2 ms
6,944 KB
testcase_16 AC 1 ms
6,944 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#include <bits/stdc++.h>




namespace zawa {

using i16 = std::int16_t;
using i32 = std::int32_t;
using i64 = std::int64_t;
using i128 = __int128_t;

using u8 = std::uint8_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;

using usize = std::size_t;

} // namespace zawa


namespace zawa {

void SetFastIO() {
    std::cin.tie(nullptr)->sync_with_stdio(false);
}

void SetPrecision(u32 dig) {
    std::cout << std::fixed << std::setprecision(dig);
}

} // namespace zawa




namespace zawa {

namespace geometryZ2 {

using Zahlen = i64;

namespace internal {

constexpr i32 positive{1};
constexpr i32 zero{0};
constexpr i32 negative{-1};

} // namespace internal

constexpr i32 Sign(Zahlen value) {
    if (value < 0) return internal::negative;
    if (value > 0) return internal::positive;
    return internal::zero;
}

constexpr bool Positive(Zahlen value) {
    return Sign(value) == internal::positive;
}

constexpr bool Zero(Zahlen value) {
    return Sign(value) == internal::zero;
}

constexpr bool Negative(Zahlen value) {
    return Sign(value) == internal::negative;
}

constexpr Zahlen Abs(Zahlen value) {
    return (value > 0 ? value : -value);
}

constexpr Zahlen Square(Zahlen value) {
    return value * value;
}

} // namespace geometryZ2

} // namespace zawa


namespace zawa {

namespace geometryZ2 {

class Point {
private:
    Zahlen x_{}, y_{};
    static constexpr i32 origin{0};
    static constexpr i32 firstQuadrant{1};
    static constexpr i32 secondQuadrant{2};
    static constexpr i32 thirdQuadrant{-2};
    static constexpr i32 forthQuadrant{-1};
public:
    /* constructor */
    Point() = default;
    Point(const Point& p) : x_{p.x()}, y_{p.y()} {}
    Point(Zahlen x, Zahlen y) : x_{x}, y_{y} {}

    /* getter setter */
    Zahlen& x() {
        return x_;
    }
    const Zahlen& x() const {
        return x_;
    }
    Zahlen& y() {
        return y_;
    }
    const Zahlen& y() const {
        return y_;
    }

    /* operator */
    Point& operator=(const Point& p) {
        x() = p.x();
        y() = p.y();
        return *this;
    }
    Point& operator+=(const Point& p) {
        x() += p.x();
        y() += p.y();
        return *this;
    }
    friend Point operator+(const Point& p0, const Point& p1) {
        return Point{p0} += p1;
    }
    Point& operator-=(const Point& p) {
        x() -= p.x();
        y() -= p.y();
        return *this;
    }
    friend Point operator-(const Point& p0, const Point& p1) {
        return Point{p0} -= p1;
    }
    Point& operator*=(Zahlen k) {
        x() *= k;
        y() *= k;
        return *this;
    }
    friend Point operator*(const Point& p, Zahlen k) {
        return Point{p} *= k;
    }
    friend Point operator*(Zahlen k, const Point& p) {
        return Point{p} *= k;
    }
    Point& operator/=(Zahlen k) {
        assert(k);
        assert(x() % k == 0);
        assert(y() % k == 0);
        x() /= k;
        y() /= k;
        return *this;
    }
    friend Point operator/(const Point& p, Zahlen k) {
        return Point{p} /= k;
    }
    friend bool operator==(const Point& p0, const Point& p1) {
        return p0.x() == p1.x() and p0.y() == p1.y();
    }
    friend bool operator!=(const Point& p0, const Point& p1) {
        return p0.x() != p1.x() or p0.y() != p1.y();
    }
    friend bool operator<(const Point& p0, const Point& p1) {
        if (p0.x() != p1.x()) return p0.x() < p1.x();
        else return p0.y() < p1.y();
    }
    friend bool operator<=(const Point& p0, const Point& p1) {
        return (p0 < p1) or (p0 == p1);
    }
    friend bool operator>(const Point& p0, const Point& p1) {
        if (p0.x() != p1.x()) return p0.x() > p1.x();
        else return p0.y() > p1.y();
    }
    friend bool operator>=(const Point& p0, const Point& p1) {
        return (p0 > p1) or (p0 == p1);
    }
    friend std::istream& operator>>(std::istream& is, Point& p) {
        is >> p.x() >> p.y();
        return is;
    }
    friend std::ostream& operator<<(std::ostream& os, const Point& p) {
        os << '(' << p.x() << ',' << p.y() << ')';
        return os;
    }

    /* member function */
    Zahlen normSquare() const {
        return Square(x()) + Square(y());
    }

    i32 area() const {
        if (x_ == 0 and y_ == 0) return origin;
        if (x_ <= 0 and y_ < 0) return thirdQuadrant;
        if (x_ > 0 and y_ <= 0) return forthQuadrant;
        if (x_ >= 0 and y_ > 0) return firstQuadrant;
        return secondQuadrant;
    }

    /* static member */
    static bool ArgComp(const Point& p0, const Point& p1) {
        if (p0.area() != p1.area()) return p0.area() < p1.area();
        Zahlen cross{Cross(p0, p1)};
        return (!Zero(cross) ? Positive(cross) : p0.normSquare() < p1.normSquare());
    }

    /* friend function */
    friend Zahlen Dot(const Point& p0, const Point& p1) {
        return p0.x() * p1.x() + p0.y() * p1.y();
    }
    friend Zahlen Cross(const Point& p0, const Point& p1) {
        return p0.x() * p1.y() - p0.y() * p1.x();
    }
};
using Vector = Point;

} // namespace geometryZ2

} // namespace zawa



namespace zawa {

namespace geometryZ2 {

enum RELATION {
    // p0 -> p1 -> p2の順で直線上に並んでいる
    ONLINE_FRONT        = -2,
    // (p1 - p0) -> (p2 - p0)が時計回りになっている
    CLOCKWISE           = -1,
    // p0 -> p2 -> p1の順で直線上に並んでいる
    ON_SEGMENT          =  0,
    // (p1 - p0) -> (p2 - p0)が反時計回りになっている
    COUNTER_CLOCKWISE   = +1,
    // p2 -> p0 -> p1、またはp1 -> p0 -> p2の順で直線上に並んでいる
    ONLINE_BACK         = +2
};

RELATION Relation(const Point& p0, const Point& p1, const Point& p2) {
    Point a{p1 - p0}, b{p2 - p0};
    if (Positive(Cross(a, b))) return COUNTER_CLOCKWISE;
    if (Negative(Cross(a, b))) return CLOCKWISE;
    if (Negative(Dot(a, b))) return ONLINE_BACK;
    if (a.normSquare() < b.normSquare()) return ONLINE_FRONT;
    return ON_SEGMENT;
};

} // namespace geometryZ2

} // namespace zawa

#include <type_traits>

namespace zawa {

namespace geometryZ2 {

class Polygon {
private:
    std::vector<Point> data_;
public:
    usize size() const {
        return data_.size(); 
    }

    /* constructor */
    Polygon() = default;
    Polygon(const Polygon& polygon) : data_{polygon.data_} {}
    Polygon(const std::vector<Point>& data) : data_{data} {}
    Polygon(usize n) : data_{n} {
        assert(n >= static_cast<usize>(3));
    }

    /* operator */
    Polygon& operator=(const Polygon& polygon) {
        data_ = polygon.data_;
        return *this;
    }
    Point& operator[](usize i) {
        assert(i < size());
        return data_[i];
    }
    const Point& operator[](usize i) const {
        assert(i < size());
        return data_[i];
    }
    friend std::istream& operator>>(std::istream& is, Polygon& polygon) {
        for (size_t i{} ; i < polygon.size() ; i++) {
            is >> polygon[i];
        }
        return is;
    }
    friend std::ostream& operator<<(std::ostream& os, const Polygon& polygon) {
        for (usize i{} ; i < polygon.size() ; i++) {
            std::cout << polygon[i] << (i + 1 == polygon.size() ? "" : " ");
        }
        return os;
    }

    /* member function */
    void reserve(usize n) {
        data_.reserve(n);
    }
    void pushBack(const Point& p) {
        data_.push_back(p);
    }
    void emplaceBack(Zahlen x, Zahlen y) {
        data_.emplace_back(x, y);
    }
    template <class RandomAccessIterator>
    void insert(usize n, RandomAccessIterator first, RandomAccessIterator last) {
        assert(n <= size());
        data_.insert(std::next(data_.begin(), n), first, last);
    }
    void orderRotate(usize i) {
        assert(i < size());
        std::rotate(data_.begin(), data_.begin() + i, data_.end());
    }
    template <class F>
    void normalForm(const F& func) {
        auto index{std::distance(data_.begin(), std::min_element(data_.begin(), data_.end(), func))};
        orderRotate(index);
    }
    void normalForm() {
        auto index{std::distance(data_.begin(), std::min_element(data_.begin(), data_.end()))};
        orderRotate(index);
    }
    template <class F>
    Polygon normalFormed(const F& func = [](const Point& a, const Point& b) -> bool { return a < b; }) const {
        Polygon res{*this};
        res.normalForm(func);
        return res;
    }
    Polygon normalFormed() {
        Polygon res{*this};
        res.normalForm();
        return res;
    }
    bool isConvex() const {
        assert(size() >= static_cast<usize>(3));
        for (usize i{} ; i < size() ; i++) {
            if (Relation(data_[i], data_[i+1==size()?0:i+1], data_[i+2>=size()?i+2-size():i+2])
                    == CLOCKWISE) {
                return false;
            }
        }
        return true;
    }
    Zahlen areaTwice() const {
        assert(size() >= static_cast<usize>(3));
        Zahlen res{};
        for (usize i{1} ; i < size() ; i++) {
            res += Cross(data_[i] - data_[0], data_[i+1==size()?0:i+1] - data_[0]);
        }
        return res;
    }
    Polygon subtriangle(usize i, usize j, usize k) const {
        assert(i < size());
        assert(j < size());
        assert(k < size());
        return Polygon{std::vector<Point>{ data_[i], data_[j], data_[k] }};
    }
};

}

} // namespace zawa
using namespace zawa;
using namespace geometryZ2;

int main() {
    SetFastIO();

    Point p[3];
    for (int i{} ; i < 3 ; i++) {
        std::cin >> p[i];
    }
    std::vector<Point> q(3);
    auto dfs{[&](auto dfs, int i) -> Zahlen {
        if (i == 3) {
            Polygon cur{q}; 
            return std::abs(cur.areaTwice());
        }
        Zahlen res{};
        q[i] = p[i] + Point{ 1, 0 };
        res = std::max(res, dfs(dfs, i + 1));
        q[i] = p[i] + Point{ -1, 0 };
        res = std::max(res, dfs(dfs, i + 1));
        q[i] = p[i] + Point{ 0, 1 };
        res = std::max(res, dfs(dfs, i + 1));
        q[i] = p[i] + Point{ 0, -1 };
        res = std::max(res, dfs(dfs, i + 1));
        return res;
    }};
    std::cout << (double)dfs(dfs, 0) / 2.0 << '\n';
}
0